Эх сурвалжийг харах

Update demo files for Godot 4.2.1 (#1013)

All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
Hugo Locurcio 1 жил өмнө
parent
commit
2a962929f3
100 өөрчлөгдсөн 151 нэмэгдсэн , 149 устгасан
  1. 2 2
      2d/bullet_shower/project.godot
  2. 1 1
      2d/dodge_the_creeps/project.godot
  3. 2 2
      2d/finite_state_machine/project.godot
  4. 1 1
      2d/glow/glow_map.webp.import
  5. 1 1
      2d/glow/ocean_beach.png.import
  6. 1 1
      2d/glow/ocean_cave.png.import
  7. 3 3
      2d/glow/project.godot
  8. 10 10
      2d/hexagonal_map/project.godot
  9. 1 1
      2d/hexagonal_map/tiles/WWT-01.png.import
  10. 1 1
      2d/hexagonal_map/tiles/WWT-02.png.import
  11. 1 1
      2d/hexagonal_map/tiles/WWT-03.png.import
  12. 1 1
      2d/hexagonal_map/tiles/WWT-04.png.import
  13. 1 1
      2d/hexagonal_map/tiles/WWT-05.png.import
  14. 1 1
      2d/hexagonal_map/tiles/WWT-06.png.import
  15. 1 1
      2d/hexagonal_map/tiles/WWT-07.png.import
  16. 1 1
      2d/hexagonal_map/tiles/WWT-08.png.import
  17. 1 1
      2d/hexagonal_map/tiles/WWT-09.png.import
  18. 1 1
      2d/hexagonal_map/tiles/WWT-10.png.import
  19. 1 1
      2d/hexagonal_map/tiles/WWT-11.png.import
  20. 1 1
      2d/hexagonal_map/tiles/WWT-12.png.import
  21. 1 1
      2d/hexagonal_map/tiles/WWT-13.png.import
  22. 1 1
      2d/hexagonal_map/tiles/WWT-14.png.import
  23. 1 1
      2d/hexagonal_map/tiles/WWT-15.png.import
  24. 1 1
      2d/hexagonal_map/tiles/WWT-16.png.import
  25. 1 1
      2d/hexagonal_map/tiles/WWT-17.png.import
  26. 1 1
      2d/hexagonal_map/tiles/WWT-18.png.import
  27. 1 1
      2d/hexagonal_map/tiles/WWT-19.png.import
  28. 1 1
      2d/hexagonal_map/tiles/WWT-20.png.import
  29. 1 1
      2d/hexagonal_map/tiles/WWT-21.png.import
  30. 1 1
      2d/hexagonal_map/tiles/WWT-22.png.import
  31. 1 1
      2d/hexagonal_map/tiles/WWT-23.png.import
  32. 1 1
      2d/hexagonal_map/tiles/WWT-24.png.import
  33. 1 1
      2d/hexagonal_map/tiles/WWT-25.png.import
  34. 1 1
      2d/hexagonal_map/tiles/WWT-26.png.import
  35. 1 1
      2d/hexagonal_map/troll.png.import
  36. 1 1
      2d/instancing/bowling_ball.png.import
  37. 3 3
      2d/instancing/project.godot
  38. 2 2
      2d/isometric/project.godot
  39. 2 2
      2d/kinematic_character/project.godot
  40. 1 1
      2d/light2d_as_mask/burano.png.import
  41. 2 2
      2d/light2d_as_mask/project.godot
  42. 1 1
      2d/light2d_as_mask/splat.png.import
  43. 2 2
      2d/lights_and_shadows/project.godot
  44. 1 1
      2d/navigation/project.godot
  45. 4 4
      2d/navigation_astar/project.godot
  46. 1 1
      2d/particles/fire_particle.png.import
  47. 1 1
      2d/particles/flipbook.png.import
  48. 1 1
      2d/particles/mask.png.import
  49. 8 8
      2d/particles/project.godot
  50. 1 1
