| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- #ifndef _XBOX
- #include <stdio.h>
- #include <string.h>
- #include "strutil.h"
- #include "..\..\..\common_h\Storm3Crt.h"
- char TBuffer[2048];
- char* IntToStr (int val)
- {
- crt_snprintf (TBuffer, 2047, "%d", val);
- return TBuffer;
- }
- char* FloatToStr (float val)
- {
- crt_snprintf (TBuffer, 2047, "%3.4f", val);
- int y = strlen (TBuffer);
- for (int n = (y-1); n >= 0; n--)
- {
- if (n < (y-1))
- {
- if (TBuffer[n] != '0')
- {
- TBuffer[n+1] = 0;
- if (TBuffer[n] == '.')
- {
- // TBuffer[n] = '0';
- TBuffer[n] = 0;
- }
- return TBuffer;
- }
- }
- }
- return TBuffer;
- }
- #endif
|