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- package GLScene_DT;
- {$R *.res}
- {$R 'GLSceneObjects.res'}
- {$R 'GLScene.res'}
- {$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
- {$ALIGN 8}
- {$ASSERTIONS ON}
- {$BOOLEVAL OFF}
- {$DEBUGINFO OFF}
- {$EXTENDEDSYNTAX ON}
- {$IMPORTEDDATA ON}
- {$IOCHECKS OFF}
- {$LOCALSYMBOLS ON}
- {$LONGSTRINGS ON}
- {$OPENSTRINGS ON}
- {$OPTIMIZATION OFF}
- {$OVERFLOWCHECKS ON}
- {$RANGECHECKS ON}
- {$REFERENCEINFO ON}
- {$SAFEDIVIDE OFF}
- {$STACKFRAMES ON}
- {$TYPEDADDRESS OFF}
- {$VARSTRINGCHECKS ON}
- {$WRITEABLECONST OFF}
- {$MINENUMSIZE 1}
- {$IMAGEBASE $400000}
- {$DEFINE DEBUG}
- {$ENDIF IMPLICITBUILDING}
- {$DESCRIPTION 'GLScene Engine'}
- {$DESIGNONLY}
- {$IMPLICITBUILD ON}
- requires
- rtl,
- designide,
- vclimg,
- vcl,
- VclSmp,
- GLScene_RT;
- contains
- FRColorEditor in '..\Source\FRColorEditor.pas' {RColorEditor: TFrame},
- FRTextureEdit in '..\Source\FRTextureEdit.pas' {RTextureEdit: TFrame},
- FRTrackBarEdit in '..\Source\FRTrackBarEdit.pas' {RTrackBarEdit: TFrame},
- FRFaceEditor in '..\Source\FRFaceEditor.pas' {RFaceEditor: TFrame},
- FRMaterialPreview in '..\Source\FRMaterialPreview.pas' {RMaterialPreview: TFrame},
- FmGuiLayoutEditor in '..\Source\FmGuiLayoutEditor.pas' {GLLayoutEditorForm},
- FmGuiSkinEditor in '..\Source\FmGuiSkinEditor.pas' {GLSkinEditorForm},
- FmShaderMemo in '..\Source\FmShaderMemo.pas' {ShaderMemoForm},
- FmShaderUniformEditor in '..\Source\FmShaderUniformEditor.pas' {GLShaderUniformEditor},
- FmVectorEditor in '..\Source\FmVectorEditor.pas' {GLVectorEditorForm},
- FmSceneEditor in '..\Source\FmSceneEditor.pas' {GLSceneEditorForm},
- FmXCollectionEditor in '..\Source\FmXCollectionEditor.pas' {GLXCollectionEditorForm},
- FmInfo in '..\Source\FmInfo.pas' {GLInfoForm},
- GLS.SceneRegister in '..\Source\GLS.SceneRegister.pas',
- GLS.XCollectionRegister in '..\Source\GLS.XCollectionRegister.pas',
- FmMaterialEditor in '..\Source\FmMaterialEditor.pas' {GLMaterialEditorForm},
- FmLibMaterialPicker in '..\Source\FmLibMaterialPicker.pas' {GLLibMaterialPickerForm};
- end.
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