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- {: This Form demonstrates basic "manual" movements.
- Positions are computed directly using Sin/Cos functions.
- A cadencer is used to "play" the animation, it is not used as a time-controler,
- but just as a way to push the animation as fast as possible. See further
- samples on framerate independance to see how it can be better used.
- Note : when using 3Dfx OPENGL and a Voodoo3 on Win9x in 24bits resolution,
- the driver always uses internal double-buffering (since it can only render
- in 16bits), and keeping the requesting double-buffering in the TGLSceneViewer
- actually results in a "quadruple-buffering"...
- }
- program Manual;
- uses
- Forms,
- fManual in 'fManual.pas' {FormManual};
- {$R *.RES}
- begin
- Application.Initialize;
- Application.CreateForm(TFormManual, FormManual);
- Application.Run;
- end.
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