|
@@ -1,11 +1,18 @@
|
|
|
extends Control
|
|
|
|
|
|
+#The OpenSimplexNoise object
|
|
|
var noise = OpenSimplexNoise.new()
|
|
|
+var noise_texture = NoiseTexture.new()
|
|
|
|
|
|
+#Various noise parameters
|
|
|
var noise_size = 500
|
|
|
var min_noise = -1
|
|
|
var max_noise = 1
|
|
|
|
|
|
+#Are we using a NoiseTexture instead?
|
|
|
+#Noise textures automatically grab and apply the noise data to an ImageTexture, instead of manually
|
|
|
+const use_noise_texture = false
|
|
|
+
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
func _ready():
|
|
|
|
|
@@ -19,13 +26,14 @@ func _ready():
|
|
|
#Render the noise
|
|
|
_refresh_noise_images()
|
|
|
|
|
|
+ #Do we need to set up a noise texture?
|
|
|
+ if use_noise_texture:
|
|
|
+ noise_texture.noise = noise
|
|
|
+ $SeamlessNoiseTexture.texture = noise_texture
|
|
|
+
|
|
|
|
|
|
func _refresh_noise_images():
|
|
|
|
|
|
- #Get a new image
|
|
|
- var image = noise.get_seamless_image(500)
|
|
|
- var image_texture = ImageTexture.new()
|
|
|
-
|
|
|
#Adjust min/max for shader
|
|
|
var _min = ((min_noise + 1)/2)
|
|
|
var _max = ((max_noise + 1)/2)
|
|
@@ -33,6 +41,14 @@ func _refresh_noise_images():
|
|
|
_material.set_shader_param("min_value", _min)
|
|
|
_material.set_shader_param("max_value", _max)
|
|
|
|
|
|
+ #Are we using noise textures instead?
|
|
|
+ if use_noise_texture:
|
|
|
+ return
|
|
|
+
|
|
|
+ #Get a new image if we aren't using a NoiseTexture
|
|
|
+ var image = noise.get_seamless_image(500)
|
|
|
+ var image_texture = ImageTexture.new()
|
|
|
+
|
|
|
#Draw it
|
|
|
image_texture.create_from_image(image)
|
|
|
$SeamlessNoiseTexture.texture = image_texture
|