Browse Source

Merge pull request #525 from vnen/update-clang-format

Update clang-format to version 11
Rémi Verschelde 4 years ago
parent
commit
55c0a2ea03

+ 6 - 4
.clang-format

@@ -13,9 +13,9 @@ AlignAfterOpenBracket: DontAlign
 AlignTrailingComments: false
 AllowAllParametersOfDeclarationOnNextLine: false
 # AllowShortBlocksOnASingleLine: false
-AllowShortCaseLabelsOnASingleLine: true
+# AllowShortCaseLabelsOnASingleLine: false
 AllowShortFunctionsOnASingleLine: Inline
-AllowShortIfStatementsOnASingleLine: true
+# AllowShortIfStatementsOnASingleLine: false
 # AllowShortLoopsOnASingleLine: false
 # AlwaysBreakAfterDefinitionReturnType: None
 # AlwaysBreakAfterReturnType: None
@@ -76,7 +76,7 @@ IndentWidth:     4
 # IndentWrappedFunctionNames: false
 # JavaScriptQuotes: Leave
 # JavaScriptWrapImports: true
-# KeepEmptyLinesAtTheStartOfBlocks: true
+KeepEmptyLinesAtTheStartOfBlocks: false
 # MacroBlockBegin: ''
 # MacroBlockEnd:   ''
 # MaxEmptyLinesToKeep: 1
@@ -112,10 +112,11 @@ UseTab:          Always
 ---
 ### C++ specific config ###
 Language:        Cpp
-Standard:        Cpp03
+Standard:        Cpp11
 ---
 ### ObjC specific config ###
 Language:        ObjC
+Standard:        Cpp11
 ObjCBlockIndentWidth: 4
 # ObjCSpaceAfterProperty: false
 # ObjCSpaceBeforeProtocolList: true
@@ -123,4 +124,5 @@ ObjCBlockIndentWidth: 4
 ### Java specific config ###
 Language:        Java
 # BreakAfterJavaFieldAnnotations: false
+JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
 ...

+ 12 - 4
.github/workflows/ci.yml

@@ -147,14 +147,22 @@ jobs:
 
   static-checks:
     name: Static Checks (clang-format)
-    runs-on: ubuntu-16.04
+    runs-on: ubuntu-20.04
     steps:
       - name: Checkout
-        uses: actions/[email protected]
-    
+        uses: actions/checkout@v2
+
+      - name: Make apt sources.list use the default Ubuntu repositories
+        run: |
+          sudo rm -f /etc/apt/sources.list.d/*
+          sudo cp -f misc/ci/sources.list /etc/apt/sources.list
+          sudo apt-get update
+
       - name: Install dependencies
         run: |
-          sudo apt-get install clang-format-8
+          sudo apt-get install -qq dos2unix recode clang-format-11
+          sudo update-alternatives --remove-all clang-format
+          sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
 
       - name: Style checks via clang-format
         run: |

+ 0 - 2
include/core/AABB.hpp

@@ -16,12 +16,10 @@ public:
 
 	real_t get_area() const; /// get area
 	inline bool has_no_area() const {
-
 		return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
 	}
 
 	inline bool has_no_surface() const {
-
 		return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
 	}
 

+ 0 - 2
include/core/CameraMatrix.hpp

@@ -14,7 +14,6 @@ using namespace godot;
 } // namespace
 
 struct CameraMatrix {
-
 	enum Planes {
 		PLANE_NEAR,
 		PLANE_FAR,
@@ -84,7 +83,6 @@ struct CameraMatrix {
 };
 
 Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
-
 	Vector3 ret;
 	ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
 	ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];

+ 0 - 2
include/core/Color.hpp

@@ -11,12 +11,10 @@
 namespace godot {
 
 struct Color {
-
 private:
 	// static float _parse_col(const String& p_str, int p_ofs);
 public:
 	union {
-
 		struct {
 			float r;
 			float g;

+ 0 - 4
include/core/Godot.hpp

@@ -321,7 +321,6 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t
 template <class D, class B, class R, class... As>
 void register_method_explicit(const char *name, R (B::*method_ptr)(As...),
 		godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
-
 	static_assert(std::is_base_of<B, D>::value, "Explicit class must derive from method class");
 	register_method(name, static_cast<R (D::*)(As...)>(method_ptr), rpc_type);
 }
@@ -394,7 +393,6 @@ void register_property(const char *name, P(T::*var), P default_value,
 		godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
 		godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
 		godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
-
 	static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
 
 	Variant def_val = default_value;
@@ -451,7 +449,6 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
 		godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
 		godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
 		godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
-
 	static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
 
 	Variant def_val = default_value;
@@ -495,7 +492,6 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)()
 		godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
 		godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
 		godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
-
 	register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
 }
 

+ 0 - 1
include/core/GodotGlobal.hpp

@@ -23,7 +23,6 @@ extern "C" const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api;
 extern "C" const void *gdnlib;
 
 class Godot {
-
 public:
 	static void print(const String &message);
 	static void print_warning(const String &description, const String &function, const String &file, int line);

+ 0 - 1
include/core/Math.hpp

@@ -232,7 +232,6 @@ inline double stepify(double p_value, double p_step) {
 }
 
 inline unsigned int next_power_of_2(unsigned int x) {
-
 	if (x == 0)
 		return 0;
 

+ 0 - 1
include/core/PoolArrays.hpp

@@ -26,7 +26,6 @@ class PoolByteArray {
 
 public:
 	class Read {
-
 		friend class PoolByteArray;
 		godot_pool_byte_array_read_access *_read_access;
 

+ 0 - 5
include/core/Rect2.hpp

@@ -17,7 +17,6 @@ typedef Vector2 Point2;
 struct Transform2D;
 
 struct Rect2 {
-
 	Point2 position;
 	Size2 size;
 
@@ -48,14 +47,12 @@ struct Rect2 {
 	bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
 
 	inline bool encloses(const Rect2 &p_rect) const {
-
 		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
 			   ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
 			   ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
 	}
 
 	inline bool has_no_area() const {
-
 		return (size.x <= 0 || size.y <= 0);
 	}
 	Rect2 clip(const Rect2 &p_rect) const;
@@ -82,7 +79,6 @@ struct Rect2 {
 	inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
 
 	inline Rect2 grow(real_t p_by) const {
-
 		Rect2 g = *this;
 		g.position.x -= p_by;
 		g.position.y -= p_by;
@@ -92,7 +88,6 @@ struct Rect2 {
 	}
 
 	inline Rect2 expand(const Vector2 &p_vector) const {
-
 		Rect2 r = *this;
 		r.expand_to(p_vector);
 		return r;

+ 0 - 18
include/core/Ref.hpp

@@ -19,7 +19,6 @@ class Ref {
 	T *reference = nullptr;
 
 	void ref(const Ref &p_from) {
-
 		if (p_from.reference == reference)
 			return;
 
