class_db.hpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288
  1. /**************************************************************************/
  2. /* class_db.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_CLASS_DB_HPP
  31. #define GODOT_CLASS_DB_HPP
  32. #include <gdextension_interface.h>
  33. #include <godot_cpp/core/defs.hpp>
  34. #include <godot_cpp/core/error_macros.hpp>
  35. #include <godot_cpp/core/method_bind.hpp>
  36. #include <godot_cpp/core/object.hpp>
  37. #include <list>
  38. #include <set>
  39. #include <string>
  40. #include <unordered_map>
  41. #include <vector>
  42. // Needed to use StringName as key in `std::unordered_map`
  43. template <>
  44. struct std::hash<godot::StringName> {
  45. std::size_t operator()(godot::StringName const &s) const noexcept {
  46. return s.hash();
  47. }
  48. };
  49. namespace godot {
  50. #define DEFVAL(m_defval) (m_defval)
  51. struct MethodDefinition {
  52. StringName name;
  53. std::list<StringName> args;
  54. MethodDefinition() {}
  55. MethodDefinition(StringName p_name) :
  56. name(p_name) {}
  57. };
  58. MethodDefinition D_METHOD(StringName p_name);
  59. MethodDefinition D_METHOD(StringName p_name, StringName p_arg1);
  60. template <typename... Args>
  61. MethodDefinition D_METHOD(StringName p_name, StringName p_arg1, Args... args) {
  62. MethodDefinition md = D_METHOD(p_name, args...);
  63. md.args.push_front(p_arg1);
  64. return md;
  65. }
  66. class ClassDB {
  67. static GDExtensionInitializationLevel current_level;
  68. friend class godot::GDExtensionBinding;
  69. public:
  70. struct PropertySetGet {
  71. int index;
  72. StringName setter;
  73. StringName getter;
  74. MethodBind *_setptr;
  75. MethodBind *_getptr;
  76. Variant::Type type;
  77. };
  78. struct ClassInfo {
  79. StringName name;
  80. StringName parent_name;
  81. GDExtensionInitializationLevel level = GDEXTENSION_INITIALIZATION_SCENE;
  82. std::unordered_map<StringName, MethodBind *> method_map;
  83. std::set<StringName> signal_names;
  84. std::unordered_map<StringName, GDExtensionClassCallVirtual> virtual_methods;
  85. std::set<StringName> property_names;
  86. std::set<StringName> constant_names;
  87. // Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class.
  88. ClassInfo *parent_ptr = nullptr;
  89. };
  90. private:
  91. // This may only contain custom classes, not Godot classes
  92. static std::unordered_map<StringName, ClassInfo> classes;
  93. static std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
  94. static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
  95. static void initialize_class(const ClassInfo &cl);
  96. static void bind_method_godot(const StringName &p_class_name, MethodBind *p_method);
  97. template <class T, bool is_abstract>
  98. static void _register_class(bool p_virtual = false);
  99. public:
  100. template <class T>
  101. static void register_class(bool p_virtual = false);
  102. template <class T>
  103. static void register_abstract_class();
  104. template <class T>
  105. static void register_engine_class();
  106. template <class N, class M, typename... VarArgs>
  107. static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
  108. template <class N, class M, typename... VarArgs>
  109. static MethodBind *bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args);
  110. template <class M>
  111. static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const std::vector<Variant> &p_default_args = std::vector<Variant>{}, bool p_return_nil_is_variant = true);
  112. static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix);
  113. static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix);
  114. static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
  115. static void add_signal(const StringName &p_class, const MethodInfo &p_signal);
  116. static void bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield = false);
  117. static void bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call);
  118. static MethodBind *get_method(const StringName &p_class, const StringName &p_method);
  119. static GDExtensionClassCallVirtual get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name);
  120. static const GDExtensionInstanceBindingCallbacks *get_instance_binding_callbacks(const StringName &p_class);
  121. static void initialize(GDExtensionInitializationLevel p_level);
  122. static void deinitialize(GDExtensionInitializationLevel p_level);
  123. };
  124. #define BIND_CONSTANT(m_constant) \
  125. godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant);
  126. #define BIND_ENUM_CONSTANT(m_constant) \
  127. godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
  128. #define BIND_BITFIELD_FLAG(m_constant) \
  129. godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
  130. #define BIND_VIRTUAL_METHOD(m_class, m_method) \
  131. { \
  132. auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \
  133. call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret); \
  134. }; \
  135. godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method); \
  136. }
  137. template <class T, bool is_abstract>
