David Snopek
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075b517d96
Synchronize most shared variant code with Godot 4.4
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il y a 5 mois |
Thaddeus Crews
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7056c996dd
Style: Replace header guards with `#pragma once`
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il y a 5 mois |
Thaddeus Crews
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89fd27608f
Style: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
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il y a 6 mois |
A Thousand Ships
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b65970860e
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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il y a 1 an |
Jakub Mateusz Marcowski
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b733102f4a
Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
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il y a 1 an |
Rémi Verschelde
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931f1a3f34
Sync license copyright with upstream GH-70885
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il y a 2 ans |
Aaron Franke
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0455f72ede
Use struct instead of class for core structures
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il y a 2 ans |
Aaron Franke
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d479208a8f
Update Vector2/2i/3/3i to match the engine
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il y a 2 ans |
bruvzg
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91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
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il y a 3 ans |
Rémi Verschelde
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1632322ce0
Update copyright year
|
il y a 3 ans |
Rémi Verschelde
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7e3321d1b2
Use forward declares for vector math types
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il y a 3 ans |
bruvzg
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bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
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il y a 3 ans |
Bastiaan Olij
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94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
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il y a 3 ans |
George Marques
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dfa526ce16
Fix formatting of files
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il y a 4 ans |
Bastiaan Olij
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46c63af715
Re-introduce build-in type code for core types
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il y a 4 ans |