This makes sorting them in the project manager easier, as you can click tags in the project manager to filter to a specific tag.
@@ -15,6 +15,7 @@ config/description="Demonstrates how to manage large amounts of objects efficien
run/main_scene="res://shower.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.webp"
+config/tags=PackedStringArray("demo", "official", "performance", "2d")
[display]
@@ -20,6 +20,7 @@ following the tutorial in the documentation."
run/main_scene="res://Main.tscn"
+config/tags=PackedStringArray("2d", "official", "demo")
[debug]
@@ -17,6 +17,7 @@ pushdown automaton."
run/main_scene="res://Demo.tscn"
+config/tags=PackedStringArray("ai", "demo", "official", "2d")
@@ -18,6 +18,7 @@ run/main_scene="res://beach_cave.tscn"
run/name=""
+config/tags=PackedStringArray("2d", "official", "demo", "rendering")
@@ -15,6 +15,7 @@ config/description="Very simple demo showing a hexagonal TileMap and TileSet."
run/main_scene="res://map.tscn"
+config/tags=PackedStringArray("2d", "official", "demo", "tilemap")
@@ -16,6 +16,7 @@ make many duplicates of the same object."
run/main_scene="res://scene_instancing.tscn"
+config/tags=PackedStringArray("demo", "official", "2d")
@@ -18,6 +18,7 @@ as well as be occluded when standing in front or behind them."
run/main_scene="res://dungeon.tscn"
+config/tags=PackedStringArray("tilemap", "2d", "official", "demo")
@@ -17,6 +17,7 @@ platforms, can jump through one-way collision platforms, etc."
run/main_scene="res://world.tscn"
+config/tags=PackedStringArray("physics", "2d", "official", "demo")
@@ -15,6 +15,7 @@ config/description="Example of how to use 2D lights to mask objects on screen."
run/main_scene="res://lightmask.tscn"
+config/tags=PackedStringArray("official", "demo", "2d", "rendering")
@@ -16,6 +16,7 @@ using PointLight2D and LightOccluder2D."
run/main_scene="res://light_shadows.tscn"
@@ -17,6 +17,7 @@ a path between two points, and then traverses the resulting path."
run/main_scene="res://level.tscn"
+config/tags=PackedStringArray("2d", "ai", "official", "demo")
@@ -16,6 +16,7 @@ complete with Steering Behaviors in order to smooth the movement out."
run/main_scene="res://game.tscn"
+config/tags=PackedStringArray("ai", "demo", "official", "2d", "tilemap")
@@ -15,6 +15,7 @@ config/description="This demo showcases how 2D particle systems work in Godot."
run/main_scene="res://particles.tscn"
@@ -18,6 +18,7 @@ manual modification of the RigidDynamicBody3D velocity."
run/main_scene="res://stage.tscn"
+config/tags=PackedStringArray("2d", "physics", "demo", "official", "tilemap")
@@ -14,6 +14,7 @@ config/name="2D Physics Tests"
run/main_scene="res://main.tscn"
+config/tags=PackedStringArray("official", "demo", "2d", "physics")
[autoload]
@@ -23,6 +23,7 @@ run/main_scene="res://game_singleplayer.tscn"
target_fps="60"
+config/tags=PackedStringArray("2d", "demo", "official", "tilemap", "physics")
@@ -16,6 +16,7 @@ for game development in Godot, including signals."
run/main_scene="pong.tscn"
@@ -17,6 +17,7 @@ battle system on top of it."
run/main_scene="res://Game.tscn"
+config/tags=PackedStringArray("2d", "gui", "tilemap", "official", "demo")
@@ -16,6 +16,7 @@ Many common full-res effects are implemented here for reference."
run/main_scene="res://screen_shaders.tscn"
+config/tags=PackedStringArray("rendering", "official", "demo", "shaders", "2d")
@@ -27,6 +27,7 @@ there is a simple character controller that controls the animations."
+config/tags=PackedStringArray("2d", "rendering", "official", "demo", "animation")
@@ -16,6 +16,7 @@ Effects include outlines, blurs, distorts, shadows, glows, and more."
