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Add variant_internal.hpp.
This module contains VariantInternalType, VariantInternal, VariantGetInternalPtr, VariantInternalAccessor and VariantDefaultInitializer, allowing to access and manipulate Variant's internal values.

Lukas Tenbrink 8 months ago
parent
commit
daef7d48ea

+ 1 - 0
include/godot_cpp/godot.hpp

@@ -88,6 +88,7 @@ extern "C" GDExtensionInterfaceVariantCanConvert gdextension_interface_variant_c
 extern "C" GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict;
 extern "C" GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict;
 extern "C" GDExtensionInterfaceGetVariantFromTypeConstructor gdextension_interface_get_variant_from_type_constructor;
 extern "C" GDExtensionInterfaceGetVariantFromTypeConstructor gdextension_interface_get_variant_from_type_constructor;
 extern "C" GDExtensionInterfaceGetVariantToTypeConstructor gdextension_interface_get_variant_to_type_constructor;
 extern "C" GDExtensionInterfaceGetVariantToTypeConstructor gdextension_interface_get_variant_to_type_constructor;
+extern "C" GDExtensionInterfaceGetVariantGetInternalPtrFunc gdextension_interface_variant_get_ptr_internal_getter;
 extern "C" GDExtensionInterfaceVariantGetPtrOperatorEvaluator gdextension_interface_variant_get_ptr_operator_evaluator;
 extern "C" GDExtensionInterfaceVariantGetPtrOperatorEvaluator gdextension_interface_variant_get_ptr_operator_evaluator;
 extern "C" GDExtensionInterfaceVariantGetPtrBuiltinMethod gdextension_interface_variant_get_ptr_builtin_method;
 extern "C" GDExtensionInterfaceVariantGetPtrBuiltinMethod gdextension_interface_variant_get_ptr_builtin_method;
 extern "C" GDExtensionInterfaceVariantGetPtrConstructor gdextension_interface_variant_get_ptr_constructor;
 extern "C" GDExtensionInterfaceVariantGetPtrConstructor gdextension_interface_variant_get_ptr_constructor;

+ 1 - 0
include/godot_cpp/variant/variant.hpp

@@ -49,6 +49,7 @@ class Variant {
 
 
 	friend class GDExtensionBinding;
 	friend class GDExtensionBinding;
 	friend class MethodBind;
 	friend class MethodBind;
+	friend class VariantInternal;
 
 
 	static void init_bindings();
 	static void init_bindings();
 
 

