Manual.dpr 814 B

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  1. {: This Form demonstrates basic "manual" movements.
  2. Positions are computed directly using Sin/Cos functions.
  3. A cadencer is used to "play" the animation, it is not used as a time-controler,
  4. but just as a way to push the animation as fast as possible. See further
  5. samples on framerate independance to see how it can be better used.
  6. Note : when using 3Dfx OPENGL and a Voodoo3 on Win9x in 24bits resolution,
  7. the driver always uses internal double-buffering (since it can only render
  8. in 16bits), and keeping the requesting double-buffering in the TGLSceneViewer
  9. actually results in a "quadruple-buffering"...
  10. }
  11. program Manual;
  12. uses
  13. Forms,
  14. fManual in 'fManual.pas' {FormManual};
  15. {$R *.RES}
  16. begin
  17. Application.Initialize;
  18. Application.CreateForm(TFormManual, FormManual);
  19. Application.Run;
  20. end.