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Merge pull request #401 from aaronfranke/2d

Update the rest of the 2D demos for Godot 3.1.2
Aaron Franke 5 anos atrás
pai
commit
177884ff19
100 arquivos alterados com 716 adições e 824 exclusões
  1. 94 104
      2d/gd_paint/PaintControl.gd
  2. 34 0
      2d/gd_paint/PaintTools.png.import
  3. 30 23
      2d/gd_paint/Paint_root.tscn
  4. 50 54
      2d/gd_paint/ToolsPanel.gd
  5. 0 0
      2d/gd_paint/icon.png.import
  6. 1 1
      2d/grid_based_movement/grid/grid.gd
  7. 0 1
      2d/grid_based_movement/pawns/Actor.tscn
  8. 5 5
      2d/grid_based_movement/pawns/actor.gd
  9. 1 0
      2d/grid_based_movement/pawns/pawn.gd
  10. 35 0
      2d/grid_based_movement/project.godot
  11. 0 1
      2d/grid_based_movement/tilesets/grid/GridTiles.tscn
  12. 0 1
      2d/grid_based_movement/tilesets/grid_lines/GridLinesTiles.tscn
  13. 4 5
      2d/hdr/beach_cave.gd
  14. 4 4
      2d/hdr/beach_cave.tscn
  15. BIN
      2d/hexagonal_map/icon.png
  16. 1 2
      2d/hexagonal_map/map.tscn
  17. 13 1
      2d/hexagonal_map/project.godot
  18. 0 0
      2d/hexagonal_map/tiles/WWT-01.png
  19. 3 3
      2d/hexagonal_map/tiles/WWT-01.png.import
  20. 0 0
      2d/hexagonal_map/tiles/WWT-02.png
  21. 3 3
      2d/hexagonal_map/tiles/WWT-02.png.import
  22. 0 0
      2d/hexagonal_map/tiles/WWT-03.png
  23. 3 3
      2d/hexagonal_map/tiles/WWT-03.png.import
  24. 0 0
      2d/hexagonal_map/tiles/WWT-04.png
  25. 3 3
      2d/hexagonal_map/tiles/WWT-04.png.import
  26. 0 0
      2d/hexagonal_map/tiles/WWT-05.png
  27. 3 3
      2d/hexagonal_map/tiles/WWT-05.png.import
  28. 0 0
      2d/hexagonal_map/tiles/WWT-06.png
  29. 3 3
      2d/hexagonal_map/tiles/WWT-06.png.import
  30. 0 0
      2d/hexagonal_map/tiles/WWT-07.png
  31. 3 3
      2d/hexagonal_map/tiles/WWT-07.png.import
  32. 0 0
      2d/hexagonal_map/tiles/WWT-08.png
  33. 3 3
      2d/hexagonal_map/tiles/WWT-08.png.import
  34. 0 0
      2d/hexagonal_map/tiles/WWT-09.png
  35. 3 3
      2d/hexagonal_map/tiles/WWT-09.png.import
  36. 0 0
      2d/hexagonal_map/tiles/WWT-10.png
  37. 3 3
      2d/hexagonal_map/tiles/WWT-10.png.import
  38. 0 0
      2d/hexagonal_map/tiles/WWT-11.png
  39. 3 3
      2d/hexagonal_map/tiles/WWT-11.png.import
  40. 0 0
      2d/hexagonal_map/tiles/WWT-12.png
  41. 3 3
      2d/hexagonal_map/tiles/WWT-12.png.import
  42. 0 0
      2d/hexagonal_map/tiles/WWT-13.png
  43. 3 3
      2d/hexagonal_map/tiles/WWT-13.png.import
  44. 0 0
      2d/hexagonal_map/tiles/WWT-14.png
  45. 3 3
      2d/hexagonal_map/tiles/WWT-14.png.import
  46. 0 0
      2d/hexagonal_map/tiles/WWT-15.png
  47. 3 3
      2d/hexagonal_map/tiles/WWT-15.png.import
  48. 0 0
      2d/hexagonal_map/tiles/WWT-16.png
  49. 3 3
      2d/hexagonal_map/tiles/WWT-16.png.import
  50. 0 0
      2d/hexagonal_map/tiles/WWT-17.png
  51. 3 3
      2d/hexagonal_map/tiles/WWT-17.png.import
  52. 0 0
      2d/hexagonal_map/tiles/WWT-18.png
  53. 3 3
      2d/hexagonal_map/tiles/WWT-18.png.import
  54. 0 0
      2d/hexagonal_map/tiles/WWT-19.png
  55. 3 3
      2d/hexagonal_map/tiles/WWT-19.png.import
  56. 0 0
      2d/hexagonal_map/tiles/WWT-20.png
  57. 3 3
      2d/hexagonal_map/tiles/WWT-20.png.import
  58. 0 0
      2d/hexagonal_map/tiles/WWT-21.png
  59. 3 3
      2d/hexagonal_map/tiles/WWT-21.png.import
  60. 0 0
      2d/hexagonal_map/tiles/WWT-22.png
  61. 3 3
      2d/hexagonal_map/tiles/WWT-22.png.import
  62. 0 0
      2d/hexagonal_map/tiles/WWT-23.png
  63. 3 3
      2d/hexagonal_map/tiles/WWT-23.png.import
  64. 0 0
      2d/hexagonal_map/tiles/WWT-24.png
  65. 3 3
      2d/hexagonal_map/tiles/WWT-24.png.import
  66. 0 0
      2d/hexagonal_map/tiles/WWT-25.png
  67. 3 3
      2d/hexagonal_map/tiles/WWT-25.png.import
  68. 0 0
      2d/hexagonal_map/tiles/WWT-26.png
  69. 3 3
      2d/hexagonal_map/tiles/WWT-26.png.import
  70. 104 54
      2d/hexagonal_map/tileset.tres
  71. 55 56
      2d/hexagonal_map/tileset_edit.tscn
  72. 4 16
      2d/hexagonal_map/troll.gd
  73. 1 1
      2d/hexagonal_map/troll.tscn
  74. 4 4
      2d/isometric/dungeon.tscn
  75. 13 1
      2d/isometric/project.godot
  76. 18 18
      2d/isometric/tileset.tres
  77. 12 13
      2d/isometric/tileset_edit.tscn
  78. 4 16
      2d/isometric/troll.gd
  79. 1 2
      2d/isometric/troll.tscn
  80. 0 7
      2d/kinematic_character/colworld.gd
  81. 14 32
      2d/kinematic_character/player.gd
  82. 2 2
      2d/kinematic_character/player.tscn
  83. 16 11
      2d/kinematic_character/project.godot
  84. 6 0
      2d/kinematic_character/world.gd
  85. 2 2
      2d/kinematic_character/world.tscn
  86. 0 32
      2d/kinematic_collision/colworld.tscn
  87. BIN
      2d/kinematic_collision/icon.png
  88. BIN
      2d/kinematic_collision/obstacle.png
  89. 0 34
      2d/kinematic_collision/obstacle.png.import
  90. 0 24
      2d/kinematic_collision/player.gd
  91. BIN
      2d/kinematic_collision/player.png
  92. 0 34
      2d/kinematic_collision/player.png.import
  93. 0 17
      2d/kinematic_collision/player.tscn
  94. 0 56
      2d/kinematic_collision/project.godot
  95. 9 9
      2d/light2d_as_mask/lightmask.tscn
  96. 0 0
      2d/lights_and_shadows/background.png
  97. 34 0
      2d/lights_and_shadows/background.png.import
  98. 0 34
      2d/lights_and_shadows/bg.png.import
  99. 45 45
      2d/lights_and_shadows/light_shadows.tscn
  100. 22 24
      2d/navigation/navigation.gd

+ 94 - 104
2d/gd_paint/PaintControl.gd

@@ -1,52 +1,50 @@
 extends Control
 
-# The TL position of the canvas
+# A constant for whether or not we're needing to undo a shape.
+const UNDO_MODE_SHAPE = -2
+# A constant for whether or not we can undo.
+const UNDO_NONE = -1
+# How large is the image (it's actually the size of DrawingAreaBG, because that's our background canvas).
+const IMAGE_SIZE = Vector2(930, 720)
+
+# Enums for the various modes and brush shapes that can be applied.
+enum BrushModes {
+	PENCIL, ERASER, CIRCLE_SHAPE, RECTANGLE_SHAPE
+}
+enum BrushShapes {
+	RECTANGLE, CIRCLE
+}
+
+# The top-left position of the canvas.
 var TL_node
 
 # A list to hold all of the dictionaries that make up each brush.
 var brush_data_list = []
 
 # A boolean to hold whether or not the mouse is inside the drawing area, the mouse position last _process call
-# and the position of the mouse when the left mouse button was pressed
+# and the position of the mouse when the left mouse button was pressed.
 var is_mouse_in_drawing_area = false
 var last_mouse_pos = Vector2()
 var mouse_click_start_pos = null
 
 # A boolean to tell whether we've set undo_elements_list_num, which holds the size of draw_elements_list
 # before a new stroke is added (unless the current brush mode is 'rectangle shape' or 'circle shape', in
-# which case we do things a litte differently. See the undo_stroke function for more details)
+# which case we do things a litte differently. See the undo_stroke function for more details).
 var undo_set = false
 var undo_element_list_num = -1
 
-# A constant for whether or not we're needing to undo a shape
-const UNDO_MODE_SHAPE = -2
-# A constant for whether or not we can undo
-const UNDO_NONE = -1
-
-# Enums for the various modes and brush shapes that can be applied
-enum BRUSH_MODES {
-	pencil, eraser, circle_shape, rectangle_shape
-}
-enum BRUSH_SHAPES {
-	rectangle, circle
-}
-
-# The current brush settings: The mode, size, color, and shape we have currently selected
-var brush_mode = BRUSH_MODES.pencil
+# The current brush settings: The mode, size, color, and shape we have currently selected.
+var brush_mode = BrushModes.PENCIL
 var brush_size = 32
-var brush_color = Color(1, 1, 1, 1)
-var brush_shape = BRUSH_SHAPES.circle;
+var brush_color = Color.black
+var brush_shape = BrushShapes.CIRCLE;
 
 # The color of the background. We need this for the eraser (see the how we handle the eraser
-# in the _draw function for more details)
-var bg_color = Color(1, 1, 1, 1)
-
-# How large is the image (it's actually the size of DrawingAreaBG, because that's our background canvas)
-const IMAGE_SIZE = Vector2(930, 720)
-
+# in the _draw function for more details).
+var bg_color = Color.white
 
 func _ready():
-	# Get the top left position node. We need this to find out whether or not the mouse is inside the canvas
+	# Get the top left position node. We need this to find out whether or not the mouse is inside the canvas.
 	TL_node = get_node("TLPos")
 	set_process(true)
 
@@ -54,92 +52,92 @@ func _ready():
 func _process(_delta):
 	var mouse_pos = get_viewport().get_mouse_position()
 	
-	# Check if the mouse is currently inside the canvas/drawing-area
+	# Check if the mouse is currently inside the canvas/drawing-area.
 	is_mouse_in_drawing_area = false
 	if mouse_pos.x > TL_node.global_position.x:
 		if mouse_pos.y > TL_node.global_position.y:
 			is_mouse_in_drawing_area = true
 	
 	if Input.is_mouse_button_pressed(BUTTON_LEFT):
-		# If we do not have a position for when the mouse was first clicked, then this most
+		# If we do not have a position for when the mouse was first clicked, then this must
 		# be the first time is_mouse_button_pressed has been called since the mouse button was
-		# released, so we need to store the position
+		# released, so we need to store the position.
 		if mouse_click_start_pos == null:
 			mouse_click_start_pos = mouse_pos
 		
-		# If the mouse is inside the canvas and the mouse is 1px away from the position of the mouse last _process call
+		# If the mouse is inside the canvas and the mouse is 1px away from the position of the mouse last _process call.
 		if check_if_mouse_is_inside_canvas():
 			if mouse_pos.distance_to(last_mouse_pos) >= 1:
-				# If we are in pencil or eraser mode, then we need to draw
-				if brush_mode == BRUSH_MODES.pencil or brush_mode == BRUSH_MODES.eraser:
+				# If we are in pencil or eraser mode, then we need to draw.
+				if brush_mode == BrushModes.PENCIL or brush_mode == BrushModes.ERASER:
 					# If undo has not been set, meaning we've started a new stroke, then store the size of the
-					# draw_elements_list so we can undo from this point in time
+					# draw_elements_list so we can undo from this point in time.
 					if undo_set == false:
 						undo_set = true
 						undo_element_list_num = brush_data_list.size()
-					# Add the brush object to draw_elements_array
+					# Add the brush object to draw_elements_array.
 					add_brush(mouse_pos, brush_mode)
 	
 	else:
-		# We've finished our stroke, so we can set a new undo (if a new storke is made)
+		# We've finished our stroke, so we can set a new undo (if a new storke is made).
 		undo_set = false
 		
-		# If the mouse is inside the canvas
+		# If the mouse is inside the canvas.
 		if check_if_mouse_is_inside_canvas():
 			# If we're using either the circle shape mode, or the rectangle shape mode, then
-			# add the brush object to draw_elements_array
-			if brush_mode == BRUSH_MODES.circle_shape or brush_mode == BRUSH_MODES.rectangle_shape:
+			# add the brush object to draw_elements_array.
+			if brush_mode == BrushModes.CIRCLE_SHAPE or brush_mode == BrushModes.RECTANGLE_SHAPE:
 				add_brush(mouse_pos, brush_mode)
 				# We handle undo's differently than either pencil or eraser mode, so we need to set undo
-				# element_list_num to -2 so we can tell if we need to undo a shape. See undo_stroke for details
+				# element_list_num to -2 so we can tell if we need to undo a shape. See undo_stroke for details.
 				undo_element_list_num = UNDO_MODE_SHAPE
 		# Since we've released the left mouse, we need to get a new mouse_click_start_pos next time
 		#is_mouse_button_pressed is true.
 		mouse_click_start_pos = null
 	
-	# Store mouse_pos as last_mouse_pos now that we're done with _process
+	# Store mouse_pos as last_mouse_pos now that we're done with _process.
 	last_mouse_pos = mouse_pos
 
 
 func check_if_mouse_is_inside_canvas():
-	# Make sure we have a mouse click starting position
+	# Make sure we have a mouse click starting position.
 	if mouse_click_start_pos != null:
 		# Make sure the mouse click starting position is inside the canvas.
 		# This is so if we start out click outside the canvas (say chosing a color from the color picker)
-		# and then move our mouse back into the canvas, it won't start painting
+		# and then move our mouse back into the canvas, it won't start painting.
 		if mouse_click_start_pos.x > TL_node.global_position.x:
 			if mouse_click_start_pos.y > TL_node.global_position.y:
-				# Make sure the current mouse position is inside the canvas
+				# Make sure the current mouse position is inside the canvas.
 				if is_mouse_in_drawing_area == true:
 					return true
 	return false
 
 
 func undo_stroke():
-	# Only undo a stroke if we have one
+	# Only undo a stroke if we have one.
 	if undo_element_list_num == UNDO_NONE:
 		return
 	
-	# If we are undoing a shape, then we can just remove the latest brush
+	# If we are undoing a shape, then we can just remove the latest brush.
 	if undo_element_list_num == UNDO_MODE_SHAPE:
 		if brush_data_list.size() > 0:
 			brush_data_list.remove(brush_data_list.size() - 1)
 		
-		# Now that we've undone a shape, we cannot undo again until another stoke is added
+		# Now that we've undone a shape, we cannot undo again until another stoke is added.
 		undo_element_list_num = UNDO_NONE
 		# NOTE: if we only had shape brushes, then we could remove the above line and could let the user
-		# undo until we have a empty element list
+		# undo until we have a empty element list.
 	