+ 510 - 0
include/godot_cpp/variant/variant_internal.hpp

@@ -0,0 +1,510 @@
+/**************************************************************************/
+/*  variant_internal.hpp                                                  */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef GODOT_VARIANT_INTERNAL_HPP
+#define GODOT_VARIANT_INTERNAL_HPP
+
+#include <gdextension_interface.h>
+#include <godot_cpp/classes/gpu_particles3d.hpp>
+#include <godot_cpp/variant/variant.hpp>
+
+namespace godot {
+// For use when you want to access the internal pointer of a Variant directly.
+// Use with caution. You need to be sure that the type is correct.
+
+namespace internal {
+template <typename T>
+struct VariantInternalType {};
+
+template <>
+struct VariantInternalType<bool> {
+	static constexpr Variant::Type type = Variant::BOOL;
+};
+template <>
+struct VariantInternalType<int64_t> {
+	static constexpr Variant::Type type = Variant::INT;
+};
+template <>
+struct VariantInternalType<double> {
+	static constexpr Variant::Type type = Variant::FLOAT;
+};
+template <>
+struct VariantInternalType<String> {
+	static constexpr Variant::Type type = Variant::STRING;
+};
+template <>
+struct VariantInternalType<Vector2> {
+	static constexpr Variant::Type type = Variant::VECTOR2;
+};
+template <>
+struct VariantInternalType<Vector2i> {
+	static constexpr Variant::Type type = Variant::VECTOR2I;
+};
+template <>
+struct VariantInternalType<Rect2> {
+	static constexpr Variant::Type type = Variant::RECT2;
+};
+template <>
+struct VariantInternalType<Rect2i> {
+	static constexpr Variant::Type type = Variant::RECT2I;
+};
+template <>
+struct VariantInternalType<Vector3> {
+	static constexpr Variant::Type type = Variant::VECTOR3;
+};
+template <>
+struct VariantInternalType<Vector3i> {
+	static constexpr Variant::Type type = Variant::VECTOR3I;
+};
+template <>
+struct VariantInternalType<Transform2D> {
+	static constexpr Variant::Type type = Variant::TRANSFORM2D;
+};
+template <>
+struct VariantInternalType<Vector4> {
+	static constexpr Variant::Type type = Variant::VECTOR4;
+};
+template <>
+struct VariantInternalType<Vector4i> {
+	static constexpr Variant::Type type = Variant::VECTOR4I;
+};
+template <>
+struct VariantInternalType<Plane> {
+	static constexpr Variant::Type type = Variant::PLANE;
+};
+template <>
+struct VariantInternalType<Quaternion> {
+	static constexpr Variant::Type type = Variant::QUATERNION;
+};
+template <>
+struct VariantInternalType<AABB> {
+	static constexpr Variant::Type type = Variant::AABB;
+};
+template <>
+struct VariantInternalType<Basis> {
+	static constexpr Variant::Type type = Variant::BASIS;
+};
+template <>
+struct VariantInternalType<Transform3D> {
+	static constexpr Variant::Type type = Variant::TRANSFORM3D;
+};
+template <>
+struct VariantInternalType<Projection> {
+	static constexpr Variant::Type type = Variant::PROJECTION;
+};
+template <>
+struct VariantInternalType<Color> {
+	static constexpr Variant::Type type = Variant::COLOR;
+};
+template <>
+struct VariantInternalType<StringName> {
+	static constexpr Variant::Type type = Variant::STRING_NAME;
+};
+template <>
+struct VariantInternalType<NodePath> {
+	static constexpr Variant::Type type = Variant::NODE_PATH;
+};
+template <>
+struct VariantInternalType<RID> {
+	static constexpr Variant::Type type = Variant::RID;
+};
+template <>
+struct VariantInternalType<Object *> {
+	static constexpr Variant::Type type = Variant::OBJECT;
+};
+template <>
+struct VariantInternalType<Callable> {
+	static constexpr Variant::Type type = Variant::CALLABLE;
+};
+template <>
+struct VariantInternalType<Signal> {
+	static constexpr Variant::Type type = Variant::SIGNAL;
+};
+template <>
+struct VariantInternalType<Dictionary> {
+	static constexpr Variant::Type type = Variant::DICTIONARY;
+};
+template <>
+struct VariantInternalType<Array> {
+	static constexpr Variant::Type type = Variant::ARRAY;
+};
+template <>
+struct VariantInternalType<PackedByteArray> {
+	static constexpr Variant::Type type = Variant::PACKED_BYTE_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedInt32Array> {
