This was changed between 3.0-alpha2 and 3.0-beta1.
@@ -28,7 +28,7 @@ public class Paddle : Area2D
if (area is Ball ball)
{
// Assign new direction
- ball.direction = new Vector2(ballDir, (float)new Random().NextDouble() * 2 - 1).normalized();
+ ball.direction = new Vector2(ballDir, (float)new Random().NextDouble() * 2 - 1).Normalized();
}