About
An open-source 3D colony management game for PC, Mac and Linux

www.dwarfcorp.com

#game #visual-studio #xna #csharp #game-engine #graphics #dwarf-fortress #xna-fna #3d #monogame #2d #gamedev

Solsund 8e8c89c767 Cleaned up GamePerformance a bit. Minor change to ABTest project to remove a warning. 8 rokov pred
ABTest 8e8c89c767 Cleaned up GamePerformance a bit. Minor change to ABTest project to remove a warning. 8 rokov pred
DwarfCorp 8e8c89c767 Cleaned up GamePerformance a bit. Minor change to ABTest project to remove a warning. 8 rokov pred
FNA 49a73c78bb Added FNA fork as a submodule of DwarfCorp 9 rokov pred
dwarfcorp bc75a4490b Removed some extraneous commas from JSON files 8 rokov pred
.gitattributes 7eef7afa26 added .fx files to text files list 9 rokov pred
.gitignore 901a71f91e Merge 9 rokov pred
.gitmodules 2afa7b69ae Rebuilding FNA solution 9 rokov pred
DwarfCorp.sln 26af724b8b Move gum into the project, kill the submodule 9 rokov pred
DwarfCorpFNA.sln f4934983c2 FNA solution almost complete - needs scripts. 9 rokov pred
LICENSE.txt 05a15b2546 Create LICENSE.txt 10 rokov pred
README.md e5de38ab45 Some issues I encountered and solutions to those issues are added to the 9 rokov pred

README.md

DwarfCorp

DwarfCorp from Completely Fair Games is a single player tycoon/strategy game for PC. In the game, the player manages a corporate colony of dwarves. The dwarves must mine resources, build structures, and contend with the natives to survive.

External Dependencies

To develop DwarfCorp, you need the following libraries. If you just want to play the game, download one of the packages on our releases page.

  • The XNA 4.0 library (not included)
  • Note: If you are running Windows 8 or higher, you will need to download MXA instead.
  • XNA-FNA for cross-platform development (forked)
  • LibNoise.NET (source code included)
  • JSON.NET (source code included)

Building

To build and run in the game on a windows PC, you must do the following:

Building for XNA on Windows

  1. Download and install the XNA Game Studio 4.0 library (or MXA if you are running Windows 8 or higher)
  2. Download and install Visual Studio. The project files were created for Visual Studio Professional 2013. Earlier versions may not work. "Express" versions may also not work.
  3. Open DwarfCorp.sln in Visual Studio
  4. Set DwarfCorpXNA as the StartUp project.
  5. Add references to XNA binaries to the DwarfCorpXNA project. They may also need to be added to the DwarfCorpCore project.
  6. Build LibNoise and Json.Net projects
  7. Set the DwarfCorpXNA build mode to Release or Debug
  8. Build DwarfCorpXNA

Problems and Solutions with building for XNA on Windows

  • I opened the solution but I don't see anything View->Solution Explorer
  • I can't install xna on windows 10
    • Install xna refresh https://mxa.codeplex.com/releases/view/618279
    • (you may find that google marks this download as malware. We do not endorse this binary but we have a programmer using it and virustotal seems to find no malware scanning the file)
  • I can't download from the mxa website because chrome says it's malware
    • Use another browser or temporarily disable malware/phishing protection on chrome
  • 'Unable to find manifest signing certificate in the certificate store'
    • Project->DwarfCorpXNA properties-> Signing-> Create Test Certificate
    • You can use whatever password you want
  • 'Cannot find wrapper assembly for type library "Microsoft.Office.Core"' I think this is error is caused if you don't have Microsoft Office.
    1. Remove broken Microsoft.Office.Core reference.
      • In the Solution Explorer tab under DwarfCorpXNA expand References. Right click 'Microsoft.Office.Core' and select Remove
    2. Add working Microsoft.Office.Core reference.
      • Project->Add Reference..->COM
      • search "microsoft office" which should turn up 'Microsoft Office 15.0 Object Library'. Add that and press OK
  • 'Could not find file 'LumenWorks.Framework.IO.dll'
    • Project->Manage NuGet Packages..->search for 'LumenWorks.Framework'
    • This should turn up 'LumenWorks.Framework.IO'. Click Install. If given a prompt, just check DwarfCorpXNA.
    • In the Solution Explorer tab under DwarfCorpXNA you will find LumenWorks.Framework.IO. Delete this file. Note: There will be reference to LumenWorks.Framework.IO under References. Do /not/ delete that reference.

Building for FNA on Windows

  1. Open 'DwarfCorpFNA.sln' in Visual Studio
  2. Build for XNA first. This will create the content files needed by FNA. Do this from within DwarfCorpFNA.sln
  3. Set 'DwarfCorpFNA' as the 'StartUp' project.
  4. Build DwarfCorpFNA.

Project Structure

There are several projects under the main folder:

  • DwarfCorpCore contains the core source code of the game, and is intended to be more-or-less platform independent. This is not to be compiled.
  • DwarfCorpXNA contains source code for XNA builds of the game. Most source files here should just be symbolic links to DwarfCorpCore.
  • DwarfCorpFNA Contains source code for the FNA build. Most of the files in here are symbolic links to DwarfCorpCore in a flat directory structure.
  • DwarfCorpContent Contains images, sounds, music, and content configuration files for DwarfCorp. Most assets in this content project may not be redistributed.
  • LibNoise Is a fork of LibNosie.NET noise generation library.
  • JSON.NET Is a fork of the JSON.NET data serialization library.
  • FNA is a fork of XNA-FNA.

Licensing

The game is released under a modified MIT licensing agreement. That means all source code is free to use, modify and distribute. However, we have explicitly disallowed modification and redistribution of the following game content (which remains proprietary):

  • Images/Textures
  • 3D Models
  • Sound Effects
  • Music

No forks, binary redistributions, or other redistributions of this repository may include the proprietary game content. It is up to the redistributor to provide their own game content. "Source code" may also include raw text files, JSON library files, and XML configuration files (which are not considered proprietary "game content").

It's complicated. If you have a question about the licensing, raise an issue on the repository.