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@@ -7,6 +7,7 @@
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#include "Color.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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+#include "GodotGlobal.hpp"
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#include <gdnative/pool_arrays.h>
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@@ -17,10 +18,59 @@ class Array;
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class PoolByteArray {
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godot_pool_byte_array _godot_array;
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public:
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+
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+ class Read {
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+
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+ friend class PoolByteArray;
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+ godot_pool_byte_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_byte_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const uint8_t *ptr() const {
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+ return godot::api->godot_pool_byte_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const uint8_t &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolByteArray;
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+ godot_pool_byte_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline uint8_t *ptr() const {
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+ return godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline uint8_t &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolByteArray();
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PoolByteArray(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const uint8_t data);
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void append_array(const PoolByteArray& array);
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@@ -48,10 +98,58 @@ public:
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class PoolIntArray {
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godot_pool_int_array _godot_array;
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public:
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+
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+ class Read {
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+ friend class PoolIntArray;
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+ godot_pool_int_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_int_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const int *ptr() const {
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+ return godot::api->godot_pool_int_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const int &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolIntArray;
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+ godot_pool_int_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_int_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline int *ptr() const {
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+ return godot::api->godot_pool_int_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline int &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolIntArray();
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PoolIntArray(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const int data);
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void append_array(const PoolIntArray& array);
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@@ -79,10 +177,58 @@ public:
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class PoolRealArray {
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godot_pool_real_array _godot_array;
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public:
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+
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+ class Read {
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+ friend class PoolRealArray;
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+ godot_pool_real_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_real_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const real_t *ptr() const {
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+ return godot::api->godot_pool_real_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const real_t &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolRealArray;
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+ godot_pool_real_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_real_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline real_t *ptr() const {
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+ return godot::api->godot_pool_real_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline real_t &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolRealArray();
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PoolRealArray(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const real_t data);
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void append_array(const PoolRealArray& array);
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@@ -110,10 +256,58 @@ public:
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class PoolStringArray {
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godot_pool_string_array _godot_array;
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public:
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+
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+ class Read {
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+ friend class PoolStringArray;
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+ godot_pool_string_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_string_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const String *ptr() const {
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+ return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const String &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolStringArray;
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+ godot_pool_string_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_string_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline String *ptr() const {
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+ return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline String &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolStringArray();
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PoolStringArray(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const String& data);
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void append_array(const PoolStringArray& array);
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@@ -142,10 +336,58 @@ public:
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class PoolVector2Array {
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godot_pool_vector2_array _godot_array;
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public:
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+
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+ class Read {
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+ friend class PoolVector2Array;
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+ godot_pool_vector2_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_vector2_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const Vector2 *ptr() const {
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+ return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const Vector2 &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolVector2Array;
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+ godot_pool_vector2_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_vector2_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline Vector2 *ptr() const {
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+ return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline Vector2 &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolVector2Array();
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PoolVector2Array(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const Vector2& data);
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void append_array(const PoolVector2Array& array);
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@@ -173,10 +415,58 @@ public:
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class PoolVector3Array {
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godot_pool_vector3_array _godot_array;
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public:
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+
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+ class Read {
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+ friend class PoolVector3Array;
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+ godot_pool_vector3_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_vector3_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const Vector3 *ptr() const {
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+ return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const Vector3 &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolVector3Array;
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+ godot_pool_vector3_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_vector3_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline Vector3 *ptr() const {
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+ return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline Vector3 &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolVector3Array();
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PoolVector3Array(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const Vector3& data);
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void append_array(const PoolVector3Array& array);
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@@ -204,10 +494,58 @@ public:
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class PoolColorArray {
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godot_pool_color_array _godot_array;
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public:
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+
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+ class Read {
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+ friend class PoolColorArray;
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+ godot_pool_color_array_read_access *_read_access;
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+ public:
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+ inline ~Read() {
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+ godot::api->godot_pool_color_array_read_access_destroy(_read_access);
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+ }
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+
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+ inline const Color *ptr() const {
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+ return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
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+ }
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+
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+ inline const Color &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Read& p_other) {
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+ godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
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+ }
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+ };
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+
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+ class Write {
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+ friend class PoolColorArray;
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+ godot_pool_color_array_write_access *_write_access;
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+ public:
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+
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+ inline ~Write() {
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+ godot::api->godot_pool_color_array_write_access_destroy(_write_access);
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+ }
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+
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+ inline Color *ptr() const {
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+ return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
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+ }
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+
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+ inline Color &operator[](int p_idx) const {
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+ return ptr()[p_idx];
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+ }
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+
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+ inline void operator=(const Write& p_other) {
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+ godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
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+ }
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+ };
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+
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PoolColorArray();
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PoolColorArray(const Array& array);
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+ Read read() const;
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+
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+ Write write();
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+
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void append(const Color& data);
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void append_array(const PoolColorArray& array);
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