 	# Otherwise we're removing a either a pencil stroke or a eraser stroke.
 	else:
-		# Figure out how many elements/brushes we've added in the last stroke
+		# Figure out how many elements/brushes we've added in the last stroke.
 		var elements_to_remove = brush_data_list.size() - undo_element_list_num
-		# Remove all of the elements we've added this in the last stroke
+		# Remove all of the elements we've added this in the last stroke.
 		#warning-ignore:unused_variable
 		for elment_num in range(0, elements_to_remove):
 			brush_data_list.pop_back()
 		
-		# Now that we've undone a stoke, we cannot undo again until another stoke is added
+		# Now that we've undone a stoke, we cannot undo again until another stoke is added.
 		undo_element_list_num = UNDO_NONE
 
 	# Redraw the brushes
@@ -159,12 +157,12 @@ func add_brush(mouse_pos, type):
 	new_brush.brush_color = brush_color
 	
 	# If the new bursh is a rectangle shape, we need to calculate the top left corner of the rectangle and the
-	# bottom right corner of the rectangle
-	if type == BRUSH_MODES.rectangle_shape:
+	# bottom right corner of the rectangle.
+	if type == BrushModes.RECTANGLE_SHAPE:
 		var TL_pos = Vector2()
 		var BR_pos = Vector2()
 		
-		# Figure out the left and right positions of the corners and assign them to the proper variable
+		# Figure out the left and right positions of the corners and assign them to the proper variable.
 		if mouse_pos.x < mouse_click_start_pos.x:
 			TL_pos.x = mouse_pos.x
 			BR_pos.x = mouse_click_start_pos.x
@@ -172,7 +170,7 @@ func add_brush(mouse_pos, type):
 			TL_pos.x = mouse_click_start_pos.x
 			BR_pos.x = mouse_pos.x
 		
-		# Figure out the top and bottom positions of the corners and assign them to the proper variable
+		# Figure out the top and bottom positions of the corners and assign them to the proper variable.
 		if mouse_pos.y < mouse_click_start_pos.y:
 			TL_pos.y = mouse_pos.y
 			BR_pos.y = mouse_click_start_pos.y
@@ -180,80 +178,72 @@ func add_brush(mouse_pos, type):
 			TL_pos.y = mouse_click_start_pos.y
 			BR_pos.y = mouse_pos.y
 		
-		# Assign the positions to the brush
+		# Assign the positions to the brush.
 		new_brush.brush_pos = TL_pos
 		new_brush.brush_shape_rect_pos_BR = BR_pos
 	
-	# If the brush isa circle shape, then we need to calculate the radius of the circle
-	if type == BRUSH_MODES.circle_shape:
-		# Get the center point inbetween the mouse position and the position of the mouse when we clicked
+	# If the brush isa circle shape, then we need to calculate the radius of the circle.
+	if type == BrushModes.CIRCLE_SHAPE:
+		# Get the center point inbetween the mouse position and the position of the mouse when we clicked.
 		var center_pos = Vector2((mouse_pos.x + mouse_click_start_pos.x) / 2, (mouse_pos.y + mouse_click_start_pos.y) / 2)
 		# Assign the brush position to the center point, and calculate the radius of the circle using the distance from
-		# the center to the top/bottom positon of the mouse
+		# the center to the top/bottom positon of the mouse.
 		new_brush.brush_pos = center_pos
 		new_brush.brush_shape_circle_radius = center_pos.distance_to(Vector2(center_pos.x, mouse_pos.y))
 	
-	# Add the brush and update/draw all of the brushes
+	# Add the brush and update/draw all of the brushes.
 	brush_data_list.append(new_brush)
 	update()
 
 
 func _draw():
-	# Go through all of the brushes in brush_data_list
+	# Go through all of the brushes in brush_data_list.
 	for brush in brush_data_list:
-		
-		# If the brush is a pencil
-		if brush.brush_type == BRUSH_MODES.pencil:
-			# If the brush shape is a rectangle, then we need to make a Rect2 so we can use draw_rect.
-			# Draw_rect draws a rectagle at the top left corner, using the scale for the size.
-			# So we offset the position by half of the brush size so the rectangle's center is at mouse position
-			if brush.brush_shape == BRUSH_SHAPES.rectangle:
-				var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
+		match brush.brush_type:
+			BrushModes.PENCIL:
+				# If the brush shape is a rectangle, then we need to make a Rect2 so we can use draw_rect.
+				# Draw_rect draws a rectagle at the top left corner, using the scale for the size.
+				# So we offset the position by half of the brush size so the rectangle's center is at mouse position.
+				if brush.brush_shape == BrushShapes.RECTANGLE:
+					var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
+					draw_rect(rect, brush.brush_color)
+				# If the brush shape is a circle, then we draw a circle at the mouse position,
+				# making the radius half of brush size (so the circle is brush size pixels in diameter).
+				elif brush.brush_shape == BrushShapes.CIRCLE:
+					draw_circle(brush.brush_pos, brush.brush_size / 2, brush.brush_color)
+			BrushModes.ERASER:
+				# NOTE: this is a really cheap way of erasing that isn't really erasing!
+				# However, this gives similar results in a fairy simple way!
+				
+				# Erasing works exactly the same was as pencil does for both the rectangle shape and the circle shape,
+				# but instead of using brush.brush_color, we instead use bg_color instead.
+				if brush.brush_shape == BrushShapes.RECTANGLE:
+					var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
+					draw_rect(rect, bg_color)
+				elif brush.brush_shape == BrushShapes.CIRCLE:
+					draw_circle(brush.brush_pos, brush.brush_size / 2, bg_color)
+			BrushModes.RECTANGLE_SHAPE:
+				# We make a Rect2 with the postion at the top left. To get the size we take the bottom right position
+				# and subtract the top left corner's position.
+				var rect = Rect2(brush.brush_pos, brush.brush_shape_rect_pos_BR - brush.brush_pos)
 				draw_rect(rect, brush.brush_color)
-			# If the brush shape is a circle, then we draw a circle at the mouse position,
-			# making the radius half of brush size (so the circle is brush size pixels in diameter)
-			elif brush.brush_shape == BRUSH_SHAPES.circle:
-				draw_circle(brush.brush_pos, brush.brush_size / 2, brush.brush_color)
-		
-		# If the brush is a eraser
-		elif brush.brush_type == BRUSH_MODES.eraser:
-			# NOTE: this is a really cheap way of erasing that isn't really erasing!
-			# However, this gives similar results in a fairy simple way!
-			
-			# Erasing works exactly the same was as pencil does for both the rectangle shape and the circle shape,
-			# but instead of using brush.brush_color, we instead use bg_color instead.
-			if brush.brush_shape == BRUSH_SHAPES.rectangle:
-				var rect = Rect2(brush.brush_pos - Vector2(brush.brush_size / 2, brush.brush_size / 2), Vector2(brush.brush_size, brush.brush_size))
-				draw_rect(rect, bg_color)
-			elif brush.brush_shape == BRUSH_SHAPES.circle:
-				draw_circle(brush.brush_pos, brush.brush_size / 2, bg_color)
-		
-		# If the brush is a rectangle shape
-		elif brush.brush_type == BRUSH_MODES.rectangle_shape:
-			# We make a Rect2 with the postion at the top left. To get the size we take the bottom right position
-			# and subtract the top left corner's position
-			var rect = Rect2(brush.brush_pos, brush.brush_shape_rect_pos_BR - brush.brush_pos)
-			draw_rect(rect, brush.brush_color)
-		
-		# If the brush is a circle shape
-		elif brush.brush_type == BRUSH_MODES.circle_shape:
-			# We simply draw a circle using stored in brush
-			draw_circle(brush.brush_pos, brush.brush_shape_circle_radius, brush.brush_color)
+			BrushModes.CIRCLE_SHAPE:
+				# We simply draw a circle using stored in brush.
+				draw_circle(brush.brush_pos, brush.brush_shape_circle_radius, brush.brush_color)
 
 
 
 func save_picture(path):
-	# Wait a couple frames so the save dialog isn't in the way
+	# Wait a couple frames so the save dialog isn't in the way.
 	yield (get_tree(), "idle_frame")
 	yield (get_tree(), "idle_frame")
 	
-	# Get the viewport image
+	# Get the viewport image.
 	var img = get_viewport().get_texture().get_data()
 	# Crop the image so we only have canvas area.
 	var cropped_image = img.get_rect(Rect2(TL_node.global_position, IMAGE_SIZE))
-	# Flip the image on the Y-axis (it's flipped upside down by default)
+	# Flip the image on the Y-axis (it's flipped upside down by default).
 	cropped_image.flip_y()
 	
-	# Save the image with the passed in path we got from the save dialog
+	# Save the image with the passed in path we got from the save dialog.
 	cropped_image.save_png(path)
-

+ 34 - 0
2d/gd_paint/PaintTools.png.import

@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/PaintTools.png-636e86a6d210b52282c946752bbcc6f1.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://PaintTools.png"
+dest_files=[ "res://.import/PaintTools.png-636e86a6d210b52282c946752bbcc6f1.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0

+ 30 - 23
2d/gd_paint/Paint_root.tscn

@@ -37,7 +37,7 @@ margin_left = 20.0
 margin_top = 10.0
 margin_right = 330.0
 margin_bottom = 24.0
-text = "Selected tool: pencil"
+text = "Selected tool: Pencil"
 align = 1
 
 [node name="ButtonToolPencil" type="Button" parent="ToolsPanel"]
@@ -105,52 +105,59 @@ margin_left = 20.0
 margin_top = 140.0
 margin_right = 330.0
 margin_bottom = 190.0
-color = Color( 1, 1, 1, 1 )
 
-[node name="LabelBrushSize" type="Label" parent="ToolsPanel"]
+[node name="BrushSettings" type="Control" parent="ToolsPanel"]
+margin_top = 200.0
+margin_right = 350.0
+margin_bottom = 375.0
+
+[node name="LabelBrushSize" type="Label" parent="ToolsPanel/BrushSettings"]
 margin_left = 20.0
-margin_top = 210.0
+margin_top = 10.0
 margin_right = 330.0
-margin_bottom = 224.0
+margin_bottom = 24.0
 text = "Brush size: 32px"
 align = 1
 
-[node name="HScrollBarBrushSize" type="HScrollBar" parent="ToolsPanel"]
+[node name="HScrollBarBrushSize" type="HScrollBar" parent="ToolsPanel/BrushSettings"]
 margin_left = 20.0
-margin_top = 230.0
+margin_top = 30.0
 margin_right = 330.0
-margin_bottom = 260.0
-min_value = 1.0
+margin_bottom = 60.0
+min_value = 2.0
+step = 1.0
 value = 32.0
 
-[node name="LabelBrushShape" type="Label" parent="ToolsPanel"]
+[node name="LabelBrushShape" type="Label" parent="ToolsPanel/BrushSettings"]
 margin_left = 20.0
-margin_top = 280.0
+margin_top = 80.0
 margin_right = 330.0
-margin_bottom = 294.0
-text = "Brush shape: circle"
+margin_bottom = 94.0
+text = "Brush shape: Circle"
 align = 1
 
-[node name="ButtonShapeBox" type="Button" parent="ToolsPanel"]
+[node name="ButtonShapeBox" type="Button" parent="ToolsPanel/BrushSettings"]
+editor/display_folded = true
 margin_left = 100.0
-margin_top = 300.0
+margin_top = 100.0
 margin_right = 160.0
-margin_bottom = 360.0
+margin_bottom = 160.0
 
-[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonShapeBox"]
+[node name="Sprite" type="Sprite" parent="ToolsPanel/BrushSettings/ButtonShapeBox"]
 position = Vector2( 30, 30 )
 scale = Vector2( 2.5, 2.5 )
 texture = ExtResource( 3 )
 region_enabled = true
 region_rect = Rect2( 0, 16, 16, 16 )
 
-[node name="ButtonShapeCircle" type="Button" parent="ToolsPanel"]
+[node name="ButtonShapeCircle" type="Button" parent="ToolsPanel/BrushSettings"]
+editor/display_folded = true
 margin_left = 190.0
-margin_top = 300.0
+margin_top = 100.0
 margin_right = 250.0
-margin_bottom = 360.0
+margin_bottom = 160.0
 
-[node name="Sprite" type="Sprite" parent="ToolsPanel/ButtonShapeCircle"]
+[node name="Sprite" type="Sprite" parent="ToolsPanel/BrushSettings/ButtonShapeCircle"]
 position = Vector2( 30, 30 )
 scale = Vector2( 2.5, 2.5 )
 texture = ExtResource( 3 )
@@ -209,5 +216,5 @@ margin_bottom = 400.0
 resizable = true
 access = 2
 filters = PoolStringArray( "*.png" )
-current_dir = "/home/ubuntu_noah/Documents/New_2019_GitHub_Repositories/godot-demo-projects/2d/gd_paint"
-current_path = "/home/ubuntu_noah/Documents/New_2019_GitHub_Repositories/godot-demo-projects/2d/gd_paint/"
+current_dir = "/home/aaronfranke/workspace/godot-demo-projects/2d/gd_paint"
+current_path = "/home/aaronfranke/workspace/godot-demo-projects/2d/gd_paint/"

+ 50 - 54
2d/gd_paint/ToolsPanel.gd

@@ -1,83 +1,80 @@
 extends Panel
 
-
 var paint_control
 
-var label_tools
-var label_brush_size
-var label_brush_shape
-var label_stats
+onready var brush_settings = $BrushSettings
+onready var label_tools = $LabelTools
+onready var label_brush_size = $BrushSettings/LabelBrushSize
+onready var label_brush_shape = $BrushSettings/LabelBrushShape
+onready var label_stats = $LabelStats
 
 var save_dialog
 
-
 func _ready():
-	# Get PaintControl and SaveFileDialog
+	# Get PaintControl and SaveFileDialog.
 	paint_control = get_parent().get_node("PaintControl")
 	save_dialog = get_parent().get_node("SaveFileDialog")
 