+	static constexpr Variant::Type type = Variant::PACKED_INT32_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedInt64Array> {
+	static constexpr Variant::Type type = Variant::PACKED_INT64_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedFloat32Array> {
+	static constexpr Variant::Type type = Variant::PACKED_FLOAT32_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedFloat64Array> {
+	static constexpr Variant::Type type = Variant::PACKED_FLOAT64_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedStringArray> {
+	static constexpr Variant::Type type = Variant::PACKED_STRING_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedVector2Array> {
+	static constexpr Variant::Type type = Variant::PACKED_VECTOR2_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedVector3Array> {
+	static constexpr Variant::Type type = Variant::PACKED_VECTOR3_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedColorArray> {
+	static constexpr Variant::Type type = Variant::PACKED_COLOR_ARRAY;
+};
+template <>
+struct VariantInternalType<PackedVector4Array> {
+	static constexpr Variant::Type type = Variant::PACKED_VECTOR4_ARRAY;
+};
+} //namespace internal
+
+class VariantInternal {
+	friend class Variant;
+
+	static GDExtensionVariantGetInternalPtrFunc get_internal_func[Variant::VARIANT_MAX];
+
+	static void init_bindings();
+
+public:
+	template <typename T>
+	_FORCE_INLINE_ static T *get_internal_value(Variant *v) {
+		return static_cast<T *>(get_internal_func[internal::VariantInternalType<T>::type](v));
+	}
+
+	template <typename T>
+	_FORCE_INLINE_ static const T *get_internal_value(const Variant *v) {
+		return static_cast<const T *>(get_internal_func[internal::VariantInternalType<T>::type](const_cast<Variant *>(v)));
+	}
+
+	// Atomic types.
+	_FORCE_INLINE_ static bool *get_bool(Variant *v) { return get_internal_value<bool>(v); }
+	_FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return get_internal_value<bool>(v); }
+	_FORCE_INLINE_ static int64_t *get_int(Variant *v) { return get_internal_value<int64_t>(v); }
+	_FORCE_INLINE_ static const int64_t *get_int(const Variant *v) { return get_internal_value<int64_t>(v); }
+	_FORCE_INLINE_ static double *get_float(Variant *v) { return get_internal_value<double>(v); }
+	_FORCE_INLINE_ static const double *get_float(const Variant *v) { return get_internal_value<double>(v); }
+	_FORCE_INLINE_ static String *get_string(Variant *v) { return get_internal_value<String>(v); }
+	_FORCE_INLINE_ static const String *get_string(const Variant *v) { return get_internal_value<String>(v); }
+
+	// Math types.
+	_FORCE_INLINE_ static Vector2 *get_vector2(Variant *v) { return get_internal_value<Vector2>(v); }
+	_FORCE_INLINE_ static const Vector2 *get_vector2(const Variant *v) { return get_internal_value<Vector2>(v); }
+	_FORCE_INLINE_ static Vector2i *get_vector2i(Variant *v) { return get_internal_value<Vector2i>(v); }
+	_FORCE_INLINE_ static const Vector2i *get_vector2i(const Variant *v) { return get_internal_value<Vector2i>(v); }
+	_FORCE_INLINE_ static Rect2 *get_rect2(Variant *v) { return get_internal_value<Rect2>(v); }
+	_FORCE_INLINE_ static const Rect2 *get_rect2(const Variant *v) { return get_internal_value<Rect2>(v); }
+	_FORCE_INLINE_ static Rect2i *get_rect2i(Variant *v) { return get_internal_value<Rect2i>(v); }
+	_FORCE_INLINE_ static const Rect2i *get_rect2i(const Variant *v) { return get_internal_value<Rect2i>(v); }
+	_FORCE_INLINE_ static Vector3 *get_vector3(Variant *v) { return get_internal_value<Vector3>(v); }
+	_FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return get_internal_value<Vector3>(v); }
+	_FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return get_internal_value<Vector3i>(v); }
+	_FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return get_internal_value<Vector3i>(v); }
+	_FORCE_INLINE_ static Vector4 *get_vector4(Variant *v) { return get_internal_value<Vector4>(v); }
+	_FORCE_INLINE_ static const Vector4 *get_vector4(const Variant *v) { return get_internal_value<Vector4>(v); }
+	_FORCE_INLINE_ static Vector4i *get_vector4i(Variant *v) { return get_internal_value<Vector4i>(v); }
