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@@ -1,21 +1,38 @@
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-# FBX2GLTF
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+# FBX2glTF
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-A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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+A command-line tool for the conversion of 3D model assets on the FBX file format
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+to the glTF file format.
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Change skinning-weights to 4 if your engine does not support that feature.
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Change the default import of the engine to be different from 30 fps if needed.
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-## Platform binaries
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+## License
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+
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+The FBX2glTF command line tool is distributed under the 3-clause BSD license.
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+
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+Precompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020,
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+which is distributed under the
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+[Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf).
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-`FBX2glTF` is for Linux and built on Ubuntu 20.04.
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+**By downloading and using this tool, you agree to the terms of that Autodesk
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+proprietary license.**
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+
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+## Platform binaries
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-`FBX2glTF-macos-x86_64` is for macos.
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+Check the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/)
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+for the last precompiled binaries for Linux, macOS, and Windows.
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-`FBX2glTF.exe` is for Windows. **REQUIRES MVSC redistributable on Windows** https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
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+- Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip)
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+ * It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.
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+- macOS x86_64: [`FBX2glTF-macos-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-macos-x86_64.zip)
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+ * It should work fine for macOS ARM64 too using Rosetta 2.
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+- Windows x86_64: [`FBX2glTF-windows-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-windows-x86_64.zip)
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+ * [**Requires Microsot Visual C++ Redistributable.**](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
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-## Build Instructions
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+There are also artifacts of the latest commit for Linux, macOS, and Windows
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+in the [GitHub Actions](https://github.com/godotengine/FBX2glTF/actions) tab.
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-Reference the Github workflow.
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+## Build instructions
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-There are artifacts in the Github Actions for Windows, MacOS and Linux.
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+Reference the [GitHub workflow](https://github.com/godotengine/FBX2glTF/blob/master/.github/workflows/build.yaml).
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