 	# warning-ignore-all:return_value_discarded
-	# Assign all of the needed signals for the oppersation buttons
-	get_node("ButtonUndo").connect("pressed", self, "button_pressed", ["undo_stroke"])
-	get_node("ButtonSave").connect("pressed", self, "button_pressed", ["save_picture"])
-	get_node("ButtonClear").connect("pressed", self, "button_pressed", ["clear_picture"])
-
-	# Assign all of the needed signals for the brush buttons
-	get_node("ButtonToolPencil").connect("pressed", self, "button_pressed", ["mode_pencil"])
-	get_node("ButtonToolEraser").connect("pressed", self, "button_pressed", ["mode_eraser"])
-	get_node("ButtonToolRectangle").connect("pressed", self, "button_pressed", ["mode_rectangle"])
-	get_node("ButtonToolCircle").connect("pressed", self, "button_pressed", ["mode_circle"])
-	get_node("ButtonShapeBox").connect("pressed", self, "button_pressed", ["shape_rectangle"])
-	get_node("ButtonShapeCircle").connect("pressed", self, "button_pressed", ["shape_circle"])
-
-	# Assign all of the needed signals for the other brush settings (and ColorPickerBackground)
-	get_node("ColorPickerBrush").connect("color_changed", self, "brush_color_changed")
-	get_node("ColorPickerBackground").connect("color_changed", self, "background_color_changed")
-	get_node("HScrollBarBrushSize").connect("value_changed", self, "brush_size_changed")
-
-	# Assign the 'file_selected' signal in SaveFileDialog
+	# Assign all of the needed signals for the oppersation buttons.
+	$ButtonUndo.connect("pressed", self, "button_pressed", ["undo_stroke"])
+	$ButtonSave.connect("pressed", self, "button_pressed", ["save_picture"])
+	$ButtonClear.connect("pressed", self, "button_pressed", ["clear_picture"])
+
+	# Assign all of the needed signals for the brush buttons.
+	$ButtonToolPencil.connect("pressed", self, "button_pressed", ["mode_pencil"])
+	$ButtonToolEraser.connect("pressed", self, "button_pressed", ["mode_eraser"])
+	$ButtonToolRectangle.connect("pressed", self, "button_pressed", ["mode_rectangle"])
+	$ButtonToolCircle.connect("pressed", self, "button_pressed", ["mode_circle"])
+	$BrushSettings/ButtonShapeBox.connect("pressed", self, "button_pressed", ["shape_rectangle"])
+	$BrushSettings/ButtonShapeCircle.connect("pressed", self, "button_pressed", ["shape_circle"])
+
+	# Assign all of the needed signals for the other brush settings (and ColorPickerBackground).
+	$ColorPickerBrush.connect("color_changed", self, "brush_color_changed")
+	$ColorPickerBackground.connect("color_changed", self, "background_color_changed")
+	$BrushSettings/HScrollBarBrushSize.connect("value_changed", self, "brush_size_changed")
+
+	# Assign the 'file_selected' signal in SaveFileDialog.
 	save_dialog.connect("file_selected", self, "save_file_selected")
 
-	# Get all of the labels so we can update them when settings change
-	label_tools = get_node("LabelTools")
-	label_brush_size = get_node("LabelBrushSize")
-	label_brush_shape = get_node("LabelBrushShape")
-	label_stats = get_node("LabelStats")
-
-	# Set physics process so we can update the status label
+	# Set physics process so we can update the status label.
 	set_physics_process(true)
 
 
 func _physics_process(_delta):
-	# Update the status label with the newest brush element count
+	# Update the status label with the newest brush element count.
 	label_stats.text = "Brush objects: " + String(paint_control.brush_data_list.size())
 
 
 func button_pressed(button_name):
-	# If a brush mode button is pressed
+	# If a brush mode button is pressed.
 	var tool_name = null
 	var shape_name = null
 	
 	if button_name == "mode_pencil":
-		paint_control.brush_mode = paint_control.BRUSH_MODES.pencil
-		tool_name = "pencil"
+		paint_control.brush_mode = paint_control.BrushModes.PENCIL
+		brush_settings.modulate = Color(1, 1, 1, 1)
+		tool_name = "Pencil"
 	elif button_name == "mode_eraser":
-		paint_control.brush_mode = paint_control.BRUSH_MODES.eraser
-		tool_name = "eraser"
+		paint_control.brush_mode = paint_control.BrushModes.ERASER
+		brush_settings.modulate = Color(1, 1, 1, 1)
+		tool_name = "Eraser"
 	elif button_name == "mode_rectangle":
-		paint_control.brush_mode = paint_control.BRUSH_MODES.rectangle_shape
-		tool_name = "rectangle shape"
+		paint_control.brush_mode = paint_control.BrushModes.RECTANGLE_SHAPE
+		brush_settings.modulate = Color(1, 1, 1, 0.5)
+		tool_name = "Rectangle shape"
 	elif button_name == "mode_circle":
-		paint_control.brush_mode = paint_control.BRUSH_MODES.circle_shape
-		tool_name = "circle shape"
+		paint_control.brush_mode = paint_control.BrushModes.CIRCLE_SHAPE
+		brush_settings.modulate = Color(1, 1, 1, 0.5)
+		tool_name = "Circle shape"
 
 	# If a brush shape button is pressed
 	elif button_name == "shape_rectangle":
-		paint_control.brush_shape = paint_control.BRUSH_SHAPES.rectangle
-		shape_name = "rectangle"
+		paint_control.brush_shape = paint_control.BrushShapes.RECTANGLE
+		shape_name = "Rectangle"
 	elif button_name == "shape_circle":
-		paint_control.brush_shape = paint_control.BRUSH_SHAPES.circle
-		shape_name = "circle";
+		paint_control.brush_shape = paint_control.BrushShapes.CIRCLE
+		shape_name = "Circle";
 
 	# If a opperation button is pressed
 	elif button_name == "clear_picture":
@@ -88,7 +85,7 @@ func button_pressed(button_name):
 	elif button_name == "undo_stroke":
 		paint_control.undo_stroke()
 	
-	# Update the labels (in case the brush mode or brush shape has changed)
+	# Update the labels (in case the brush mode or brush shape has changed).
 	if tool_name != null:
 		label_tools.text = "Selected tool: " + tool_name
 	if shape_name != null:
@@ -96,25 +93,24 @@ func button_pressed(button_name):
 
 
 func brush_color_changed(color):
-	# Change the brush color to whatever color the color picker is
+	# Change the brush color to whatever color the color picker is.
 	paint_control.brush_color = color
 
 
 func background_color_changed(color):
-	# Change the background color to whatever colorthe background color picker is
+	# Change the background color to whatever colorthe background color picker is.
 	get_parent().get_node("DrawingAreaBG").modulate = color
 	paint_control.bg_color = color
-	# Because of how the eraser works we also need to redraw the paint control
+	# Because of how the eraser works we also need to redraw the paint control.
 	paint_control.update()
 
 
 func brush_size_changed(value):
-	# Change the size of the brush, and update the label to reflect the new value
+	# Change the size of the brush, and update the label to reflect the new value.
 	paint_control.brush_size = ceil(value)
 	label_brush_size.text = "Brush size: " + String(ceil(value)) + "px"
 
 
 func save_file_selected(path):
-	# Call save_picture in paint_control, passing in the path we recieved from SaveFileDialog
+	# Call save_picture in paint_control, passing in the path we recieved from SaveFileDialog.
 	paint_control.save_picture(path)
-

+ 0 - 0
2d/kinematic_collision/icon.png.import → 2d/gd_paint/icon.png.import


+ 1 - 1
2d/grid_based_movement/grid/grid.gd

@@ -1,6 +1,6 @@
 extends TileMap
 
-enum CellType { EMPTY = -1, ACTOR, OBSTACLE, OBJECT}
+enum CellType { EMPTY = -1, ACTOR, OBSTACLE, OBJECT }
 
 func _ready():
 	for child in get_children():

+ 0 - 1
2d/grid_based_movement/pawns/Actor.tscn

@@ -82,4 +82,3 @@ position = Vector2( 1.43051e-06, -1.90735e-06 )
 texture = ExtResource( 2 )
 centered = false
 offset = Vector2( -32, -32 )
-

+ 5 - 5
2d/grid_based_movement/pawns/actor.gd

@@ -1,9 +1,9 @@
 extends "pawn.gd"
 
-onready var Grid = get_parent()
+onready var grid = get_parent()
 
 func _ready():
-	update_look_direction(Vector2(1, 0))
+	update_look_direction(Vector2.RIGHT)
 
 
 func _process(_delta):
@@ -12,7 +12,7 @@ func _process(_delta):
 		return
 	update_look_direction(input_direction)
 
-	var target_position = Grid.request_move(self, input_direction)
+	var target_position = grid.request_move(self, input_direction)
 	if target_position:
 		move_to(target_position)
 	else:
@@ -21,8 +21,8 @@ func _process(_delta):
 
 func get_input_direction():
 	return Vector2(
-		int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")),
-		int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up"))
+		Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
+		Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
 	)
 
 

+ 1 - 0
2d/grid_based_movement/pawns/pawn.gd

@@ -1,4 +1,5 @@
 extends Node2D
 
 enum CellType { ACTOR, OBSTACLE, OBJECT }
+#warning-ignore:unused_class_variable
 export(CellType) var type = CellType.ACTOR

+ 35 - 0
2d/grid_based_movement/project.godot

@@ -26,6 +26,41 @@ window/size/height=720
 window/stretch/mode="2d"
 window/stretch/aspect="expand"
 
+[input]
+
+move_right={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
+ ]
+}
+move_left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
+ ]
+}
+move_down={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
+ ]
+}
+move_up={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
+ ]
+}
+
 [rendering]
 
 environment/default_environment="res://default_env.tres"

+ 0 - 1
2d/grid_based_movement/tilesets/grid/GridTiles.tscn

@@ -17,4 +17,3 @@ texture = ExtResource( 2 )
 [node name="Object" type="Sprite" parent="."]
 position = Vector2( 160, 32 )
 texture = ExtResource( 3 )
-

+ 0 - 1
2d/grid_based_movement/tilesets/grid_lines/GridLinesTiles.tscn

@@ -7,4 +7,3 @@
 [node name="Grass" type="Sprite" parent="."]
 position = Vector2( 32, 32 )
 texture = ExtResource( 1 )
-

+ 4 - 5
2d/hdr/beach_cave.gd

@@ -1,17 +1,16 @@
-
 extends Node2D
 
-# Member variables
 const CAVE_LIMIT = 1000
 
+onready var cave = $Cave
 
 func _input(event):
-	if event is InputEventMouseMotion and event.button_mask&1:
+	if event is InputEventMouseMotion and event.button_mask > 0:
 		var rel_x = event.relative.x
-		var cavepos = $cave.position
+		var cavepos = cave.position
 		cavepos.x += rel_x
 		if cavepos.x < -CAVE_LIMIT:
 			cavepos.x = -CAVE_LIMIT
 		elif cavepos.x > 0:
 			cavepos.x = 0
-		$cave.position = cavepos
+		cave.position = cavepos

+ 4 - 4
2d/hdr/beach_cave.tscn

@@ -19,10 +19,10 @@ glow_strength = 0.88
 glow_blend_mode = 0
 glow_bicubic_upscale = true
 
-[node name="hdr" type="Node2D"]
+[node name="BeachCave" type="Node2D"]
 script = ExtResource( 1 )
 
-[node name="beach" type="Sprite" parent="."]
+[node name="Beach" type="Sprite" parent="."]
 modulate = Color( 2, 2, 2, 1 )
 self_modulate = Color( 2, 2, 2, 1 )
 texture = ExtResource( 2 )
@@ -30,13 +30,13 @@ centered = false
 region_enabled = true
 region_rect = Rect2( 0, 0, 3840, 720 )
 
-[node name="cave" type="Sprite" parent="."]
+[node name="Cave" type="Sprite" parent="."]
 self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
 scale = Vector2( 1.2, 1 )
 texture = ExtResource( 3 )
 centered = false
 
-[node name="environment" type="WorldEnvironment" parent="."]
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
 environment = SubResource( 1 )
 
 [node name="Camera2D" type="Camera2D" parent="."]

BIN
2d/hexagonal_map/icon.png


Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 2
2d/hexagonal_map/map.tscn


+ 13 - 1
2d/hexagonal_map/project.godot

@@ -31,24 +31,36 @@ singletons=[  ]
 
 [input]
 
-move_bottom={
+move_down={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
  ]
 }
 move_left={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
  ]
 }
 move_right={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
  ]
 }
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 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
  ]
 }
 

+ 0 - 0
2d/hexagonal_map/WWT-01.png → 2d/hexagonal_map/tiles/WWT-01.png


+ 3 - 3
2d/hexagonal_map/WWT-01.png.import → 2d/hexagonal_map/tiles/WWT-01.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-01.png-d71b23a59ce633973e2216144d4c3cc7.stex"
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-source_file="res://WWT-01.png"
-dest_files=[ "res://.import/WWT-01.png-d71b23a59ce633973e2216144d4c3cc7.stex" ]
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+dest_files=[ "res://.import/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-02.png → 2d/hexagonal_map/tiles/WWT-02.png


+ 3 - 3
2d/hexagonal_map/WWT-02.png.import → 2d/hexagonal_map/tiles/WWT-02.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-02.png-8c7a76bab1a896763ab37f5a7bf77904.stex"
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-source_file="res://WWT-02.png"
-dest_files=[ "res://.import/WWT-02.png-8c7a76bab1a896763ab37f5a7bf77904.stex" ]
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+dest_files=[ "res://.import/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-03.png → 2d/hexagonal_map/tiles/WWT-03.png


+ 3 - 3
2d/hexagonal_map/WWT-03.png.import → 2d/hexagonal_map/tiles/WWT-03.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-03.png-f804f0fa409c5c9ad521581b65c67f26.stex"
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-source_file="res://WWT-03.png"
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+dest_files=[ "res://.import/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-04.png → 2d/hexagonal_map/tiles/WWT-04.png


+ 3 - 3
2d/hexagonal_map/WWT-04.png.import → 2d/hexagonal_map/tiles/WWT-04.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-04.png-a50f93109e34b533b1855a7ef46475b2.stex"
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-source_file="res://WWT-04.png"
-dest_files=[ "res://.import/WWT-04.png-a50f93109e34b533b1855a7ef46475b2.stex" ]
+source_file="res://tiles/WWT-04.png"
+dest_files=[ "res://.import/WWT-04.png-f26081179f39965c61294d932b10ab21.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-05.png → 2d/hexagonal_map/tiles/WWT-05.png