+	_FORCE_INLINE_ static const Vector4i *get_vector4i(const Variant *v) { return get_internal_value<Vector4i>(v); }
+	_FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return get_internal_value<Transform2D>(v); }
+	_FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return get_internal_value<Transform2D>(v); }
+	_FORCE_INLINE_ static Plane *get_plane(Variant *v) { return get_internal_value<Plane>(v); }
+	_FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return get_internal_value<Plane>(v); }
+	_FORCE_INLINE_ static Quaternion *get_quaternion(Variant *v) { return get_internal_value<Quaternion>(v); }
+	_FORCE_INLINE_ static const Quaternion *get_quaternion(const Variant *v) { return get_internal_value<Quaternion>(v); }
+	_FORCE_INLINE_ static AABB *get_aabb(Variant *v) { return get_internal_value<AABB>(v); }
+	_FORCE_INLINE_ static const AABB *get_aabb(const Variant *v) { return get_internal_value<AABB>(v); }
+	_FORCE_INLINE_ static Basis *get_basis(Variant *v) { return get_internal_value<Basis>(v); }
+	_FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return get_internal_value<Basis>(v); }
+	_FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return get_internal_value<Transform3D>(v); }
+	_FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return get_internal_value<Transform3D>(v); }
+	_FORCE_INLINE_ static Projection *get_projection(Variant *v) { return get_internal_value<Projection>(v); }
+	_FORCE_INLINE_ static const Projection *get_projection(const Variant *v) { return get_internal_value<Projection>(v); }
+
+	// Misc types.
+	_FORCE_INLINE_ static Color *get_color(Variant *v) { return get_internal_value<Color>(v); }
+	_FORCE_INLINE_ static const Color *get_color(const Variant *v) { return get_internal_value<Color>(v); }
+	_FORCE_INLINE_ static StringName *get_string_name(Variant *v) { return get_internal_value<StringName>(v); }
+	_FORCE_INLINE_ static const StringName *get_string_name(const Variant *v) { return get_internal_value<StringName>(v); }
+	_FORCE_INLINE_ static NodePath *get_node_path(Variant *v) { return get_internal_value<NodePath>(v); }
+	_FORCE_INLINE_ static const NodePath *get_node_path(const Variant *v) { return get_internal_value<NodePath>(v); }
+	_FORCE_INLINE_ static RID *get_rid(Variant *v) { return get_internal_value<RID>(v); }
+	_FORCE_INLINE_ static const RID *get_rid(const Variant *v) { return get_internal_value<RID>(v); }
+	_FORCE_INLINE_ static Callable *get_callable(Variant *v) { return get_internal_value<Callable>(v); }
+	_FORCE_INLINE_ static const Callable *get_callable(const Variant *v) { return get_internal_value<Callable>(v); }
+	_FORCE_INLINE_ static Signal *get_signal(Variant *v) { return get_internal_value<Signal>(v); }
+	_FORCE_INLINE_ static const Signal *get_signal(const Variant *v) { return get_internal_value<Signal>(v); }
+	_FORCE_INLINE_ static Dictionary *get_dictionary(Variant *v) { return get_internal_value<Dictionary>(v); }
+	_FORCE_INLINE_ static const Dictionary *get_dictionary(const Variant *v) { return get_internal_value<Dictionary>(v); }
+	_FORCE_INLINE_ static Array *get_array(Variant *v) { return get_internal_value<Array>(v); }
+	_FORCE_INLINE_ static const Array *get_array(const Variant *v) { return get_internal_value<Array>(v); }
+
+	// Typed arrays.
+	_FORCE_INLINE_ static PackedByteArray *get_byte_array(Variant *v) { return get_internal_value<PackedByteArray>(v); }
+	_FORCE_INLINE_ static const PackedByteArray *get_byte_array(const Variant *v) { return get_internal_value<PackedByteArray>(v); }
+	_FORCE_INLINE_ static PackedInt32Array *get_int32_array(Variant *v) { return get_internal_value<PackedInt32Array>(v); }
+	_FORCE_INLINE_ static const PackedInt32Array *get_int32_array(const Variant *v) { return get_internal_value<PackedInt32Array>(v); }
+	_FORCE_INLINE_ static PackedInt64Array *get_int64_array(Variant *v) { return get_internal_value<PackedInt64Array>(v); }
+	_FORCE_INLINE_ static const PackedInt64Array *get_int64_array(const Variant *v) { return get_internal_value<PackedInt64Array>(v); }
+	_FORCE_INLINE_ static PackedFloat32Array *get_float32_array(Variant *v) { return get_internal_value<PackedFloat32Array>(v); }
