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Merge pull request #28 from RichyHBM/keep-env-windows

Fix using variable before defining it
Thomas Herzog 8 years ago
parent
commit
501a30856b
1 changed files with 3 additions and 4 deletions
  1. 3 4
      SConstruct

+ 3 - 4
SConstruct

@@ -9,6 +9,9 @@ godot_bin_path = "../godot_fork/bin/"
 # for windows
 # for windows
 godot_lib_path = "../godot_fork/bin/"
 godot_lib_path = "../godot_fork/bin/"
 
 
+target = ARGUMENTS.get("target", "debug")
+platform = ARGUMENTS.get("p", "linux")
+
 # This makes sure to keep the session environment variables on windows, 
 # This makes sure to keep the session environment variables on windows, 
 # that way you can run scons in a vs 2017 prompt and it will find all the required tools
 # that way you can run scons in a vs 2017 prompt and it will find all the required tools
 env = Environment()
 env = Environment()
@@ -18,10 +21,6 @@ if platform == "windows":
 if ARGUMENTS.get("use_llvm", "no") == "yes":
 if ARGUMENTS.get("use_llvm", "no") == "yes":
     env["CXX"] = "clang++"
     env["CXX"] = "clang++"
 
 
-target = ARGUMENTS.get("target", "debug")
-platform = ARGUMENTS.get("p", "linux")
-
-
 godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
 godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"