+ 3 - 3
2d/hexagonal_map/WWT-05.png.import → 2d/hexagonal_map/tiles/WWT-05.png.import

@@ -2,15 +2,15 @@
 
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-path="res://.import/WWT-05.png-deee12124c9c3ab8368902f7733ff079.stex"
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-source_file="res://WWT-05.png"
-dest_files=[ "res://.import/WWT-05.png-deee12124c9c3ab8368902f7733ff079.stex" ]
+source_file="res://tiles/WWT-05.png"
+dest_files=[ "res://.import/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-06.png → 2d/hexagonal_map/tiles/WWT-06.png


+ 3 - 3
2d/hexagonal_map/WWT-06.png.import → 2d/hexagonal_map/tiles/WWT-06.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-06.png-a16b61cdadeeed4ab2c9f5eec8b79c7c.stex"
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 [deps]
 
-source_file="res://WWT-06.png"
-dest_files=[ "res://.import/WWT-06.png-a16b61cdadeeed4ab2c9f5eec8b79c7c.stex" ]
+source_file="res://tiles/WWT-06.png"
+dest_files=[ "res://.import/WWT-06.png-42fd05901daa928f55c39f581f1c698b.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-07.png → 2d/hexagonal_map/tiles/WWT-07.png


+ 3 - 3
2d/hexagonal_map/WWT-07.png.import → 2d/hexagonal_map/tiles/WWT-07.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-07.png-7cc4023daef4567752735bf79f2ccd12.stex"
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 [deps]
 
-source_file="res://WWT-07.png"
-dest_files=[ "res://.import/WWT-07.png-7cc4023daef4567752735bf79f2ccd12.stex" ]
+source_file="res://tiles/WWT-07.png"
+dest_files=[ "res://.import/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-08.png → 2d/hexagonal_map/tiles/WWT-08.png


+ 3 - 3
2d/hexagonal_map/WWT-08.png.import → 2d/hexagonal_map/tiles/WWT-08.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-08.png-7eaf3eb568b0293e3b28374e0bcfdf76.stex"
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-source_file="res://WWT-08.png"
-dest_files=[ "res://.import/WWT-08.png-7eaf3eb568b0293e3b28374e0bcfdf76.stex" ]
+source_file="res://tiles/WWT-08.png"
+dest_files=[ "res://.import/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-09.png → 2d/hexagonal_map/tiles/WWT-09.png


+ 3 - 3
2d/hexagonal_map/WWT-09.png.import → 2d/hexagonal_map/tiles/WWT-09.png.import

@@ -2,15 +2,15 @@
 
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 type="StreamTexture"
-path="res://.import/WWT-09.png-05c1bd2bd71982b595886c84d0655094.stex"
+path="res://.import/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.stex"
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 [deps]
 
-source_file="res://WWT-09.png"
-dest_files=[ "res://.import/WWT-09.png-05c1bd2bd71982b595886c84d0655094.stex" ]
+source_file="res://tiles/WWT-09.png"
+dest_files=[ "res://.import/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-10.png → 2d/hexagonal_map/tiles/WWT-10.png


+ 3 - 3
2d/hexagonal_map/WWT-10.png.import → 2d/hexagonal_map/tiles/WWT-10.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-10.png-21f5bebc271347b73cd120c7671bcc04.stex"
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 [deps]
 
-source_file="res://WWT-10.png"
-dest_files=[ "res://.import/WWT-10.png-21f5bebc271347b73cd120c7671bcc04.stex" ]
+source_file="res://tiles/WWT-10.png"
+dest_files=[ "res://.import/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-11.png → 2d/hexagonal_map/tiles/WWT-11.png


+ 3 - 3
2d/hexagonal_map/WWT-11.png.import → 2d/hexagonal_map/tiles/WWT-11.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-11.png-c278f158b8ebe9b98a71fa01d357ea55.stex"
+path="res://.import/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-11.png"
-dest_files=[ "res://.import/WWT-11.png-c278f158b8ebe9b98a71fa01d357ea55.stex" ]
+source_file="res://tiles/WWT-11.png"
+dest_files=[ "res://.import/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-12.png → 2d/hexagonal_map/tiles/WWT-12.png


+ 3 - 3
2d/hexagonal_map/WWT-12.png.import → 2d/hexagonal_map/tiles/WWT-12.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-12.png-f99f6470cbf7469390137cc1b1eac0b1.stex"
+path="res://.import/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-12.png"
-dest_files=[ "res://.import/WWT-12.png-f99f6470cbf7469390137cc1b1eac0b1.stex" ]
+source_file="res://tiles/WWT-12.png"
+dest_files=[ "res://.import/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-13.png → 2d/hexagonal_map/tiles/WWT-13.png


+ 3 - 3
2d/hexagonal_map/WWT-13.png.import → 2d/hexagonal_map/tiles/WWT-13.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-13.png-b831a7b68dbcdd483e454623cca7af6a.stex"
+path="res://.import/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-13.png"
-dest_files=[ "res://.import/WWT-13.png-b831a7b68dbcdd483e454623cca7af6a.stex" ]
+source_file="res://tiles/WWT-13.png"
+dest_files=[ "res://.import/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-14.png → 2d/hexagonal_map/tiles/WWT-14.png


+ 3 - 3
2d/hexagonal_map/WWT-14.png.import → 2d/hexagonal_map/tiles/WWT-14.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-14.png-473aa39bbfdbf2d9ac37478ba67ab5a8.stex"
+path="res://.import/WWT-14.png-b9075987807eba6a461b896e310a1b8a.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-14.png"
-dest_files=[ "res://.import/WWT-14.png-473aa39bbfdbf2d9ac37478ba67ab5a8.stex" ]
+source_file="res://tiles/WWT-14.png"
+dest_files=[ "res://.import/WWT-14.png-b9075987807eba6a461b896e310a1b8a.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-15.png → 2d/hexagonal_map/tiles/WWT-15.png


+ 3 - 3
2d/hexagonal_map/WWT-15.png.import → 2d/hexagonal_map/tiles/WWT-15.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-15.png-f958cd09bdaf7066eb31dea2b35a59fe.stex"
+path="res://.import/WWT-15.png-00500699e949fc7109f5946f459a9877.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-15.png"
-dest_files=[ "res://.import/WWT-15.png-f958cd09bdaf7066eb31dea2b35a59fe.stex" ]
+source_file="res://tiles/WWT-15.png"
+dest_files=[ "res://.import/WWT-15.png-00500699e949fc7109f5946f459a9877.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-16.png → 2d/hexagonal_map/tiles/WWT-16.png


+ 3 - 3
2d/hexagonal_map/WWT-16.png.import → 2d/hexagonal_map/tiles/WWT-16.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-16.png-1027e2a388bf820efb40bb630699acf6.stex"
+path="res://.import/WWT-16.png-fbcd640a627612e528382718aecef7c7.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-16.png"
-dest_files=[ "res://.import/WWT-16.png-1027e2a388bf820efb40bb630699acf6.stex" ]
+source_file="res://tiles/WWT-16.png"
+dest_files=[ "res://.import/WWT-16.png-fbcd640a627612e528382718aecef7c7.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-17.png → 2d/hexagonal_map/tiles/WWT-17.png


+ 3 - 3
2d/hexagonal_map/WWT-17.png.import → 2d/hexagonal_map/tiles/WWT-17.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-17.png-06a724fd2ea7c875038b30870c815f35.stex"
+path="res://.import/WWT-17.png-eb18073021ced526bfb8971a84830c46.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-17.png"
-dest_files=[ "res://.import/WWT-17.png-06a724fd2ea7c875038b30870c815f35.stex" ]
+source_file="res://tiles/WWT-17.png"
+dest_files=[ "res://.import/WWT-17.png-eb18073021ced526bfb8971a84830c46.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-18.png → 2d/hexagonal_map/tiles/WWT-18.png


+ 3 - 3
2d/hexagonal_map/WWT-18.png.import → 2d/hexagonal_map/tiles/WWT-18.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-18.png-a7a95e5daf469fc05529f5c4d9ffd83f.stex"
+path="res://.import/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-18.png"
-dest_files=[ "res://.import/WWT-18.png-a7a95e5daf469fc05529f5c4d9ffd83f.stex" ]
+source_file="res://tiles/WWT-18.png"
+dest_files=[ "res://.import/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-19.png → 2d/hexagonal_map/tiles/WWT-19.png


+ 3 - 3
2d/hexagonal_map/WWT-19.png.import → 2d/hexagonal_map/tiles/WWT-19.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-19.png-e53561a49d2426c56b7463fcfe7187ad.stex"
+path="res://.import/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.stex"
 metadata={
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 [deps]
 
-source_file="res://WWT-19.png"
-dest_files=[ "res://.import/WWT-19.png-e53561a49d2426c56b7463fcfe7187ad.stex" ]
+source_file="res://tiles/WWT-19.png"
+dest_files=[ "res://.import/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-20.png → 2d/hexagonal_map/tiles/WWT-20.png


+ 3 - 3
2d/hexagonal_map/WWT-20.png.import → 2d/hexagonal_map/tiles/WWT-20.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-20.png-fa22d2cbc86525aa67ed5be2eb766f38.stex"
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-source_file="res://WWT-20.png"
-dest_files=[ "res://.import/WWT-20.png-fa22d2cbc86525aa67ed5be2eb766f38.stex" ]
+source_file="res://tiles/WWT-20.png"
+dest_files=[ "res://.import/WWT-20.png-88080834968c597a14e2fa47d72452ca.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-21.png → 2d/hexagonal_map/tiles/WWT-21.png


+ 3 - 3
2d/hexagonal_map/WWT-21.png.import → 2d/hexagonal_map/tiles/WWT-21.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-21.png-0650363bb3b67f7ad8ea91f2ed66a86c.stex"
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-source_file="res://WWT-21.png"
-dest_files=[ "res://.import/WWT-21.png-0650363bb3b67f7ad8ea91f2ed66a86c.stex" ]
+source_file="res://tiles/WWT-21.png"
+dest_files=[ "res://.import/WWT-21.png-390238468871139dc33ef039ad919c91.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-22.png → 2d/hexagonal_map/tiles/WWT-22.png


+ 3 - 3
2d/hexagonal_map/WWT-22.png.import → 2d/hexagonal_map/tiles/WWT-22.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-22.png-15702d71f9ada16455bd5ec251efa392.stex"
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 [deps]
 
-source_file="res://WWT-22.png"
-dest_files=[ "res://.import/WWT-22.png-15702d71f9ada16455bd5ec251efa392.stex" ]
+source_file="res://tiles/WWT-22.png"
+dest_files=[ "res://.import/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-23.png → 2d/hexagonal_map/tiles/WWT-23.png


+ 3 - 3
2d/hexagonal_map/WWT-23.png.import → 2d/hexagonal_map/tiles/WWT-23.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-23.png-b96b4e3e762993c848a02a5920369963.stex"
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-source_file="res://WWT-23.png"
-dest_files=[ "res://.import/WWT-23.png-b96b4e3e762993c848a02a5920369963.stex" ]
+source_file="res://tiles/WWT-23.png"
+dest_files=[ "res://.import/WWT-23.png-67ddb05725964560ee768025fb1ace6c.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-24.png → 2d/hexagonal_map/tiles/WWT-24.png


+ 3 - 3
2d/hexagonal_map/WWT-24.png.import → 2d/hexagonal_map/tiles/WWT-24.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-24.png-51252af7231f3c2108e03f43e485e5c9.stex"
+path="res://.import/WWT-24.png-f708ede817cd745747bd03a5050d20d7.stex"
 metadata={
 "vram_texture": false
 }
 
 [deps]
 
-source_file="res://WWT-24.png"
-dest_files=[ "res://.import/WWT-24.png-51252af7231f3c2108e03f43e485e5c9.stex" ]
+source_file="res://tiles/WWT-24.png"
+dest_files=[ "res://.import/WWT-24.png-f708ede817cd745747bd03a5050d20d7.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-25.png → 2d/hexagonal_map/tiles/WWT-25.png


+ 3 - 3
2d/hexagonal_map/WWT-25.png.import → 2d/hexagonal_map/tiles/WWT-25.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-25.png-db9bd847f53180c4b408ac5fe5509089.stex"
+path="res://.import/WWT-25.png-8d42552ab8c27a7d4782e3da8de397f1.stex"
 metadata={
 "vram_texture": false
 }
 
 [deps]
 
-source_file="res://WWT-25.png"
-dest_files=[ "res://.import/WWT-25.png-db9bd847f53180c4b408ac5fe5509089.stex" ]
+source_file="res://tiles/WWT-25.png"
+dest_files=[ "res://.import/WWT-25.png-8d42552ab8c27a7d4782e3da8de397f1.stex" ]
 
 [params]
 

+ 0 - 0
2d/hexagonal_map/WWT-26.png → 2d/hexagonal_map/tiles/WWT-26.png


+ 3 - 3
2d/hexagonal_map/WWT-26.png.import → 2d/hexagonal_map/tiles/WWT-26.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/WWT-26.png-58e5c6364a04c3baa8d4707bfd79d68c.stex"
+path="res://.import/WWT-26.png-317f2102fb6abd09801389544f53c0e1.stex"
 metadata={
 "vram_texture": false
 }
 
 [deps]
 
-source_file="res://WWT-26.png"
-dest_files=[ "res://.import/WWT-26.png-58e5c6364a04c3baa8d4707bfd79d68c.stex" ]
+source_file="res://tiles/WWT-26.png"
+dest_files=[ "res://.import/WWT-26.png-317f2102fb6abd09801389544f53c0e1.stex" ]
 
 [params]
 

+ 104 - 54
2d/hexagonal_map/tileset.tres

@@ -1,240 +1,290 @@
 [gd_resource type="TileSet" load_steps=27 format=2]
 