      2d/particles/smoke_particle.png.import
  51. 1 1
      2d/particles/spark_particle2.png.import
  52. 1 1
      2d/physics_platformer/project.godot
  53. 1 1
      2d/physics_tests/project.godot
  54. 3 3
      2d/platformer/project.godot
  55. 1 1
      2d/pong/ball.png.import
  56. 1 1
      2d/pong/paddle.png.import
  57. 7 7
      2d/pong/project.godot
  58. 1 1
      2d/pong/separator.png.import
  59. 2 2
      2d/role_playing_game/project.godot
  60. 1 1
      2d/screen_space_shaders/art/burano.jpg.import
  61. 1 1
      2d/screen_space_shaders/art/forest.jpg.import
  62. 1 1
      2d/screen_space_shaders/art/mountains.jpg.import
  63. 1 1
      2d/screen_space_shaders/art/platformer.jpg.import
  64. 1 1
      2d/screen_space_shaders/art/white.png.import
  65. 2 2
      2d/screen_space_shaders/project.godot
  66. 1 1
      2d/skeleton/project.godot
  67. 1 1
      2d/sprite_shaders/godotea.png.import
  68. 2 2
      2d/sprite_shaders/project.godot
  69. 1 1
      2d/tween/godot.png.import
  70. 2 2
      2d/tween/project.godot
  71. 1 0
      3d/antialiasing/anti_aliasing.tscn
  72. 2 0
      3d/antialiasing/polyhaven/dutch_ship_medium_1k.gltf.import
  73. 2 5
      3d/csg/project.godot
  74. 1 1
      3d/csg/textures/checker.png.import
  75. 3 6
      3d/decals/project.godot
  76. 3 4
      3d/decals/textures/checker.png.import
  77. 1 1
      3d/decals/textures/circle_blob.png.import
  78. 1 1
      3d/decals/textures/circle_blob_emissive.png.import
  79. 1 1
      3d/decals/textures/icon_outlined.png.import
  80. 1 1
      3d/decals/textures/icon_outlined_normal.png.import
  81. 1 1
      3d/decals/textures/paint.png.import
  82. 1 1
      3d/decals/textures/paint_normal.png.import
  83. 1 1
      3d/decals/textures/paintedarrow.png.import
  84. 1 1
      3d/decals/textures/paintedarrow_normal.png.import
  85. 1 1
      3d/decals/textures/plasma_emissive.png.import
  86. 1 1
      3d/decals/textures/plasma_stain.png.import
  87. 1 1
      3d/decals/textures/puddles_albedo.png.import
  88. 1 1
      3d/decals/textures/puddles_orm.png.import
  89. 1 1
      3d/decals/textures/scifi_1_albedo.png.import
  90. 1 1
      3d/decals/textures/scifi_1_normal.png.import
  91. 1 1
      3d/decals/textures/scifi_2_albedo.png.import
  92. 1 1
      3d/decals/textures/scifi_2_normal.png.import
  93. 1 1
      3d/decals/textures/scifi_3_albedo.png.import
  94. 1 1
      3d/decals/textures/scifi_3_normal.png.import
  95. 1 1
      3d/decals/textures/scifi_4_albedo.png.import
  96. 1 1
      3d/decals/textures/scifi_4_normal.png.import
  97. 2 0
      3d/global_illumination/cube.glb.import
  98. 2 2
      3d/global_illumination/project.godot
  99. 2 0
      3d/global_illumination/zdm2.glb.import
  100. 2 0
      3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import