run/main_scene="res://sprite_shaders.tscn"
+config/tags=PackedStringArray("demo", "official", "2d", "rendering", "shaders")
@@ -17,6 +17,7 @@ config/features=PackedStringArray("4.0")
run/low_processor_mode=true
target_fps=60
+config/tags=PackedStringArray("animation", "official", "demo", "2d")
@@ -15,6 +15,7 @@ config/description="This project showcases the various 3D antialiasing technique
run/main_scene="res://anti_aliasing.tscn"
+config/tags=PackedStringArray("3d", "official", "demo")
@@ -20,6 +20,7 @@ run/main_scene="res://csg.tscn"
@@ -17,6 +17,7 @@ config/name="Decals"
run/main_scene="res://test.tscn"
+config/tags=PackedStringArray("rendering", "3d", "official", "demo")
@@ -15,6 +15,7 @@ config/description="This demo showcases Godot's global illumination systems: Lig
@@ -14,6 +14,7 @@ config/name="3D Graphics Settings"
run/main_scene="res://control.tscn"
+config/tags=PackedStringArray("demo", "official", "3d", "rendering", "settings")
@@ -17,6 +17,7 @@ different ways they can be used, including via SkeletonIK3D."
run/main_scene="res://look_at_ik.tscn"
+config/tags=PackedStringArray("demo", "official", "3d")
@@ -16,6 +16,7 @@ This is similar to the 3D platformer demo."
+config/tags=PackedStringArray("3d", "official", "demo", "physics")
@@ -18,6 +18,7 @@ config/description="This project showcases 2 ways to draw text in 3D space: the
run/main_scene="res://3d_labels_and_texts.tscn"
+config/tags=PackedStringArray("demo", "official", "3d", "rendering")
@@ -21,6 +21,7 @@ The background sky uses a PhysicalSkyMaterial, which allows for the sky colors t
+config/tags=PackedStringArray("3d", "official", "demo", "rendering")
@@ -18,6 +18,7 @@ This demo was featured at the beginning of the Godot 3.0 trailer."
run/main_scene="res://material_tester.tscn"
+config/tags=PackedStringArray("3d", "rendering", "official", "demo")
@@ -18,6 +18,7 @@ Code is provided for polyline following in 3D."
run/main_scene="res://navmesh.tscn"
+config/tags=PackedStringArray("demo", "official", "3d", "ai")
[physics]
@@ -15,6 +15,7 @@ config/description="This demo showcases the use of occlusion culling and mesh le
run/main_scene="res://node_3d.tscn"
+config/tags=PackedStringArray("3d", "rendering", "performance", "official", "demo")
@@ -18,6 +18,7 @@ config/description="This project showcases various 3D particle features supporte
@@ -30,6 +30,7 @@ config/name="3D Physics Tests"
+config/tags=PackedStringArray("physics", "demo", "3d", "official")
@@ -16,6 +16,7 @@ It uses similar code to the 2D platformer, but implemented in 3D."
+config/tags=PackedStringArray("3d", "physics", "gridmap", "official", "demo")
[input]
@@ -16,6 +16,7 @@ config/description="Rigidbody character demo for 3D using a capsule for the char
+config/tags=PackedStringArray("3d", "physics", "demo", "official")
@@ -16,6 +16,7 @@ varying complexity using vehicle physics."
run/main_scene="res://car_select/car_select.tscn"
+config/tags=PackedStringArray("3d", "physics", "official", "demo", "vehicle")
@@ -17,6 +17,7 @@ Performance metrics are also displayed to evaluate potential performance gains."
run/main_scene="res://vrs.tscn"
@@ -14,6 +14,7 @@ config/name="Volumetric Fog"
run/main_scene="res://volumetric_fog.tscn"
@@ -35,6 +35,7 @@ use Zylann's voxel module instead: https://github.com/Zylann/godot_voxel"
run/main_scene="res://menu/main/main_menu.tscn"
+config/tags=PackedStringArray("3d", "demo", "official")
@@ -15,6 +15,7 @@ config/description="This is an example of displaying GUI elements such as Labels
@@ -15,6 +15,7 @@ config/description="A demo of how to sync the audio playback with the time for a
run/main_scene="res://bpm_sync.tscn"
+config/tags=PackedStringArray("official", "audio", "demo")
[rendering]
@@ -16,6 +16,7 @@ run/main_scene="res://Changer.tscn"
+config/tags=PackedStringArray("official", "demo", "audio")
@@ -18,6 +18,7 @@ run/main_scene="res://generator.tscn"
+config/tags=PackedStringArray("audio", "official", "demo")
@@ -17,6 +17,7 @@ run/main_scene="res://MicRecord.tscn"
[audio]
@@ -24,6 +24,7 @@ config/name="MIDI Piano Demo"
run/main_scene="res://piano.tscn"
+config/tags=PackedStringArray("audio", "demo", "official")
@@ -16,6 +16,7 @@ run/main_scene="res://show_spectrum.tscn"
+config/tags=PackedStringArray("demo", "official", "audio", "visualization")
@@ -15,6 +15,7 @@ config/description="This is a demo showing text-to-speech support."