-[ext_resource path="res://WWT-01.png" type="Texture" id=1]
-[ext_resource path="res://WWT-02.png" type="Texture" id=2]
-[ext_resource path="res://WWT-11.png" type="Texture" id=3]
-[ext_resource path="res://WWT-12.png" type="Texture" id=4]
-[ext_resource path="res://WWT-13.png" type="Texture" id=5]
-[ext_resource path="res://WWT-14.png" type="Texture" id=6]
-[ext_resource path="res://WWT-15.png" type="Texture" id=7]
-[ext_resource path="res://WWT-16.png" type="Texture" id=8]
-[ext_resource path="res://WWT-17.png" type="Texture" id=9]
-[ext_resource path="res://WWT-18.png" type="Texture" id=10]
-[ext_resource path="res://WWT-19.png" type="Texture" id=11]
-[ext_resource path="res://WWT-20.png" type="Texture" id=12]
-[ext_resource path="res://WWT-03.png" type="Texture" id=13]
-[ext_resource path="res://WWT-21.png" type="Texture" id=14]
-[ext_resource path="res://WWT-22.png" type="Texture" id=15]
-[ext_resource path="res://WWT-23.png" type="Texture" id=16]
-[ext_resource path="res://WWT-24.png" type="Texture" id=17]
-[ext_resource path="res://WWT-25.png" type="Texture" id=18]
-[ext_resource path="res://WWT-26.png" type="Texture" id=19]
-[ext_resource path="res://WWT-04.png" type="Texture" id=20]
-[ext_resource path="res://WWT-05.png" type="Texture" id=21]
-[ext_resource path="res://WWT-06.png" type="Texture" id=22]
-[ext_resource path="res://WWT-07.png" type="Texture" id=23]
-[ext_resource path="res://WWT-08.png" type="Texture" id=24]
-[ext_resource path="res://WWT-09.png" type="Texture" id=25]
-[ext_resource path="res://WWT-10.png" type="Texture" id=26]
+[ext_resource path="res://tiles/WWT-01.png" type="Texture" id=1]
+[ext_resource path="res://tiles/WWT-02.png" type="Texture" id=2]
+[ext_resource path="res://tiles/WWT-11.png" type="Texture" id=3]
+[ext_resource path="res://tiles/WWT-12.png" type="Texture" id=4]
+[ext_resource path="res://tiles/WWT-13.png" type="Texture" id=5]
+[ext_resource path="res://tiles/WWT-14.png" type="Texture" id=6]
+[ext_resource path="res://tiles/WWT-15.png" type="Texture" id=7]
+[ext_resource path="res://tiles/WWT-16.png" type="Texture" id=8]
+[ext_resource path="res://tiles/WWT-17.png" type="Texture" id=9]
+[ext_resource path="res://tiles/WWT-18.png" type="Texture" id=10]
+[ext_resource path="res://tiles/WWT-19.png" type="Texture" id=11]
+[ext_resource path="res://tiles/WWT-20.png" type="Texture" id=12]
+[ext_resource path="res://tiles/WWT-03.png" type="Texture" id=13]
+[ext_resource path="res://tiles/WWT-21.png" type="Texture" id=14]
+[ext_resource path="res://tiles/WWT-22.png" type="Texture" id=15]
+[ext_resource path="res://tiles/WWT-23.png" type="Texture" id=16]
+[ext_resource path="res://tiles/WWT-24.png" type="Texture" id=17]
+[ext_resource path="res://tiles/WWT-25.png" type="Texture" id=18]
+[ext_resource path="res://tiles/WWT-26.png" type="Texture" id=19]
+[ext_resource path="res://tiles/WWT-04.png" type="Texture" id=20]
+[ext_resource path="res://tiles/WWT-05.png" type="Texture" id=21]
+[ext_resource path="res://tiles/WWT-06.png" type="Texture" id=22]
+[ext_resource path="res://tiles/WWT-07.png" type="Texture" id=23]
+[ext_resource path="res://tiles/WWT-08.png" type="Texture" id=24]
+[ext_resource path="res://tiles/WWT-09.png" type="Texture" id=25]
+[ext_resource path="res://tiles/WWT-10.png" type="Texture" id=26]
 
 [resource]
-
-0/name = "Tile 1"
+0/name = "Tile1"
 0/texture = ExtResource( 1 )
 0/tex_offset = Vector2( 0, 0 )
 0/modulate = Color( 1, 1, 1, 1 )
 0/region = Rect2( 0, 0, 128, 128 )
+0/tile_mode = 0
 0/occluder_offset = Vector2( 0, 0 )
 0/navigation_offset = Vector2( 0, 0 )
 0/shapes = [  ]
-1/name = "Tile 2"
+0/z_index = 0
+1/name = "Tile2"
 1/texture = ExtResource( 2 )
 1/tex_offset = Vector2( 0, 0 )
 1/modulate = Color( 1, 1, 1, 1 )
 1/region = Rect2( 0, 0, 128, 128 )
+1/tile_mode = 0
 1/occluder_offset = Vector2( 0, 0 )
 1/navigation_offset = Vector2( 0, 0 )
 1/shapes = [  ]
-2/name = "Tile 3"
+1/z_index = 0
+2/name = "Tile3"
 2/texture = ExtResource( 13 )
 2/tex_offset = Vector2( 0, 0 )
 2/modulate = Color( 1, 1, 1, 1 )
 2/region = Rect2( 0, 0, 128, 128 )
+2/tile_mode = 0
 2/occluder_offset = Vector2( 0, 0 )
 2/navigation_offset = Vector2( 0, 0 )
 2/shapes = [  ]
-3/name = "Tile 4"
+2/z_index = 0
+3/name = "Tile4"
 3/texture = ExtResource( 20 )
 3/tex_offset = Vector2( 0, 0 )
 3/modulate = Color( 1, 1, 1, 1 )
 3/region = Rect2( 0, 0, 128, 128 )
+3/tile_mode = 0
 3/occluder_offset = Vector2( 0, 0 )
 3/navigation_offset = Vector2( 0, 0 )
 3/shapes = [  ]
-4/name = "Tile 5"
+3/z_index = 0
+4/name = "Tile5"
 4/texture = ExtResource( 21 )
 4/tex_offset = Vector2( 0, 0 )
 4/modulate = Color( 1, 1, 1, 1 )
 4/region = Rect2( 0, 0, 128, 128 )
+4/tile_mode = 0
 4/occluder_offset = Vector2( 0, 0 )
 4/navigation_offset = Vector2( 0, 0 )
 4/shapes = [  ]
-5/name = "Tile 6"
+4/z_index = 0
+5/name = "Tile6"
 5/texture = ExtResource( 22 )
 5/tex_offset = Vector2( 0, 0 )
 5/modulate = Color( 1, 1, 1, 1 )
 5/region = Rect2( 0, 0, 128, 128 )
+5/tile_mode = 0
 5/occluder_offset = Vector2( 0, 0 )
 5/navigation_offset = Vector2( 0, 0 )
 5/shapes = [  ]
-6/name = "Tile 7"
+5/z_index = 0
+6/name = "Tile7"
 6/texture = ExtResource( 23 )
 6/tex_offset = Vector2( 0, 0 )
 6/modulate = Color( 1, 1, 1, 1 )
 6/region = Rect2( 0, 0, 128, 128 )
+6/tile_mode = 0
 6/occluder_offset = Vector2( 0, 0 )
 6/navigation_offset = Vector2( 0, 0 )
 6/shapes = [  ]
-7/name = "Tile 8"
+6/z_index = 0
+7/name = "Tile8"
 7/texture = ExtResource( 24 )
 7/tex_offset = Vector2( 0, 0 )
 7/modulate = Color( 1, 1, 1, 1 )
 7/region = Rect2( 0, 0, 128, 128 )
+7/tile_mode = 0
 7/occluder_offset = Vector2( 0, 0 )
 7/navigation_offset = Vector2( 0, 0 )
 7/shapes = [  ]
-8/name = "Tile 9"
+7/z_index = 0
+8/name = "Tile9"
 8/texture = ExtResource( 25 )
 8/tex_offset = Vector2( 0, 0 )
 8/modulate = Color( 1, 1, 1, 1 )
 8/region = Rect2( 0, 0, 128, 128 )
+8/tile_mode = 0
 8/occluder_offset = Vector2( 0, 0 )
 8/navigation_offset = Vector2( 0, 0 )
 8/shapes = [  ]
-9/name = "Tile 10"
+8/z_index = 0
+9/name = "Tile10"
 9/texture = ExtResource( 26 )
 9/tex_offset = Vector2( 0, 0 )
 9/modulate = Color( 1, 1, 1, 1 )
 9/region = Rect2( 0, 0, 128, 128 )
+9/tile_mode = 0
 9/occluder_offset = Vector2( 0, 0 )
 9/navigation_offset = Vector2( 0, 0 )
 9/shapes = [  ]
-10/name = "Tile 11"
+9/z_index = 0
+10/name = "Tile11"
 10/texture = ExtResource( 3 )
 10/tex_offset = Vector2( 0, 0 )
 10/modulate = Color( 1, 1, 1, 1 )
 10/region = Rect2( 0, 0, 128, 128 )
+10/tile_mode = 0
 10/occluder_offset = Vector2( 0, 0 )
 10/navigation_offset = Vector2( 0, 0 )
 10/shapes = [  ]
-11/name = "Tile 12"
+10/z_index = 0
+11/name = "Tile12"
 11/texture = ExtResource( 4 )
 11/tex_offset = Vector2( 0, 0 )
 11/modulate = Color( 1, 1, 1, 1 )
 11/region = Rect2( 0, 0, 128, 128 )
+11/tile_mode = 0
 11/occluder_offset = Vector2( 0, 0 )
 11/navigation_offset = Vector2( 0, 0 )
 11/shapes = [  ]
-12/name = "Tile 13"
+11/z_index = 0
+12/name = "Tile13"
 12/texture = ExtResource( 5 )
 12/tex_offset = Vector2( 0, 0 )
 12/modulate = Color( 1, 1, 1, 1 )
 12/region = Rect2( 0, 0, 128, 128 )
+12/tile_mode = 0
 12/occluder_offset = Vector2( 0, 0 )
 12/navigation_offset = Vector2( 0, 0 )
 12/shapes = [  ]
-13/name = "Tile 14"
+12/z_index = 0
+13/name = "Tile14"
 13/texture = ExtResource( 6 )
 13/tex_offset = Vector2( 0, 0 )
 13/modulate = Color( 1, 1, 1, 1 )
 13/region = Rect2( 0, 0, 128, 128 )
+13/tile_mode = 0
 13/occluder_offset = Vector2( 0, 0 )
 13/navigation_offset = Vector2( 0, 0 )
 13/shapes = [  ]
-14/name = "Tile 15"
+13/z_index = 0
+14/name = "Tile15"
 14/texture = ExtResource( 7 )
 14/tex_offset = Vector2( 0, 0 )
 14/modulate = Color( 1, 1, 1, 1 )
 14/region = Rect2( 0, 0, 128, 128 )
+14/tile_mode = 0
 14/occluder_offset = Vector2( 0, 0 )
 14/navigation_offset = Vector2( 0, 0 )
 14/shapes = [  ]
-15/name = "Tile 16"
+14/z_index = 0
+15/name = "Tile16"
 15/texture = ExtResource( 8 )
 15/tex_offset = Vector2( 0, 0 )
 15/modulate = Color( 1, 1, 1, 1 )
 15/region = Rect2( 0, 0, 128, 128 )
+15/tile_mode = 0
 15/occluder_offset = Vector2( 0, 0 )
 15/navigation_offset = Vector2( 0, 0 )
 15/shapes = [  ]
-16/name = "Tile 17"
+15/z_index = 0
+16/name = "Tile17"
 16/texture = ExtResource( 9 )
 16/tex_offset = Vector2( 0, 0 )
 16/modulate = Color( 1, 1, 1, 1 )
 16/region = Rect2( 0, 0, 128, 128 )
+16/tile_mode = 0
 16/occluder_offset = Vector2( 0, 0 )
 16/navigation_offset = Vector2( 0, 0 )
 16/shapes = [  ]
-17/name = "Tile 18"
+16/z_index = 0
+17/name = "Tile18"
 17/texture = ExtResource( 10 )
 17/tex_offset = Vector2( 0, 0 )
 17/modulate = Color( 1, 1, 1, 1 )
 17/region = Rect2( 0, 0, 128, 128 )
+17/tile_mode = 0
 17/occluder_offset = Vector2( 0, 0 )
 17/navigation_offset = Vector2( 0, 0 )
 17/shapes = [  ]
-18/name = "Tile 19"
+17/z_index = 0
+18/name = "Tile19"
 18/texture = ExtResource( 11 )
 18/tex_offset = Vector2( 0, 0 )
 18/modulate = Color( 1, 1, 1, 1 )
 18/region = Rect2( 0, 0, 128, 128 )
+18/tile_mode = 0
 18/occluder_offset = Vector2( 0, 0 )
 18/navigation_offset = Vector2( 0, 0 )
 18/shapes = [  ]
-19/name = "Tile 20"
+18/z_index = 0
+19/name = "Tile20"
 19/texture = ExtResource( 12 )
 19/tex_offset = Vector2( 0, 0 )
 19/modulate = Color( 1, 1, 1, 1 )
 19/region = Rect2( 0, 0, 128, 128 )
+19/tile_mode = 0
 19/occluder_offset = Vector2( 0, 0 )
 19/navigation_offset = Vector2( 0, 0 )
 19/shapes = [  ]
-20/name = "Tile 21"
+19/z_index = 0
+20/name = "Tile21"
 20/texture = ExtResource( 14 )
 20/tex_offset = Vector2( 0, 0 )
 20/modulate = Color( 1, 1, 1, 1 )
 20/region = Rect2( 0, 0, 128, 128 )
+20/tile_mode = 0
 20/occluder_offset = Vector2( 0, 0 )
 20/navigation_offset = Vector2( 0, 0 )
 20/shapes = [  ]
-21/name = "Tile 22"
+20/z_index = 0
+21/name = "Tile22"
 21/texture = ExtResource( 15 )
 21/tex_offset = Vector2( 0, 0 )
 21/modulate = Color( 1, 1, 1, 1 )
 21/region = Rect2( 0, 0, 128, 128 )
+21/tile_mode = 0
 21/occluder_offset = Vector2( 0, 0 )
 21/navigation_offset = Vector2( 0, 0 )
 21/shapes = [  ]
-22/name = "Tile 23"
+21/z_index = 0
+22/name = "Tile23"
 22/texture = ExtResource( 16 )
 22/tex_offset = Vector2( 0, 0 )
 22/modulate = Color( 1, 1, 1, 1 )
 22/region = Rect2( 0, 0, 128, 128 )
+22/tile_mode = 0
 22/occluder_offset = Vector2( 0, 0 )
 22/navigation_offset = Vector2( 0, 0 )
 22/shapes = [  ]
-23/name = "Tile 24"
+22/z_index = 0
+23/name = "Tile24"
 23/texture = ExtResource( 17 )
 23/tex_offset = Vector2( 0, 0 )
 23/modulate = Color( 1, 1, 1, 1 )
 23/region = Rect2( 0, 0, 128, 128 )
+23/tile_mode = 0
 23/occluder_offset = Vector2( 0, 0 )
 23/navigation_offset = Vector2( 0, 0 )
 23/shapes = [  ]
-24/name = "Tile 25"
+23/z_index = 0
+24/name = "Tile25"
 24/texture = ExtResource( 18 )
 24/tex_offset = Vector2( 0, 0 )
 24/modulate = Color( 1, 1, 1, 1 )
 24/region = Rect2( 0, 0, 128, 128 )
+24/tile_mode = 0
 24/occluder_offset = Vector2( 0, 0 )
 24/navigation_offset = Vector2( 0, 0 )
 24/shapes = [  ]
-25/name = "Tile 26"
+24/z_index = 0
+25/name = "Tile26"
 25/texture = ExtResource( 19 )
 25/tex_offset = Vector2( 0, 0 )
 25/modulate = Color( 1, 1, 1, 1 )
 25/region = Rect2( 0, 0, 128, 128 )
+25/tile_mode = 0
 25/occluder_offset = Vector2( 0, 0 )
 25/navigation_offset = Vector2( 0, 0 )
 25/shapes = [  ]
-
+25/z_index = 0

