Addon for Blender to directly export to a Godot Scene
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4 年之前 | |
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.github | 6 年之前 | |
io_scene_godot | 4 年之前 | |
tests | 4 年之前 | |
.gitignore | 7 年之前 | |
.pylintrc | 6 年之前 | |
.travis.yml | 4 年之前 | |
LICENSE.txt | 7 年之前 | |
Makefile | 4 年之前 | |
README.md | 4 年之前 | |
requirements.txt | 4 年之前 |
Native Godot scene format exporter for Blender, making the export process to Godot Engine as straightforward as possible.
Warning: This exporter is experimental, and still lacks many features. If you need a full-featured import-export pipeline, consider using glTF 2.0 instead. (The glTF 2.0 exporter is built into Blender.)
io_scene_godot
directory the location where Blender stores the
scripts/addons folder on your system (you should see other ioscene*
folders there from other addons). Copy the entire dir and not just its
contents.File
-> Export
-> Godot Engine (.escn)
If you find bugs or want to suggest improvements, please open an issue on the upstream GitHub repository.
See the documentation included in the official Godot documentation.
This repository includes a Makefile to assist with development. Running
make
from the project root will:
tests/scenes
directory.
If you add a feature, it is suggested that you add a new blend file to
the tests/scenes
directory that uses this feature.diff
on the output files compared to the reference exports. This acts
as a regression test.Current regression tests use the daily build of Blender 2.8 from Blender official site and runs on ubuntu 16.04. To fix the diff test failure:
make export-blends
followed by a make update-examples
and commit the changes made to the reference_exports. However, if you are running on a platform different than the one used by the TravisCI, there is a small chance that regression won't be passing because of float rounding. Then you might need to look at the TravisCI log and fix the remaining issue by hand.This Godot exporter is distributed under the terms of the GNU General Public License, version 2 or later. See the LICENSE.txt file for details.