Browse Source

Improve 2D in 3D demo (#814)

Hugo Locurcio 2 years ago
parent
commit
2c2c89e040

+ 0 - 0
viewport/2d_in_3d/2D_in_3D.gd → viewport/2d_in_3d/2d_in_3d.gd


+ 43 - 13
viewport/2d_in_3d/2D_in_3D.tscn → viewport/2d_in_3d/2d_in_3d.tscn

@@ -1,6 +1,6 @@
-[gd_scene load_steps=16 format=3 uid="uid://c587vtbfwth3k"]
+[gd_scene load_steps=22 format=3 uid="uid://c587vtbfwth3k"]
 
-[ext_resource type="Script" path="res://2D_in_3D.gd" id="1"]
+[ext_resource type="Script" path="res://2d_in_3d.gd" id="1_b8rgl"]
 [ext_resource type="Script" path="res://pong.gd" id="2"]
 [ext_resource type="Texture2D" uid="uid://dbuw5tlmsx6ss" path="res://ball.png" id="3"]
 [ext_resource type="Texture2D" uid="uid://gtbg1ogxcsl7" path="res://left_pallete.png" id="4"]
@@ -8,6 +8,7 @@
 [ext_resource type="Texture2D" uid="uid://wiyhsl0rfkrs" path="res://separator.png" id="6"]
 
 [sub_resource type="StandardMaterial3D" id="6"]
+metallic_specular = 0.0
 
 [sub_resource type="PlaneMesh" id="1"]
 
@@ -17,13 +18,37 @@ roughness = 0.7
 [sub_resource type="BoxMesh" id="3"]
 size = Vector3(2, 2, 2)
 
-[sub_resource type="StandardMaterial3D" id="4"]
-albedo_color = Color(0.652344, 0.652344, 0.652344, 1)
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_trcb6"]
+albedo_color = Color(0.501961, 0.752941, 0.752941, 1)
+roughness = 0.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bqwig"]
+albedo_color = Color(0.501961, 0.752941, 0.752941, 1)
+roughness = 0.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_elot5"]
+albedo_color = Color(0.501961, 0.752941, 0.752941, 1)
+roughness = 0.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phrtn"]
+albedo_color = Color(0.752941, 0.501961, 0.752941, 1)
+roughness = 0.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_omrd7"]
+albedo_color = Color(0.752941, 0.501961, 0.752941, 1)
+roughness = 0.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvcyb"]
+albedo_color = Color(0.752941, 0.501961, 0.752941, 1)
 roughness = 0.0
 
 [sub_resource type="BoxMesh" id="5"]
 size = Vector3(1.1, 0.8, 0.1)
 
+[sub_resource type="StandardMaterial3D" id="4"]
+albedo_color = Color(0.4, 0.4, 0.4, 1)
+roughness = 0.0
+
 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_cvh5i"]
 sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
 ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@@ -38,11 +63,11 @@ tonemap_mode = 2
 glow_enabled = true
 
 [node name="2Din3D" type="Node3D"]
-script = ExtResource("1")
+script = ExtResource("1_b8rgl")
 
 [node name="Camera3D" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
-fov = 74.0
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.35, 0.6)
+fov = 62.0
 near = 0.1
 
 [node name="ViewportQuad" type="MeshInstance3D" parent="."]
@@ -91,17 +116,17 @@ transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, -3, -0.2, -4)
 [node name="PillarBottom" type="MeshInstance3D" parent="Environment/Pillar1"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
 mesh = SubResource("3")
-surface_material_override/0 = SubResource("4")
+surface_material_override/0 = SubResource("StandardMaterial3D_trcb6")
 
 [node name="PillarTop" type="MeshInstance3D" parent="Environment/Pillar1"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
 mesh = SubResource("3")
-surface_material_override/0 = SubResource("4")
+surface_material_override/0 = SubResource("StandardMaterial3D_bqwig")
 
 [node name="PillarMiddle" type="MeshInstance3D" parent="Environment/Pillar1"]
 transform = Transform3D(0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0)
 mesh = SubResource("3")
-surface_material_override/0 = SubResource("4")
+surface_material_override/0 = SubResource("StandardMaterial3D_elot5")
 
 [node name="Pillar2" type="Node3D" parent="Environment"]
 transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.2, -4)
@@ -109,17 +134,17 @@ transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 3, -0.2, -4)
 [node name="PillarBottom" type="MeshInstance3D" parent="Environment/Pillar2"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
 mesh = SubResource("3")
-surface_material_override/0 = SubResource("4")
+surface_material_override/0 = SubResource("StandardMaterial3D_phrtn")
 
 [node name="PillarTop" type="MeshInstance3D" parent="Environment/Pillar2"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
 mesh = SubResource("3")
-surface_material_override/0 = SubResource("4")
+surface_material_override/0 = SubResource("StandardMaterial3D_omrd7")
 
 [node name="PillarMiddle" type="MeshInstance3D" parent="Environment/Pillar2"]
 transform = Transform3D(0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, 0, 2.5, 0)
 mesh = SubResource("3")
-surface_material_override/0 = SubResource("4")
+surface_material_override/0 = SubResource("StandardMaterial3D_dvcyb")
 
 [node name="PillarBack" type="MeshInstance3D" parent="Environment"]
 transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 1.2, -4.5)
@@ -133,4 +158,9 @@ environment = SubResource("Environment_fvsgw")
 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
 transform = Transform3D(0.623013, -0.733525, 0.271653, 0.321394, 0.55667, 0.766045, -0.713134, -0.389948, 0.582563, 0, 10, 0)
 shadow_enabled = true
+shadow_bias = 0.03
+shadow_blur = 1.5
+directional_shadow_mode = 0
 directional_shadow_blend_splits = true
+directional_shadow_fade_start = 1.0
+directional_shadow_max_distance = 10.0

+ 3 - 3
viewport/2d_in_3d/README.md

@@ -1,10 +1,10 @@
 # 2D in 3D
 
-A demo showing how a 2D scene can be shown within a 3D one using viewports.
+A demo showing how a 2D scene can be shown within a 3D scene using viewports.
 
 Language: GDScript
 
-Renderer: GLES 2
+Renderer: Forward Mobile
 
 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/129
 
@@ -19,4 +19,4 @@ which is then assigned to the quad's material's albedo texture.
 
 ## Screenshots
 
-![Screenshot](screenshots/pong.png)
+![Screenshot](screenshots/2d_in_3d.webp)

+ 7 - 5
viewport/2d_in_3d/project.godot

@@ -12,7 +12,7 @@ config_version=5
 
 config/name="2D in 3D"
 config/description="A demo showing how a 2D scene can be shown within a 3D one using viewports."
-run/main_scene="res://2D_in_3D.tscn"
+run/main_scene="res://2d_in_3d.tscn"
 config/features=PackedStringArray("4.0")
 config/icon="res://icon.png"
 
@@ -20,25 +20,27 @@ config/icon="res://icon.png"
 
 left_move_up={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
 ]
 }
 left_move_down={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
 ]
 }
 right_move_up={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
 ]
 }
 right_move_down={
 "deadzone": 0.5,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
 ]
 }
 
 [rendering]
 
+renderer/rendering_method="mobile"
+anti_aliasing/quality/msaa_3d=2
 environment/default_environment="res://default_env.tres"

BIN
viewport/2d_in_3d/screenshots/2d_in_3d.webp


BIN
viewport/2d_in_3d/screenshots/pong.png