Browse Source

Update project.godot files to latest format

Scott Beca 8 năm trước cách đây
mục cha
commit
3f37e754c3
36 tập tin đã thay đổi với 445 bổ sung44 xóa
  1. 13 1
      2d/hdr/project.godot
  2. 12 0
      2d/hexagonal_map/project.godot
  3. 28 11
      2d/isometric/project.godot
  4. 15 3
      2d/kinematic_character/project.godot
  5. 12 0
      2d/kinematic_collision/project.godot
  6. 13 1
      2d/light2d_as_mask/project.godot
  7. 14 3
      2d/lights_and_shadows/project.godot
  8. 13 2
      2d/navigation/project.godot
  9. 12 0
      2d/particles/project.godot
  10. 14 2
      2d/physics_platformer/project.godot
  11. 15 3
      2d/platformer/project.godot
  12. 14 2
      2d/pong/project.godot
  13. 13 2
      2d/screen_space_shaders/project.godot
  14. 13 1
      3d/kinematic_character/project.godot
  15. 12 0
      3d/material_testers/project.godot
  16. 13 1
      3d/platformer/project.godot
  17. 12 0
      gui/drag_and_drop/project.godot
  18. 13 1
      gui/rich_text_bbcode/project.godot
  19. 12 0
      gui/translation/project.godot
  20. 12 0
      misc/android_iap/project.godot
  21. 12 0
      misc/autoload/project.godot
  22. 12 0
      misc/instancing/project.godot
  23. 13 1
      misc/joypads/project.godot
  24. 12 0
      misc/pause/project.godot
  25. 12 0
      misc/regex/project.godot
  26. 12 0
      misc/scene_changer/project.godot
  27. 12 0
      misc/threads/project.godot
  28. 15 3
      misc/tween/project.godot
  29. 13 2
      misc/window_management/project.godot
  30. 15 3
      networking/multiplayer_pong/project.godot
  31. 12 0
      networking/simple_multiplayer/project.godot
  32. 4 0
      viewport/2d_in_3d/project.godot
  33. 4 0
      viewport/3d_in_2d/project.godot
  34. 4 0
      viewport/gui_in_3d/project.godot
  35. 4 0
      viewport/screen_capture/project.godot
  36. 14 2
      visual_script/visual_pong/project.godot

+ 13 - 1
2d/hdr/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -9,8 +17,12 @@ run/name=""
 
 [display]
 
-window/size/height=720
 window/size/width=1080
+window/size/height=720
+
+[gdnative]
+
+singletons=[  ]
 
 [rasterizer]
 

+ 12 - 0
2d/hexagonal_map/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -7,6 +15,10 @@ run/main_scene="res://map.tscn"
 config/icon="res://icon.png"
 run/name=""
 
+[gdnative]
+
+singletons=[  ]
+
 [input]
 
 move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)

+ 28 - 11
2d/isometric/project.godot

@@ -1,22 +1,39 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
+config_version=3
+
 [application]
 
-icon = "res://icon.png"
-main_scene = "res://dungeon.tscn"
-name = "Isometric Game"
+icon="res://icon.png"
+main_scene="res://dungeon.tscn"
+name="Isometric Game"
+
+[gdnative]
+
+singletons=[  ]
 
 [image_loader]
 
-filter = false
-gen_mipmaps = false
+filter=false
+gen_mipmaps=false
 
 [input]
 
-move_bottom = [ InputEvent(KEY,16777234) ]
-move_left = [ InputEvent(KEY,16777231) ]
-move_right = [ InputEvent(KEY,16777233) ]
-move_up = [ InputEvent(KEY,16777232) ]
+move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
+ ]
+move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
+ ]
+move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
+ ]
+move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
+ ]
 
 [rasterizer]
 
-use_pixel_snap = true
-
+use_pixel_snap=true

+ 15 - 3
2d/kinematic_character/project.godot

@@ -1,17 +1,29 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Kinematic Character"
-config/icon="res://icon.png"
 run/main_scene="res://colworld.tscn"
+config/icon="res://icon.png"
 
 [display]
 
+window/size/width=530
+window/size/height=495
 stretch/aspect="keep"
 stretch/mode="2d"
-window/size/height=495
-window/size/width=530
+
+[gdnative]
+
+singletons=[  ]
 
 [input]
 

+ 12 - 0
2d/kinematic_collision/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -6,6 +14,10 @@ config/name="Kinematic Collision"
 run/main_scene="res://colworld.tscn"
 config/icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [input]
 
 move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)

+ 13 - 1
2d/light2d_as_mask/project.godot

@@ -1,10 +1,22 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Using Lights As Mask"
-config/icon="res://icon.png"
 run/main_scene="res://lightmask.tscn"
+config/icon="res://icon.png"
+
+[gdnative]
+
+singletons=[  ]
 
