GLScene_DT.dpk 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. package GLScene_DT;
  2. {$R *.res}
  3. {$R 'GLSceneObjects.res'}
  4. {$R 'GLScene.res'}
  5. {$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
  6. {$ALIGN 8}
  7. {$ASSERTIONS ON}
  8. {$BOOLEVAL OFF}
  9. {$DEBUGINFO OFF}
  10. {$EXTENDEDSYNTAX ON}
  11. {$IMPORTEDDATA ON}
  12. {$IOCHECKS OFF}
  13. {$LOCALSYMBOLS ON}
  14. {$LONGSTRINGS ON}
  15. {$OPENSTRINGS ON}
  16. {$OPTIMIZATION OFF}
  17. {$OVERFLOWCHECKS ON}
  18. {$RANGECHECKS ON}
  19. {$REFERENCEINFO ON}
  20. {$SAFEDIVIDE OFF}
  21. {$STACKFRAMES ON}
  22. {$TYPEDADDRESS OFF}
  23. {$VARSTRINGCHECKS ON}
  24. {$WRITEABLECONST OFF}
  25. {$MINENUMSIZE 1}
  26. {$IMAGEBASE $400000}
  27. {$DEFINE DEBUG}
  28. {$ENDIF IMPLICITBUILDING}
  29. {$DESCRIPTION 'GLScene Engine'}
  30. {$DESIGNONLY}
  31. {$IMPLICITBUILD ON}
  32. requires
  33. rtl,
  34. designide,
  35. vclimg,
  36. vcl,
  37. VclSmp,
  38. GLScene_RT;
  39. contains
  40. FRColorEditor in '..\Source\FRColorEditor.pas' {RColorEditor: TFrame},
  41. FRTextureEdit in '..\Source\FRTextureEdit.pas' {RTextureEdit: TFrame},
  42. FRTrackBarEdit in '..\Source\FRTrackBarEdit.pas' {RTrackBarEdit: TFrame},
  43. FRFaceEditor in '..\Source\FRFaceEditor.pas' {RFaceEditor: TFrame},
  44. FRMaterialPreview in '..\Source\FRMaterialPreview.pas' {RMaterialPreview: TFrame},
  45. FmGuiLayoutEditor in '..\Source\FmGuiLayoutEditor.pas' {GLLayoutEditorForm},
  46. FmGuiSkinEditor in '..\Source\FmGuiSkinEditor.pas' {GLSkinEditorForm},
  47. FmShaderMemo in '..\Source\FmShaderMemo.pas' {ShaderMemoForm},
  48. FmShaderUniformEditor in '..\Source\FmShaderUniformEditor.pas' {GLShaderUniformEditor},
  49. FmVectorEditor in '..\Source\FmVectorEditor.pas' {GLVectorEditorForm},
  50. FmSceneEditor in '..\Source\FmSceneEditor.pas' {GLSceneEditorForm},
  51. FmXCollectionEditor in '..\Source\FmXCollectionEditor.pas' {GLXCollectionEditorForm},
  52. FmInfo in '..\Source\FmInfo.pas' {GLInfoForm},
  53. GLS.SceneRegister in '..\Source\GLS.SceneRegister.pas',
  54. GLS.XCollectionRegister in '..\Source\GLS.XCollectionRegister.pas',
  55. FmMaterialEditor in '..\Source\FmMaterialEditor.pas' {GLMaterialEditorForm},
  56. FmLibMaterialPicker in '..\Source\FmLibMaterialPicker.pas' {GLLibMaterialPickerForm};
  57. end.