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- <body bgcolor=white lang=RU link=blue vlink=purple>
- <div class=WordSection1>
- <p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
- "Courier New"'>Meshes :</span></b></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="actor/actor.dpr"><b>Actor</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using the TGLActor object to load Quake II
- model (.md2)</span></li>
- <li class=MsoNormal><span lang=FR>displaying an actor's frame names</span></li>
- <li class=MsoNormal><span lang=FR>animating an actor (morph animation)</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=521 height=362 src=Actor.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="actorms3d/actorms3d.dpr"><b>Actor
- Proxy</b></a> <b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using the TGLActorProxy object to load
- Quake II model (.md2)</span></li>
- <li class=MsoNormal><span lang=FR>animating actors</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=518 height=410 src=ActorProxy.jpg></p>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="actortwocam/actortwocam.dpr"><b>ActorTwocam</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>moving a TGLActor (Quake II model with
- wepon) in a small scenery</span></li>
- <li class=MsoNormal><span lang=FR>doom-like (keyboard only) movement, with
- walk/run, turn/strafe</span></li>
- <li class=MsoNormal><span lang=FR>switching between first-person and
- third-person views</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <p class=MsoNormal><span lang=FR> </span><img border=0 width=576
- height=375 src=ActorTwocam.jpg></p>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="centering/centering.dpr"><b>Centering</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using AutoCentering for a TFreeForm's mesh</span></li>
- <li class=MsoNormal><span lang=FR>effects of various AutoCentering options</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span><img border=0 width=445
- height=294 src=Centering.jpg></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal> </p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="csg/csg.dpr"><b>Csg</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Constructive Solid Geometry.</span></li>
- <li class=MsoNormal><span lang=FR>The CSG system uses BSP to optimize what
- triangles it considers.</span></li>
- <li class=MsoNormal><span lang=FR>Features: CSG_Union, CSG_Subtraction,
- CSG_Intersection.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><img border=0 width=486 height=409 src=Csg.jpg></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="ducky/ducky.dpr"><b>Ducky</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Loading NURBS into a GLScene FreeForm/Actor
- object.</span></li>
- <li class=MsoNormal><span lang=FR>Use the resolution slider to increase or
- decrease the models triangle count dynamically.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <p class=MsoNormal><span lang=FR> </span><img border=0 width=458
- height=300 src=Ducky.jpg></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="expolygon/expolygon.dpr"><strong>expolygon</strong></a>
- :</span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using TMultiPolygon for rendering complex
- polygons</span></li>
- <li class=MsoNormal><span lang=FR>automatic tesselation of polygons with
- holes and cutoffs</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><img border=0 width=449 height=338 src=ExPolygon.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="feedback/feedback.dpr"><b>Feedback</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>This demo shows how to use a GLFeedback
- object to extract mesh data from regular GLScene objects.</span></li>
- <li class=MsoNormal><span lang=FR>The GLFeedback object</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="formula/formula.dpr"><b>Formula</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using the TMesh object to plot a formula in
- 3D</span></li>
- <li class=MsoNormal><span lang=FR>triangle and triangle-strip meshes to make
- regular, grid-based, height-fields meshes</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <p class=MsoNormal><img border=0 width=537 height=280 src=Formula.jpg></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><span lang=EN-US> </span></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="mushroom/mushroom.dpr"><b>Mushroom</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using the TFreeForm to load a 3DStudio
- (.3DS) mesh</span></li>
- <li class=MsoNormal><span lang=FR>using TGLProxyObject to duplicate an object</span></li>
- <li class=MsoNormal><span lang=FR>uses fog and a textured "ground"</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><img border=0 width=415 height=291 src=Mushroom.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="portal/portal.dpr"><b>Portal</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using the TPortal object to render indoor
- scenes</span></li>
- <li class=MsoNormal><span lang=FR>basic wolfenstein-like "level
- designer" for generating the maze mesh</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span><img border=0 width=621
- height=392 src=Portal.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="skeletal/skeletal.dpr"><b>Skeletal</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using the TActor object to an Half-Life
- model (.smd)</span></li>
- <li class=MsoNormal><span lang=FR>animating an actor (skeletal animation)</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span><img border=0 width=452
- height=378 src=Skeletal.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="shadedterrain/shadedterrain.dpr"><b>Shadedterrain</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Shaded terrain rendering demo.</span></li>
- <li class=MsoNormal><span lang=FR>...</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=610 height=390 src=ShadedTerrain.jpg></p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="subdivide/subdivide.dpr"><b>Subdivide</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Early mesh subdivision refinement demo</span></li>
- <li class=MsoNormal><span lang=FR>MD2 format isn't really suited for
- refinement</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=546 height=389 src=Subdivide.jpg></p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="synthterr/synthterr.dpr"><b>Synthterr</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using TTerrainRender and TGLCustomHDS</span></li>
- <li class=MsoNormal><span lang=FR>1D textures</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><img border=0 width=480 height=374 src=SynthTerrain.jpg></p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <p class=MsoNormal> </p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="terrain/terrain.dpr"><b>Terrain</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>using TTerrainRender and TGLBitmapHDS to
- render a simple landscape</span></li>
- <li class=MsoNormal><span lang=FR>Full-screen mode and using
- THUDText/TBitmapFont for a FPS counter</span></li>
- <li class=MsoNormal><span lang=FR>Positional 3D sounds</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=573 height=404 src=Terrain.jpg></p>
- <p class=MsoNormal> </p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="tiles/tiles.dpr"><b>Tiles</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>Illustrates the use of TGLTilePlane to
- render an area made of tiled textures placed in a grid.</span></li>
- <li class=MsoNormal><span lang=FR>The TGLTilePlane object</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><img border=0 width=518 height=375 src=Tiles.jpg></p>
- <p class=MsoNormal> </p>
- <ul style='margin-top:0cm' type=disc>
- <li class=MsoNormal><span lang=FR><a href="tree/tree.dpr"><b>tree</b></a><b> :</b></span></li>
- <ul style='margin-top:0cm' type=circle>
- <li class=MsoNormal><span lang=FR>GLTree Editor.</span></li>
- <li class=MsoNormal><span lang=FR>Interactive parameter changes display tree
- variations.</span></li>
- </ul>
- </ul>
- <p class=MsoNormal><span lang=FR> </span></p>
- <p class=MsoNormal><img border=0 width=504 height=425 src=Tree.jpg></p>
- <p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>
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