@@ -31,7 +30,6 @@ class Ref {
 	}
 
 	void ref_pointer(T *p_ref) {
-
 		ERR_FAIL_COND(p_ref == nullptr);
 
 		if (p_ref->init_ref())
@@ -40,44 +38,35 @@ class Ref {
 
 public:
 	inline bool operator<(const Ref<T> &p_r) const {
-
 		return reference < p_r.reference;
 	}
 	inline bool operator==(const Ref<T> &p_r) const {
-
 		return reference == p_r.reference;
 	}
 	inline bool operator!=(const Ref<T> &p_r) const {
-
 		return reference != p_r.reference;
 	}
 
 	inline T *operator->() {
-
 		return reference;
 	}
 
 	inline T *operator*() {
-
 		return reference;
 	}
 
 	inline const T *operator->() const {
-
 		return reference;
 	}
 
 	inline const T *ptr() const {
-
 		return reference;
 	}
 	inline T *ptr() {
-
 		return reference;
 	}
 
 	inline const T *operator*() const {
-
 		return reference;
 	}
 
@@ -88,7 +77,6 @@ public:
 	}
 
 	void operator=(const Ref &p_from) {
-
 		ref(p_from);
 	}
 
@@ -118,7 +106,6 @@ public:
 	}
 
 	Ref(const Ref &p_from) {
-
 		reference = nullptr;
 		ref(p_from);
 	}
@@ -138,7 +125,6 @@ public:
 	}
 
 	Ref(T *p_reference) {
-
 		if (p_reference)
 			ref_pointer(p_reference);
 		else
@@ -146,7 +132,6 @@ public:
 	}
 
 	Ref(const Variant &p_variant) {
-
 		reference = nullptr;
 		Object *refb = T::___get_from_variant(p_variant);
 		if (refb == nullptr) {
@@ -168,7 +153,6 @@ public:
 		// mutexes will avoid more crashes?
 
 		if (reference && reference->unreference()) {
-
 			//memdelete(reference);
 			reference->free();
 		}
@@ -181,12 +165,10 @@ public:
 	}
 
 	Ref() {
-
 		reference = nullptr;
 	}
 
 	~Ref() {
-
 		unref();
 	}
 

+ 0 - 1
include/core/String.hpp

@@ -14,7 +14,6 @@ class PoolStringArray;
 class String;
 
 class CharString {
-
 	friend class String;
 
 	godot_char_string _char_string;

+ 0 - 2
include/core/Vector3.hpp

@@ -14,7 +14,6 @@ namespace godot {
 class Basis;
 
 struct Vector3 {
-
 	enum Axis {
 		AXIS_X,
 		AXIS_Y,
@@ -305,7 +304,6 @@ inline Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) {
 }
 
 inline Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
-
 	return p_a.cross(p_b);
 }
 

+ 4 - 0
misc/ci/sources.list

@@ -0,0 +1,4 @@
+deb http://archive.ubuntu.com/ubuntu/ focal main restricted universe multiverse
+deb http://archive.ubuntu.com/ubuntu/ focal-updates main restricted universe multiverse
+deb http://archive.ubuntu.com/ubuntu/ focal-security main restricted universe multiverse
+deb http://archive.ubuntu.com/ubuntu/ focal-backports main restricted universe multiverse

+ 16 - 54
src/core/AABB.cpp

@@ -7,7 +7,6 @@
 namespace godot {
 
 bool AABB::intersects(const AABB &p_aabb) const {
-
 	if (position.x >= (p_aabb.position.x + p_aabb.size.x))
 		return false;
 	if ((position.x + size.x) <= p_aabb.position.x)
@@ -25,7 +24,6 @@ bool AABB::intersects(const AABB &p_aabb) const {
 }
 
 bool AABB::intersects_inclusive(const AABB &p_aabb) const {
-
 	if (position.x > (p_aabb.position.x + p_aabb.size.x))
 		return false;
 	if ((position.x + size.x) < p_aabb.position.x)
@@ -43,7 +41,6 @@ bool AABB::intersects_inclusive(const AABB &p_aabb) const {
 }
 
 bool AABB::encloses(const AABB &p_aabb) const {
-
 	Vector3 src_min = position;
 	Vector3 src_max = position + size;
 	Vector3 dst_min = p_aabb.position;
@@ -59,7 +56,6 @@ bool AABB::encloses(const AABB &p_aabb) const {
 }
 
 Vector3 AABB::get_support(const Vector3 &p_normal) const {
-
 	Vector3 half_extents = size * 0.5;
 	Vector3 ofs = position + half_extents;
 
@@ -71,23 +67,29 @@ Vector3 AABB::get_support(const Vector3 &p_normal) const {
 }
 
 Vector3 AABB::get_endpoint(int p_point) const {
-
 	switch (p_point) {
-		case 0: return Vector3(position.x, position.y, position.z);
-		case 1: return Vector3(position.x, position.y, position.z + size.z);
-		case 2: return Vector3(position.x, position.y + size.y, position.z);
-		case 3: return Vector3(position.x, position.y + size.y, position.z + size.z);
-		case 4: return Vector3(position.x + size.x, position.y, position.z);
-		case 5: return Vector3(position.x + size.x, position.y, position.z + size.z);
-		case 6: return Vector3(position.x + size.x, position.y + size.y, position.z);
-		case 7: return Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
+		case 0:
+			return Vector3(position.x, position.y, position.z);
+		case 1:
+			return Vector3(position.x, position.y, position.z + size.z);
+		case 2:
+			return Vector3(position.x, position.y + size.y, position.z);
+		case 3:
+			return Vector3(position.x, position.y + size.y, position.z + size.z);
+		case 4:
+			return Vector3(position.x + size.x, position.y, position.z);
+		case 5:
+			return Vector3(position.x + size.x, position.y, position.z + size.z);
+		case 6:
+			return Vector3(position.x + size.x, position.y + size.y, position.z);
+		case 7:
+			return Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
 	};
 
 	ERR_FAIL_V(Vector3());
 }
 
 bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
-
 	Vector3 half_extents = size * 0.5;
 	Vector3 ofs = position + half_extents;
 
@@ -106,7 +108,6 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
 }
 
 bool AABB::has_point(const Vector3 &p_point) const {
-
 	if (p_point.x < position.x)
 		return false;
 	if (p_point.y < position.y)
@@ -124,7 +125,6 @@ bool AABB::has_point(const Vector3 &p_point) const {
 }
 
 void AABB::expand_to(const Vector3 &p_vector) {
-
 	Vector3 begin = position;
 	Vector3 end = position + size;
 
@@ -147,7 +147,6 @@ void AABB::expand_to(const Vector3 &p_vector) {
 }
 
 void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
-
 	Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
 	Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
 
@@ -158,7 +157,6 @@ void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r
 }
 
 real_t AABB::get_longest_axis_size() const {
-
 	real_t max_size = size.x;
 
 	if (size.y > max_size) {
@@ -173,7 +171,6 @@ real_t AABB::get_longest_axis_size() const {
 }
 
 real_t AABB::get_shortest_axis_size() const {
-
 	real_t max_size = size.x;
 
 	if (size.y < max_size) {
@@ -188,7 +185,6 @@ real_t AABB::get_shortest_axis_size() const {
 }
 
 bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t0, real_t t1) const {
-
 	real_t divx = 1.0 / dir.x;
 	real_t divy = 1.0 / dir.y;
 	real_t divz = 1.0 / dir.z;
@@ -232,7 +228,6 @@ bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t
 }
 
 void AABB::grow_by(real_t p_amount) {
-
 	position.x -= p_amount;
 	position.y -= p_amount;
 	position.z -= p_amount;
@@ -242,21 +237,17 @@ void AABB::grow_by(real_t p_amount) {
 }
 
 real_t AABB::get_area() const {
-
 	return size.x * size.y * size.z;
 }
 
 bool AABB::operator==(const AABB &p_rval) const {
-
 	return ((position == p_rval.position) && (size == p_rval.size));
 }
 bool AABB::operator!=(const AABB &p_rval) const {
-
 	return ((position != p_rval.position) || (size != p_rval.size));
 }
 
 void AABB::merge_with(const AABB &p_aabb) {
-
 	Vector3 beg_1, beg_2;
 	Vector3 end_1, end_2;
 	Vector3 min, max;
@@ -279,7 +270,6 @@ void AABB::merge_with(const AABB &p_aabb) {
 }
 