+ 2 - 2
2d/bullet_shower/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 
 config/name="Bullet Shower"
 config/name="Bullet Shower"
 config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
 config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
+config/tags=PackedStringArray("2d", "demo", "official", "performance")
 run/main_scene="res://shower.tscn"
 run/main_scene="res://shower.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "performance")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/dodge_the_creeps/project.godot

@@ -19,7 +19,7 @@ tutorial in the documentation. For more details, consider
 following the tutorial in the documentation."
 following the tutorial in the documentation."
 config/tags=PackedStringArray("2d", "demo", "official")
 config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="res://Main.tscn"
 run/main_scene="res://Main.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 
 
 [debug]
 [debug]

+ 2 - 2
2d/finite_state_machine/project.godot

@@ -14,10 +14,10 @@ config/name="Hierarchical Finite State Machine"
 config/description="This example shows how to apply the State machine programming
 config/description="This example shows how to apply the State machine programming
 pattern in GDscript, including Hierarchical States, and a
 pattern in GDscript, including Hierarchical States, and a
 pushdown automaton."
 pushdown automaton."
+config/tags=PackedStringArray("2d", "ai", "demo", "official")
 run/main_scene="res://Demo.tscn"
 run/main_scene="res://Demo.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "ai", "demo", "official")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/glow/glow_map.webp.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/glow_map.webp-13400453956ba4dd65042386a2d4cf6
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/glow/ocean_beach.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ocean_beach.png-b571ab5468cc775a520aaa47efbed
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/glow/ocean_cave.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ocean_cave.png-2a86f381e3092b4cb698b627d778e1
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 3 - 3
2d/glow/project.godot

@@ -14,11 +14,11 @@ config/name="Glow for 2D"
 config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
 config/description="This showcases how to use glow in a 2D game via the WorldEnvironment node.
 
 
 Slide the cave image left and right to observe the glow effect at work."
 Slide the cave image left and right to observe the glow effect at work."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://beach_cave.tscn"
 run/main_scene="res://beach_cave.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 run/name=""
 run/name=""
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 
 [display]
 [display]
 
 
@@ -31,7 +31,7 @@ window/stretch/aspect="expand"
 
 
 toggle_glow_map={
 toggle_glow_map={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 
 

+ 10 - 10
2d/hexagonal_map/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 
 config/name="Hexagonal Game"
 config/name="Hexagonal Game"
 config/description="Very simple demo showing a hexagonal TileMap and TileSet."
 config/description="Very simple demo showing a hexagonal TileMap and TileSet."
+config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 run/main_scene="res://map.tscn"
 run/main_scene="res://map.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 
 
 [display]
 [display]
 
 
@@ -28,32 +28,32 @@ move_down={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 move_left={
 move_left={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 move_right={
 move_right={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 move_up={
 move_up={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 
 

+ 1 - 1
2d/hexagonal_map/tiles/WWT-01.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-01.png-a74af26d994adfc547572b5b9c0c4034.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-02.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-02.png-9a9ae8a623554db2531366e8a06b737a.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-03.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-03.png-111a68b27c5234ed5719f8591af32a0c.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-04.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-04.png-f26081179f39965c61294d932b10ab21.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-05.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-05.png-744e3aac04e57d14153c9ab15d0f478b.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-06.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-06.png-42fd05901daa928f55c39f581f1c698b.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-07.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-07.png-8e87a5146f132f36aecf29c26d16ff69.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-08.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-08.png-9ab3b0ed6304c6b282e0c1c2866f4c65.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-09.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-09.png-c899d1db7b10c4bc6e5c8ad44627c439.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-10.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-10.png-c7e17e1ca741da0752bae015501fa73f.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-11.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-11.png-109af6474e89a87a4598cb99f608a4f7.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-12.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-12.png-dfbf3da77ce636a3e88f9e62405a950b.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-13.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-13.png-cef8d6fe42386e917ad3aa9b9c54f031.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-14.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-14.png-b9075987807eba6a461b896e310a1b8a.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-15.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-15.png-00500699e949fc7109f5946f459a9877.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-16.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-16.png-fbcd640a627612e528382718aecef7c7.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-17.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-17.png-eb18073021ced526bfb8971a84830c46.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-18.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-18.png-82273bf41643f8f544a05cdc2226c3b8.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-19.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-19.png-5894de00e931e36aaec31583c3ddce5c.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-20.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-20.png-88080834968c597a14e2fa47d72452ca.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-21.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-21.png-390238468871139dc33ef039ad919c91.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-22.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-22.png-61b6f2ffc488560cd737af0df3a2aff4.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-23.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-23.png-67ddb05725964560ee768025fb1ace6c.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-24.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-24.png-f708ede817cd745747bd03a5050d20d7.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-25.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-25.png-8d42552ab8c27a7d4782e3da8de397f1.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/tiles/WWT-26.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/WWT-26.png-317f2102fb6abd09801389544f53c0e1.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/hexagonal_map/troll.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.ct
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/instancing/bowling_ball.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/bowling_ball.png-0fe48f78a8537b41cee7fd03e5ee
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 3 - 3
2d/instancing/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Scene Instancing Demo"
 config/name="Scene Instancing Demo"
 config/description="A demo showing how to use scene instancing to
 config/description="A demo showing how to use scene instancing to
 make many duplicates of the same object."
 make many duplicates of the same object."
+config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="res://scene_instancing.tscn"
 run/main_scene="res://scene_instancing.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official")
 
