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+/**************************************************************************/
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+/* print_string.hpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef GODOT_PRINT_STRING_HPP
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+#define GODOT_PRINT_STRING_HPP
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+
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+#include <godot_cpp/variant/utility_functions.hpp>
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+
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+namespace godot {
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+inline void print_error(const Variant &p_variant) {
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+ UtilityFunctions::printerr(p_variant);
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+}
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+
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+inline void print_line(const Variant &p_variant) {
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+ UtilityFunctions::print(p_variant);
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+}
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+
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+inline void print_line_rich(const Variant &p_variant) {
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+ UtilityFunctions::print_rich(p_variant);
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+}
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+
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+template <typename... Args>
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+void print_error(const Variant &p_variant, Args... p_args) {
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+ UtilityFunctions::printerr(p_variant, p_args...);
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+}
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+
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+template <typename... Args>
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+void print_line(const Variant &p_variant, Args... p_args) {
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+ UtilityFunctions::print(p_variant, p_args...);
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+}
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+
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+template <typename... Args>
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+void print_line_rich(const Variant &p_variant, Args... p_args) {
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+ UtilityFunctions::print_rich(p_variant, p_args...);
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+}
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+
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+bool is_print_verbose_enabled();
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+
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+// Checking the condition before evaluating the text to be printed avoids processing unless it actually has to be printed, saving some CPU usage.
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+#define print_verbose(m_variant) \
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+ { \
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+ if (is_print_verbose_enabled()) { \
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+ print_line(m_variant); \
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+ } \
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+ }
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+} // namespace godot
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+
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+#endif // GODOT_PRINT_STRING_HPP
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