 AABB AABB::intersection(const AABB &p_aabb) const {
-
 	Vector3 src_min = position;
 	Vector3 src_max = position + size;
 	Vector3 dst_min = p_aabb.position;
@@ -290,7 +280,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
 	if (src_min.x > dst_max.x || src_max.x < dst_min.x)
 		return AABB();
 	else {
-
 		min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
 		max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
 	}
@@ -298,7 +287,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
 	if (src_min.y > dst_max.y || src_max.y < dst_min.y)
 		return AABB();
 	else {
-
 		min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
 		max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
 	}
@@ -306,7 +294,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
 	if (src_min.z > dst_max.z || src_max.z < dst_min.z)
 		return AABB();
 	else {
-
 		min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
 		max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
 	}
@@ -315,7 +302,6 @@ AABB AABB::intersection(const AABB &p_aabb) const {
 }
 
 bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
-
 	Vector3 c1, c2;
 	Vector3 end = position + size;
 	real_t near = -1e20;
@@ -358,7 +344,6 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
 }
 
 bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
-
 	real_t min = 0, max = 1;
 	int axis = 0;
 	real_t sign = 0;
@@ -372,7 +357,6 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
 		real_t csign;
 
 		if (seg_from < seg_to) {
-
 			if (seg_from > box_end || seg_to < box_begin)
 				return false;
 			real_t length = seg_to - seg_from;
@@ -381,7 +365,6 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
 			csign = -1.0;
 
 		} else {
-
 			if (seg_to > box_end || seg_from < box_begin)
 				return false;
 			real_t length = seg_to - seg_from;
@@ -416,7 +399,6 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
 }
 
 bool AABB::intersects_plane(const Plane &p_plane) const {
-
 	Vector3 points[8] = {
 		Vector3(position.x, position.y, position.z),
 		Vector3(position.x, position.y, position.z + size.z),
@@ -432,7 +414,6 @@ bool AABB::intersects_plane(const Plane &p_plane) const {
 	bool under = false;
 
 	for (int i = 0; i < 8; i++) {
-
 		if (p_plane.distance_to(points[i]) > 0)
 			over = true;
 		else
@@ -443,7 +424,6 @@ bool AABB::intersects_plane(const Plane &p_plane) const {
 }
 
 Vector3 AABB::get_longest_axis() const {
-
 	Vector3 axis(1, 0, 0);
 	real_t max_size = size.x;
 
@@ -460,7 +440,6 @@ Vector3 AABB::get_longest_axis() const {
 	return axis;
 }
 int AABB::get_longest_axis_index() const {
-
 	int axis = 0;
 	real_t max_size = size.x;
 
@@ -478,7 +457,6 @@ int AABB::get_longest_axis_index() const {
 }
 
 Vector3 AABB::get_shortest_axis() const {
-
 	Vector3 axis(1, 0, 0);
 	real_t max_size = size.x;
 
@@ -495,7 +473,6 @@ Vector3 AABB::get_shortest_axis() const {
 	return axis;
 }
 int AABB::get_shortest_axis_index() const {
-
 	int axis = 0;
 	real_t max_size = size.x;
 
@@ -513,7 +490,6 @@ int AABB::get_shortest_axis_index() const {
 }
 
 AABB AABB::merge(const AABB &p_with) const {
-
 	AABB aabb = *this;
 	aabb.merge_with(p_with);
 	return aabb;
@@ -524,24 +500,19 @@ AABB AABB::expand(const Vector3 &p_vector) const {
 	return aabb;
 }
 AABB AABB::grow(real_t p_by) const {
-
 	AABB aabb = *this;
 	aabb.grow_by(p_by);
 	return aabb;
 }
 
 void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
-
 	ERR_FAIL_INDEX(p_edge, 12);
 	switch (p_edge) {
-
 		case 0: {
-
 			r_from = Vector3(position.x + size.x, position.y, position.z);
 			r_to = Vector3(position.x, position.y, position.z);
 		} break;
 		case 1: {
-
 			r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
 			r_to = Vector3(position.x + size.x, position.y, position.z);
 		} break;
@@ -551,18 +522,15 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
 
 		} break;
 		case 3: {
-
 			r_from = Vector3(position.x, position.y, position.z);
 			r_to = Vector3(position.x, position.y, position.z + size.z);
 
 		} break;
 		case 4: {
-
 			r_from = Vector3(position.x, position.y + size.y, position.z);
 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
 		} break;
 		case 5: {
-
 			r_from = Vector3(position.x + size.x, position.y + size.y, position.z);
 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
 		} break;
@@ -572,31 +540,26 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
 
 		} break;
 		case 7: {
-
 			r_from = Vector3(position.x, position.y + size.y, position.z + size.z);
 			r_to = Vector3(position.x, position.y + size.y, position.z);
 
 		} break;
 		case 8: {
-
 			r_from = Vector3(position.x, position.y, position.z + size.z);
 			r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
 
 		} break;
 		case 9: {
-
 			r_from = Vector3(position.x, position.y, position.z);
 			r_to = Vector3(position.x, position.y + size.y, position.z);
 
 		} break;
 		case 10: {
-
 			r_from = Vector3(position.x + size.x, position.y, position.z);
 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
 
 		} break;
 		case 11: {
-
 			r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
 			r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
 
@@ -605,7 +568,6 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
 }
 
 AABB::operator String() const {
-
 	return String() + position + " - " + size;
 }
 

+ 2 - 27
src/core/Basis.cpp

@@ -19,12 +19,10 @@ Basis::Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
 }
 
 Basis::Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-
 	set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
 }
 
 Basis::Basis() {
-
 	elements[0][0] = 1;
 	elements[0][1] = 0;
 	elements[0][2] = 0;
@@ -58,7 +56,6 @@ void Basis::invert() {
 #undef cofac
 
 bool Basis::isequal_approx(const Basis &a, const Basis &b) const {
-
 	for (int i = 0; i < 3; i++) {
 		for (int j = 0; j < 3; j++) {
 			if ((::fabs(a.elements[i][j] - b.elements[i][j]) < CMP_EPSILON) == false)
@@ -174,7 +171,6 @@ Basis Basis::slerp(Basis b, float t) const {
 // the angles in the decomposition R = X(a1).Y(a2).Z(a3) where Z(a) rotates
 // around the z-axis by a and so on.
 Vector3 Basis::get_euler_xyz() const {
-
 	// Euler angles in XYZ convention.
 	// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 	//
@@ -218,7 +214,6 @@ Vector3 Basis::get_euler_xyz() const {
 // and similar for other axes.
 // The current implementation uses XYZ convention (Z is the first rotation).
 void Basis::set_euler_xyz(const Vector3 &p_euler) {
-
 	real_t c, s;
 
 	c = ::cos(p_euler.x);
@@ -241,7 +236,6 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
 // as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
 // as the x, y, and z components of a Vector3 respectively.
 Vector3 Basis::get_euler_yxz() const {
-
 	// Euler angles in YXZ convention.
 	// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
 	//
@@ -287,7 +281,6 @@ Vector3 Basis::get_euler_yxz() const {
 // and similar for other axes.
 // The current implementation uses YXZ convention (Z is the first rotation).
 void Basis::set_euler_yxz(const Vector3 &p_euler) {
-
 	real_t c, s;
 
 	c = ::cos(p_euler.x);
@@ -333,7 +326,6 @@ bool Basis::operator!=(const Basis &p_matrix) const {
 }
 