+ 55 - 56
2d/hexagonal_map/tileset_edit.tscn

@@ -1,160 +1,159 @@
 [gd_scene load_steps=27 format=2]
 
-[ext_resource path="res://WWT-01.png" type="Texture" id=1]
-[ext_resource path="res://WWT-02.png" type="Texture" id=2]
-[ext_resource path="res://WWT-03.png" type="Texture" id=3]
-[ext_resource path="res://WWT-04.png" type="Texture" id=4]
-[ext_resource path="res://WWT-05.png" type="Texture" id=5]
-[ext_resource path="res://WWT-06.png" type="Texture" id=6]
-[ext_resource path="res://WWT-07.png" type="Texture" id=7]
-[ext_resource path="res://WWT-08.png" type="Texture" id=8]
-[ext_resource path="res://WWT-09.png" type="Texture" id=9]
-[ext_resource path="res://WWT-10.png" type="Texture" id=10]
-[ext_resource path="res://WWT-11.png" type="Texture" id=11]
-[ext_resource path="res://WWT-12.png" type="Texture" id=12]
-[ext_resource path="res://WWT-13.png" type="Texture" id=13]
-[ext_resource path="res://WWT-14.png" type="Texture" id=14]
-[ext_resource path="res://WWT-15.png" type="Texture" id=15]
-[ext_resource path="res://WWT-16.png" type="Texture" id=16]
-[ext_resource path="res://WWT-17.png" type="Texture" id=17]
-[ext_resource path="res://WWT-18.png" type="Texture" id=18]
-[ext_resource path="res://WWT-19.png" type="Texture" id=19]
-[ext_resource path="res://WWT-20.png" type="Texture" id=20]
-[ext_resource path="res://WWT-21.png" type="Texture" id=21]
-[ext_resource path="res://WWT-22.png" type="Texture" id=22]
-[ext_resource path="res://WWT-23.png" type="Texture" id=23]
-[ext_resource path="res://WWT-24.png" type="Texture" id=24]
-[ext_resource path="res://WWT-25.png" type="Texture" id=25]
-[ext_resource path="res://WWT-26.png" type="Texture" id=26]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="Tile 1" type="Sprite" parent="."]
+[ext_resource path="res://tiles/WWT-01.png" type="Texture" id=1]
+[ext_resource path="res://tiles/WWT-02.png" type="Texture" id=2]
+[ext_resource path="res://tiles/WWT-03.png" type="Texture" id=3]
+[ext_resource path="res://tiles/WWT-04.png" type="Texture" id=4]
+[ext_resource path="res://tiles/WWT-05.png" type="Texture" id=5]
+[ext_resource path="res://tiles/WWT-06.png" type="Texture" id=6]
+[ext_resource path="res://tiles/WWT-07.png" type="Texture" id=7]
+[ext_resource path="res://tiles/WWT-08.png" type="Texture" id=8]
+[ext_resource path="res://tiles/WWT-09.png" type="Texture" id=9]
+[ext_resource path="res://tiles/WWT-10.png" type="Texture" id=10]
+[ext_resource path="res://tiles/WWT-11.png" type="Texture" id=11]
+[ext_resource path="res://tiles/WWT-12.png" type="Texture" id=12]
+[ext_resource path="res://tiles/WWT-13.png" type="Texture" id=13]
+[ext_resource path="res://tiles/WWT-14.png" type="Texture" id=14]
+[ext_resource path="res://tiles/WWT-15.png" type="Texture" id=15]
+[ext_resource path="res://tiles/WWT-16.png" type="Texture" id=16]
+[ext_resource path="res://tiles/WWT-17.png" type="Texture" id=17]
+[ext_resource path="res://tiles/WWT-18.png" type="Texture" id=18]
+[ext_resource path="res://tiles/WWT-19.png" type="Texture" id=19]
+[ext_resource path="res://tiles/WWT-20.png" type="Texture" id=20]
+[ext_resource path="res://tiles/WWT-21.png" type="Texture" id=21]
+[ext_resource path="res://tiles/WWT-22.png" type="Texture" id=22]
+[ext_resource path="res://tiles/WWT-23.png" type="Texture" id=23]
+[ext_resource path="res://tiles/WWT-24.png" type="Texture" id=24]
+[ext_resource path="res://tiles/WWT-25.png" type="Texture" id=25]
+[ext_resource path="res://tiles/WWT-26.png" type="Texture" id=26]
+
+[node name="TilesetEdit" type="Node2D"]
+
+[node name="Tile1" type="Sprite" parent="."]
 texture = ExtResource( 1 )
 centered = false
 
-[node name="Tile 2" type="Sprite" parent="."]
+[node name="Tile2" type="Sprite" parent="."]
 position = Vector2( 128, 0 )
 texture = ExtResource( 2 )
 centered = false
 
-[node name="Tile 3" type="Sprite" parent="."]
+[node name="Tile3" type="Sprite" parent="."]
 position = Vector2( 256, 0 )
 texture = ExtResource( 3 )
 centered = false
 
-[node name="Tile 4" type="Sprite" parent="."]
+[node name="Tile4" type="Sprite" parent="."]
 position = Vector2( 384, 0 )
 texture = ExtResource( 4 )
 centered = false
 
-[node name="Tile 5" type="Sprite" parent="."]
+[node name="Tile5" type="Sprite" parent="."]
 position = Vector2( 512, 0 )
 texture = ExtResource( 5 )
 centered = false
 
-[node name="Tile 6" type="Sprite" parent="."]
+[node name="Tile6" type="Sprite" parent="."]
 position = Vector2( 640, 0 )
 texture = ExtResource( 6 )
 centered = false
 
-[node name="Tile 7" type="Sprite" parent="."]
+[node name="Tile7" type="Sprite" parent="."]
 position = Vector2( 768, 0 )
 texture = ExtResource( 7 )
 centered = false
 
-[node name="Tile 8" type="Sprite" parent="."]
+[node name="Tile8" type="Sprite" parent="."]
 position = Vector2( 896, 0 )
 texture = ExtResource( 8 )
 centered = false
 
-[node name="Tile 9" type="Sprite" parent="."]
+[node name="Tile9" type="Sprite" parent="."]
 position = Vector2( 1024, 0 )
 texture = ExtResource( 9 )
 centered = false
 
-[node name="Tile 10" type="Sprite" parent="."]
+[node name="Tile10" type="Sprite" parent="."]
 position = Vector2( 0, 128 )
 texture = ExtResource( 10 )
 centered = false
 
-[node name="Tile 11" type="Sprite" parent="."]
+[node name="Tile11" type="Sprite" parent="."]
 position = Vector2( 128, 128 )
 texture = ExtResource( 11 )
 centered = false
 
-[node name="Tile 12" type="Sprite" parent="."]
+[node name="Tile12" type="Sprite" parent="."]
 position = Vector2( 256, 128 )
 texture = ExtResource( 12 )
 centered = false
 
-[node name="Tile 13" type="Sprite" parent="."]
+[node name="Tile13" type="Sprite" parent="."]
 position = Vector2( 384, 128 )
 texture = ExtResource( 13 )
 centered = false
 
-[node name="Tile 14" type="Sprite" parent="."]
+[node name="Tile14" type="Sprite" parent="."]
 position = Vector2( 512, 128 )
 texture = ExtResource( 14 )
 centered = false
 
-[node name="Tile 15" type="Sprite" parent="."]
+[node name="Tile15" type="Sprite" parent="."]
 position = Vector2( 640, 128 )
 texture = ExtResource( 15 )
 centered = false
 
-[node name="Tile 16" type="Sprite" parent="."]
+[node name="Tile16" type="Sprite" parent="."]
 position = Vector2( 768, 128 )
 texture = ExtResource( 16 )
 centered = false
 
-[node name="Tile 17" type="Sprite" parent="."]
+[node name="Tile17" type="Sprite" parent="."]
 position = Vector2( 896, 128 )
 texture = ExtResource( 17 )
 centered = false
 
-[node name="Tile 18" type="Sprite" parent="."]
+[node name="Tile18" type="Sprite" parent="."]
 position = Vector2( 1024, 128 )
 texture = ExtResource( 18 )
 centered = false
 
-[node name="Tile 19" type="Sprite" parent="."]
+[node name="Tile19" type="Sprite" parent="."]
 position = Vector2( 0, 256 )
 texture = ExtResource( 19 )
 centered = false
 
-[node name="Tile 20" type="Sprite" parent="."]
+[node name="Tile20" type="Sprite" parent="."]
 position = Vector2( 128, 256 )
 texture = ExtResource( 20 )
 centered = false
 
-[node name="Tile 21" type="Sprite" parent="."]
+[node name="Tile21" type="Sprite" parent="."]
 position = Vector2( 256, 256 )
 texture = ExtResource( 21 )
 centered = false
 
-[node name="Tile 22" type="Sprite" parent="."]
+[node name="Tile22" type="Sprite" parent="."]
 position = Vector2( 384, 256 )
 texture = ExtResource( 22 )
 centered = false
 
-[node name="Tile 23" type="Sprite" parent="."]
+[node name="Tile23" type="Sprite" parent="."]
 position = Vector2( 512, 256 )
 texture = ExtResource( 23 )
 centered = false
 
-[node name="Tile 24" type="Sprite" parent="."]
+[node name="Tile24" type="Sprite" parent="."]
 position = Vector2( 640, 256 )
 texture = ExtResource( 24 )
 centered = false
 
-[node name="Tile 25" type="Sprite" parent="."]
+[node name="Tile25" type="Sprite" parent="."]
 position = Vector2( 768, 256 )
 texture = ExtResource( 25 )
 centered = false
 
-[node name="Tile 26" type="Sprite" parent="."]
+[node name="Tile26" type="Sprite" parent="."]
 position = Vector2( 896, 256 )
 texture = ExtResource( 26 )
 centered = false
-

+ 4 - 16
2d/hexagonal_map/troll.gd

@@ -1,24 +1,12 @@
 extends KinematicBody2D
 
-# This is a demo showing how KinematicBody2D
-# move_and_slide works.
-
-# Member variables
 const MOTION_SPEED = 160 # Pixels/second
 
-
 func _physics_process(_delta):
 	var motion = Vector2()
-
-	if Input.is_action_pressed("move_up"):
-		motion += Vector2(0, -1)
-	if Input.is_action_pressed("move_bottom"):
-		motion += Vector2(0, 1)
-	if Input.is_action_pressed("move_left"):
-		motion += Vector2(-1, 0)
-	if Input.is_action_pressed("move_right"):
-		motion += Vector2(1, 0)
-
+	motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
+	motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
+	motion.y *= 0.5
 	motion = motion.normalized() * MOTION_SPEED
-
+	#warning-ignore:return_value_discarded
 	move_and_slide(motion)

+ 1 - 1
2d/hexagonal_map/troll.tscn

@@ -6,7 +6,7 @@
 [sub_resource type="CircleShape2D" id=1]
 radius = 16.0
 
-[node name="troll" type="KinematicBody2D"]
+[node name="Troll" type="KinematicBody2D"]
 script = ExtResource( 1 )
 
 [node name="Sprite" type="Sprite" parent="."]

+ 4 - 4
2d/isometric/dungeon.tscn

@@ -3,9 +3,9 @@
 [ext_resource path="res://tileset.tres" type="TileSet" id=1]
 [ext_resource path="res://troll.tscn" type="PackedScene" id=2]
 
-[node name="dungeon" type="Node2D"]
+[node name="Dungeon" type="Node2D"]
 
-[node name="floor" type="TileMap" parent="."]
+[node name="Floor" type="TileMap" parent="."]
 mode = 1
 tile_set = ExtResource( 1 )
 cell_size = Vector2( 128, 64 )
@@ -13,7 +13,7 @@ cell_tile_origin = 1
 format = 1
 tile_data = PoolIntArray( -851956, 0, -1200553578, -851955, 0, -1200553578, -851954, 0, -1200553578, -786420, 1, -1200553578, -786419, 0, -1200553578, -786418, 0, -1200553578, -720884, 0, -1200553578, -720883, 0, -1200553578, -720882, 0, -1200553578, -655348, 1, -1200553578, -655347, 0, -1200553578, -655346, 0, -1200553578, -589812, 1, -1200553578, -589811, 0, -1200553578, -589810, 0, -1200553578, -524276, 0, -1200553578, -524275, 1, -1200553578, -524274, 0, -1200553578, -458740, 0, -1200553578, -458739, 0, -1200553578, -458738, 0, -1200553578, -393210, 0, -1200553578, -393209, 0, -1200553578, -393208, 0, -1200553578, -393207, 0, -1200553578, -393206, 0, -1200553578, -393205, 0, -1200553578, -393204, 0, -1200553578, -393203, 0, -1200553578, -393202, 0, -1200553578, -327674, 0, -1200553578, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, -1200553578, -327669, 1, -1200553578, -327668, 1, -1200553578, -327667, 0, -1200553578, -327666, 0, -1200553578, -262138, 0, -1200553578, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, -1200553578, -196602, 0, -1200553578, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, -1200553578, -196598, 0, -1200553578, -196597, 0, -1200553578, -196596, 0, -1200553578, -196595, 0, -1200553578, -196594, 0, -1200553578, -131066, 0, -1200553578, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, -1200553578, -65530, 0, -1200553578, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, -1200553578, 6, 0, -1200553578, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, -1200553578, 65542, 0, -1200553578, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, -1200553578, 131078, 0, -1200553578, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, -1200553578, 196614, 0, -1200553578, 196615, 0, -1200553578, 196616, 0, -1200553578 )
 