 
 [display]
 [display]
 
 
@@ -29,6 +29,6 @@ window/stretch/aspect="expand"
 
 
 [rendering]
 [rendering]
 
 
+renderer/rendering_method="mobile"
 environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)
 environment/defaults/default_clear_color=Color(0.239216, 0.0823529, 0.156863, 1)
 anti_aliasing/quality/msaa_2d=2
 anti_aliasing/quality/msaa_2d=2
-renderer/rendering_method="mobile"

+ 2 - 2
2d/isometric/project.godot

@@ -15,10 +15,10 @@ config/description="This demo shows a traditional isometric view with depth sort
 
 
 A character can move around the level and will also slide around objects,
 A character can move around the level and will also slide around objects,
 as well as be occluded when standing in front or behind them."
 as well as be occluded when standing in front or behind them."
+config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 run/main_scene="res://dungeon.tscn"
 run/main_scene="res://dungeon.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
 
 
 [display]
 [display]
 
 

+ 2 - 2
2d/kinematic_character/project.godot

@@ -14,10 +14,10 @@ config/name="Kinematic Character 2D"
 config/description="Example of how to make a kinematic character controller in 2D using
 config/description="Example of how to make a kinematic character controller in 2D using
 CharacterBody2D. The character moves around, is affected by moving
 CharacterBody2D. The character moves around, is affected by moving
 platforms, can jump through one-way collision platforms, etc."
 platforms, can jump through one-way collision platforms, etc."
+config/tags=PackedStringArray("2d", "demo", "official", "physics")
 run/main_scene="res://world.tscn"
 run/main_scene="res://world.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "physics")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/light2d_as_mask/burano.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 2 - 2
2d/light2d_as_mask/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 
 config/name="2D Lights as Mask"
 config/name="2D Lights as Mask"
 config/description="Example of how to use 2D lights to mask objects on screen."
 config/description="Example of how to use 2D lights to mask objects on screen."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://lightmask.tscn"
 run/main_scene="res://lightmask.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/light2d_as_mask/splat.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/splat.png-a41a35966004eec2e8a20d517d1ec4bb.ct
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 2 - 2
2d/lights_and_shadows/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="2D Lights and Shadows"
 config/name="2D Lights and Shadows"
 config/description="Simple demo of 2D lights and shadows,
 config/description="Simple demo of 2D lights and shadows,
 using PointLight2D and LightOccluder2D."
 using PointLight2D and LightOccluder2D."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://light_shadows.tscn"
 run/main_scene="res://light_shadows.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/navigation/project.godot

@@ -16,7 +16,7 @@ NavigationPolygonInstance node. It uses the 2D navigation API to request
 a path between two points, and then traverses the resulting path."
 a path between two points, and then traverses the resulting path."
 config/tags=PackedStringArray("2d", "ai", "demo", "official")
 config/tags=PackedStringArray("2d", "ai", "demo", "official")
 run/main_scene="res://navigation.tscn"
 run/main_scene="res://navigation.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 
 
 [display]
 [display]

+ 4 - 4
2d/navigation_astar/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Grid-based Pathfinding with AStarGrid2D"
 config/name="Grid-based Pathfinding with AStarGrid2D"
 config/description="This is an example of using AStarGrid2D for navigation in 2D,
 config/description="This is an example of using AStarGrid2D for navigation in 2D,
 complete with Steering Behaviors in order to smooth the movement out."
 complete with Steering Behaviors in order to smooth the movement out."
+config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
 run/main_scene="res://game.tscn"
 run/main_scene="res://game.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
 
 
 [display]
 [display]
 
 
@@ -27,12 +27,12 @@ window/stretch/aspect="expand"
 
 
 move_to={
 move_to={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
 ]
 ]
 }
 }
 teleport_to={
 teleport_to={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
 ]
 ]
 }
 }
 
