.. |
armature_bone_attachment.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_illegal_bone_name.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_not_ancester_of_mesh.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_with_arbitrary_bone_creation_order.escn
|
44a894f2ee
[-] Add ordered_bones method to ensure bone order matches armature hierarchy
|
4 lat temu |
armature_with_mesh.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_with_non_deform_bone.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_with_other_vertex_groups.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_with_physics.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
armature_with_pose.escn
|
a35395770c
Only triangulate n-gons when necessary for calc_tangents (#379)
|
4 lat temu |
just_armature.escn
|
b534efb0aa
Squashed commit, multiple bug fixes + improvements.
|
6 lat temu |
non-inherit-bone.escn
|
cd95348ade
Explicitly normalize quaternion in exporting
|
6 lat temu |