-[node name="walls" type="TileMap" parent="."]
+[node name="Walls" type="TileMap" parent="."]
 mode = 1
 tile_set = ExtResource( 1 )
 cell_size = Vector2( 128, 64 )
@@ -22,5 +22,5 @@ cell_y_sort = true
 format = 1
 tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, -1200553578, -458741, 2, -1200553578, -458740, 2, -1200553578, -458738, 2, -1200553578, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393205, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262129, 2, -1200553578, -196603, 2, 0, -196601, 3, 0, -196593, 2, -1200553578, -131067, 2, 0, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65531, 2, 0, -65530, 2, 0, -65527, 2, -1200553578, -65526, 2, -1200553578, 5, 2, -1200553578, 10, 2, 0, 65541, 2, -1200553578, 65546, 2, 0, 131077, 2, -1200553578, 131081, 3, 0, 131082, 2, 0, 196613, 2, -1200553578, 196618, 2, 0, 262149, 2, -1200553578, 262150, 2, -1200553578, 262151, 2, -1200553578, 262152, 2, -1200553578, 262153, 2, -1200553578, 262154, 2, -1200553578 )
 
-[node name="troll" parent="walls" instance=ExtResource( 2 )]
+[node name="Troll" parent="Walls" instance=ExtResource( 2 )]
 position = Vector2( 368.142, 347.007 )

+ 13 - 1
2d/isometric/project.godot

@@ -35,24 +35,36 @@ gen_mipmaps=false
 
 [input]
 
-move_bottom={
+move_down={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
  ]
 }
 move_left={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
  ]
 }
 move_right={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
  ]
 }
 move_up={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
  ]
 }
 

+ 18 - 18
2d/isometric/tileset.tres

@@ -3,80 +3,80 @@
 [ext_resource path="res://isotiles.png" type="Texture" id=1]
 
 [sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
 points = PoolVector2Array( -4, -30, 60, 2, -4, 34, -68, 2 )
 
 [sub_resource type="ConvexPolygonShape2D" id=2]
-
-custom_solver_bias = 0.0
 points = PoolVector2Array( -4, -22, 12, -22, 28, -6, 4, 10, -4, 10, -20, -6 )
 
 [sub_resource type="ConvexPolygonShape2D" id=3]
-
-custom_solver_bias = 0.0
 points = PoolVector2Array( -21.905, 23.3748, 50.095, -8.62516, 66.095, -0.62516, -5.90501, 31.3748 )
 
 [resource]
-
-0/name = "base"
+0/name = "Base"
 0/texture = ExtResource( 1 )
 0/tex_offset = Vector2( -66, -42 )
 0/modulate = Color( 1, 1, 1, 1 )
 0/region = Rect2( 28, 92, 132, 84 )
-0/is_autotile = false
+0/tile_mode = 0
 0/occluder_offset = Vector2( 0, 0 )
 0/navigation_offset = Vector2( 0, 0 )
 0/shapes = [  ]
-1/name = "base2"
+0/z_index = 0
+1/name = "Base2"
 1/texture = ExtResource( 1 )
 1/tex_offset = Vector2( -66, -42 )
 1/modulate = Color( 1, 1, 1, 1 )
 1/region = Rect2( 220, 92, 132, 84 )
-1/is_autotile = false
+1/tile_mode = 0
 1/occluder_offset = Vector2( 0, 0 )
 1/navigation_offset = Vector2( 0, 0 )
 1/shapes = [  ]
-2/name = "wall"
+1/z_index = 0
+2/name = "Wall"
 2/texture = ExtResource( 1 )
 2/tex_offset = Vector2( -69.3109, -99.8051 )
 2/modulate = Color( 1, 1, 1, 1 )
 2/region = Rect2( 28, 220, 132, 136 )
-2/is_autotile = false
+2/tile_mode = 0
 2/occluder_offset = Vector2( 0, 0 )
 2/navigation_offset = Vector2( 0, 0 )
 2/shapes = [ {
 "autotile_coord": Vector2( 0, 0 ),
 "one_way": false,
+"one_way_margin": 1.0,
 "shape": SubResource( 1 ),
 "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
 } ]
-3/name = "column"
+2/z_index = 0
+3/name = "Column"
 3/texture = ExtResource( 1 )
 3/tex_offset = Vector2( -69.5632, -100.446 )
 3/modulate = Color( 1, 1, 1, 1 )
 3/region = Rect2( 220, 220, 132, 136 )
-3/is_autotile = false
+3/tile_mode = 0
 3/occluder_offset = Vector2( 0, 0 )
 3/navigation_offset = Vector2( 0, 0 )
 3/shapes = [ {
 "autotile_coord": Vector2( 0, 0 ),
 "one_way": false,
+"one_way_margin": 1.0,
 "shape": SubResource( 2 ),
 "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
 } ]
-4/name = "door1"
+3/z_index = 0
+4/name = "Door1"
 4/texture = ExtResource( 1 )
 4/tex_offset = Vector2( -50.3623, -90.8164 )
 4/modulate = Color( 1, 1, 1, 1 )
 4/region = Rect2( 24, 408, 132, 136 )
-4/is_autotile = false
+4/tile_mode = 0
 4/occluder_offset = Vector2( 0, 0 )
 4/navigation_offset = Vector2( 0, 0 )
 4/shapes = [ {
 "autotile_coord": Vector2( 0, 0 ),
 "one_way": false,
+"one_way_margin": 1.0,
 "shape": SubResource( 3 ),
 "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
 } ]
-
+4/z_index = 0

+ 12 - 13
2d/isometric/tileset_edit.tscn

@@ -2,9 +2,9 @@
 
 [ext_resource path="res://isotiles.png" type="Texture" id=1]
 
-[node name="Node2D" type="Node2D"]
+[node name="TilesetEdit" type="Node2D"]
 
-[node name="base" type="Sprite" parent="."]
+[node name="Base" type="Sprite" parent="."]
 position = Vector2( 150.049, 61.1264 )
 texture = ExtResource( 1 )
 centered = false
@@ -12,7 +12,7 @@ offset = Vector2( -66, -42 )
 region_enabled = true
 region_rect = Rect2( 28, 92, 132, 84 )
 
-[node name="base2" type="Sprite" parent="."]
+[node name="Base2" type="Sprite" parent="."]
 position = Vector2( 257.013, 124.86 )
 texture = ExtResource( 1 )
 centered = false
@@ -20,7 +20,7 @@ offset = Vector2( -66, -42 )
 region_enabled = true
 region_rect = Rect2( 220, 92, 132, 84 )
 
-[node name="wall" type="Sprite" parent="."]
+[node name="Wall" type="Sprite" parent="."]
 position = Vector2( 421.311, 137.805 )
 texture = ExtResource( 1 )
 centered = false
@@ -28,12 +28,12 @@ offset = Vector2( -69.3109, -99.8051 )
 region_enabled = true
 region_rect = Rect2( 28, 220, 132, 136 )
 
-[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
+[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
 
-[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
+[node name="collision" type="CollisionPolygon2D" parent="Wall/StaticBody2D"]
 polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
 
-[node name="column" type="Sprite" parent="."]
+[node name="Column" type="Sprite" parent="."]
 position = Vector2( 359.563, 266.446 )
 texture = ExtResource( 1 )
 centered = false
@@ -41,12 +41,12 @@ offset = Vector2( -69.5632, -100.446 )
 region_enabled = true
 region_rect = Rect2( 220, 220, 132, 136 )
 
-[node name="StaticBody" type="StaticBody2D" parent="column"]
+[node name="StaticBody" type="StaticBody2D" parent="Column"]
 
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody"]
 polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
 
-[node name="door1" type="Sprite" parent="."]
+[node name="Door1" type="Sprite" parent="."]
 position = Vector2( -24.1548, 142.216 )
 texture = ExtResource( 1 )
 centered = false
@@ -54,8 +54,7 @@ offset = Vector2( -50.3623, -90.8164 )
 region_enabled = true
 region_rect = Rect2( 24, 408, 132, 136 )
 
-[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
+[node name="StaticBody2D" type="StaticBody2D" parent="Door1"]
 
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"]
 polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )
-

+ 4 - 16
2d/isometric/troll.gd

@@ -1,24 +1,12 @@
 extends KinematicBody2D
 
-# This is a demo showing how KinematicBody2D
-# move_and_slide works.
-
-# Member variables
 const MOTION_SPEED = 160 # Pixels/second
 
-
 func _physics_process(_delta):
 	var motion = Vector2()
-	
-	if Input.is_action_pressed("move_up"):
-		motion += Vector2(0, -1)
-	if Input.is_action_pressed("move_bottom"):
-		motion += Vector2(0, 1)
-	if Input.is_action_pressed("move_left"):
-		motion += Vector2(-1, 0)
-	if Input.is_action_pressed("move_right"):
-		motion += Vector2(1, 0)
-	
+	motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
+	motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
+	motion.y *= 0.5
 	motion = motion.normalized() * MOTION_SPEED
-
+	#warning-ignore:return_value_discarded
 	move_and_slide(motion)

+ 1 - 2
2d/isometric/troll.tscn

@@ -6,7 +6,7 @@
 [sub_resource type="CircleShape2D" id=1]
 radius = 16.0
 
-[node name="troll" type="KinematicBody2D"]
+[node name="Troll" type="KinematicBody2D"]
 script = ExtResource( 1 )
 
 [node name="Sprite" type="Sprite" parent="."]
@@ -19,4 +19,3 @@ shape = SubResource( 1 )
 
 [node name="Camera2D" type="Camera2D" parent="."]
 current = true
-

+ 0 - 7
2d/kinematic_character/colworld.gd

@@ -1,7 +0,0 @@
-extends Node2D
-
-
-func _on_princess_body_enter(body):
-	# The name of this editor-generated callback is unfortunate
-	if body.get_name() == "player":
-		$youwin.show()

+ 14 - 32
2d/kinematic_character/player.gd

@@ -1,11 +1,6 @@
 extends KinematicBody2D
 
-# This demo shows how to build a kinematic controller.
-
-# Member variables
-const GRAVITY = 500.0 # pixels/second/second
-
-# Angle in degrees towards either side that the player can consider "floor"
+# Angle in degrees towards either side that the player can consider "floor".
 const FLOOR_ANGLE_TOLERANCE = 40
 const WALK_FORCE = 600
 const WALK_MIN_SPEED = 10
@@ -14,55 +9,42 @@ const STOP_FORCE = 1300
 const JUMP_SPEED = 200
 const JUMP_MAX_AIRBORNE_TIME = 0.2
 
-const SLIDE_STOP_VELOCITY = 1.0 # one pixel/second
-const SLIDE_STOP_MIN_TRAVEL = 1.0 # one pixel
+const SLIDE_STOP_VELOCITY = 1.0 # Pixels/second
+const SLIDE_STOP_MIN_TRAVEL = 1.0 # Pixels
 
 var velocity = Vector2()
 var on_air_time = 100
 var jumping = false
-
 var prev_jump_pressed = false
 
+onready var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
 
 func _physics_process(delta):
-	# Create forces
-	var force = Vector2(0, GRAVITY)
-
-	var walk_left = Input.is_action_pressed("move_left")
-	var walk_right = Input.is_action_pressed("move_right")
+	var force = Vector2(0, gravity)
+	var walk = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
 	var jump = Input.is_action_pressed("jump")
 
-	var stop = true
-
-	if walk_left:
-		if velocity.x <= WALK_MIN_SPEED and velocity.x > -WALK_MAX_SPEED:
-			force.x -= WALK_FORCE
-			stop = false
-	elif walk_right:
-		if velocity.x >= -WALK_MIN_SPEED and velocity.x < WALK_MAX_SPEED:
-			force.x += WALK_FORCE
-			stop = false
-
-	if stop:
+	if (velocity.x <= WALK_MIN_SPEED and velocity.x > -WALK_MAX_SPEED) or (velocity.x >= -WALK_MIN_SPEED and velocity.x < WALK_MAX_SPEED):
+		force.x += WALK_FORCE * walk
+	
+	if abs(walk) < 0.5:
 		var vsign = sign(velocity.x)
 		var vlen = abs(velocity.x)
-
 		vlen -= STOP_FORCE * delta
 		if vlen < 0:
 			vlen = 0
-
 		velocity.x = vlen * vsign
 
-	# Integrate forces to velocity
+	# Integrate forces to velocity.
 	velocity += force * delta
-	# Integrate velocity into motion and move
-	velocity = move_and_slide(velocity, Vector2(0, -1))
+	# Integrate velocity into motion and move.
+	velocity = move_and_slide(velocity, Vector2.UP)
 
 	if is_on_floor():
 		on_air_time = 0
 
 	if jumping and velocity.y > 0:
-		# If falling, no longer jumping
+		# If falling, no longer jumping.
 		jumping = false
 
 	if on_air_time < JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping:

+ 2 - 2
2d/kinematic_character/player.tscn

@@ -6,10 +6,10 @@
 [sub_resource type="RectangleShape2D" id=1]
 extents = Vector2( 7, 7 )
 
-[node name="player" type="KinematicBody2D"]
+[node name="Player" type="KinematicBody2D"]
 script = ExtResource( 1 )
 
-[node name="sprite" type="Sprite" parent="."]
+[node name="Sprite" type="Sprite" parent="."]
 texture = ExtResource( 2 )
 
 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]

+ 16 - 11
2d/kinematic_character/project.godot

@@ -16,7 +16,7 @@ _global_script_class_icons={
 [application]
 
 config/name="Kinematic Character"
-run/main_scene="res://colworld.tscn"
+run/main_scene="res://world.tscn"
 config/icon="res://icon.png"
 
 [display]
@@ -37,26 +37,27 @@ singletons=[  ]
 jump={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
- ]
-}
-move_bottom={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
  ]
 }
 move_left={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
  ]
 }
 move_right={
 "deadzone": 0.5,
 "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
- ]
-}
-move_up={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
  ]
 }
 
@@ -64,6 +65,10 @@ move_up={
 
 multithread/thread_rid_pool_prealloc=60
 
+[physics]
+
+2d/default_gravity=500
+
 [rendering]
 
 environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 )

+ 6 - 0
2d/kinematic_character/world.gd

@@ -0,0 +1,6 @@
+extends Node2D
+
+func _on_princess_body_enter(body):
+	# The name of this editor-generated callback is unfortunate.
+	if body.get_name() == "Player":
+		$WinText.show()

Diferenças do arquivo suprimidas por serem muito extensas
+ 2 - 2
2d/kinematic_character/world.tscn


Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 32
2d/kinematic_collision/colworld.tscn


BIN
2d/kinematic_collision/icon.png


BIN
2d/kinematic_collision/obstacle.png


+ 0 - 34
2d/kinematic_collision/obstacle.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://obstacle.png"
-dest_files=[ "res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0