 

+ 1 - 1
2d/particles/fire_particle.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/fire_particle.png-282b12927cd5b1f6d9c0bfb485d
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 1 - 1
2d/particles/flipbook.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/flipbook.png-2d23d0c8a5c0098f2c37b01babcd7e20
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 1 - 1
2d/particles/mask.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/mask.png-b945516e6475612c1c4c3b4f8dd0bdc6.cte
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 8 - 8
2d/particles/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 
 config/name="2D GPUParticles3D"
 config/name="2D GPUParticles3D"
 config/description="This demo showcases how 2D particle systems work in Godot."
 config/description="This demo showcases how 2D particle systems work in Godot."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 run/main_scene="res://particles.tscn"
 run/main_scene="res://particles.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering")
 
 
 [display]
 [display]
 
 
@@ -26,28 +26,28 @@ window/stretch/aspect="expand"
 
 
 toggle_pause={
 toggle_pause={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194313,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 toggle_trails={
 toggle_trails={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 increase_trail_length={
 increase_trail_length={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 decrease_trail_length={
 decrease_trail_length={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 toggle_glow={
 toggle_glow={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 
 

+ 1 - 1
2d/particles/smoke_particle.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/smoke_particle.png-2af9cbaa4a935c239d404ea240
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 1 - 1
2d/particles/spark_particle2.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/spark_particle2.png-c01711346d42a0d9675f29224
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 1 - 1
2d/physics_platformer/project.godot

@@ -17,7 +17,7 @@ but can be more difficult to handle, as they require
 manual modification of the RigidDynamicBody3D velocity."
 manual modification of the RigidDynamicBody3D velocity."
 config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 run/main_scene="res://stage.tscn"
 run/main_scene="res://stage.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 
 
 [debug]
 [debug]

+ 1 - 1
2d/physics_tests/project.godot

@@ -13,7 +13,7 @@ config_version=5
 config/name="2D Physics Tests"
 config/name="2D Physics Tests"
 config/tags=PackedStringArray("2d", "demo", "official", "physics")
 config/tags=PackedStringArray("2d", "demo", "official", "physics")
 run/main_scene="res://main.tscn"
 run/main_scene="res://main.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 
 
 [autoload]
 [autoload]

+ 3 - 3
2d/platformer/project.godot

@@ -19,11 +19,11 @@ in a real game context. This is a relatively complete demo
 where the player can jump, walk on slopes, fire bullets,
 where the player can jump, walk on slopes, fire bullets,
 interact with enemies, and collect items. It contains one
 interact with enemies, and collect items. It contains one
 level. The player is invincible, unlike the enemies."
 level. The player is invincible, unlike the enemies."
+config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 run/main_scene="res://game_singleplayer.tscn"
 run/main_scene="res://game_singleplayer.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 target_fps="60"
 target_fps="60"
-config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
 
 
 [debug]
 [debug]
 
 
@@ -89,7 +89,7 @@ shoot={
 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
 , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
+, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
 ]
 ]
 }
 }
 toggle_fullscreen={
 toggle_fullscreen={

+ 1 - 1
2d/pong/ball.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/ball.png-9a4ca347acb7532f6ae347744a6b04f7.cte
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/pong/paddle.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paddle.png-0e798fb0912613386507c9904d5cc01a.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 7 - 7
2d/pong/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Pong with GDScript"
 config/name="Pong with GDScript"
 config/description="A simple Pong game. This demo shows best practices
 config/description="A simple Pong game. This demo shows best practices
 for game development in Godot, including signals."
 for game development in Godot, including signals."
+config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="pong.tscn"
 run/main_scene="pong.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official")
 
 
 [display]
 [display]
 
 
@@ -31,34 +31,34 @@ left_move_down={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 left_move_up={
 left_move_up={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 right_move_down={
 right_move_down={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 right_move_up={
 right_move_up={
 "deadzone": 0.5,
 "deadzone": 0.5,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 
 
 [rendering]
 [rendering]
 
