fHierarchy.dfm 2.7 KB

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  1. object FormHierarchy: TFormHierarchy
  2. Left = 204
  3. Top = 101
  4. Caption = 'Hierarchy'
  5. ClientHeight = 413
  6. ClientWidth = 544
  7. Color = clBtnFace
  8. Constraints.MinHeight = 200
  9. Constraints.MinWidth = 320
  10. Font.Charset = DEFAULT_CHARSET
  11. Font.Color = clWindowText
  12. Font.Height = -11
  13. Font.Name = 'MS Sans Serif'
  14. Font.Style = []
  15. OldCreateOrder = False
  16. OnCloseQuery = FormCloseQuery
  17. OnResize = FormResize
  18. DesignSize = (
  19. 544
  20. 413)
  21. PixelsPerInch = 96
  22. TextHeight = 13
  23. object GLSceneViewer1: TGLSceneViewer
  24. Left = 0
  25. Top = 0
  26. Width = 544
  27. Height = 388
  28. Camera = GLCamera1
  29. Buffer.BackgroundColor = clSilver
  30. FieldOfView = 125.461059570312500000
  31. PenAsTouch = False
  32. Align = alClient
  33. TabOrder = 0
  34. end
  35. object TrackBar: TTrackBar
  36. Left = 0
  37. Top = 388
  38. Width = 544
  39. Height = 25
  40. Align = alBottom
  41. Max = 360
  42. PageSize = 10
  43. Frequency = 10
  44. TabOrder = 1
  45. ThumbLength = 15
  46. OnChange = TrackBarChange
  47. end
  48. object CBPlay: TCheckBox
  49. Left = 5
  50. Top = 390
  51. Width = 41
  52. Height = 17
  53. Anchors = [akLeft, akBottom]
  54. Caption = 'Play'
  55. TabOrder = 2
  56. end
  57. object GLScene1: TGLScene
  58. Left = 16
  59. Top = 48
  60. object Cube1: TGLCube
  61. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  62. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  63. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  64. end
  65. object DummyCube1: TGLDummyCube
  66. CubeSize = 2.000000000000000000
  67. object Cube2: TGLCube
  68. Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
  69. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
  70. Position.Coordinates = {0000404000000000000000000000803F}
  71. CubeSize = {0000003F0000003F0000003F}
  72. object DummyCube2: TGLDummyCube
  73. Direction.Coordinates = {00000000F304353FF304353F00000000}
  74. Up.Coordinates = {00000000F304353FF30435BF00000000}
  75. CubeSize = 1.000000000000000000
  76. object Cube3: TGLCube
  77. Position.Coordinates = {000000000000803F000000000000803F}
  78. CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
  79. end
  80. end
  81. end
  82. end
  83. object GLLightSource1: TGLLightSource
  84. ConstAttenuation = 1.000000000000000000
  85. SpotCutOff = 180.000000000000000000
  86. end
  87. object GLCamera1: TGLCamera
  88. DepthOfView = 100.000000000000000000
  89. FocalLength = 100.000000000000000000
  90. TargetObject = Cube1
  91. Position.Coordinates = {000020410000A040000020410000803F}
  92. end
  93. end
  94. object GLCadencer1: TGLCadencer
  95. Scene = GLScene1
  96. OnProgress = GLCadencer1Progress
  97. Left = 16
  98. Top = 88
  99. end
  100. end