[4.0] [WebSocket] Fix peers handling in multiplayer example.
@@ -64,7 +64,7 @@ func do_action(action):
var pos = _players.find(id)
if pos == -1:
return
- _players.erase(pos)
+ _players.remove_at(pos)
_list.remove_item(pos)
if _turn > pos:
_turn -= 1