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- /*************************************************************************/
- /* packed_arrays.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- // extra functions for packed arrays
- #include <godot_cpp/godot.hpp>
- #include <godot_cpp/variant/packed_byte_array.hpp>
- #include <godot_cpp/variant/packed_color_array.hpp>
- #include <godot_cpp/variant/packed_float32_array.hpp>
- #include <godot_cpp/variant/packed_float64_array.hpp>
- #include <godot_cpp/variant/packed_int32_array.hpp>
- #include <godot_cpp/variant/packed_int64_array.hpp>
- #include <godot_cpp/variant/packed_string_array.hpp>
- #include <godot_cpp/variant/packed_vector2_array.hpp>
- #include <godot_cpp/variant/packed_vector3_array.hpp>
- namespace godot {
- const uint8_t &PackedByteArray::operator[](int p_index) const {
- return *internal::gdn_interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- }
- uint8_t &PackedByteArray::operator[](int p_index) {
- return *internal::gdn_interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index);
- }
- const Color &PackedColorArray::operator[](int p_index) const {
- const Color *color = (const Color *)internal::gdn_interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- return *color;
- }
- Color &PackedColorArray::operator[](int p_index) {
- Color *color = (Color *)internal::gdn_interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index);
- return *color;
- }
- const float &PackedFloat32Array::operator[](int p_index) const {
- return *internal::gdn_interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- }
- float &PackedFloat32Array::operator[](int p_index) {
- return *internal::gdn_interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index);
- }
- const double &PackedFloat64Array::operator[](int p_index) const {
- return *internal::gdn_interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- }
- double &PackedFloat64Array::operator[](int p_index) {
- return *internal::gdn_interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index);
- }
- const int32_t &PackedInt32Array::operator[](int p_index) const {
- return *internal::gdn_interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- }
- int32_t &PackedInt32Array::operator[](int p_index) {
- return *internal::gdn_interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index);
- }
- const int64_t &PackedInt64Array::operator[](int p_index) const {
- return *internal::gdn_interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- }
- int64_t &PackedInt64Array::operator[](int p_index) {
- return *internal::gdn_interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index);
- }
- const String &PackedStringArray::operator[](int p_index) const {
- const String *string = (const String *)internal::gdn_interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- return *string;
- }
- String &PackedStringArray::operator[](int p_index) {
- String *string = (String *)internal::gdn_interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index);
- return *string;
- }
- const Vector2 &PackedVector2Array::operator[](int p_index) const {
- const Vector2 *vec = (const Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- return *vec;
- }
- Vector2 &PackedVector2Array::operator[](int p_index) {
- Vector2 *vec = (Vector2 *)internal::gdn_interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index);
- return *vec;
- }
- const Vector3 &PackedVector3Array::operator[](int p_index) const {
- const Vector3 *vec = (const Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index);
- return *vec;
- }
- Vector3 &PackedVector3Array::operator[](int p_index) {
- Vector3 *vec = (Vector3 *)internal::gdn_interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index);
- return *vec;
- }
- } // namespace godot
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