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@@ -14,35 +14,35 @@
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[ext_resource path="res://battle_bot_color.tres" type="Material" id=12]
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[ext_resource path="res://battle_bot_emission.tres" type="Material" id=13]
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-[sub_resource type="PlaneMesh" id=5]
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+[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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-[sub_resource type="SpatialMaterial" id=6]
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+[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 1 )
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roughness = 0.2
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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uv1_triplanar = true
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-[sub_resource type="BoxShape" id=7]
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+[sub_resource type="BoxShape" id=3]
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extents = Vector3( 20, 1, 20 )
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-[sub_resource type="CubeMesh" id=8]
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+[sub_resource type="CubeMesh" id=4]
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size = Vector3( 4, 4, 4 )
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-[sub_resource type="SpatialMaterial" id=9]
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+[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.148438, 1, 0, 1 )
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albedo_texture = ExtResource( 1 )
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uv1_triplanar = true
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-[sub_resource type="BoxShape" id=10]
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+[sub_resource type="BoxShape" id=6]
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extents = Vector3( 2, 2, 2 )
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-[sub_resource type="SpatialMaterial" id=11]
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+[sub_resource type="SpatialMaterial" id=7]
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albedo_color = Color( 0, 0.882813, 1, 1 )
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albedo_texture = ExtResource( 1 )
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uv1_triplanar = true
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-[sub_resource type="ProceduralSky" id=3]
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+[sub_resource type="ProceduralSky" id=8]
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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@@ -50,9 +50,9 @@ ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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-[sub_resource type="Environment" id=4]
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+[sub_resource type="Environment" id=9]
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background_mode = 2
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-background_sky = SubResource( 3 )
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+background_sky = SubResource( 8 )
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ambient_light_color = Color( 1, 0.909804, 0.784314, 1 )
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ambient_light_energy = 1.4
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ambient_light_sky_contribution = 0.72
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@@ -65,17 +65,17 @@ glow_intensity = 0.2
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glow_bloom = 0.03
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glow_blend_mode = 0
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-[sub_resource type="CapsuleShape" id=12]
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+[sub_resource type="CapsuleShape" id=10]
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radius = 4.0
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height = 6.0
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-[sub_resource type="Curve3D" id=13]
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+[sub_resource type="Curve3D" id=11]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -2.43129, -0.955339, 0, 0, 0, 0, 0, 0, 0, -0.670561, 0.183959, 0, 0, 0, 0, 0, 0, 0, 0.64629, 0.228347, 0, 0, 0, 0, 0, 0, 0, 2.31825, -0.925747, 0 ),
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"tilts": PoolRealArray( 0, 0, 0, 0 )
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}
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-[sub_resource type="Animation" id=14]
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+[sub_resource type="Animation" id=12]
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tracks/0/type = "value"
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tracks/0/path = NodePath("Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos:translation")
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tracks/0/interp = 1
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@@ -113,7 +113,7 @@ tracks/2/keys = {
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"values": [ 80.0, 60.0 ]
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}
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-[sub_resource type="Animation" id=15]
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+[sub_resource type="Animation" id=13]
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tracks/0/type = "value"
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tracks/0/path = NodePath("Lean_Path/PathFollow/IK_LookAt_Chest/Camera:fov")
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tracks/0/interp = 1
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@@ -151,7 +151,7 @@ tracks/2/keys = {
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -2, 0 ) ]
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}
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-[sub_resource type="Animation" id=16]
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+[sub_resource type="Animation" id=14]
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tracks/0/type = "value"
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tracks/0/path = NodePath("Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos:translation")
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tracks/0/interp = 1
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@@ -195,206 +195,206 @@ tracks/2/keys = {
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[node name="Floor_plane" type="MeshInstance" parent="Level"]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
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-mesh = SubResource( 5 )
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-material/0 = SubResource( 6 )
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+mesh = SubResource( 1 )
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+material/0 = SubResource( 2 )