+ 0 - 24
2d/kinematic_collision/player.gd

@@ -1,24 +0,0 @@
-extends KinematicBody2D
-
-# This is a demo showing how KinematicBody2D
-# move_and_slide works.
-
-# Member variables
-const MOTION_SPEED = 160 # Pixels/second
-
-
-func _physics_process(_delta):
-	var motion = Vector2()
-	
-	if Input.is_action_pressed("move_up"):
-		motion += Vector2(0, -1)
-	if Input.is_action_pressed("move_bottom"):
-		motion += Vector2(0, 1)
-	if Input.is_action_pressed("move_left"):
-		motion += Vector2(-1, 0)
-	if Input.is_action_pressed("move_right"):
-		motion += Vector2(1, 0)
-	
-	motion = motion.normalized() * MOTION_SPEED
-
-	move_and_slide(motion)

BIN
2d/kinematic_collision/player.png


+ 0 - 34
2d/kinematic_collision/player.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://player.png"
-dest_files=[ "res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0

+ 0 - 17
2d/kinematic_collision/player.tscn

@@ -1,17 +0,0 @@
-[gd_scene load_steps=4 format=2]
-
-[ext_resource path="res://player.gd" type="Script" id=1]
-[ext_resource path="res://player.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2( 8, 8 )
-
-[node name="player" type="KinematicBody2D"]
-script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource( 1 )
-

+ 0 - 56
2d/kinematic_collision/project.godot

@@ -1,56 +0,0 @@
-; Engine configuration file.
-; It's best edited using the editor UI and not directly,
-; since the parameters that go here are not all obvious.
-;
-; Format:
-;   [section] ; section goes between []
-;   param=value ; assign values to parameters
-
-config_version=4
-
-_global_script_classes=[  ]
-_global_script_class_icons={
-
-}
-
-[application]
-
-config/name="Kinematic Collision"
-run/main_scene="res://colworld.tscn"
-config/icon="res://icon.png"
-
-[display]
-
-window/stretch/mode="2d"
-window/stretch/aspect="expand"
-
-[gdnative]
-
-singletons=[  ]
-
-[input]
-
-move_bottom={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
- ]
-}
-move_left={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
- ]
-}
-move_right={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
- ]
-}
-move_up={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
- ]
-}
-
-[rendering]
-
-environment/default_clear_color=Color( 0.219608, 0.145098, 0.145098, 1 )

+ 9 - 9
2d/light2d_as_mask/lightmask.tscn

@@ -10,7 +10,7 @@ light_mode = 2
 length = 4.0
 loop = true
 tracks/0/type = "value"
-tracks/0/path = NodePath("light1:position")
+tracks/0/path = NodePath("Light1:position")
 tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/imported = false
@@ -22,7 +22,7 @@ tracks/0/keys = {
 "values": [ Vector2( 601.028, 242.639 ), Vector2( 318.649, 327.353 ), Vector2( 381.263, 130.915 ), Vector2( 462.294, 389.968 ) ]
 }
 tracks/1/type = "value"
-tracks/1/path = NodePath("light2:position")
+tracks/1/path = NodePath("Light2:position")
 tracks/1/interp = 1
 tracks/1/loop_wrap = true
 tracks/1/imported = false
@@ -34,7 +34,7 @@ tracks/1/keys = {
 "values": [ Vector2( 196.528, 185.139 ), Vector2( 135.142, 454.013 ), Vector2( 638.105, 334.923 ), Vector2( 331.375, 101.653 ) ]
 }
 tracks/2/type = "value"
-tracks/2/path = NodePath("light3:position")
+tracks/2/path = NodePath("Light3:position")
 tracks/2/interp = 1
 tracks/2/loop_wrap = true
 tracks/2/imported = false
@@ -46,7 +46,7 @@ tracks/2/keys = {
 "values": [ Vector2( 442.528, 411.139 ), Vector2( 635.283, 236.8 ), Vector2( 216.215, 396.815 ), Vector2( 682.96, 294.708 ) ]
 }
 
-[node name="lightmask_demo" type="Control"]
+[node name="Lightmask" type="Control"]
 anchor_right = 1.0
 anchor_bottom = 1.0
 size_flags_horizontal = 2
@@ -55,7 +55,7 @@ __meta__ = {
 "_edit_use_anchors_": false
 }
 
-[node name="burano" type="TextureRect" parent="."]
+[node name="Burano" type="TextureRect" parent="."]
 material = SubResource( 1 )
 margin_right = 800.0
 margin_bottom = 600.0
@@ -63,22 +63,22 @@ size_flags_horizontal = 2
 size_flags_vertical = 2
 texture = ExtResource( 1 )
 
-[node name="light1" type="Light2D" parent="."]
+[node name="Light1" type="Light2D" parent="."]
 position = Vector2( 601.028, 242.639 )
 texture = ExtResource( 2 )
 mode = 2
 
-[node name="light2" type="Light2D" parent="."]
+[node name="Light2" type="Light2D" parent="."]
 position = Vector2( 196.528, 185.139 )
 texture = ExtResource( 2 )
 mode = 2
 
-[node name="light3" type="Light2D" parent="."]
+[node name="Light3" type="Light2D" parent="."]
 position = Vector2( 442.528, 411.139 )
 texture = ExtResource( 2 )
 mode = 2
 
-[node name="anim" type="AnimationPlayer" parent="."]
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
 autoplay = "maskmotion"
 anims/maskmotion = SubResource( 2 )
 

+ 0 - 0
2d/lights_and_shadows/bg.png → 2d/lights_and_shadows/background.png


+ 34 - 0
2d/lights_and_shadows/background.png.import

@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/background.png-98289422cd7d93003950872a7b97021f.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://background.png"
+dest_files=[ "res://.import/background.png-98289422cd7d93003950872a7b97021f.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0

+ 0 - 34
2d/lights_and_shadows/bg.png.import

@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/bg.png-24bff804693ee063127ad100e04c5185.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://bg.png"
-dest_files=[ "res://.import/bg.png-24bff804693ee063127ad100e04c5185.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0

+ 45 - 45
2d/lights_and_shadows/light_shadows.tscn

@@ -1,6 +1,6 @@
 [gd_scene load_steps=12 format=2]
 
-[ext_resource path="res://bg.png" type="Texture" id=1]
+[ext_resource path="res://background.png" type="Texture" id=1]
 [ext_resource path="res://caster.png" type="Texture" id=2]
 [ext_resource path="res://light.png" type="Texture" id=3]
 [ext_resource path="res://spot.png" type="Texture" id=4]
@@ -65,124 +65,124 @@ tracks/0/keys = {
 "values": [ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ]
 }
 
-[node name="base" type="Node2D"]
+[node name="LightShadows" type="Node2D"]
 
-[node name="ambient" type="CanvasModulate" parent="."]
+[node name="Ambient" type="CanvasModulate" parent="."]
 color = Color( 0.27451, 0.27451, 0.27451, 1 )
 
-[node name="bg" type="Sprite" parent="."]
+[node name="Background" type="Sprite" parent="."]
 position = Vector2( 401.251, 301.906 )
 scale = Vector2( 128, 128 )
 texture = ExtResource( 1 )
 
-[node name="casters" type="Node2D" parent="."]
+[node name="Casters" type="Node2D" parent="."]
 
-[node name="shadow_caster" type="Sprite" parent="casters"]
+[node name="ShadowCaster" type="Sprite" parent="Casters"]
 position = Vector2( 95.2909, 85.3186 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster1" type="Sprite" parent="casters"]
+[node name="ShadowCaster1" type="Sprite" parent="Casters"]
 position = Vector2( 200.291, 313.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster1"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster2" type="Sprite" parent="casters"]
+[node name="ShadowCaster2" type="Sprite" parent="Casters"]
 position = Vector2( 76.2909, 405.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster2"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster3" type="Sprite" parent="casters"]
+[node name="ShadowCaster3" type="Sprite" parent="Casters"]
 position = Vector2( 348.291, 206.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster3"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster4" type="Sprite" parent="casters"]
+[node name="ShadowCaster4" type="Sprite" parent="Casters"]
 position = Vector2( 239.291, 48.3186 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster4"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster5" type="Sprite" parent="casters"]
+[node name="ShadowCaster5" type="Sprite" parent="Casters"]
 position = Vector2( 140.291, 561.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster5"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster6" type="Sprite" parent="casters"]
+[node name="ShadowCaster6" type="Sprite" parent="Casters"]
 position = Vector2( 392.291, 499.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster6"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster7" type="Sprite" parent="casters"]
+[node name="ShadowCaster7" type="Sprite" parent="Casters"]
 position = Vector2( 735.291, 552.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster7"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster8" type="Sprite" parent="casters"]
+[node name="ShadowCaster8" type="Sprite" parent="Casters"]
 position = Vector2( 661.291, 371.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster8"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster9" type="Sprite" parent="casters"]
+[node name="ShadowCaster9" type="Sprite" parent="Casters"]
 position = Vector2( 567.291, 574.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"]
+[node name="occluder" type="LightOccluder2D" parent="Casters/ShadowCaster9"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster10" type="Sprite" parent="casters"]
+[node name="ShadowCaster10" type="Sprite" parent="Casters"]
 position = Vector2( 420.291, 350.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster10"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster11" type="Sprite" parent="casters"]
+[node name="ShadowCaster11" type="Sprite" parent="Casters"]
 position = Vector2( 463.291, 106.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster11"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster12" type="Sprite" parent="casters"]
+[node name="ShadowCaster12" type="Sprite" parent="Casters"]
 position = Vector2( 621.291, 78.3186 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster12"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster13" type="Sprite" parent="casters"]
+[node name="ShadowCaster13" type="Sprite" parent="Casters"]
 position = Vector2( 761.291, 240.319 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster13"]
 occluder = SubResource( 1 )
 
-[node name="shadow_caster14" type="Sprite" parent="casters"]
+[node name="ShadowCaster14" type="Sprite" parent="Casters"]
 position = Vector2( 771.291, 29.3186 )
 texture = ExtResource( 2 )
 
-[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"]
+[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster14"]
 occluder = SubResource( 1 )
 
-[node name="red_light" type="Light2D" parent="."]
+[node name="RedLight" type="Light2D" parent="."]
 position = Vector2( 159.289, 452.441 )
 texture = ExtResource( 3 )
 color = Color( 1, 0.446392, 0.0576646, 1 )
@@ -191,16 +191,16 @@ shadow_gradient_length = 1.3
 shadow_filter = 3
 shadow_filter_smooth = 11.1
 
-[node name="blob" type="Sprite" parent="red_light"]
+[node name="Blob" type="Sprite" parent="RedLight"]
 material = SubResource( 2 )
 texture = ExtResource( 4 )
 
-[node name="anim" type="AnimationPlayer" parent="red_light"]
+[node name="AnimationPlayer" type="AnimationPlayer" parent="RedLight"]
 autoplay = "motion"
 anims/motion = SubResource( 3 )
 anims/motion2 = SubResource( 4 )
 
-[node name="green_light" type="Light2D" parent="."]
+[node name="GreenLight" type="Light2D" parent="."]
 position = Vector2( 753.756, 314.336 )
 texture = ExtResource( 3 )
 color = Color( 0.49247, 0.878537, 0.409146, 1 )
@@ -209,17 +209,17 @@ shadow_gradient_length = 1.2
 shadow_filter = 3
 shadow_filter_smooth = 7.1
 
-[node name="blob" type="Sprite" parent="green_light"]
+[node name="blob" type="Sprite" parent="GreenLight"]
 material = SubResource( 5 )
 texture = ExtResource( 4 )
 
-[node name="anim" type="AnimationPlayer" parent="green_light"]
+[node name="AnimationPlayer" type="AnimationPlayer" parent="GreenLight"]
 autoplay = "m2"
 anims/m2 = SubResource( 4 )
 anims/motion = SubResource( 3 )
 
-[node name="blue_light" type="Light2D" parent="."]
-position = Vector2( 692.078, 29.8849 )
+[node name="BlueLight" type="Light2D" parent="."]
+position = Vector2( 692.078, 31.1773 )
 texture = ExtResource( 3 )
 color = Color( 0.396752, 0.446392, 0.929792, 1 )
 shadow_enabled = true
@@ -227,11 +227,11 @@ shadow_gradient_length = 1.4
 shadow_filter = 3
 shadow_filter_smooth = 5.3
 
-[node name="blob" type="Sprite" parent="blue_light"]
+[node name="blob" type="Sprite" parent="BlueLight"]
 material = SubResource( 6 )
 texture = ExtResource( 4 )
 
-[node name="anim" type="AnimationPlayer" parent="blue_light"]
+[node name="AnimationPlayer" type="AnimationPlayer" parent="BlueLight"]
 autoplay = "motion3"
 anims/motion = SubResource( 3 )
 anims/motion2 = SubResource( 4 )

+ 22 - 24
2d/navigation/navigation.gd

@@ -1,46 +1,44 @@
 extends Navigation2D
 
-export(float) var CHARACTER_SPEED = 400.0
+export(float) var character_speed = 400.0
 var path = []
 
+func _process(delta):
+	var walk_distance = character_speed * delta
+	move_along_path(walk_distance)
+
+
 # The 'click' event is a custom input action defined in
-# Project > Project Settings > Input Map tab
+# Project > Project Settings > Input Map tab.
 func _input(event):
-	if not event.is_action_pressed('click'):
+	if not event.is_action_pressed("click"):
 		return
 	_update_navigation_path($Character.position, get_local_mouse_position())
 
 
-func _update_navigation_path(start_position, end_position):
-	# get_simple_path is part of the Navigation2D class
-	# it returns a PoolVector2Array of points that lead you from the
-	# start_position to the end_position
-	path = get_simple_path(start_position, end_position, true)
-	# The first point is always the start_position
-	# We don't need it in this example as it corresponds to the character's position
-	path.remove(0)
-	set_process(true)
-
-
-func _process(delta):
-	var walk_distance = CHARACTER_SPEED * delta
-	move_along_path(walk_distance)
-
-
 func move_along_path(distance):
 	var last_point = $Character.position
 	while path.size():
 		var distance_between_points = last_point.distance_to(path[0])
-
-		# the position to move to falls between two points
+		# The position to move to falls between two points.
 		if distance <= distance_between_points:
 			$Character.position = last_point.linear_interpolate(path[0], distance / distance_between_points)
 			return
-
-		# the position is past the end of the segment
+		# The position is past the end of the segment.
 		distance -= distance_between_points
 		last_point = path[0]
 		path.remove(0)
-	# the character reached the end of the path
+	# The character reached the end of the path.
 	$Character.position = last_point
 	set_process(false)
+
+
+func _update_navigation_path(start_position, end_position):
+	# get_simple_path is part of the Navigation2D class.
+	# It returns a PoolVector2Array of points that lead you
+	# from the start_position to the end_position.
+	path = get_simple_path(start_position, end_position, true)
+	# The first point is always the start_position.
+	# We don't need it in this example as it corresponds to the character's position.
+	path.remove(0)
+	set_process(true)

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