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- {: This is more than a sample which demonstrates the use of the Gui system,
- its an editor for combining several GUI-Component into one layout, using
- the same texture for them all.
- The default layout image, is a modification based on Jan Horn's image in his
- windows (opengl) release...
- Be aware that for HUD purposes mip mapping should allways be disabled as the
- result might become blurred by the mipmap... Reason unknown.
- <b>History : </b><font size=-1><ul>
- <li>17/01/07 - DaStr - Fixed calls to GUIComponentDialog function (thanks Andreas)
- <li>19/09/02 - JAJ - Submitted to GLScene. Open/Save/Import + Edit/Preview.
- </ul></font>
- }
- program GuiEditor;
- uses
- Forms,
- MainFormUnit in 'MainFormUnit.pas' {Form1};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TForm1, Form1);
- Application.Run;
- end.
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