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@@ -24,7 +24,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=2]
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[sub_resource type="ShaderMaterial" id=2]
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-shader/shader = SubResource( 1 )
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+shader = SubResource( 1 )
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shader_param/vignette = ExtResource( 6 )
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shader_param/vignette = ExtResource( 6 )
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_sections_unfolded = [ "shader", "shader_param" ]
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_sections_unfolded = [ "shader", "shader_param" ]
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@@ -41,7 +41,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=4]
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[sub_resource type="ShaderMaterial" id=4]
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-shader/shader = SubResource( 3 )
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+shader = SubResource( 3 )
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shader_param/amount = 4.0
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shader_param/amount = 4.0
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_sections_unfolded = [ "shader", "shader_param" ]
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_sections_unfolded = [ "shader", "shader_param" ]
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@@ -62,7 +62,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=6]
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[sub_resource type="ShaderMaterial" id=6]
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-shader/shader = SubResource( 5 )
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+shader = SubResource( 5 )
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shader_param/size_x = null
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shader_param/size_x = null
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shader_param/size_y = null
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shader_param/size_y = null
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_sections_unfolded = [ "shader" ]
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_sections_unfolded = [ "shader" ]
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@@ -86,7 +86,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=8]
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[sub_resource type="ShaderMaterial" id=8]
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-shader/shader = SubResource( 7 )
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+shader = SubResource( 7 )
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shader_param/rotation = null
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shader_param/rotation = null
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_sections_unfolded = [ "shader" ]
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_sections_unfolded = [ "shader" ]
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@@ -109,7 +109,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=10]
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[sub_resource type="ShaderMaterial" id=10]
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-shader/shader = SubResource( 9 )
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+shader = SubResource( 9 )
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shader_param/base = Color( 0.54451, 0.408353, 0.403137, 1 )
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shader_param/base = Color( 0.54451, 0.408353, 0.403137, 1 )
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_sections_unfolded = [ "shader", "shader_param" ]
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_sections_unfolded = [ "shader", "shader_param" ]
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@@ -127,7 +127,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=12]
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[sub_resource type="ShaderMaterial" id=12]
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-shader/shader = SubResource( 11 )
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+shader = SubResource( 11 )
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_sections_unfolded = [ "shader" ]
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_sections_unfolded = [ "shader" ]
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[sub_resource type="Shader" id=13]
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[sub_resource type="Shader" id=13]
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@@ -144,7 +144,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=14]
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[sub_resource type="ShaderMaterial" id=14]
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-shader/shader = SubResource( 13 )
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+shader = SubResource( 13 )
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_sections_unfolded = [ "shader" ]
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_sections_unfolded = [ "shader" ]
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[sub_resource type="Shader" id=15]
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[sub_resource type="Shader" id=15]
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@@ -159,7 +159,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=16]
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[sub_resource type="ShaderMaterial" id=16]
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-shader/shader = SubResource( 15 )
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+shader = SubResource( 15 )
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_sections_unfolded = [ "shader" ]
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_sections_unfolded = [ "shader" ]
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[sub_resource type="Shader" id=17]
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[sub_resource type="Shader" id=17]
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@@ -184,7 +184,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=18]
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[sub_resource type="ShaderMaterial" id=18]
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-shader/shader = SubResource( 17 )
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+shader = SubResource( 17 )
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shader_param/brightness = null
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shader_param/brightness = null
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shader_param/contrast = null
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shader_param/contrast = null
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shader_param/saturation = null
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shader_param/saturation = null
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@@ -211,7 +211,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=20]
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[sub_resource type="ShaderMaterial" id=20]
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-shader/shader = SubResource( 19 )
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+shader = SubResource( 19 )
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shader_param/frequency = null
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shader_param/frequency = null
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shader_param/depth = null
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shader_param/depth = null
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_sections_unfolded = [ "shader" ]
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_sections_unfolded = [ "shader" ]
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@@ -257,7 +257,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=22]
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[sub_resource type="ShaderMaterial" id=22]
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-shader/shader = SubResource( 21 )
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+shader = SubResource( 21 )
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shader_param/base = Color( 0.450274, 0.361255, 0.335059, 1 )
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shader_param/base = Color( 0.450274, 0.361255, 0.335059, 1 )
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shader_param/grain_strength = 0.3
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shader_param/grain_strength = 0.3
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shader_param/fps = 12
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shader_param/fps = 12
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