  138. void ClassDB::_register_class(bool p_virtual) {
  139. instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
  140. // Register this class within our plugin
  141. ClassInfo cl;
  142. cl.name = T::get_class_static();
  143. cl.parent_name = T::get_parent_class_static();
  144. cl.level = current_level;
  145. std::unordered_map<StringName, ClassInfo>::iterator parent_it = classes.find(cl.parent_name);
  146. if (parent_it != classes.end()) {
  147. // Assign parent if it is also a custom class
  148. cl.parent_ptr = &parent_it->second;
  149. }
  150. classes[cl.name] = cl;
  151. // Register this class with Godot
  152. GDExtensionClassCreationInfo class_info = {
  153. p_virtual, // GDExtensionBool is_virtual;
  154. is_abstract, // GDExtensionBool is_abstract;
  155. T::set_bind, // GDExtensionClassSet set_func;
  156. T::get_bind, // GDExtensionClassGet get_func;
  157. T::get_property_list_bind, // GDExtensionClassGetPropertyList get_property_list_func;
  158. T::free_property_list_bind, // GDExtensionClassFreePropertyList free_property_list_func;
  159. T::property_can_revert_bind, // GDExtensionClassPropertyCanRevert property_can_revert_func;
  160. T::property_get_revert_bind, // GDExtensionClassPropertyGetRevert property_get_revert_func;
  161. T::notification_bind, // GDExtensionClassNotification notification_func;
  162. T::to_string_bind, // GDExtensionClassToString to_string_func;
  163. nullptr, // GDExtensionClassReference reference_func;
  164. nullptr, // GDExtensionClassUnreference unreference_func;
  165. T::create, // GDExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
  166. T::free, // GDExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
  167. &ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
  168. nullptr, // GDExtensionClassGetRID get_rid;
  169. (void *)&T::get_class_static(), // void *class_userdata;
  170. };
  171. internal::gdextension_interface_classdb_register_extension_class(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
  172. // call bind_methods etc. to register all members of the class
  173. T::initialize_class();
  174. // now register our class within ClassDB within Godot
  175. initialize_class(classes[cl.name]);
  176. }
  177. template <class T>
  178. void ClassDB::register_class(bool p_virtual) {
  179. ClassDB::_register_class<T, false>(p_virtual);
  180. }
  181. template <class T>
  182. void ClassDB::register_abstract_class() {
  183. ClassDB::_register_class<T, true>();
  184. }
  185. template <class T>
  186. void ClassDB::register_engine_class() {
  187. instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
  188. }
  189. template <class N, class M, typename... VarArgs>
  190. MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
  191. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
  192. const Variant *argptrs[sizeof...(p_args) + 1];
  193. for (uint32_t i = 0; i < sizeof...(p_args); i++) {
  194. argptrs[i] = &args[i];
  195. }
  196. MethodBind *bind = create_method_bind(p_method);
  197. return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const void **)argptrs, sizeof...(p_args));
  198. }
  199. template <class N, class M, typename... VarArgs>
  200. MethodBind *ClassDB::bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args) {
  201. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
  202. const Variant *argptrs[sizeof...(p_args) + 1];
  203. for (uint32_t i = 0; i < sizeof...(p_args); i++) {
  204. argptrs[i] = &args[i];
  205. }
  206. MethodBind *bind = create_static_method_bind(p_method);
  207. bind->set_instance_class(p_class);
  208. return bind_methodfi(0, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const void **)argptrs, sizeof...(p_args));
  209. }
  210. template <class M>
  211. MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info, const std::vector<Variant> &p_default_args, bool p_return_nil_is_variant) {
  212. MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant);
  213. ERR_FAIL_COND_V(!bind, nullptr);
  214. bind->set_name(p_name);
  215. bind->set_default_arguments(p_default_args);
  216. StringName instance_type = bind->get_instance_class();
  217. std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(instance_type);
  218. if (type_it == classes.end()) {
  219. memdelete(bind);
  220. ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
  221. }
  222. ClassInfo &type = type_it->second;
  223. if (type.method_map.find(p_name) != type.method_map.end()) {
  224. memdelete(bind);
  225. ERR_FAIL_V_MSG(nullptr, String("Binding duplicate method: {0}::{1}.").format(Array::make(instance_type, p_method)));
  226. }
  227. // register our method bind within our plugin
  228. type.method_map[p_name] = bind;
  229. // and register with godot
  230. bind_method_godot(type.name, bind);
  231. return bind;
  232. }
  233. #define GDREGISTER_CLASS(m_class) ClassDB::register_class<m_class>();
  234. #define GDREGISTER_VIRTUAL_CLASS(m_class) ClassDB::register_class<m_class>(true);
  235. #define GDREGISTER_ABSTRACT_CLASS(m_class) ClassDB::register_abstract_class<m_class>();
  236. } // namespace godot
  237. #endif // GODOT_CLASS_DB_HPP