 Vector3 Basis::xform(const Vector3 &p_vector) const {
-
 	return Vector3(
 			elements[0].dot(p_vector),
 			elements[1].dot(p_vector),
@@ -341,7 +333,6 @@ Vector3 Basis::xform(const Vector3 &p_vector) const {
 }
 
 Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
-
 	return Vector3(
 			(elements[0][0] * p_vector.x) + (elements[1][0] * p_vector.y) + (elements[2][0] * p_vector.z),
 			(elements[0][1] * p_vector.x) + (elements[1][1] * p_vector.y) + (elements[2][1] * p_vector.z),
@@ -362,42 +353,36 @@ Basis Basis::operator*(const Basis &p_matrix) const {
 }
 
 void Basis::operator+=(const Basis &p_matrix) {
-
 	elements[0] += p_matrix.elements[0];
 	elements[1] += p_matrix.elements[1];
 	elements[2] += p_matrix.elements[2];
 }
 
 Basis Basis::operator+(const Basis &p_matrix) const {
-
 	Basis ret(*this);
 	ret += p_matrix;
 	return ret;
 }
 
 void Basis::operator-=(const Basis &p_matrix) {
-
 	elements[0] -= p_matrix.elements[0];
 	elements[1] -= p_matrix.elements[1];
 	elements[2] -= p_matrix.elements[2];
 }
 
 Basis Basis::operator-(const Basis &p_matrix) const {
-
 	Basis ret(*this);
 	ret -= p_matrix;
 	return ret;
 }
 
 void Basis::operator*=(real_t p_val) {
-
 	elements[0] *= p_val;
 	elements[1] *= p_val;
 	elements[2] *= p_val;
 }
 
 Basis Basis::operator*(real_t p_val) const {
-
 	Basis ret(*this);
 	ret *= p_val;
 	return ret;
@@ -406,9 +391,7 @@ Basis Basis::operator*(real_t p_val) const {
 Basis::operator String() const {
 	String s;
 	for (int i = 0; i < 3; i++) {
-
 		for (int j = 0; j < 3; j++) {
-
 			if (i != 0 || j != 0)
 				s += ", ";
 
@@ -421,7 +404,6 @@ Basis::operator String() const {
 /* create / set */
 
 void Basis::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
-
 	elements[0][0] = xx;
 	elements[0][1] = xy;
 	elements[0][2] = xz;
@@ -433,12 +415,10 @@ void Basis::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz
 	elements[2][2] = zz;
 }
 Vector3 Basis::get_column(int i) const {
-
 	return Vector3(elements[0][i], elements[1][i], elements[2][i]);
 }
 
 Vector3 Basis::get_row(int i) const {
-
 	return Vector3(elements[i][0], elements[i][1], elements[i][2]);
 }
 Vector3 Basis::get_main_diagonal() const {
@@ -593,7 +573,6 @@ int Basis::get_orthogonal_index() const {
 	Basis orth = *this;
 	for (int i = 0; i < 3; i++) {
 		for (int j = 0; j < 3; j++) {
-
 			real_t v = orth[i][j];
 			if (v > 0.5)
 				v = 1.0;
@@ -607,7 +586,6 @@ int Basis::get_orthogonal_index() const {
 	}
 
 	for (int i = 0; i < 24; i++) {
-
 		if (_ortho_bases[i] == orth)
 			return i;
 	}
@@ -616,7 +594,6 @@ int Basis::get_orthogonal_index() const {
 }
 
 void Basis::set_orthogonal_index(int p_index) {
-
 	//there only exist 24 orthogonal bases in r3
 	ERR_FAIL_COND(p_index >= 24);
 
@@ -624,7 +601,6 @@ void Basis::set_orthogonal_index(int p_index) {
 }
 
 Basis::Basis(const Vector3 &p_euler) {
-
 	set_euler(p_euler);
 }
 
@@ -635,7 +611,6 @@ Basis::Basis(const Vector3 &p_euler) {
 namespace godot {
 
 Basis::Basis(const Quat &p_quat) {
-
 	real_t d = p_quat.length_squared();
 	real_t s = 2.0 / d;
 	real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
@@ -685,8 +660,8 @@ Basis::operator Quat() const {
 		temp[2] = ((elements[1][0] - elements[0][1]) * s);
 	} else {
 		int i = elements[0][0] < elements[1][1] ?
-						(elements[1][1] < elements[2][2] ? 2 : 1) :
-						(elements[0][0] < elements[2][2] ? 2 : 0);
+						  (elements[1][1] < elements[2][2] ? 2 : 1) :
+						  (elements[0][0] < elements[2][2] ? 2 : 0);
 		int j = (i + 1) % 3;
 		int k = (i + 2) % 3;
 

+ 6 - 34
src/core/CameraMatrix.cpp

@@ -31,29 +31,22 @@
 #include "CameraMatrix.hpp"
 
 void CameraMatrix::set_identity() {
-
 	for (int i = 0; i < 4; i++) {
-
 		for (int j = 0; j < 4; j++) {
-
 			matrix[i][j] = (i == j) ? 1 : 0;
 		}
 	}
 }
 
 void CameraMatrix::set_zero() {
-
 	for (int i = 0; i < 4; i++) {
-
 		for (int j = 0; j < 4; j++) {
-
 			matrix[i][j] = 0;
 		}
 	}
 }
 
 Plane CameraMatrix::xform4(const Plane &p_vec4) const {
-
 	Plane ret;
 
 	ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
@@ -64,7 +57,6 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const {
 }
 
 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
-
 	if (p_flip_fov) {
 		p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
 	}
@@ -157,7 +149,6 @@ void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_
 };
 
 void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
-
 	set_identity();
 
 	matrix[0][0] = 2.0 / (p_right - p_left);
@@ -170,7 +161,6 @@ void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom
 }
 
 void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
-
 	if (!p_flip_fov) {
 		p_size *= p_aspect;
 	}
@@ -179,7 +169,6 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear
 }
 
 void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
-
 	ERR_FAIL_COND(p_right <= p_left);
 	ERR_FAIL_COND(p_top <= p_bottom);
 	ERR_FAIL_COND(p_far <= p_near);
@@ -220,7 +209,6 @@ void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset,
 }
 
 real_t CameraMatrix::get_z_far() const {
-
 	const real_t *matrix = (const real_t *)this->matrix;
 	Plane new_plane = Plane(matrix[3] - matrix[2],
 			matrix[7] - matrix[6],
@@ -233,7 +221,6 @@ real_t CameraMatrix::get_z_far() const {
 	return new_plane.d;
 }
 real_t CameraMatrix::get_z_near() const {
-
 	const real_t *matrix = (const real_t *)this->matrix;
 	Plane new_plane = Plane(matrix[3] + matrix[2],
 			matrix[7] + matrix[6],
@@ -245,7 +232,6 @@ real_t CameraMatrix::get_z_near() const {
 }
 
