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Merge pull request #392 from Calinou/tweak-3d-settings

Tweak 3D settings in various demos
Aaron Franke 5 years ago
parent
commit
07e696661c

+ 2 - 0
3d/kinematic_character/cubelib.tres

@@ -41,5 +41,7 @@ size = Vector2( 64, 64 )
 [resource]
 item/0/name = "cube"
 item/0/mesh = SubResource( 2 )
+item/0/mesh_transform = null
 item/0/shapes = [ SubResource( 5 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/0/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/0/preview = SubResource( 4 )

File diff suppressed because it is too large
+ 0 - 1
3d/kinematic_character/level.tscn


+ 4 - 0
3d/kinematic_character/project.godot

@@ -63,3 +63,7 @@ reset_position={
 [rasterizer]
 
 shadow_filter=3
+
+[rendering]
+
+quality/filters/msaa=2

+ 2 - 1
3d/platformer/project.godot

@@ -138,4 +138,5 @@ multithread/thread_rid_pool_prealloc=60
 
 [rendering]
 
-quality/msaa=2
+quality/intended_usage/framebuffer_allocation=3
+quality/filters/msaa=2

File diff suppressed because it is too large
+ 0 - 0
3d/platformer/stage.tscn


+ 36 - 0
3d/platformer/tiles.tres

@@ -561,73 +561,109 @@ data = PoolVector3Array( -0.9999, 1, 0.55, -0.9999, -0.9999, -0.9999, -0.9999, 1
 [resource]
 item/0/name = "ceilingcorner"
 item/0/mesh = SubResource( 2 )
+item/0/mesh_transform = null
 item/0/shapes = [ SubResource( 5 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/0/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/0/preview = SubResource( 4 )
 item/1/name = "ceiling"
 item/1/mesh = SubResource( 6 )
+item/1/mesh_transform = null
 item/1/shapes = [ SubResource( 9 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/1/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/1/preview = SubResource( 8 )
 item/2/name = "wallvar"
 item/2/mesh = SubResource( 42 )
+item/2/mesh_transform = null
 item/2/shapes = [ SubResource( 45 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/2/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/2/preview = SubResource( 44 )
 item/3/name = "wallfloor"
 item/3/mesh = SubResource( 46 )
+item/3/mesh_transform = null
 item/3/shapes = [ SubResource( 49 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/3/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/3/preview = SubResource( 48 )
 item/4/name = "cornerfloor"
 item/4/mesh = SubResource( 50 )
+item/4/mesh_transform = null
 item/4/shapes = [ SubResource( 53 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/4/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/4/preview = SubResource( 52 )
 item/5/name = "floorcorner"
 item/5/mesh = SubResource( 54 )
+item/5/mesh_transform = null
 item/5/shapes = [ SubResource( 57 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/5/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/5/preview = SubResource( 56 )
 item/6/name = "flooredge"
 item/6/mesh = SubResource( 58 )
+item/6/mesh_transform = null
 item/6/shapes = [ SubResource( 61 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/6/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/6/preview = SubResource( 60 )
 item/7/name = "floor"
 item/7/mesh = SubResource( 62 )
+item/7/mesh_transform = null
 item/7/shapes = [ SubResource( 65 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/7/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/7/preview = SubResource( 64 )
 item/8/name = "wall"
 item/8/mesh = SubResource( 66 )
+item/8/mesh_transform = null
 item/8/shapes = [ SubResource( 69 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/8/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/8/preview = SubResource( 68 )
 item/9/name = "corner"
 item/9/mesh = SubResource( 70 )
+item/9/mesh_transform = null
 item/9/shapes = [ SubResource( 73 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/9/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/9/preview = SubResource( 72 )
 item/10/name = "trunkfloor"
 item/10/mesh = SubResource( 10 )
+item/10/mesh_transform = null
 item/10/shapes = [ SubResource( 13 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/10/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/10/preview = SubResource( 12 )
 item/11/name = "trunk"
 item/11/mesh = SubResource( 14 )
+item/11/mesh_transform = null
 item/11/shapes = [ SubResource( 17 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/11/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/11/preview = SubResource( 16 )
 item/12/name = "trunkdeco"
 item/12/mesh = SubResource( 18 )
+item/12/mesh_transform = null
 item/12/shapes = [ SubResource( 21 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/12/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/12/preview = SubResource( 20 )
 item/13/name = "treetop"
 item/13/mesh = SubResource( 22 )
+item/13/mesh_transform = null
 item/13/shapes = [ SubResource( 25 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/13/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/13/preview = SubResource( 24 )
 item/14/name = "cilingwall"
 item/14/mesh = SubResource( 26 )
+item/14/mesh_transform = null
 item/14/shapes = [ SubResource( 29 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/14/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/14/preview = SubResource( 28 )
 item/15/name = "ramp"
 item/15/mesh = SubResource( 30 )
+item/15/mesh_transform = null
 item/15/shapes = [ SubResource( 33 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/15/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/15/preview = SubResource( 32 )
 item/16/name = "cornerfix"
 item/16/mesh = SubResource( 34 )
+item/16/mesh_transform = null
 item/16/shapes = [ SubResource( 37 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/16/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/16/preview = SubResource( 36 )
 item/17/name = "cornerfixr"
 item/17/mesh = SubResource( 38 )
+item/17/mesh_transform = null
 item/17/shapes = [ SubResource( 41 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
+item/17/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
 item/17/preview = SubResource( 40 )

