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Add links to the Asset Library after release 3.2-5bd2bbf

Aaron Franke 4 years ago
parent
commit
20a515153f

+ 2 - 0
gui/theming_override/README.md

@@ -6,6 +6,8 @@ Language: GDScript
 
 Renderer: GLES 2
 
+Check out this demo on the asset library: https://godotengine.org/asset-library/asset/786
+
 ## Screenshots
 
 ![Screenshot](screenshots/theming_override.png)

+ 2 - 0
mono/android_iap/README.md

@@ -10,3 +10,5 @@ Renderer: GLES 2
 
 Note: There is a GDScript version available
 [here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/android_iap).
+
+Check out this demo on the asset library: https://godotengine.org/asset-library/asset/787

+ 4 - 1
mono/multiplayer_pong/README.md

@@ -1,6 +1,7 @@
 # Pong Multiplayer with C#
 
-A multiplayer demo of Pong. One player presses "host". The other presses "join". This only works locally.
+A multiplayer demo of Pong. One player presses "host".
+The other presses "join". This only works locally.
 
 Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
 
@@ -8,6 +9,8 @@ Renderer: GLES 2
 
 Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/networking/multiplayer_pong).
 
+Check out this demo on the asset library: https://godotengine.org/asset-library/asset/788
+
 ## Screenshots
 
 ![Screenshot](../../2d/pong/screenshots/pong.png)

+ 2 - 3
networking/multiplayer_pong/README.md

@@ -1,8 +1,7 @@
 # Pong Multiplayer
 
-A multiplayer demo of the classical pong game.
-One of the players should press "host", while the
-other should select the address and press "join".
+A multiplayer demo of Pong. One player presses "host".
+The other presses "join". This only works locally.
 
 Language: GDScript