@@ -149,7 +149,7 @@ struct [[nodiscard]] Quaternion {
Vector3 n0 = p_v0.normalized();
Vector3 n1 = p_v1.normalized();
real_t d = n0.dot(n1);
- if (abs(d) > ALMOST_ONE) {
+ if (Math::abs(d) > ALMOST_ONE) {
if (d >= 0) {
return; // Vectors are same.
}