 Vector2 CameraMatrix::get_viewport_half_extents() const {
-
 	const real_t *matrix = (const real_t *)this->matrix;
 	///////--- Near Plane ---///////
 	Plane near_plane = Plane(matrix[3] + matrix[2],
@@ -274,7 +260,6 @@ Vector2 CameraMatrix::get_viewport_half_extents() const {
 }
 
 bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
-
 	std::vector<Plane> planes = get_projection_planes(Transform());
 	const Planes intersections[8][3] = {
 		{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
@@ -288,7 +273,6 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point
 	};
 
 	for (int i = 0; i < 8; i++) {
-
 		Vector3 point;
 		bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
 		ERR_FAIL_COND_V(!res, false);
@@ -299,7 +283,6 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point
 }
 
 std::vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
-
 	/** Fast Plane Extraction from combined modelview/projection matrices.
 	 * References:
 	 * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
@@ -382,14 +365,12 @@ std::vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transf
 }
 
 CameraMatrix CameraMatrix::inverse() const {
-
 	CameraMatrix cm = *this;
 	cm.invert();
 	return cm;
 }
 
 void CameraMatrix::invert() {
-
 	int i, j, k;
 	int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
 	real_t pvt_val; /* Value of current pivot element */
@@ -440,20 +421,23 @@ void CameraMatrix::invert() {
 
 		/** Divide column by minus pivot value **/
 		for (i = 0; i < 4; i++) {
-			if (i != k) matrix[i][k] /= (-pvt_val);
+			if (i != k)
+				matrix[i][k] /= (-pvt_val);
 		}
 
 		/** Reduce the matrix **/
 		for (i = 0; i < 4; i++) {
 			hold = matrix[i][k];
 			for (j = 0; j < 4; j++) {
-				if (i != k && j != k) matrix[i][j] += hold * matrix[k][j];
+				if (i != k && j != k)
+					matrix[i][j] += hold * matrix[k][j];
 			}
 		}
 
 		/** Divide row by pivot **/
 		for (j = 0; j < 4; j++) {
-			if (j != k) matrix[k][j] /= pvt_val;
+			if (j != k)
+				matrix[k][j] /= pvt_val;
 		}
 
 		/** Replace pivot by reciprocal (at last we can touch it). **/
@@ -483,12 +467,10 @@ void CameraMatrix::invert() {
 }
 
 CameraMatrix::CameraMatrix() {
-
 	set_identity();
 }
 
 CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
-
 	CameraMatrix new_matrix;
 
 	for (int j = 0; j < 4; j++) {
@@ -504,7 +486,6 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
 }
 
 void CameraMatrix::set_light_bias() {
-
 	real_t *m = &matrix[0][0];
 
 	m[0] = 0.5;
@@ -526,7 +507,6 @@ void CameraMatrix::set_light_bias() {
 }
 
 void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
-
 	real_t *m = &matrix[0][0];
 
 	m[0] = p_rect.size.width;
@@ -548,7 +528,6 @@ void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
 }
 
 CameraMatrix::operator String() const {
-
 	String str;
 	for (int i = 0; i < 4; i++)
 		for (int j = 0; j < 4; j++)
@@ -558,20 +537,17 @@ CameraMatrix::operator String() const {
 }
 
 real_t CameraMatrix::get_aspect() const {
-
 	Vector2 vp_he = get_viewport_half_extents();
 	return vp_he.x / vp_he.y;
 }
 
 int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const {
-
 	Vector3 result = xform(Vector3(1, 0, -1));
 
 	return int((result.x * 0.5 + 0.5) * p_for_pixel_width);
 }
 
 bool CameraMatrix::is_orthogonal() const {
-
 	return matrix[3][3] == 1.0;
 }
 
@@ -599,7 +575,6 @@ real_t CameraMatrix::get_fov() const {
 }
 
 void CameraMatrix::make_scale(const Vector3 &p_scale) {
-
 	set_identity();
 	matrix[0][0] = p_scale.x;
 	matrix[1][1] = p_scale.y;
@@ -607,7 +582,6 @@ void CameraMatrix::make_scale(const Vector3 &p_scale) {
 }
 
 void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
-
 	Vector3 min = p_aabb.position;
 	Vector3 max = p_aabb.position + p_aabb.size;
 
@@ -633,7 +607,6 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
 }
 
 CameraMatrix::operator Transform() const {
-
 	Transform tr;
 	const real_t *m = &matrix[0][0];
 
@@ -657,7 +630,6 @@ CameraMatrix::operator Transform() const {
 }
 
 CameraMatrix::CameraMatrix(const Transform &p_transform) {
-
 	const Transform &tr = p_transform;
 	real_t *m = &matrix[0][0];
 

+ 0 - 23
src/core/Color.cpp

@@ -13,11 +13,9 @@ namespace godot {
 static String _to_hex(float p_val);
 
 static float _parse_col(const String &p_str, int p_ofs) {
-
 	int ig = 0;
 
 	for (int i = 0; i < 2; i++) {
-
 		int c = (int)(wchar_t)p_str[i + p_ofs];
 		int v = 0;
 
@@ -43,7 +41,6 @@ static float _parse_col(const String &p_str, int p_ofs) {
 }
 
 uint32_t Color::to_32() const {
-
 	uint32_t c = (uint8_t)(a * 255);
 	c <<= 8;
 	c |= (uint8_t)(r * 255);
@@ -148,7 +145,6 @@ uint8_t Color::get_a8() const {
 }
 
 float Color::get_h() const {
-
 	float min = MIN(r, g);
 	min = MIN(min, b);
 	float max = MAX(r, g);
@@ -334,7 +330,6 @@ Color Color::contrasted() const {
 }
 
 Color Color::linear_interpolate(const Color &p_b, float p_t) const {
-
 	Color res = *this;
 
 	res.r += (p_t * (p_b.r - r));
@@ -346,7 +341,6 @@ Color Color::linear_interpolate(const Color &p_b, float p_t) const {
 }
 
 Color Color::blend(const Color &p_over) const {
-
 	Color res;
 	float sa = 1.0 - p_over.a;
 	res.a = a * sa + p_over.a;
@@ -361,7 +355,6 @@ Color Color::blend(const Color &p_over) const {
 }
 
 Color Color::to_linear() const {
-
 	return Color(
 			r < 0.04045 ? r * (1.0 / 12.92) : ::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
 			g < 0.04045 ? g * (1.0 / 12.92) : ::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
@@ -477,13 +470,11 @@ bool Color::html_is_valid(const String &p_color) {
 #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
 #endif
 static String _to_hex(float p_val) {
-
 	int v = p_val * 255;
 	v = CLAMP(v, 0, 255);
 	String ret;
 
 	for (int i = 0; i < 2; i++) {
-
 		wchar_t c[2] = { 0, 0 };
 		int lv = v & 0xF;
 		if (lv < 10)
@@ -514,7 +505,6 @@ Color::operator String() const {
 }
 
 bool Color::operator<(const Color &p_color) const {
-
 	if (r == p_color.r) {
 		if (g == p_color.g) {
 			if (b == p_color.b) {
@@ -528,7 +518,6 @@ bool Color::operator<(const Color &p_color) const {
 }
 
 Color Color::operator+(const Color &p_color) const {
-
 	return Color(
 			r + p_color.r,
 			g + p_color.g,
@@ -537,7 +526,6 @@ Color Color::operator+(const Color &p_color) const {
 }
 
 void Color::operator+=(const Color &p_color) {
-
 	r = r + p_color.r;
 	g = g + p_color.g;
 	b = b + p_color.b;
@@ -545,7 +533,6 @@ void Color::operator+=(const Color &p_color) {
 }
 
