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action_animation
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
action_with_constraint
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44a894f2ee
[-] Add ordered_bones method to ensure bone order matches armature hierarchy
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il y a 4 ans |
armature
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44a894f2ee
[-] Add ordered_bones method to ensure bone order matches armature hierarchy
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il y a 4 ans |
camera
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
collision_empties
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eaf80e476a
Store the draw type when exporting empty nodes
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il y a 3 ans |
light
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
material
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
material_cycle
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
mesh
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
misc
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
nla_animation
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
scene_animation
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |
shape_key
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a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
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il y a 4 ans |