|
@@ -27,7 +27,7 @@ signal game_error(what)
|
|
|
# Callback from SceneTree.
|
|
|
func _player_connected(id):
|
|
|
# Registration of a client beings here, tell the connected player that we are here.
|
|
|
- rpc_id(id, StringName("register_player"), player_name)
|
|
|
+ register_player.rpc_id(id, player_name)
|
|
|
|
|
|
|
|
|
# Callback from SceneTree.
|