 
-environment/defaults/default_clear_color=Color(0.105882, 0.105882, 0.12549, 1)
 textures/canvas_textures/default_texture_filter=0
 textures/canvas_textures/default_texture_filter=0
 renderer/rendering_method="mobile"
 renderer/rendering_method="mobile"
+environment/defaults/default_clear_color=Color(0.105882, 0.105882, 0.12549, 1)
 2d/snapping/use_gpu_pixel_snap=true
 2d/snapping/use_gpu_pixel_snap=true

+ 1 - 1
2d/pong/separator.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/separator.png-f981c8489b9148e2e1dc63398273da7
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 2 - 2
2d/role_playing_game/project.godot

@@ -14,10 +14,10 @@ config/name="JRPG Demo"
 config/description="This shows a method of creating grid-based movement with Godot
 config/description="This shows a method of creating grid-based movement with Godot
 and GDScript. It also includes a simple JRPG-style dialogue and
 and GDScript. It also includes a simple JRPG-style dialogue and
 battle system on top of it."
 battle system on top of it."
+config/tags=PackedStringArray("2d", "demo", "gui", "official", "tilemap")
 run/main_scene="res://Game.tscn"
 run/main_scene="res://Game.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "gui", "official", "tilemap")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/screen_space_shaders/art/burano.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/burano.jpg-bbae3c5a81f8b6300cd944219dbbbc05.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/forest.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/forest.jpg-f2ce28f12b0871a15d1e9ebfcd24b47f.c
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/mountains.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/mountains.jpg-fd51eb0e2a35878963804e860ef9d18
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/platformer.jpg.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/platformer.jpg-ce18350247a11c58497c7e0d8e3be2
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
2d/screen_space_shaders/art/white.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/white.png-9cdc9524282ba2bce69b45edcd6ac827.ct
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 2 - 2
2d/screen_space_shaders/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="Screen Space Shaders"
 config/name="Screen Space Shaders"
 config/description="Several examples of full screen 2D shader processing.
 config/description="Several examples of full screen 2D shader processing.
 Many common full-res effects are implemented here for reference."
 Many common full-res effects are implemented here for reference."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 run/main_scene="res://screen_shaders.tscn"
 run/main_scene="res://screen_shaders.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/skeleton/project.godot

@@ -16,7 +16,7 @@ Godot's Skeleton2D node. There are several movement-related animations and
 there is a simple character controller that controls the animations."
 there is a simple character controller that controls the animations."
 config/tags=PackedStringArray("2d", "animation", "demo", "official", "rendering")
 config/tags=PackedStringArray("2d", "animation", "demo", "official", "rendering")
 run/main_scene="res://level.tscn"
 run/main_scene="res://level.tscn"
-config/features=PackedStringArray("4.1")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 
 
 [display]
 [display]

+ 1 - 1
2d/sprite_shaders/godotea.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/godotea.png-418ef4f4be671d254e4230569960266a.
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 2 - 2
2d/sprite_shaders/project.godot

@@ -13,10 +13,10 @@ config_version=5
 config/name="2D Shaders for Sprites"
 config/name="2D Shaders for Sprites"
 config/description="This is a sample consisting of different shaders applied to some sprites.
 config/description="This is a sample consisting of different shaders applied to some sprites.
 Effects include outlines, blurs, distorts, shadows, glows, and more."
 Effects include outlines, blurs, distorts, shadows, glows, and more."
+config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 run/main_scene="res://sprite_shaders.tscn"
 run/main_scene="res://sprite_shaders.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("2d", "demo", "official", "rendering", "shaders")
 
 
 [display]
 [display]
 
 

+ 1 - 1
2d/tween/godot.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/godot.png-5e0da45ed3d6786d5794553e04f58a8c.ct
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 2 - 2
2d/tween/project.godot

@@ -12,12 +12,12 @@ config_version=5
 
 
 config/name="Tween Demo"
 config/name="Tween Demo"
 config/description="A demo showing advanced tween usage."
 config/description="A demo showing advanced tween usage."
+config/tags=PackedStringArray("2d", "animation", "demo", "official")
 run/main_scene="res://main.tscn"
 run/main_scene="res://main.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 run/low_processor_mode=true
 run/low_processor_mode=true
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
 target_fps=60
 target_fps=60
-config/tags=PackedStringArray("2d", "animation", "demo", "official")
 