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[node name="StaticBody" type="StaticBody" parent="Level/Floor_plane"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Floor_plane/StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.956119, 0 )
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-shape = SubResource( 7 )
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+shape = SubResource( 3 )
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[node name="Walls" type="Spatial" parent="Level"]
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[node name="LargeWall" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, 0, 0, 10, 0, 0, 0, 10, -39.9997, 20.0003, 20.0002 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall2" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, 0, 0, 10, 0, 0, 0, 10, -39.9997, 20.0003, -19.9998 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall2"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall2/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall3" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -4.37114e-08, 0, -10, 0, 10, 0, 1, 0, -4.37114e-07, -18.9997, 20.0003, -40.9998 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall3"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall3/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall4" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -4.37114e-08, 0, -10, 0, 10, 0, 1, 0, -4.37114e-07, 21.0003, 20.0003, -40.9998 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall4"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall4/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall5" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1, 0, 8.74228e-07, 0, 10, 0, -8.74228e-08, 0, -10, 41.0003, 20.0003, -19.9998 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall5"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall5/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall6" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1, 0, 8.74228e-07, 0, 10, 0, -8.74228e-08, 0, -10, 41.0003, 20.0003, 20.0002 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall6"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall6/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall7" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1.31134e-07, 0, 10, 0, 10, 0, -1, 0, 1.31134e-06, 21.0003, 20.0003, 40.0002 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall7"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall7/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="LargeWall8" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1.31134e-07, 0, 10, 0, 10, 0, -1, 0, 1.31134e-06, -18.9997, 20.0003, 40.0002 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 9 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall8"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall8/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 7.54979e-08, 0, 4, 0, 4, 0, -1, 0, 3.01992e-07, -9.9997, 8.00032, 22.0005 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall2" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -4.76837e-07, 0, 4, 0, 1.19209e-07, 0, 4, -19.9997, 8.00032, 16.0005 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall2"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall2/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall3" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -3.57627e-07, 0, 4, 0, 1.19209e-07, 0, 3, -19.9997, 8.00032, 2.00049 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall3"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall3/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall4" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -4.76837e-07, 0, 4, 0, 1.19209e-07, 0, 4, -19.9997, 8.00032, -21.9995 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall4"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall4/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall5" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1.62921e-07, 0, -4, 0, 4, 0, 1, 0, -6.51683e-07, -9.9997, 8.00032, -27.9995 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall5"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall5/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall6" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1, 0, 8.26528e-07, 0, 4, 0, -2.06632e-07, 0, -4, 0.000319004, 8.00032, -21.9995 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall6"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall6/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall7" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1.62921e-07, 0, -4, 0, 4, 0, 1, 0, -6.51683e-07, 10.0003, 8.00032, -15.9995 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall7"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall7/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall9" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -4.76837e-07, 0, 4, 0, 1.19209e-07, 0, 4, 25.0003, 8.00032, -25.9995 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall9"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall9/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall10" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 0.573577, 0, 3.27661, 0, 4, 0, -0.819152, 0, 2.29431, 23.0003, 8.00032, 3.00049 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall10"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall10/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall11" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -0.819152, 0, 2.29431, 0, 4, 0, -0.573577, 0, -3.27661, 22.2126, 8.00032, 14.7123 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall11"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall11/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="Wall12" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -0.627507, 2.10616, 2.29431, 0.642788, 3.06418, 0, -0.439385, 1.47475, -3.27661, 14.8402, 8.00032, 9.55015 )
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-mesh = SubResource( 8 )
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-material/0 = SubResource( 11 )
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+mesh = SubResource( 4 )
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+material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall12"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall12/StaticBody"]
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-shape = SubResource( 10 )
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+shape = SubResource( 6 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.388878, -0.754027, 0.529355, 0, 0.574581, 0.818448, -0.921289, -0.318277, 0.223442, -9.77531, 11.5204, 11.766 )
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@@ -402,50 +402,66 @@ light_color = Color( 1, 0.925598, 0.820313, 1 )
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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-environment = SubResource( 4 )
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+environment = SubResource( 9 )
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[node name="Control" type="Control" parent="."]