+config/tags=PackedStringArray("accessibility", "official", "demo", "gui")
@@ -15,6 +15,7 @@ run/main_scene="res://bidi.tscn"
+config/tags=PackedStringArray("gui", "official", "demo")
@@ -16,6 +16,7 @@ run/main_scene="res://control_gallery.tscn"
@@ -19,6 +19,7 @@ run/main_scene="res://drag_and_drop.tscn"
@@ -17,6 +17,7 @@ and eraser, as well as a rectangle and a circle brush."
run/main_scene="res://paint_root.tscn"
+config/tags=PackedStringArray("official", "demo", "gui")
@@ -19,6 +19,7 @@ config/description="A demo showing how to build an input key remapping screen.
run/main_scene="res://InputRemapMenu.tscn"
+config/tags=PackedStringArray("gui", "official", "demo", "input", "settings")
@@ -20,6 +20,7 @@ at small font sizes compared to single-channel signed distance field fonts."
run/main_scene="res://sdf_font_demo.tscn"
+config/tags=PackedStringArray("gui", "rendering", "2d", "official", "demo")
@@ -31,6 +31,7 @@ run/main_scene="res://main.tscn"
+config/tags=PackedStringArray("official", "demo", "gui", "best_practices", "accessibility")
@@ -14,6 +14,7 @@ config/name="Pseudolocalization"
run/main_scene="res://Pseudolocalization.tscn"
+config/tags=PackedStringArray("demo", "official", "internationalization")
[internationalization]
@@ -16,6 +16,7 @@ Can also serve as a playground for regex testing."
run/main_scene="res://regex.tscn"
@@ -16,6 +16,7 @@ run/main_scene="res://rich_text_bbcode.tscn"
@@ -16,6 +16,7 @@ run/main_scene="res://test.tscn"
+config/tags=PackedStringArray("gui", "demo", "official")
@@ -16,6 +16,7 @@ the use of localized resources and texts."
run/main_scene="res://translation_demo.tscn"
+config/tags=PackedStringArray("internationalization", "official", "demo")
@@ -13,3 +13,4 @@ config_version=4
config/name="UI Mirroring Demo"
run/main_scene="res://ui_mirroring.tscn"
+config/tags=PackedStringArray("internationalization", "official", "demo", "gui")
@@ -16,6 +16,7 @@ run/main_scene="res://scene_a.tscn"
+config/tags=PackedStringArray("demo", "official", "best_practices")
@@ -16,6 +16,7 @@ run/main_scene="res://load_threaded.tscn"
+config/tags=PackedStringArray("best_practices", "performance", "official", "demo")
config/icon="res://icon.svg"
+config/tags=PackedStringArray("demo", "official")
@@ -35,6 +35,7 @@ https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html"
run/main_scene="res://save_load.tscn"
+config/tags=PackedStringArray("demo", "official", "filesystem")
@@ -18,6 +18,7 @@ run/low_processor_mode=true
run/stretch/aspect="expand"
run/stretch/mode="canvas_items"
+config/tags=PackedStringArray("best_practices", "official", "demo", "performance")
@@ -45,6 +45,7 @@ in Godot by mixing 2D and 3D nodes. It also adds a
run/main_scene="res://assets/demo_scene.tscn"
@@ -15,6 +15,7 @@ run/main_scene="res://main.tscn"
+config/tags=PackedStringArray("performance", "official", "demo", "rendering", "shaders")
@@ -16,6 +16,7 @@ run/main_scene="res://joypads.tscn"
+config/tags=PackedStringArray("input", "gui", "official", "demo")
@@ -17,6 +17,7 @@ run/main_scene="res://test.tscn"
+config/tags=PackedStringArray("physics", "3d", "official", "demo", "rendering")
@@ -29,6 +29,7 @@ For more information, see the Matrices and Transforms article."
run/main_scene="res://3D.tscn"
+config/tags=PackedStringArray("3d", "official", "demo", "editor")
@@ -16,6 +16,7 @@ run/main_scene="res://noise_viewer.tscn"
+config/tags=PackedStringArray("gui", "official", "demo", "procedural", "visualization")
@@ -21,6 +21,7 @@ run/main_scene="res://os_test.tscn"
+config/tags=PackedStringArray("porting", "official", "demo")
@@ -15,6 +15,7 @@ config/description="A demo showing how a game made in Godot can be paused."
run/main_scene="res://spinpause.tscn"
+config/tags=PackedStringArray("official", "demo")
@@ -16,6 +16,7 @@ run/main_scene="res://window_management.tscn"
@@ -20,6 +20,7 @@ config/description="This demo shows how to make in-app payments in Android.
