renderDepth.vert 255 B

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  1. #version 330 core
  2. out vec2 v_fragCoord;
  3. void main()
  4. {
  5. vec4 positions[] = vec4[](vec4(-1,-1,0,1),vec4(1,1,0,1),vec4(-1,1,0,1),
  6. vec4(-1,-1,0,1), vec4(1,-1,0,1), vec4(1,1,0,1));
  7. gl_Position = positions[gl_VertexID];
  8. v_fragCoord = gl_Position.xy;
  9. }