 
 [display]
 [display]
 
 

+ 1 - 0
3d/antialiasing/anti_aliasing.tscn

@@ -836,6 +836,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -80)
 
 
 [node name="MeshInstance3D" type="MeshInstance3D" parent="Testers/CustomShaderVertexMovement"]
 [node name="MeshInstance3D" type="MeshInstance3D" parent="Testers/CustomShaderVertexMovement"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+extra_cull_margin = 1.0
 mesh = SubResource("CylinderMesh_oopii")
 mesh = SubResource("CylinderMesh_oopii")
 surface_material_override/0 = SubResource("ShaderMaterial_fbaw5")
 surface_material_override/0 = SubResource("ShaderMaterial_fbaw5")
 
 

+ 2 - 0
3d/antialiasing/polyhaven/dutch_ship_medium_1k.gltf.import

@@ -22,6 +22,7 @@ meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 skins/use_named_skins=true
 animation/import=true
 animation/import=true
 animation/fps=30
 animation/fps=30
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 animation/remove_immutable_tracks=true
 import_script/path=""
 import_script/path=""
 _subresources={}
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1
 gltf/embedded_image_handling=1

+ 2 - 5
3d/csg/project.godot

@@ -8,19 +8,16 @@
 
 
 config_version=5
 config_version=5
 
 
-_global_script_classes=[]
-_global_script_class_icons={}
-
 [application]
 [application]
 
 
 config/name="Constructive Solid Geometry (CSG)"
 config/name="Constructive Solid Geometry (CSG)"
 config/description="This project showcases the various constructive solid geometry features supported by Godot.
 config/description="This project showcases the various constructive solid geometry features supported by Godot.
 CSG can be used to prototype level designs within the 3D editor."
 CSG can be used to prototype level designs within the 3D editor."
+config/tags=PackedStringArray("3d", "demo", "official")
 run/main_scene="res://csg.tscn"
 run/main_scene="res://csg.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 run/low_processor_mode=true
 run/low_processor_mode=true
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("3d", "demo", "official")
 
 
 [display]
 [display]
 
 

+ 1 - 1
3d/csg/textures/checker.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 3 - 6
3d/decals/project.godot

@@ -8,16 +8,13 @@
 
 
 config_version=5
 config_version=5
 
 
-_global_script_classes=[]
-_global_script_class_icons={}
-
 [application]
 [application]
 
 
 config/name="Decals"
 config/name="Decals"
+config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 run/main_scene="res://test.tscn"
 run/main_scene="res://test.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 
 
 [display]
 [display]
 
 
@@ -28,7 +25,7 @@ window/stretch/aspect="expand"
 
 
 place_decal={
 place_decal={
 "deadzone": 0.5,
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":0,"echo":false,"script":null)
 ]
 ]
 }
 }
 
 

+ 3 - 4
3d/decals/textures/checker.png.import

@@ -4,23 +4,22 @@ importer="texture"
 type="CompressedTexture2D"
 type="CompressedTexture2D"
 uid="uid://chjqieyps5n5r"
 uid="uid://chjqieyps5n5r"
 path.s3tc="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"
 path.s3tc="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"
-path.etc2="res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.etc2.ctex"
 metadata={
 metadata={
-"imported_formats": ["s3tc", "etc2"],
+"imported_formats": ["s3tc_bptc"],
 "vram_texture": true
 "vram_texture": true
 }
 }
 
 
 [deps]
 [deps]
 
 
 source_file="res://textures/checker.png"
 source_file="res://textures/checker.png"
-dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex", "res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.etc2.ctex"]
+dest_files=["res://.godot/imported/checker.png-d334a8ae07de292fd4162f184b9dd7bc.s3tc.ctex"]
 
 
 [params]
 [params]
 
 
 compress/mode=2
 compress/mode=2
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=true
 mipmaps/generate=true