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-margin_right = 40.0
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-margin_bottom = 40.0
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+anchor_right = 1.0
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+anchor_bottom = 1.0
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[node name="Panel" type="Panel" parent="Control"]
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modulate = Color( 1, 1, 1, 0.784314 )
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+anchor_top = 1.0
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+anchor_right = 1.0
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+anchor_bottom = 1.0
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margin_left = -2.0
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-margin_top = 530.0
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-margin_right = 1028.0
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-margin_bottom = 600.0
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+margin_top = -70.0
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+margin_right = 4.0
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[node name="Label" type="Label" parent="Control/Panel"]
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+anchor_right = 1.0
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+anchor_bottom = 1.0
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margin_left = 12.0
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margin_top = 10.0
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-margin_right = 1012.0
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-margin_bottom = 41.0
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-text = "Example use case: Dynamic FPS Animations
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+margin_right = -18.0
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+margin_bottom = -29.0
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+text = "F.A.B.R.I.K IK Example use case: Dynamic FPS Animations
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Controls: WASD/Arrows to move, left click to fire, right click to look down sights, Q/E to lean left/right
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Escape to free/lock mouse cursor"
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align = 1
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valign = 1
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[node name="Button_Prev" type="Button" parent="Control"]
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+anchor_top = 1.0
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+anchor_bottom = 1.0
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margin_left = 10.0
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-margin_top = 540.0
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+margin_top = -60.0
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margin_right = 129.0
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-margin_bottom = 590.0
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+margin_bottom = -10.0
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text = "Previous scene"
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script = ExtResource( 2 )
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scene_to_change_to = "res://fabrik_ik.tscn"
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[node name="Crosshair" type="Control" parent="Control"]
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modulate = Color( 1, 1, 1, 0.784314 )
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-margin_left = 492.0
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-margin_top = 280.0
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-margin_right = 532.0
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-margin_bottom = 320.0
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+anchor_left = 0.5
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+anchor_top = 0.5
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+anchor_right = 0.5
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+anchor_bottom = 0.5
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+margin_left = -20.0
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+margin_top = -20.0
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+margin_right = 20.0
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+margin_bottom = 20.0
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+__meta__ = {
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+"_edit_use_anchors_": false
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+}
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[node name="ColorRect" type="ColorRect" parent="Control/Crosshair"]
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margin_left = 19.0
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margin_right = 21.0
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margin_bottom = 40.0
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+__meta__ = {
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+"_edit_use_anchors_": false
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+}
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[node name="ColorRect2" type="ColorRect" parent="Control/Crosshair"]
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margin_left = 40.0
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@@ -459,13 +475,13 @@ script = ExtResource( 3 )
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[node name="CollisionShape" type="CollisionShape" parent="KinematicBody"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 7, 0 )
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-shape = SubResource( 12 )
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+shape = SubResource( 10 )
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[node name="CameraHolder" type="Spatial" parent="KinematicBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13, 0 )
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[node name="Lean_Path" type="Path" parent="KinematicBody/CameraHolder"]
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-curve = SubResource( 13 )
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+curve = SubResource( 11 )
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[node name="PathFollow" type="PathFollow" parent="KinematicBody/CameraHolder/Lean_Path"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0412404, 0.205172, 0 )
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@@ -499,7 +515,6 @@ __meta__ = {
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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-chain_iterations = 5
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limit_chain_iterations = false
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use_middle_joint_target = true
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@@ -537,7 +552,6 @@ __meta__ = {
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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-chain_iterations = 3
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limit_chain_iterations = false
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use_middle_joint_target = true
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@@ -581,9 +595,9 @@ bone_name = "Head"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
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autoplay = "Start"
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playback_speed = 4.0
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-anims/Aiming = SubResource( 14 )
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-anims/Idle = SubResource( 15 )
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-anims/Start = SubResource( 16 )
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+anims/Aiming = SubResource( 12 )
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+anims/Idle = SubResource( 13 )
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+anims/Start = SubResource( 14 )
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[node name="Weapon" type="Spatial" parent="KinematicBody/CameraHolder"]
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