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@@ -7,48 +7,32 @@ texture = ExtResource("1")
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6lnxi"]
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@@ -57,41 +41,25 @@ margins = Vector2i(256, 64)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v64xb"]
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texture = ExtResource("1")
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@@ -99,48 +67,32 @@ margins = Vector2i(128, 192)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-26, -32, -36, -22, -32, -22, -32, 32, 32, 32, 32, -32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_61wbh"]
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@@ -149,48 +101,32 @@ margins = Vector2i(192, 192)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mnnpc"]
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@@ -199,48 +135,32 @@ margins = Vector2i(256, 192)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhvu4"]
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@@ -249,48 +169,32 @@ margins = Vector2i(320, 192)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfnit"]
|
|
@@ -299,48 +203,32 @@ margins = Vector2i(384, 64)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o2np1"]
|
|
@@ -349,48 +237,32 @@ margins = Vector2i(384, 0)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yr11e"]
|
|
@@ -399,48 +271,32 @@ margins = Vector2i(448, 64)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_74kwm"]
|
|
@@ -449,48 +305,32 @@ margins = Vector2i(320, 128)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jxo3y"]
|
|
@@ -499,48 +339,32 @@ margins = Vector2i(320, 64)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_70rax"]
|
|
@@ -548,41 +372,25 @@ texture = ExtResource("1")
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_exupg"]
|
|
|
texture = ExtResource("1")
|
|
@@ -590,48 +398,32 @@ margins = Vector2i(64, 0)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhpsr"]
|
|
@@ -640,48 +432,32 @@ margins = Vector2i(128, 0)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cyfft"]
|
|
@@ -690,48 +466,32 @@ margins = Vector2i(192, 0)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bhnsj"]
|
|
@@ -740,41 +500,25 @@ margins = Vector2i(256, 0)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xb6sn"]
|
|
|
texture = ExtResource("1")
|
|
@@ -782,48 +526,32 @@ margins = Vector2i(0, 64)
|
|
|
texture_region_size = Vector2i(64, 64)
|
|
|
0:0/next_alternative_id = 8
|
|
|
0:0/0 = 0
|
|
|
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/1 = 1
|
|
|
0:0/1/flip_h = true
|
|
|
-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/1/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/2 = 2
|
|
|
0:0/2/flip_v = true
|
|
|
-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/2/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/3 = 3
|
|
|
0:0/3/flip_h = true
|
|
|
0:0/3/flip_v = true
|
|
|
-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/3/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
0:0/4 = 4
|
|
|
0:0/4/transpose = true
|
|
|
-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/4/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
|
|
|
0:0/5 = 5
|
|
|
0:0/5/flip_h = true
|
|
|
0:0/5/transpose = true
|
|
|
-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/5/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
|
|
|
0:0/6 = 6
|
|
|
0:0/6/flip_v = true
|
|
|
0:0/6/transpose = true
|
|
|
-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/6/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
|
|
|
0:0/7 = 7
|
|
|
0:0/7/flip_h = true
|
|
|
0:0/7/flip_v = true
|
|
|
0:0/7/transpose = true
|
|
|
-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:0/7/physics_layer_0/angular_velocity = 0.0
|
|
|
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
|
|
|
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vh3ia"]
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@@ -832,48 +560,32 @@ margins = Vector2i(64, 64)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkc7e"]
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@@ -882,48 +594,32 @@ margins = Vector2i(64, 128)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pxbka"]
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@@ -932,55 +628,39 @@ margins = Vector2i(128, 128)
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texture_region_size = Vector2i(64, 64)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
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0:0/0/physics_layer_0/polygon_0/one_way = true
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0:0/1 = 1
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0:0/1/flip_h = true
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-0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
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0:0/1/physics_layer_0/polygon_0/one_way = true
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0:0/2 = 2
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0:0/2/flip_v = true
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-0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
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0:0/2/physics_layer_0/polygon_0/one_way = true
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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-0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
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0:0/3/physics_layer_0/polygon_0/one_way = true
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0:0/4 = 4
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0:0/4/transpose = true
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-0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
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0:0/4/physics_layer_0/polygon_0/one_way = true
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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-0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
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0:0/5/physics_layer_0/polygon_0/one_way = true
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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-0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
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0:0/6/physics_layer_0/polygon_0/one_way = true
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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-0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
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0:0/7/physics_layer_0/polygon_0/one_way = true
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