+ 1 - 1
3d/decals/textures/circle_blob.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/circle_blob.png-465e17a135068a8aa91a1644bf70d
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/circle_blob_emissive.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/circle_blob_emissive.png-ee3c7333e8008f01485f
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/icon_outlined.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon_outlined.png-69c9923303c66a64fe5b0208e9f
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/icon_outlined_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/icon_outlined_normal.png-2573d0f760b55be338be
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paint.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint.png-879be22678d20d2d134debfc46f5226d.ct
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paint_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paint_normal.png-7924e58454336706ecd6d73c7236
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paintedarrow.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paintedarrow.png-afd3ac8a02b78c875f47d9f11160
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/paintedarrow_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/paintedarrow_normal.png-4b8bc9f8589f160a2725b
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/plasma_emissive.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/plasma_emissive.png-d3e120dfac38a705e3cbba393
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/plasma_stain.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/plasma_stain.png-fb1b75df8104df81c128085d44ca
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/puddles_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/puddles_albedo.png-34ab8e60908190d6183f388802
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/puddles_orm.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/puddles_orm.png-977c027ea1bee06a0306ab7a786fb
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_1_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_1_albedo.png-508e162c91511036575fdb6b00
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_1_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_1_normal.png-d536a2a8e5910209b99dba70ca
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_2_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_2_albedo.png-c4a001d2893dff30ad74058919
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_2_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_2_normal.png-fa904ec2a7759f5d1f019bc46a
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_3_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_3_albedo.png-4396f6a4198bfacdd7eac036f6
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_3_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_3_normal.png-d23a229d70fad8be5081c510f6
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_4_albedo.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_4_albedo.png-89afbb728d9f5301d58a017c58
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 1 - 1
3d/decals/textures/scifi_4_normal.png.import

@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/scifi_4_normal.png-a41428b02b49d90d5dd2ec92aa
 [params]
 [params]
 
 
 compress/mode=0
 compress/mode=0
+compress/high_quality=false
 compress/lossy_quality=0.7
 compress/lossy_quality=0.7
 compress/hdr_compression=1
 compress/hdr_compression=1
-compress/bptc_ldr=0
 compress/normal_map=0
 compress/normal_map=0
 compress/channel_pack=0
 compress/channel_pack=0
 mipmaps/generate=false
 mipmaps/generate=false

+ 2 - 0
3d/global_illumination/cube.glb.import

@@ -22,6 +22,7 @@ meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=2
 meshes/light_baking=2
 meshes/lightmap_texel_size=0.1
 meshes/lightmap_texel_size=0.1
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 skins/use_named_skins=true
 animation/import=true
 animation/import=true
 animation/fps=15
 animation/fps=15
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 animation/remove_immutable_tracks=true
 import_script/path=""
 import_script/path=""
 _subresources={}
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1
 gltf/embedded_image_handling=1

+ 2 - 2
3d/global_illumination/project.godot

@@ -12,10 +12,10 @@ config_version=5
 
 
 config/name="Global Illumination"
 config/name="Global Illumination"
 config/description="This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL."
 config/description="This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL."
+config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 run/main_scene="res://test.tscn"
 run/main_scene="res://test.tscn"
-config/features=PackedStringArray("4.0")
+config/features=PackedStringArray("4.2")
 config/icon="res://icon.webp"
 config/icon="res://icon.webp"
-config/tags=PackedStringArray("3d", "demo", "official", "rendering")
 
 
 [display]
 [display]
 
 

+ 2 - 0
3d/global_illumination/zdm2.glb.import

@@ -22,6 +22,7 @@ meshes/generate_lods=false
 meshes/create_shadow_meshes=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=2
 meshes/light_baking=2
 meshes/lightmap_texel_size=0.25
 meshes/lightmap_texel_size=0.25
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 skins/use_named_skins=true
 animation/import=true
 animation/import=true
 animation/fps=15
 animation/fps=15
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 animation/remove_immutable_tracks=true
 import_script/path=""
 import_script/path=""
 _subresources={}
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1
 gltf/embedded_image_handling=1

+ 2 - 0
3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import

@@ -22,6 +22,7 @@ meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 skins/use_named_skins=true
 animation/import=true
 animation/import=true
 animation/fps=30
 animation/fps=30
@@ -29,4 +30,5 @@ animation/trimming=false
 animation/remove_immutable_tracks=true
 animation/remove_immutable_tracks=true
 import_script/path=""
 import_script/path=""
 _subresources={}
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1
 gltf/embedded_image_handling=1

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