 Color Color::operator-(const Color &p_color) const {
-
 	return Color(
 			r - p_color.r,
 			g - p_color.g,
@@ -554,7 +541,6 @@ Color Color::operator-(const Color &p_color) const {
 }
 
 void Color::operator-=(const Color &p_color) {
-
 	r = r - p_color.r;
 	g = g - p_color.g;
 	b = b - p_color.b;
@@ -562,7 +548,6 @@ void Color::operator-=(const Color &p_color) {
 }
 
 Color Color::operator*(const Color &p_color) const {
-
 	return Color(
 			r * p_color.r,
 			g * p_color.g,
@@ -571,7 +556,6 @@ Color Color::operator*(const Color &p_color) const {
 }
 
 Color Color::operator*(const real_t &rvalue) const {
-
 	return Color(
 			r * rvalue,
 			g * rvalue,
@@ -580,7 +564,6 @@ Color Color::operator*(const real_t &rvalue) const {
 }
 
 void Color::operator*=(const Color &p_color) {
-
 	r = r * p_color.r;
 	g = g * p_color.g;
 	b = b * p_color.b;
@@ -588,7 +571,6 @@ void Color::operator*=(const Color &p_color) {
 }
 
 void Color::operator*=(const real_t &rvalue) {
-
 	r = r * rvalue;
 	g = g * rvalue;
 	b = b * rvalue;
@@ -596,7 +578,6 @@ void Color::operator*=(const real_t &rvalue) {
 }
 
 Color Color::operator/(const Color &p_color) const {
-
 	return Color(
 			r / p_color.r,
 			g / p_color.g,
@@ -605,7 +586,6 @@ Color Color::operator/(const Color &p_color) const {
 }
 
 Color Color::operator/(const real_t &rvalue) const {
-
 	return Color(
 			r / rvalue,
 			g / rvalue,
@@ -614,7 +594,6 @@ Color Color::operator/(const real_t &rvalue) const {
 }
 
 void Color::operator/=(const Color &p_color) {
-
 	r = r / p_color.r;
 	g = g / p_color.g;
 	b = b / p_color.b;
@@ -622,7 +601,6 @@ void Color::operator/=(const Color &p_color) {
 }
 
 void Color::operator/=(const real_t &rvalue) {
-
 	if (rvalue == 0) {
 		r = 1.0;
 		g = 1.0;
@@ -637,7 +615,6 @@ void Color::operator/=(const real_t &rvalue) {
 }
 
 Color Color::operator-() const {
-
 	return Color(
 			1.0 - r,
 			1.0 - g,

+ 14 - 7
src/core/GodotGlobal.cpp

@@ -55,9 +55,12 @@ void Godot::print_warning(const String &description, const String &function, con
 		godot::api->godot_print_warning(c_desc, c_func, c_file, line);
 	};
 
-	if (c_desc != nullptr) godot::api->godot_free(c_desc);
-	if (c_func != nullptr) godot::api->godot_free(c_func);
-	if (c_file != nullptr) godot::api->godot_free(c_file);
+	if (c_desc != nullptr)
+		godot::api->godot_free(c_desc);
+	if (c_func != nullptr)
+		godot::api->godot_free(c_func);
+	if (c_file != nullptr)
+		godot::api->godot_free(c_file);
 }
 
 void Godot::print_error(const String &description, const String &function, const String &file, int line) {
@@ -71,9 +74,12 @@ void Godot::print_error(const String &description, const String &function, const
 		godot::api->godot_print_error(c_desc, c_func, c_file, line);
 	};
 
-	if (c_desc != nullptr) godot::api->godot_free(c_desc);
-	if (c_func != nullptr) godot::api->godot_free(c_func);
-	if (c_file != nullptr) godot::api->godot_free(c_file);
+	if (c_desc != nullptr)
+		godot::api->godot_free(c_desc);
+	if (c_func != nullptr)
+		godot::api->godot_free(c_func);
+	if (c_file != nullptr)
+		godot::api->godot_free(c_file);
 }
 
 void ___register_types();
@@ -136,7 +142,8 @@ void Godot::gdnative_init(godot_gdnative_init_options *options) {
 				}
 			} break;
 
-			default: break;
+			default:
+				break;
 		}
 	}
 

+ 0 - 21
src/core/Plane.cpp

@@ -10,12 +10,10 @@ void Plane::set_normal(const Vector3 &p_normal) {
 }
 
 Vector3 Plane::project(const Vector3 &p_point) const {
-
 	return p_point - normal * distance_to(p_point);
 }
 
 void Plane::normalize() {
-
 	real_t l = normal.length();
 	if (l == 0) {
 		*this = Plane(0, 0, 0, 0);
@@ -26,19 +24,16 @@ void Plane::normalize() {
 }
 
 Plane Plane::normalized() const {
-
 	Plane p = *this;
 	p.normalize();
 	return p;
 }
 
 Vector3 Plane::get_any_point() const {
-
 	return get_normal() * d;
 }
 
 Vector3 Plane::get_any_perpendicular_normal() const {
-
 	static const Vector3 p1 = Vector3(1, 0, 0);
 	static const Vector3 p2 = Vector3(0, 1, 0);
 	Vector3 p;
@@ -57,7 +52,6 @@ Vector3 Plane::get_any_perpendicular_normal() const {
 /* intersections */
 
 bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
-
 	const Plane &p_plane0 = *this;
 	Vector3 normal0 = p_plane0.normal;
 	Vector3 normal1 = p_plane1.normal;
@@ -79,13 +73,11 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
 }
 
 bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const {
-
 	Vector3 segment = p_dir;
 	real_t den = normal.dot(segment);
 
 	//printf("den is %i\n",den);
 	if (::fabs(den) <= CMP_EPSILON) {
-
 		return false;
 	}
 
@@ -104,13 +96,11 @@ bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersectio
 }
 
 bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const {
-
 	Vector3 segment = p_begin - p_end;
 	real_t den = normal.dot(segment);
 
 	//printf("den is %i\n",den);
 	if (::fabs(den) <= CMP_EPSILON) {
-
 		return false;
 	}
 
@@ -118,7 +108,6 @@ bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_inters
 	//printf("dist is %i\n",dist);
 
 	if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
-
 		return false;
 	}
 
@@ -131,47 +120,39 @@ bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_inters
 /* misc */
 
 bool Plane::is_almost_like(const Plane &p_plane) const {
-
 	return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && ::fabs(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
 }
 
 Plane::operator String() const {
-
 	// return normal.operator String() + ", " + rtos(d);
 	return String(); // @Todo
 }
 
 bool Plane::is_point_over(const Vector3 &p_point) const {
-
 	return (normal.dot(p_point) > d);
 }
 
 real_t Plane::distance_to(const Vector3 &p_point) const {
-
 	return (normal.dot(p_point) - d);
 }
 
 bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
-
 	real_t dist = normal.dot(p_point) - d;
 	dist = ::fabs(dist);
 	return (dist <= _epsilon);
 }
 
 Plane::Plane(const Vector3 &p_normal, real_t p_d) {
-
 	normal = p_normal;
 	d = p_d;
 }
 
 Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) {
-
 	normal = p_normal;
 	d = p_normal.dot(p_point);
 }
 
 Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
-
 	if (p_dir == CLOCKWISE)
 		normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
 	else
@@ -182,12 +163,10 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
 }
 
 bool Plane::operator==(const Plane &p_plane) const {
-
 	return normal == p_plane.normal && d == p_plane.d;
 }
 
 bool Plane::operator!=(const Plane &p_plane) const {
-
 	return normal != p_plane.normal || d != p_plane.d;
 }
 