+	_FORCE_INLINE_ static const PackedFloat32Array *get_float32_array(const Variant *v) { return get_internal_value<PackedFloat32Array>(v); }
+	_FORCE_INLINE_ static PackedFloat64Array *get_float64_array(Variant *v) { return get_internal_value<PackedFloat64Array>(v); }
+	_FORCE_INLINE_ static const PackedFloat64Array *get_float64_array(const Variant *v) { return get_internal_value<PackedFloat64Array>(v); }
+	_FORCE_INLINE_ static PackedStringArray *get_string_array(Variant *v) { return get_internal_value<PackedStringArray>(v); }
+	_FORCE_INLINE_ static const PackedStringArray *get_string_array(const Variant *v) { return get_internal_value<PackedStringArray>(v); }
+	_FORCE_INLINE_ static PackedVector2Array *get_vector2_array(Variant *v) { return get_internal_value<PackedVector2Array>(v); }
+	_FORCE_INLINE_ static const PackedVector2Array *get_vector2_array(const Variant *v) { return get_internal_value<PackedVector2Array>(v); }
+	_FORCE_INLINE_ static PackedVector3Array *get_vector3_array(Variant *v) { return get_internal_value<PackedVector3Array>(v); }
+	_FORCE_INLINE_ static const PackedVector3Array *get_vector3_array(const Variant *v) { return get_internal_value<PackedVector3Array>(v); }
+	_FORCE_INLINE_ static PackedColorArray *get_color_array(Variant *v) { return get_internal_value<PackedColorArray>(v); }
+	_FORCE_INLINE_ static const PackedColorArray *get_color_array(const Variant *v) { return get_internal_value<PackedColorArray>(v); }
+	_FORCE_INLINE_ static PackedVector4Array *get_vector4_array(Variant *v) { return get_internal_value<PackedVector4Array>(v); }
+	_FORCE_INLINE_ static const PackedVector4Array *get_vector4_array(const Variant *v) { return get_internal_value<PackedVector4Array>(v); }
+
+	_FORCE_INLINE_ static Object **get_object(Variant *v) { return get_internal_value<Object *>(v); }
+	_FORCE_INLINE_ static const Object **get_object(const Variant *v) { return (const Object **)get_internal_value<Object *>(v); }
+
+	_FORCE_INLINE_ static void *get_opaque_pointer(Variant *v) {
+		switch (v->get_type()) {
+			case Variant::NIL:
+				return nullptr;
+			case Variant::BOOL:
+				return get_bool(v);
+			case Variant::INT:
+				return get_int(v);
+			case Variant::FLOAT:
+				return get_float(v);
+			case Variant::STRING:
+				return get_string(v);
+			case Variant::VECTOR2:
+				return get_vector2(v);
+			case Variant::VECTOR2I:
+				return get_vector2i(v);
+			case Variant::VECTOR3:
+				return get_vector3(v);
+			case Variant::VECTOR3I:
+				return get_vector3i(v);
+			case Variant::VECTOR4:
+				return get_vector4(v);
+			case Variant::VECTOR4I:
+				return get_vector4i(v);
+			case Variant::RECT2:
+				return get_rect2(v);
+			case Variant::RECT2I:
+				return get_rect2i(v);
+			case Variant::TRANSFORM3D:
+				return get_transform(v);
+			case Variant::PROJECTION:
+				return get_projection(v);
+			case Variant::TRANSFORM2D:
+				return get_transform2d(v);
+			case Variant::QUATERNION:
+				return get_quaternion(v);
+			case Variant::PLANE:
+				return get_plane(v);
+			case Variant::BASIS:
+				return get_basis(v);
+			case Variant::AABB:
+				return get_aabb(v);
+			case Variant::COLOR:
+				return get_color(v);
+			case Variant::STRING_NAME:
+				return get_string_name(v);
+			case Variant::NODE_PATH:
+				return get_node_path(v);
+			case Variant::RID:
+				return get_rid(v);
+			case Variant::CALLABLE:
+				return get_callable(v);
+			case Variant::SIGNAL:
+				return get_signal(v);
+			case Variant::DICTIONARY:
+				return get_dictionary(v);
+			case Variant::ARRAY:
+				return get_array(v);
+			case Variant::PACKED_BYTE_ARRAY:
+				return get_byte_array(v);
+			case Variant::PACKED_INT32_ARRAY:
+				return get_int32_array(v);
+			case Variant::PACKED_INT64_ARRAY:
+				return get_int64_array(v);
+			case Variant::PACKED_FLOAT32_ARRAY:
+				return get_float32_array(v);
+			case Variant::PACKED_FLOAT64_ARRAY:
+				return get_float64_array(v);
+			case Variant::PACKED_STRING_ARRAY:
+				return get_string_array(v);
+			case Variant::PACKED_VECTOR2_ARRAY:
+				return get_vector2_array(v);
+			case Variant::PACKED_VECTOR3_ARRAY:
+				return get_vector3_array(v);
+			case Variant::PACKED_COLOR_ARRAY:
+				return get_color_array(v);
+			case Variant::PACKED_VECTOR4_ARRAY:
+				return get_vector4_array(v);
+			case Variant::OBJECT:
+				return get_object(v);
+			case Variant::VARIANT_MAX:
+				ERR_FAIL_V(nullptr);
+		}
+		ERR_FAIL_V(nullptr);
+	}
+
+	_FORCE_INLINE_ static const void *get_opaque_pointer(const Variant *v) {
+		switch (v->get_type()) {
+			case Variant::NIL:
+				return nullptr;
+			case Variant::BOOL:
+				return get_bool(v);
+			case Variant::INT:
+				return get_int(v);
+			case Variant::FLOAT:
+				return get_float(v);
+			case Variant::STRING:
+				return get_string(v);
+			case Variant::VECTOR2:
+				return get_vector2(v);
+			case Variant::VECTOR2I:
+				return get_vector2i(v);
+			case Variant::VECTOR3:
+				return get_vector3(v);
+			case Variant::VECTOR3I:
+				return get_vector3i(v);
+			case Variant::VECTOR4:
+				return get_vector4(v);
+			case Variant::VECTOR4I:
+				return get_vector4i(v);
+			case Variant::RECT2:
+				return get_rect2(v);
+			case Variant::RECT2I:
+				return get_rect2i(v);
+			case Variant::TRANSFORM3D:
+				return get_transform(v);
+			case Variant::PROJECTION:
+				return get_projection(v);
+			case Variant::TRANSFORM2D:
+				return get_transform2d(v);
+			case Variant::QUATERNION:
+				return get_quaternion(v);
+			case Variant::PLANE:
+				return get_plane(v);
+			case Variant::BASIS:
+				return get_basis(v);
+			case Variant::AABB:
+				return get_aabb(v);
+			case Variant::COLOR:
+				return get_color(v);
+			case Variant::STRING_NAME:
+				return get_string_name(v);
+			case Variant::NODE_PATH:
+				return get_node_path(v);
+			case Variant::RID:
+				return get_rid(v);
+			case Variant::CALLABLE:
+				return get_callable(v);
+			case Variant::SIGNAL:
+				return get_signal(v);
+			case Variant::DICTIONARY:
+				return get_dictionary(v);
+			case Variant::ARRAY:
+				return get_array(v);
+			case Variant::PACKED_BYTE_ARRAY:
+				return get_byte_array(v);
+			case Variant::PACKED_INT32_ARRAY:
+				return get_int32_array(v);
+			case Variant::PACKED_INT64_ARRAY:
+				return get_int64_array(v);
+			case Variant::PACKED_FLOAT32_ARRAY:
+				return get_float32_array(v);
+			case Variant::PACKED_FLOAT64_ARRAY:
+				return get_float64_array(v);
+			case Variant::PACKED_STRING_ARRAY:
+				return get_string_array(v);
+			case Variant::PACKED_VECTOR2_ARRAY:
+				return get_vector2_array(v);
+			case Variant::PACKED_VECTOR3_ARRAY:
+				return get_vector3_array(v);
+			case Variant::PACKED_COLOR_ARRAY:
+				return get_color_array(v);
+			case Variant::PACKED_VECTOR4_ARRAY:
+				return get_vector4_array(v);
+			case Variant::OBJECT:
+				return get_object(v);
+			case Variant::VARIANT_MAX:
+				ERR_FAIL_V(nullptr);
+		}
+		ERR_FAIL_V(nullptr);
+	}
+};
+
+template <typename T>
+struct VariantGetInternalPtr {
+	static internal::VariantInternalType<T> *get_ptr(Variant *v) { return VariantInternal::get_internal_value<T>(v); }
+	static const internal::VariantInternalType<T> *get_ptr(const Variant *v) { return VariantInternal::get_internal_value<T>(v); }
+};
+
+template <typename T>
+struct can_set_variant_internal_value {
+	static const bool value = true;
+};
+
+template <>
+struct can_set_variant_internal_value<Object *> {
+	static const bool value = false;
+};
+
+template <typename T>
+struct VariantInternalAccessor {
+	static _FORCE_INLINE_ const T &get(const Variant *v) { return *VariantInternal::get_internal_value<T>(v); }
+
+	// Enable set() only for those types where we can set (all but Object *).
+	template <typename U = T, typename = std::enable_if_t<can_set_variant_internal_value<U>::value>>
+	static _FORCE_INLINE_ void set(Variant *v, const internal::VariantInternalType<U> &p_value) {
+		*VariantInternal::get_internal_value<U>(v) = p_value;
+	}
+};
+
+template <typename T, std::enable_if_t<can_set_variant_internal_value<T>::value>>
+struct VariantDefaultInitializer {
+	static _FORCE_INLINE_ void init(Variant *v) { *VariantInternal::get_internal_value<T>(v) = T(); }
+};
+
+} // namespace godot
+
+#endif // GODOT_VARIANT_INTERNAL_HPP

