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@@ -20,7 +20,7 @@ The dimensions of the image can be set on the exported **Dimensions** property
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on the main scene. By default, it's set to 2048, which creates a 2048×2048
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heightmap.
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-> **Note**
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+> [!NOTE]
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>
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> The shader code has been structured to be followed step-by-step by the user,
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> and may not necessarily represent best practices. The CPU code is also less
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@@ -31,4 +31,4 @@ Languages: GDScript, GLSL
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Renderer: Mobile
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-
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+
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