+ 2 - 6
src/core/Quat.cpp

@@ -100,7 +100,6 @@ Quat Quat::inverse() const {
 }
 
 Quat Quat::slerp(const Quat &q, const real_t &t) const {
-
 	Quat to1;
 	real_t omega, cosom, sinom, scale0, scale1;
 
@@ -144,12 +143,12 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
 }
 
 Quat Quat::slerpni(const Quat &q, const real_t &t) const {
-
 	const Quat &from = *this;
 
 	real_t dot = from.dot(q);
 
-	if (::fabs(dot) > 0.9999) return from;
+	if (::fabs(dot) > 0.9999)
+		return from;
 
 	real_t theta = ::acos(dot),
 		   sinT = 1.0 / ::sin(theta),
@@ -200,7 +199,6 @@ Quat Quat::operator*(const Vector3 &v) const {
 }
 
 Vector3 Quat::xform(const Vector3 &v) const {
-
 	Quat q = *this * v;
 	q *= this->inverse();
 	return Vector3(q.x, q.y, q.z);
@@ -234,7 +232,6 @@ Quat::Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
 		z = 0;
 		w = 0;
 	} else {
-
 		real_t s = ::sqrt((1.0 + d) * 2.0);
 		real_t rs = 1.0 / s;
 
@@ -282,7 +279,6 @@ void Quat::operator*=(const real_t &s) {
 }
 
 void Quat::operator/=(const real_t &s) {
-
 	*this *= 1.0 / s;
 }
 

+ 0 - 5
src/core/Rect2.cpp

@@ -16,7 +16,6 @@ namespace godot {
 #endif
 
 real_t Rect2::distance_to(const Vector2 &p_point) const {
-
 	real_t dist = 1e20;
 
 	if (p_point.x < position.x) {
@@ -77,7 +76,6 @@ Rect2::operator String() const {
 }
 
 bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
-
 	real_t min = 0, max = 1;
 	int axis = 0;
 	real_t sign = 0;
@@ -91,7 +89,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
 		real_t csign;
 
 		if (seg_from < seg_to) {
-
 			if (seg_from > box_end || seg_to < box_begin)
 				return false;
 			real_t length = seg_to - seg_from;
@@ -100,7 +97,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
 			csign = -1.0;
 
 		} else {
-
 			if (seg_to > box_end || seg_from < box_begin)
 				return false;
 			real_t length = seg_to - seg_from;
@@ -135,7 +131,6 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
 }
 
 bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
-
 	//SAT intersection between local and transformed rect2
 
 	Vector2 xf_points[4] = {

+ 0 - 2
src/core/String.cpp

@@ -141,7 +141,6 @@ const wchar_t *String::unicode_str() const {
 }
 
 char *String::alloc_c_string() const {
-
 	godot_char_string contents = godot::api->godot_string_utf8(&_godot_string);
 
 	int length = godot::api->godot_char_string_length(&contents);
@@ -166,7 +165,6 @@ CharString String::utf8() const {
 }
 
 CharString String::ascii(bool p_extended) const {
-
 	CharString ret;
 
 	if (p_extended)

+ 0 - 2
src/core/TagDB.cpp

@@ -22,14 +22,12 @@ bool is_type_known(size_t type_tag) {
 }
 
 void register_global_type(const char *name, size_t type_tag, size_t base_type_tag) {
-
 	godot::nativescript_1_1_api->godot_nativescript_set_global_type_tag(godot::_RegisterState::language_index, name, (const void *)type_tag);
 
 	register_type(type_tag, base_type_tag);
 }
 
 bool is_type_compatible(size_t ask_tag, size_t have_tag) {
-
 	if (have_tag == 0)
 		return false;
 

+ 0 - 30
src/core/Transform.cpp

@@ -15,14 +15,12 @@ const Transform Transform::FLIP_Y = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0,
 const Transform Transform::FLIP_Z = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
 
 Transform Transform::inverse_xform(const Transform &t) const {
-
 	Vector3 v = t.origin - origin;
 	return Transform(basis.transpose_xform(t.basis),
 			basis.xform(v));
 }
 
 void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
-
 	basis.elements[0][0] = xx;
 	basis.elements[0][1] = xy;
 	basis.elements[0][2] = xz;
@@ -38,14 +36,12 @@ void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_
 }
 
 Vector3 Transform::xform(const Vector3 &p_vector) const {
-
 	return Vector3(
 			basis.elements[0].dot(p_vector) + origin.x,
 			basis.elements[1].dot(p_vector) + origin.y,
 			basis.elements[2].dot(p_vector) + origin.z);
 }
 Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
-
 	Vector3 v = p_vector - origin;
 
 	return Vector3(
@@ -55,7 +51,6 @@ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
 }
 
 Plane Transform::xform(const Plane &p_plane) const {
-
 	Vector3 point = p_plane.normal * p_plane.d;
 	Vector3 point_dir = point + p_plane.normal;
 	point = xform(point);
@@ -68,7 +63,6 @@ Plane Transform::xform(const Plane &p_plane) const {
 	return Plane(normal, d);
 }
 Plane Transform::xform_inv(const Plane &p_plane) const {
-
 	Vector3 point = p_plane.normal * p_plane.d;
 	Vector3 point_dir = point + p_plane.normal;
 	point = xform_inv(point);
@@ -100,7 +94,6 @@ AABB Transform::xform(const AABB &p_aabb) const {
 	return new_aabb;
 }
 AABB Transform::xform_inv(const AABB &p_aabb) const {
-
 	/* define vertices */
 	Vector3 vertices[8] = {
 		Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
@@ -118,7 +111,6 @@ AABB Transform::xform_inv(const AABB &p_aabb) const {
 	ret.position = xform_inv(vertices[0]);
 
 	for (int i = 1; i < 8; i++) {
-
 		ret.expand_to(xform_inv(vertices[i]));
 	}
 
@@ -126,20 +118,17 @@ AABB Transform::xform_inv(const AABB &p_aabb) const {
 }
 
 void Transform::affine_invert() {
-
 	basis.invert();
 	origin = basis.xform(-origin);
 }
 
 Transform Transform::affine_inverse() const {
-
 	Transform ret = *this;
 	ret.affine_invert();
 	return ret;
 }
 
 void Transform::invert() {
-
 	basis.transpose();
 	origin = basis.xform(-origin);
 }
@@ -153,29 +142,24 @@ Transform Transform::inverse() const {
 }
 
 void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
-
 	*this = rotated(p_axis, p_phi);
 }
 
 Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
-
 	return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
 }
 
 void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
-
 	basis.rotate(p_axis, p_phi);
 }
 
 Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
-
 	Transform t = *this;
 	t.set_look_at(origin, p_target, p_up);
 	return t;
 }
 
 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
-
 	// Reference: MESA source code
 	Vector3 v_x, v_y, v_z;
 
@@ -203,7 +187,6 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
 }
 
 Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const {
-
 	/* not sure if very "efficient" but good enough? */
 
 	Vector3 src_scale = basis.get_scale();
@@ -223,20 +206,17 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
 }
 
 void Transform::scale(const Vector3 &p_scale) {
-
 	basis.scale(p_scale);
 	origin *= p_scale;
 }
 
 Transform Transform::scaled(const Vector3 &p_scale) const {
-
 	Transform t = *this;
 	t.scale(p_scale);
 	return t;
 }
 
 void Transform::scale_basis(const Vector3 &p_scale) {
-
 	basis.scale(p_scale);
 }
 
