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@@ -239,7 +239,7 @@ struct Vector3 {
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}
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inline Vector3 reflect(const Vector3 &p_normal) const {
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- return -(*this - p_normal * this->dot(p_normal) * 2.f);
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+ return -(*this - p_normal * this->dot(p_normal) * 2.0);
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}
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inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {
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