Commit History

Autor SHA1 Mensaxe Data
  David Snopek 075b517d96 Synchronize most shared variant code with Godot 4.4 hai 5 meses
  Thaddeus Crews 7056c996dd Style: Replace header guards with `#pragma once` hai 5 meses
  Thaddeus Crews 89fd27608f Style: Replace `_NO_DISCARD_` macro with `[[nodiscard]]` hai 5 meses
  Lukas Tenbrink 23c9d41d2a Rename Vector4.components -> coords. hai 10 meses
  David Snopek 43be24f34c Merge pull request #1437 from AThousandShips/vec_elem_scalar hai 1 ano
  A Thousand Ships d389171905 [Math] Add `is_finite` methods hai 1 ano
  A Thousand Ships b65970860e Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` hai 1 ano
  A Thousand Ships 52eb77efd4 Add remaining component-wise `min/max` functions to `Vector*` %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 931f1a3f34 Sync license copyright with upstream GH-70885 %!s(int64=2) %!d(string=hai) anos
  Aaron Franke 0455f72ede Use struct instead of class for core structures %!s(int64=2) %!d(string=hai) anos
  Aaron Franke fc879c04c8 Update Vector4/4i to match the engine %!s(int64=2) %!d(string=hai) anos
  Johannes Sinander e7372cbe85 Add missing Vector4 function bindings %!s(int64=2) %!d(string=hai) anos
  bruvzg 91c56a0ad1 Add bindings for Vector4, Vector4i, Projection built-in types. %!s(int64=3) %!d(string=hai) anos