Note: Running the demo requires exporting and uploading the game to Google Play."
+config/tags=PackedStringArray("official", "demo", "porting", "mobile")
@@ -14,6 +14,7 @@ config/name="Multitouch Cubes Demo "
config/description="Demo of multitouch input and different gestures using the touch API. This demo is meant to be used with a touch-enabled device such as a phone or tablet."
+config/tags=PackedStringArray("mobile", "input", "official", "demo")
[input_devices]
@@ -14,6 +14,7 @@ config/name="Multitouch View"
config/description="Simple debugger for multitouch input. Shows red dots everywhere you press."
+config/tags=PackedStringArray("official", "demo", "mobile", "input")
@@ -19,6 +19,7 @@ config/description="A demo showing the use of various sensors: an accelerometer,
These sensors are typically found on mobile devices, so don't expect this to work on a desktop."
+config/tags=PackedStringArray("mobile", "official", "demo")
@@ -16,6 +16,7 @@ in Godot by mixing 2D and 3D nodes. It also adds a
2.5D editor viewport for easily editing 2.5D levels."
@@ -16,6 +16,7 @@ config/description="This demo shows how to make in-app payments in Android in C#
+config/tags=PackedStringArray("demo", "official", "mobile", "porting")
@@ -19,6 +19,7 @@ tutorial in the documentation, but ported to C#. For more details,
consider following the tutorial in the documentation."
@@ -16,6 +16,7 @@ One of the players should press 'host', while the
other should select the address and press 'join'."
run/main_scene="res://lobby.tscn"
+config/tags=PackedStringArray("demo", "official", "2d", "network")
@@ -15,6 +15,7 @@ config/description="A simple Pong game. This demo shows best practices
for game development in Godot, including signals."
@@ -17,6 +17,7 @@ should type in his address and press 'play'."
+config/tags=PackedStringArray("network", "2d", "official", "demo")
@@ -17,6 +17,7 @@ other should select the address and press 'join'."
+config/tags=PackedStringArray("2d", "demo", "official", "network")
@@ -14,6 +14,7 @@ config/name="WebRTC Minimal Connection"
config/description="This is a minimal sample of using WebRTC connections to connect two peers to each other."
+config/tags=PackedStringArray("network", "official", "demo")
@@ -17,6 +17,7 @@ The protocol is text based, and composed by a command and possibly
multiple payload arguments, each separated by a new line."
run/main_scene="res://demo/main.tscn"
+config/tags=PackedStringArray("official", "demo", "network")
@@ -15,3 +15,4 @@ config/description="This is a demo of a simple chat implemented using WebSockets
run/main_scene="res://combo.tscn"
@@ -14,6 +14,7 @@ config/name="WebSocket Minimal Demo"
config/description="This is a minimal sample of connecting two peers to each other using websockets."
@@ -15,6 +15,7 @@ config/description="This is a sample showing how the use WebSockets along with t
run/main_scene="res://scene/combo.tscn"
+config/tags=PackedStringArray("demo", "official", "network")
@@ -23,6 +23,7 @@ This project contains 4 plugins:
run/main_scene="res://test_scene.tscn"
+config/tags=PackedStringArray("official", "demo", "editor")
[editor_plugins]
@@ -15,6 +15,7 @@ config/description="A demo showing how a 2D scene can be shown within a 3D one u
run/main_scene="res://2d_in_3d.tscn"
+config/tags=PackedStringArray("3d", "2d", "rendering", "official", "demo")
@@ -15,6 +15,7 @@ config/description="A demo showing how a 3D scene can be shown within a 2D one u
run/main_scene="res://3d_in_2d.tscn"
+config/tags=PackedStringArray("2d", "official", "demo", "rendering", "3d")
@@ -19,6 +19,7 @@ non-pixel-art viewport for HUD elements."
run/main_scene="res://hud.tscn"
+config/tags=PackedStringArray("3d", "rendering", "demo", "official")
@@ -16,6 +16,7 @@ split screen, also called Voronoi split screen, using GDSL."
run/main_scene="res://split_screen.tscn"
@@ -16,6 +16,7 @@ as well as forwarding mouse and keyboard input to the GUI."
run/main_scene="res://gui_in_3d.tscn"
+config/tags=PackedStringArray("3d", "official", "demo", "gui")
[gdnative]
@@ -15,6 +15,7 @@ config/description="An example showing how to take screenshots of the screen."
run/main_scene="res://screen_capture.tscn"
+config/tags=PackedStringArray("demo", "official", "rendering")