+ 2 - 0
src/godot.cpp

@@ -94,6 +94,7 @@ GDExtensionInterfaceVariantCanConvert gdextension_interface_variant_can_convert
 GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict = nullptr;
 GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict = nullptr;
 GDExtensionInterfaceGetVariantFromTypeConstructor gdextension_interface_get_variant_from_type_constructor = nullptr;
 GDExtensionInterfaceGetVariantFromTypeConstructor gdextension_interface_get_variant_from_type_constructor = nullptr;
 GDExtensionInterfaceGetVariantToTypeConstructor gdextension_interface_get_variant_to_type_constructor = nullptr;
 GDExtensionInterfaceGetVariantToTypeConstructor gdextension_interface_get_variant_to_type_constructor = nullptr;
+GDExtensionInterfaceGetVariantGetInternalPtrFunc gdextension_interface_variant_get_ptr_internal_getter = nullptr;
 GDExtensionInterfaceVariantGetPtrOperatorEvaluator gdextension_interface_variant_get_ptr_operator_evaluator = nullptr;
 GDExtensionInterfaceVariantGetPtrOperatorEvaluator gdextension_interface_variant_get_ptr_operator_evaluator = nullptr;
 GDExtensionInterfaceVariantGetPtrBuiltinMethod gdextension_interface_variant_get_ptr_builtin_method = nullptr;
 GDExtensionInterfaceVariantGetPtrBuiltinMethod gdextension_interface_variant_get_ptr_builtin_method = nullptr;
 GDExtensionInterfaceVariantGetPtrConstructor gdextension_interface_variant_get_ptr_constructor = nullptr;
 GDExtensionInterfaceVariantGetPtrConstructor gdextension_interface_variant_get_ptr_constructor = nullptr;
@@ -375,6 +376,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
 	LOAD_PROC_ADDRESS(variant_can_convert_strict, GDExtensionInterfaceVariantCanConvertStrict);
 	LOAD_PROC_ADDRESS(variant_can_convert_strict, GDExtensionInterfaceVariantCanConvertStrict);
 	LOAD_PROC_ADDRESS(get_variant_from_type_constructor, GDExtensionInterfaceGetVariantFromTypeConstructor);
 	LOAD_PROC_ADDRESS(get_variant_from_type_constructor, GDExtensionInterfaceGetVariantFromTypeConstructor);
 	LOAD_PROC_ADDRESS(get_variant_to_type_constructor, GDExtensionInterfaceGetVariantToTypeConstructor);
 	LOAD_PROC_ADDRESS(get_variant_to_type_constructor, GDExtensionInterfaceGetVariantToTypeConstructor);
+	LOAD_PROC_ADDRESS(variant_get_ptr_internal_getter, GDExtensionInterfaceGetVariantGetInternalPtrFunc);
 	LOAD_PROC_ADDRESS(variant_get_ptr_operator_evaluator, GDExtensionInterfaceVariantGetPtrOperatorEvaluator);
 	LOAD_PROC_ADDRESS(variant_get_ptr_operator_evaluator, GDExtensionInterfaceVariantGetPtrOperatorEvaluator);
 	LOAD_PROC_ADDRESS(variant_get_ptr_builtin_method, GDExtensionInterfaceVariantGetPtrBuiltinMethod);
 	LOAD_PROC_ADDRESS(variant_get_ptr_builtin_method, GDExtensionInterfaceVariantGetPtrBuiltinMethod);
 	LOAD_PROC_ADDRESS(variant_get_ptr_constructor, GDExtensionInterfaceVariantGetPtrConstructor);
 	LOAD_PROC_ADDRESS(variant_get_ptr_constructor, GDExtensionInterfaceVariantGetPtrConstructor);

+ 2 - 0
src/variant/variant.cpp

@@ -35,6 +35,7 @@
 #include <godot_cpp/core/binder_common.hpp>
 #include <godot_cpp/core/binder_common.hpp>
 #include <godot_cpp/core/class_db.hpp>
 #include <godot_cpp/core/class_db.hpp>
 #include <godot_cpp/core/defs.hpp>
 #include <godot_cpp/core/defs.hpp>
+#include <godot_cpp/variant/variant_internal.hpp>
 
 
 #include <utility>
 #include <utility>
 
 
@@ -49,6 +50,7 @@ void Variant::init_bindings() {
 		from_type_constructor[i] = internal::gdextension_interface_get_variant_from_type_constructor((GDExtensionVariantType)i);
 		from_type_constructor[i] = internal::gdextension_interface_get_variant_from_type_constructor((GDExtensionVariantType)i);
 		to_type_constructor[i] = internal::gdextension_interface_get_variant_to_type_constructor((GDExtensionVariantType)i);
 		to_type_constructor[i] = internal::gdextension_interface_get_variant_to_type_constructor((GDExtensionVariantType)i);
 	}
 	}
+	VariantInternal::init_bindings();
 
 
 	StringName::init_bindings();
 	StringName::init_bindings();
 	String::init_bindings();
 	String::init_bindings();

