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Update README with more license and download details

Takes into account the artifact/release changes from the previous commit.
Rémi Verschelde há 2 anos atrás
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2 ficheiros alterados com 27 adições e 10 exclusões
  1. 1 1
      LICENSE
  2. 26 9
      README.md

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LICENSE

@@ -2,7 +2,7 @@ BSD License
 
 For FBX2glTF software
 
-Copyright (c) 2020-2021 V-Sekai Contributors (see credits in README.md)
+Copyright (c) 2020-2022 V-Sekai contributors.
 Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
 
 Redistribution and use in source and binary forms, with or without modification,

+ 26 - 9
README.md

@@ -1,21 +1,38 @@
-# FBX2GLTF
+# FBX2glTF
 
-A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. 
+A command-line tool for the conversion of 3D model assets on the FBX file format
+to the glTF file format.
 
 Change skinning-weights to 4 if your engine does not support that feature.
 
 Change the default import of the engine to be different from 30 fps if needed.
 
-## Platform binaries
+## License
+
+The FBX2glTF command line tool is distributed under the 3-clause BSD license.
+
+Precompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020,
+which is distributed under the
+[Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf).
 
-`FBX2glTF` is for Linux and built on Ubuntu 20.04.
+**By downloading and using this tool, you agree to the terms of that Autodesk
+proprietary license.**
+
+## Platform binaries
 
-`FBX2glTF-macos-x86_64` is for macos.
+Check the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/)
+for the last precompiled binaries for Linux, macOS, and Windows.
 
-`FBX2glTF.exe` is for Windows. **REQUIRES MVSC redistributable on Windows** https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
+- Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip)
+  * It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.
+- macOS x86_64: [`FBX2glTF-macos-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-macos-x86_64.zip)
+  * It should work fine for macOS ARM64 too using Rosetta 2.
+- Windows x86_64: [`FBX2glTF-windows-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-windows-x86_64.zip)
+  * [**Requires Microsot Visual C++ Redistributable.**](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
 
-## Build Instructions
+There are also artifacts of the latest commit for Linux, macOS, and Windows
+in the [GitHub Actions](https://github.com/godotengine/FBX2glTF/actions) tab.
 
-Reference the Github workflow.
+## Build instructions
 
-There are artifacts in the Github Actions for Windows, MacOS and Linux.
+Reference the [GitHub workflow](https://github.com/godotengine/FBX2glTF/blob/master/.github/workflows/build.yaml).