+ 8 - 0
misc/multitouch_cubes/Main.tscn

@@ -32,7 +32,9 @@ size = Vector2( 510, 298 )
 own_world = true
 transparent_bg = true
 handle_input_locally = false
+msaa = 2
 hdr = false
+usage = 3
 render_target_update_mode = 3
 
 [node name="Spatial" parent="HBoxContainer/ViewportContainer/Viewport" instance=ExtResource( 2 )]
@@ -64,7 +66,9 @@ size = Vector2( 510, 298 )
 own_world = true
 transparent_bg = true
 handle_input_locally = false
+msaa = 2
 hdr = false
+usage = 3
 render_target_update_mode = 3
 
 [node name="Spatial" parent="HBoxContainer/ViewportContainer2/Viewport" instance=ExtResource( 2 )]
@@ -101,7 +105,9 @@ size = Vector2( 510, 298 )
 own_world = true
 transparent_bg = true
 handle_input_locally = false
+msaa = 2
 hdr = false
+usage = 3
 render_target_update_mode = 3
 
 [node name="Spatial" parent="HBoxContainer2/ViewportContainer/Viewport" instance=ExtResource( 2 )]
@@ -131,7 +137,9 @@ size = Vector2( 510, 298 )
 own_world = true
 transparent_bg = true
 handle_input_locally = false
+msaa = 2
 hdr = false
+usage = 3
 render_target_update_mode = 3
 
 [node name="Spatial" parent="HBoxContainer2/ViewportContainer2/Viewport" instance=ExtResource( 2 )]

+ 1 - 0
misc/pause/project.godot

@@ -30,4 +30,5 @@ singletons=[  ]
 
 [rendering]
 
+quality/intended_usage/framebuffer_allocation=3
 quality/filters/msaa=2

+ 1 - 0
misc/window_management/observer/observer.tscn

@@ -17,3 +17,4 @@ far = 1000.0
 
 [node name="OmniLight" type="OmniLight" parent="."]
 omni_range = 8.0
+omni_attenuation = 2.0

+ 5 - 0
misc/window_management/project.godot

@@ -72,3 +72,8 @@ move_right={
 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  ]
 }
+
+[rendering]
+
+quality/intended_usage/framebuffer_allocation=3
+quality/filters/msaa=2

+ 2 - 0
viewport/gui_in_3d/project.godot

@@ -29,4 +29,6 @@ singletons=[  ]
 
 [rendering]
 
+quality/intended_usage/framebuffer_allocation=3
+quality/filters/msaa=2
 environment/default_environment="res://default_env.tres"

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