David Snopek
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075b517d96
Synchronize most shared variant code with Godot 4.4
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5 月之前 |
Thaddeus Crews
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7056c996dd
Style: Replace header guards with `#pragma once`
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5 月之前 |
Thaddeus Crews
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89fd27608f
Style: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
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5 月之前 |
Lukas Tenbrink
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23c9d41d2a
Rename Vector4.components -> coords.
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10 月之前 |
David Snopek
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43be24f34c
Merge pull request #1437 from AThousandShips/vec_elem_scalar
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1 年之前 |
A Thousand Ships
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d389171905
[Math] Add `is_finite` methods
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1 年之前 |
A Thousand Ships
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b65970860e
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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1 年之前 |
A Thousand Ships
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52eb77efd4
Add remaining component-wise `min/max` functions to `Vector*`
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2 年之前 |
Rémi Verschelde
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931f1a3f34
Sync license copyright with upstream GH-70885
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2 年之前 |
Aaron Franke
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0455f72ede
Use struct instead of class for core structures
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2 年之前 |
Aaron Franke
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fc879c04c8
Update Vector4/4i to match the engine
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2 年之前 |
Johannes Sinander
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e7372cbe85
Add missing Vector4 function bindings
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2 年之前 |
bruvzg
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91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
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3 年之前 |