 [rasterizer]
 

+ 14 - 3
2d/lights_and_shadows/project.godot

@@ -1,17 +1,28 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="2D Lighting"
-config/icon="res://icon.png"
 run/main_scene="res://light_shadows.tscn"
+config/icon="res://icon.png"
 
 [display]
 
+window/size/width=800
 stretch/aspect="keep"
 stretch/mode="2d"
-window/size/height=600
-window/size/width=800
+
+[gdnative]
+
+singletons=[  ]
 
 [rasterizer]
 

+ 13 - 2
2d/navigation/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -8,7 +16,10 @@ config/icon="res://icon.png"
 
 [display]
 
+window/size/width=800
 stretch/aspect="keep"
 stretch/mode="2d"
-window/size/height=600
-window/size/width=800
+
+[gdnative]
+
+singletons=[  ]

+ 12 - 0
2d/particles/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -5,3 +13,7 @@ config_version=3
 config/name="Particle Systems"
 run/main_scene="res://particles.tscn"
 config/icon="res://icon.png"
+
+[gdnative]
+
+singletons=[  ]

+ 14 - 2
2d/physics_platformer/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -10,10 +18,14 @@ name_es="Plataformero"
 
 [display]
 
+window/size/width=800
+window/size/height=480
 stretch/aspect="keep_height"
 stretch/mode="2d"
-window/size/height=480
-window/size/width=800
+
+[gdnative]
+
+singletons=[  ]
 
 [image_loader]
 

+ 15 - 3
2d/platformer/project.godot

@@ -1,18 +1,30 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Platformer"
-config/icon="res://icon.png"
 run/main_scene="res://stage.tscn"
+config/icon="res://icon.png"
 target_fps="60"
 
 [display]
 
+window/size/width=800
+window/size/height=480
 stretch/aspect="keep_height"
 stretch/mode="2d"
-window/size/height=480
-window/size/width=800
+
+[gdnative]
+
+singletons=[  ]
 
 [image_loader]
 

+ 14 - 2
2d/pong/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -8,9 +16,13 @@ config/icon="res://icon.png"
 
 [display]
 
-stretch_2d=true
-window/size/height=400
 window/size/width=640
+window/size/height=400
+stretch_2d=true
+
+[gdnative]
+
+singletons=[  ]
 
 [input]
 

+ 13 - 2
2d/screen_space_shaders/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -8,7 +16,10 @@ config/icon="res://icon.png"
 
 [display]
 
+window/size/width=800
 stretch/aspect="keep"
 stretch/mode="2d"
-window/size/height=600
-window/size/width=800
+
+[gdnative]
+
+singletons=[  ]

+ 13 - 1
3d/kinematic_character/project.godot

@@ -1,10 +1,22 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Kinematic Character 3D"
-config/icon="res://kinebody3d.png"
 run/main_scene="res://level.scn"
+config/icon="res://kinebody3d.png"
+
+[gdnative]
+
+singletons=[  ]
 
 [input]
 

+ 12 - 0
3d/material_testers/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -5,6 +13,10 @@ config_version=3
 config/name="Material Tester"
 run/main_scene="res://tester.scn"
 
+[gdnative]
+
+singletons=[  ]
+
 [memory]
 
 multithread/thread_rid_pool_prealloc=60

+ 13 - 1
3d/platformer/project.godot

@@ -1,10 +1,22 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Platformer 3D"
-config/icon="res://icon.png"
 run/main_scene="res://stage.scn"
+config/icon="res://icon.png"
+
+[gdnative]
+
+singletons=[  ]
 
 [input]
 

+ 12 - 0
gui/drag_and_drop/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -8,3 +16,7 @@ config/icon="res://icon.png"
 icon="res://icon.png"
 main_scene="res://drag_and_drop.scn"
 name="Drag & Drop (GUI)"
+
+[gdnative]
+
+singletons=[  ]

+ 13 - 1
gui/rich_text_bbcode/project.godot

@@ -1,10 +1,22 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Rich Text Label (BBCode)"
-config/icon="res://icon.png"
 run/main_scene="res://rich_text_bbcode.tscn"
+config/icon="res://icon.png"
+
+[gdnative]
+
+singletons=[  ]
 
 [memory]
 

+ 12 - 0
gui/translation/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -9,6 +17,10 @@ name="Translation Demo"
 main_scene="res://main.scn"
 icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [locale]
 
 translation_remaps={

+ 12 - 0
misc/android_iap/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [android]
@@ -13,3 +21,7 @@ config/icon="res://icon.png"
 [autoload]
 
 iap="*res://iap.gd"
+
+[gdnative]
+
+singletons=[  ]

+ 12 - 0
misc/autoload/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -9,6 +17,10 @@ run/main_scene="res://scene_a.tscn"
 
 global="res://global.gd"
 