@@ -244,60 +224,50 @@ void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
 	translate(Vector3(p_tx, p_ty, p_tz));
 }
 void Transform::translate(const Vector3 &p_translation) {
-
 	for (int i = 0; i < 3; i++) {
 		origin[i] += basis.elements[i].dot(p_translation);
 	}
 }
 
 Transform Transform::translated(const Vector3 &p_translation) const {
-
 	Transform t = *this;
 	t.translate(p_translation);
 	return t;
 }
 
 void Transform::orthonormalize() {
-
 	basis.orthonormalize();
 }
 
 Transform Transform::orthonormalized() const {
-
 	Transform _copy = *this;
 	_copy.orthonormalize();
 	return _copy;
 }
 
 bool Transform::operator==(const Transform &p_transform) const {
-
 	return (basis == p_transform.basis && origin == p_transform.origin);
 }
 bool Transform::operator!=(const Transform &p_transform) const {
-
 	return (basis != p_transform.basis || origin != p_transform.origin);
 }
 
 void Transform::operator*=(const Transform &p_transform) {
-
 	origin = xform(p_transform.origin);
 	basis *= p_transform.basis;
 }
 
 Transform Transform::operator*(const Transform &p_transform) const {
-
 	Transform t = *this;
 	t *= p_transform;
 	return t;
 }
 
 Transform::operator String() const {
-
 	return basis.operator String() + " - " + origin.operator String();
 }
 
 Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) {
-
 	basis = p_basis;
 	origin = p_origin;
 }

+ 0 - 30
src/core/Transform2D.cpp

@@ -12,7 +12,6 @@ const Transform2D Transform2D::FLIP_X = Transform2D(-1, 0, 0, 1, 0, 0);
 const Transform2D Transform2D::FLIP_Y = Transform2D(1, 0, 0, -1, 0, 0);
 
 Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
-
 	elements[0][0] = xx;
 	elements[0][1] = xy;
 	elements[1][0] = yx;
@@ -22,28 +21,24 @@ Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox,
 }
 
 Vector2 Transform2D::basis_xform(const Vector2 &v) const {
-
 	return Vector2(
 			tdotx(v),
 			tdoty(v));
 }
 
 Vector2 Transform2D::basis_xform_inv(const Vector2 &v) const {
-
 	return Vector2(
 			elements[0].dot(v),
 			elements[1].dot(v));
 }
 
 Vector2 Transform2D::xform(const Vector2 &v) const {
-
 	return Vector2(
 				   tdotx(v),
 				   tdoty(v)) +
 		   elements[2];
 }
 Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
-
 	Vector2 v = p_vec - elements[2];
 
 	return Vector2(
@@ -51,7 +46,6 @@ Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
 			elements[1].dot(v));
 }
 Rect2 Transform2D::xform(const Rect2 &p_rect) const {
-
 	Vector2 x = elements[0] * p_rect.size.x;
 	Vector2 y = elements[1] * p_rect.size.y;
 	Vector2 position = xform(p_rect.position);
@@ -65,7 +59,6 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
 }
 
 void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
-
 	elements[0][0] = ::cos(p_rot) * p_scale.x;
 	elements[1][1] = ::cos(p_rot) * p_scale.y;
 	elements[1][0] = -::sin(p_rot) * p_scale.y;
@@ -73,7 +66,6 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
 }
 
 Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
-
 	Vector2 ends[4] = {
 		xform_inv(p_rect.position),
 		xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
@@ -98,14 +90,12 @@ void Transform2D::invert() {
 }
 
 Transform2D Transform2D::inverse() const {
-
 	Transform2D inv = *this;
 	inv.invert();
 	return inv;
 }
 
 void Transform2D::affine_invert() {
-
 	real_t det = basis_determinant();
 	ERR_FAIL_COND(det == 0);
 	real_t idet = 1.0 / det;
@@ -118,7 +108,6 @@ void Transform2D::affine_invert() {
 }
 
 Transform2D Transform2D::affine_inverse() const {
-
 	Transform2D inv = *this;
 	inv.affine_invert();
 	return inv;
@@ -138,7 +127,6 @@ real_t Transform2D::get_rotation() const {
 }
 
 void Transform2D::set_rotation(real_t p_rot) {
-
 	real_t cr = ::cos(p_rot);
 	real_t sr = ::sin(p_rot);
 	elements[0][0] = cr;
@@ -148,7 +136,6 @@ void Transform2D::set_rotation(real_t p_rot) {
 }
 
 Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
-
 	real_t cr = ::cos(p_rot);
 	real_t sr = ::sin(p_rot);
 	elements[0][0] = cr;
@@ -168,23 +155,19 @@ void Transform2D::scale(const Size2 &p_scale) {
 	elements[2] *= p_scale;
 }
 void Transform2D::scale_basis(const Size2 &p_scale) {
-
 	elements[0][0] *= p_scale.x;
 	elements[0][1] *= p_scale.y;
 	elements[1][0] *= p_scale.x;
 	elements[1][1] *= p_scale.y;
 }
 void Transform2D::translate(real_t p_tx, real_t p_ty) {
-
 	translate(Vector2(p_tx, p_ty));
 }
 void Transform2D::translate(const Vector2 &p_translation) {
-
 	elements[2] += basis_xform(p_translation);
 }
 
 void Transform2D::orthonormalize() {
-
 	// Gram-Schmidt Process
 
 	Vector2 x = elements[0];
@@ -198,14 +181,12 @@ void Transform2D::orthonormalize() {
 	elements[1] = y;
 }
 Transform2D Transform2D::orthonormalized() const {
-
 	Transform2D on = *this;
 	on.orthonormalize();
 	return on;
 }
 
 bool Transform2D::operator==(const Transform2D &p_transform) const {
-
 	for (int i = 0; i < 3; i++) {
 		if (elements[i] != p_transform.elements[i])
 			return false;
@@ -215,7 +196,6 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
 }
 
 bool Transform2D::operator!=(const Transform2D &p_transform) const {
-
 	for (int i = 0; i < 3; i++) {
 		if (elements[i] != p_transform.elements[i])
 			return true;
@@ -225,7 +205,6 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
 }
 
 void Transform2D::operator*=(const Transform2D &p_transform) {
-
 	elements[2] = xform(p_transform.elements[2]);
 
 	real_t x0, x1, y0, y1;
@@ -242,54 +221,46 @@ void Transform2D::operator*=(const Transform2D &p_transform) {
 }
 
 Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
-
 	Transform2D t = *this;
 	t *= p_transform;
 	return t;
 }
 
 Transform2D Transform2D::scaled(const Size2 &p_scale) const {
-
 	Transform2D copy = *this;
 	copy.scale(p_scale);
 	return copy;
 }
 
 Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
-
 	Transform2D copy = *this;
 	copy.scale_basis(p_scale);
 	return copy;
 }
 
 Transform2D Transform2D::untranslated() const {
-
 	Transform2D copy = *this;
 	copy.elements[2] = Vector2();
 	return copy;
 }
 
 Transform2D Transform2D::translated(const Vector2 &p_offset) const {
-
 	Transform2D copy = *this;
 	copy.translate(p_offset);
 	return copy;
 }
 
 Transform2D Transform2D::rotated(real_t p_phi) const {
-
 	Transform2D copy = *this;
 	copy.rotate(p_phi);
 	return copy;
 }
 
 real_t Transform2D::basis_determinant() const {
-
 	return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
 }
 
 Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
-
 	//extract parameters
 	Vector2 p1 = get_origin();
 	Vector2 p2 = p_transform.get_origin();
@@ -325,7 +296,6 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
 }
 
 Transform2D::operator String() const {
-
 	return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
 }