fMultiTexturesC.h 2.1 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef fMultiTexturesCH
  3. #define fMultiTexturesCH
  4. //---------------------------------------------------------------------------
  5. #include <Winapi.Windows.hpp>
  6. #include <System.Classes.hpp>
  7. #include <Vcl.Controls.hpp>
  8. #include <Vcl.StdCtrls.hpp>
  9. #include <Vcl.Forms.hpp>
  10. #include "GLS.BaseClasses.hpp"
  11. #include "GLS.BitmapFont.hpp"
  12. #include "GLS.Cadencer.hpp"
  13. #include "GLS.Coordinates.hpp"
  14. #include "GLSL.CustomShader.hpp"
  15. #include "GLS.FBORenderer.hpp"
  16. #include "GLS.GeomObjects.hpp"
  17. #include "GLS.HUDObjects.hpp"
  18. #include "GLS.Material.hpp"
  19. #include "GLS.Objects.hpp"
  20. #include "GLS.Scene.hpp"
  21. #include "GLS.SimpleNavigation.hpp"
  22. #include "GLSL.Shader.hpp"
  23. #include "GLS.SceneViewer.hpp"
  24. #include "GLS.WindowsFont.hpp"
  25. #include "GLS.State.hpp"
  26. #include "GLS.Context.hpp"
  27. #include "GLS.Keyboard.hpp"
  28. //---------------------------------------------------------------------------
  29. class TForm1 : public TForm
  30. {
  31. __published: // IDE-managed Components
  32. TGLSceneViewer *MainViewer;
  33. TGLScene *MainScene;
  34. TGLCamera *MainCamera;
  35. TGLLightSource *TestLight;
  36. TGLDummyCube *FBOContainer;
  37. TGLFBORenderer *MultisampleFBO;
  38. TGLDummyCube *SceneObjects;
  39. TGLSphere *GLSphere1;
  40. TGLTorus *GLTorus1;
  41. TGLTorus *GLTorus2;
  42. TGLCone *GLCone1;
  43. TGLLines *GLLines1;
  44. TGLHUDSprite *GLScreenQuad;
  45. TGLHUDText *GLHUDText1;
  46. TGLCadencer *MainCadencer;
  47. TGLMaterialLibrary *MainMaterialLibrary;
  48. TGLSLShader *GLSLShader1;
  49. TGLSimpleNavigation *GLSimpleNavigation1;
  50. TGLWindowsBitmapFont *GLWindowsBitmapFont1;
  51. void __fastcall FormCreate(TObject *Sender);
  52. void __fastcall MainCadencerProgress(TObject *Sender, const double deltaTime, const double newTime);
  53. void __fastcall FormResize(TObject *Sender);
  54. void __fastcall GLSLShader1Apply(TGLCustomGLSLShader *Shader);
  55. void __fastcall MainViewerBeforeRender(TObject *Sender);
  56. private: // User declarations
  57. public: // User declarations
  58. __fastcall TForm1(TComponent* Owner);
  59. };
  60. //---------------------------------------------------------------------------
  61. extern PACKAGE TForm1 *Form1;
  62. //---------------------------------------------------------------------------
  63. #endif