+[gdnative]
+
+singletons=[  ]
+
 [memory]
 
 multithread/thread_rid_pool_prealloc=60

+ 12 - 0
misc/instancing/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -6,6 +14,10 @@ config/name="Scene Instancing Demo"
 run/main_scene="res://container.tscn"
 config/icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [physics]
 
 2d/default_gravity=300

+ 13 - 1
misc/joypads/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -8,5 +16,9 @@ config/icon="res://icon.png"
 
 [display]
 
-window/size/height=450
 window/size/width=550
+window/size/height=450
+
+[gdnative]
+
+singletons=[  ]

+ 12 - 0
misc/pause/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -5,3 +13,7 @@ config_version=3
 config/name="Pause"
 run/main_scene="res://spinpause.tscn"
 config/icon="res://icon.png"
+
+[gdnative]
+
+singletons=[  ]

+ 12 - 0
misc/regex/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -6,3 +14,7 @@ config/name="RegEx"
 run/main_scene="res://regex.tscn"
 config/icon="res://icon.png"
 name="RegEx"
+
+[gdnative]
+
+singletons=[  ]

+ 12 - 0
misc/scene_changer/project.godot

@@ -1,6 +1,18 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Scene Changer"
 run/main_scene="res://scene_a.tscn"
+
+[gdnative]
+
+singletons=[  ]

+ 12 - 0
misc/threads/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -5,6 +13,10 @@ config_version=3
 config/name="Loading in a Thread"
 run/main_scene="res://thread.tscn"
 
+[gdnative]
+
+singletons=[  ]
+
 [memory]
 
 multithread/thread_rid_pool_prealloc=60

+ 15 - 3
misc/tween/project.godot

@@ -1,18 +1,30 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Tween Demo"
-config/icon="res://icon.png"
 run/main_scene="res://main.tscn"
+config/icon="res://icon.png"
 target_fps=60
 
 [display]
 
-stretch/aspect="keep_width"
-stretch/mode="2d"
 window/size/width=928
 window/size/height=672
+stretch/aspect="keep_width"
+stretch/mode="2d"
+
+[gdnative]
+
+singletons=[  ]
 
 [memory]
 

+ 13 - 2
misc/window_management/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -11,10 +19,13 @@ name="Window Management"
 
 [display]
 
+window/size/width=800
 window/fullscreen=false
-window/size/height=600
 window/resizable=true
-window/size/width=800
+
+[gdnative]
+
+singletons=[  ]
 
 [input]
 

+ 15 - 3
networking/multiplayer_pong/project.godot

@@ -1,16 +1,28 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
 
 config/name="Pong Multiplayer"
-config/icon="res://icon.png"
 run/main_scene="res://lobby.tscn"
+config/icon="res://icon.png"
 
 [display]
 
-stretch_2d=true
-window/size/height=400
 window/size/width=640
+window/size/height=400
+stretch_2d=true
+
+[gdnative]
+
+singletons=[  ]
 
 [input]
 

+ 12 - 0
networking/simple_multiplayer/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -11,6 +19,10 @@ name="Multiplayer Bomber"
 
 gamestate="*res://gamestate.gd"
 
+[gdnative]
+
+singletons=[  ]
+
 [image_loader]
 
 filter=false

+ 4 - 0
viewport/2d_in_3d/project.godot

@@ -14,6 +14,10 @@ config/name="2d in 3d"
 run/main_scene="res://2D_in_3D.tscn"
 config/icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [input]
 
 left_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)

+ 4 - 0
viewport/3d_in_2d/project.godot

@@ -14,6 +14,10 @@ config/name="3d in 2d"
 run/main_scene="res://3D_in_2D.tscn"
 config/icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [rendering]
 
 environment/default_environment="res://default_env.tres"

+ 4 - 0
viewport/gui_in_3d/project.godot

@@ -14,6 +14,10 @@ config/name="gui in 3d"
 run/main_scene="res://Gui_in_3D.tscn"
 config/icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [rendering]
 
 environment/default_environment="res://default_env.tres"

+ 4 - 0
viewport/screen_capture/project.godot

@@ -13,6 +13,10 @@ config_version=3
 config/name="screen capture"
 config/icon="res://icon.png"
 
+[gdnative]
+
+singletons=[  ]
+
 [rendering]
 
 environment/default_environment="res://default_env.tres"

+ 14 - 2
visual_script/visual_pong/project.godot

@@ -1,3 +1,11 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+; 
+; Format: 
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
 config_version=3
 
 [application]
@@ -8,9 +16,13 @@ config/icon="res://icon.png"
 
 [display]
 
-stretch_2d=true
-window/size/height=400
 window/size/width=640
+window/size/height=400
+stretch_2d=true
+
+[gdnative]
+
+singletons=[  ]
 
 [input]