GuiEditor.dpr 860 B

12345678910111213141516171819202122232425262728
  1. {: This is more than a sample which demonstrates the use of the Gui system,
  2. its an editor for combining several GUI-Component into one layout, using
  3. the same texture for them all.
  4. The default layout image, is a modification based on Jan Horn's image in his
  5. windows (opengl) release...
  6. Be aware that for HUD purposes mip mapping should allways be disabled as the
  7. result might become blurred by the mipmap... Reason unknown.
  8. <b>History : </b><font size=-1><ul>
  9. <li>17/01/07 - DaStr - Fixed calls to GUIComponentDialog function (thanks Andreas)
  10. <li>19/09/02 - JAJ - Submitted to GLScene. Open/Save/Import + Edit/Preview.
  11. </ul></font>
  12. }
  13. program GuiEditor;
  14. uses
  15. Forms,
  16. MainFormUnit in 'MainFormUnit.pas' {Form1};
  17. {$R *.res}
  18. begin
  19. Application.Initialize;
  20. Application.CreateForm(TForm1, Form1);
  21. Application.Run;
  22. end.