+ 43 - 0
src/variant/variant_internal.cpp

@@ -0,0 +1,43 @@
+/**************************************************************************/
+/*  variant_internal.cpp                                                  */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include <godot_cpp/variant/variant_internal.hpp>
+
+namespace godot {
+
+GDExtensionVariantGetInternalPtrFunc VariantInternal::get_internal_func[Variant::VARIANT_MAX]{};
+
+void VariantInternal::init_bindings() {
+	for (int i = 1; i < Variant::VARIANT_MAX; i++) {
+		get_internal_func[i] = internal::gdextension_interface_variant_get_ptr_internal_getter((GDExtensionVariantType)i);
+	}
+}
+
+} // namespace godot

+ 3 - 0
test/project/main.gd

@@ -271,6 +271,9 @@ func _ready():
 	# Test that we can access an engine singleton.
 	# Test that we can access an engine singleton.
 	assert_equal(example.test_use_engine_singleton(), OS.get_name())
 	assert_equal(example.test_use_engine_singleton(), OS.get_name())
 
 
+	assert_equal(example.test_get_internal(1), 1)
+	assert_equal(example.test_get_internal(true), -1)
+
 	# Test that notifications happen on both parent and child classes.
 	# Test that notifications happen on both parent and child classes.
 	var example_child = $ExampleChild
 	var example_child = $ExampleChild
 	assert_equal(example_child.get_value1(), 11)
 	assert_equal(example_child.get_value1(), 11)

+ 10 - 0
test/src/example.cpp

@@ -243,6 +243,8 @@ void Example::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("callable_bind"), &Example::callable_bind);
 	ClassDB::bind_method(D_METHOD("callable_bind"), &Example::callable_bind);
 	ClassDB::bind_method(D_METHOD("test_post_initialize"), &Example::test_post_initialize);
 	ClassDB::bind_method(D_METHOD("test_post_initialize"), &Example::test_post_initialize);
 
 
+	ClassDB::bind_method(D_METHOD("test_get_internal", "a"), &Example::test_get_internal);
+
 	GDVIRTUAL_BIND(_do_something_virtual, "name", "value");
 	GDVIRTUAL_BIND(_do_something_virtual, "name", "value");
 	ClassDB::bind_method(D_METHOD("test_virtual_implemented_in_script"), &Example::test_virtual_implemented_in_script);
 	ClassDB::bind_method(D_METHOD("test_virtual_implemented_in_script"), &Example::test_virtual_implemented_in_script);
 	GDVIRTUAL_BIND(_do_something_virtual_with_control, "control");
 	GDVIRTUAL_BIND(_do_something_virtual_with_control, "control");
@@ -741,6 +743,14 @@ String Example::test_library_path() {
 	return library_path;
 	return library_path;
 }
 }
 
 
+int64_t Example::test_get_internal(const Variant &p_input) const {
+	if (p_input.get_type() != Variant::INT) {
+		return -1;
+	}
+
+	return *VariantInternal::get_int(&p_input);
+}
+
 void ExampleRuntime::_bind_methods() {
 void ExampleRuntime::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_prop_value", "value"), &ExampleRuntime::set_prop_value);
 	ClassDB::bind_method(D_METHOD("set_prop_value", "value"), &ExampleRuntime::set_prop_value);
 	ClassDB::bind_method(D_METHOD("get_prop_value"), &ExampleRuntime::get_prop_value);
 	ClassDB::bind_method(D_METHOD("get_prop_value"), &ExampleRuntime::get_prop_value);

+ 3 - 0
test/src/example.h

@@ -22,6 +22,7 @@
 #include <godot_cpp/classes/tile_set.hpp>
 #include <godot_cpp/classes/tile_set.hpp>
 #include <godot_cpp/classes/viewport.hpp>
 #include <godot_cpp/classes/viewport.hpp>
 #include <godot_cpp/variant/variant.hpp>
 #include <godot_cpp/variant/variant.hpp>
+#include <godot_cpp/variant/variant_internal.hpp>
 
 
 #include <godot_cpp/core/binder_common.hpp>
 #include <godot_cpp/core/binder_common.hpp>
 #include <godot_cpp/core/gdvirtual.gen.inc>
 #include <godot_cpp/core/gdvirtual.gen.inc>
@@ -185,6 +186,8 @@ public:
 
 
 	bool test_post_initialize() const;
 	bool test_post_initialize() const;
 
 
+	int64_t test_get_internal(const Variant &p_input) const;
+
 	// Static method.
 	// Static method.
 	static int test_static(int p_a, int p_b);
 	static int test_static(int p_a, int p_b);
 	static void test_static2();
 	static void test_static2();