|
@@ -0,0 +1,278 @@
|
|
|
+[gd_scene load_steps=8 format=2]
|
|
|
+
|
|
|
+[ext_resource path="res://player/weapon/sword.gd" type="Script" id=1]
|
|
|
+[ext_resource path="res://player/weapon/sword.png" type="Texture" id=2]
|
|
|
+
|
|
|
+[sub_resource type="Animation" id=1]
|
|
|
+
|
|
|
+resource_name = "SETUP"
|
|
|
+length = 1.0
|
|
|
+loop = false
|
|
|
+step = 0.1
|
|
|
+tracks/0/type = "value"
|
|
|
+tracks/0/path = NodePath(".:rotation_degrees")
|
|
|
+tracks/0/interp = 1
|
|
|
+tracks/0/loop_wrap = true
|
|
|
+tracks/0/imported = false
|
|
|
+tracks/0/enabled = true
|
|
|
+tracks/0/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ 0.0 ]
|
|
|
+}
|
|
|
+tracks/1/type = "value"
|
|
|
+tracks/1/path = NodePath(".:scale")
|
|
|
+tracks/1/interp = 1
|
|
|
+tracks/1/loop_wrap = true
|
|
|
+tracks/1/imported = false
|
|
|
+tracks/1/enabled = true
|
|
|
+tracks/1/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ Vector2( 1, 1 ) ]
|
|
|
+}
|
|
|
+tracks/2/type = "value"
|
|
|
+tracks/2/path = NodePath(".:visible")
|
|
|
+tracks/2/interp = 1
|
|
|
+tracks/2/loop_wrap = true
|
|
|
+tracks/2/imported = false
|
|
|
+tracks/2/enabled = true
|
|
|
+tracks/2/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ true ]
|
|
|
+}
|
|
|
+tracks/3/type = "value"
|
|
|
+tracks/3/path = NodePath(".:monitoring")
|
|
|
+tracks/3/interp = 1
|
|
|
+tracks/3/loop_wrap = true
|
|
|
+tracks/3/imported = false
|
|
|
+tracks/3/enabled = true
|
|
|
+tracks/3/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ true ]
|
|
|
+}
|
|
|
+tracks/4/type = "value"
|
|
|
+tracks/4/path = NodePath(".:monitorable")
|
|
|
+tracks/4/interp = 1
|
|
|
+tracks/4/loop_wrap = true
|
|
|
+tracks/4/imported = false
|
|
|
+tracks/4/enabled = true
|
|
|
+tracks/4/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ false ]
|
|
|
+}
|
|
|
+
|
|
|
+[sub_resource type="Animation" id=2]
|
|
|
+
|
|
|
+resource_name = "attack_circular"
|
|
|
+length = 0.3
|
|
|
+loop = false
|
|
|
+step = 0.05
|
|
|
+tracks/0/type = "value"
|
|
|
+tracks/0/path = NodePath(".:rotation_degrees")
|
|
|
+tracks/0/interp = 1
|
|
|
+tracks/0/loop_wrap = true
|
|
|
+tracks/0/imported = false
|
|
|
+tracks/0/enabled = true
|
|
|
+tracks/0/keys = {
|
|
|
+"times": PoolRealArray( 0, 0.15, 0.2 ),
|
|
|
+"transitions": PoolRealArray( 0.439427, 1, 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ -100.0, 100.0, 90.0 ]
|
|
|
+}
|
|
|
+tracks/1/type = "value"
|
|
|
+tracks/1/path = NodePath(".:scale")
|
|
|
+tracks/1/interp = 1
|
|
|
+tracks/1/loop_wrap = true
|
|
|
+tracks/1/imported = false
|
|
|
+tracks/1/enabled = true
|
|
|
+tracks/1/keys = {
|
|
|
+"times": PoolRealArray( 0, 0.05, 0.15, 0.2 ),
|
|
|
+"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
|
|
|
+}
|
|
|
+tracks/2/type = "value"
|
|
|
+tracks/2/path = NodePath(".:visible")
|
|
|
+tracks/2/interp = 1
|
|
|
+tracks/2/loop_wrap = true
|
|
|
+tracks/2/imported = false
|
|
|
+tracks/2/enabled = true
|
|
|
+tracks/2/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ true ]
|
|
|
+}
|
|
|
+
|
|
|
+[sub_resource type="Animation" id=3]
|
|
|
+
|
|
|
+length = 0.45
|
|
|
+loop = false
|
|
|
+step = 0.05
|
|
|
+tracks/0/type = "value"
|
|
|
+tracks/0/path = NodePath(".:rotation_degrees")
|
|
|
+tracks/0/interp = 1
|
|
|
+tracks/0/loop_wrap = true
|
|
|
+tracks/0/imported = false
|
|
|
+tracks/0/enabled = true
|
|
|
+tracks/0/keys = {
|
|
|
+"times": PoolRealArray( 0, 0.15, 0.2 ),
|
|
|
+"transitions": PoolRealArray( 0.439427, 1, 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ -80.0, 85.0, 75.0 ]
|
|
|
+}
|
|
|
+tracks/1/type = "value"
|
|
|
+tracks/1/path = NodePath(".:scale")
|
|
|
+tracks/1/interp = 1
|
|
|
+tracks/1/loop_wrap = true
|
|
|
+tracks/1/imported = false
|
|
|
+tracks/1/enabled = true
|
|
|
+tracks/1/keys = {
|
|
|
+"times": PoolRealArray( 0, 0.05, 0.15, 0.2 ),
|
|
|
+"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
|
|
|
+}
|
|
|
+tracks/2/type = "value"
|
|
|
+tracks/2/path = NodePath(".:visible")
|
|
|
+tracks/2/interp = 1
|
|
|
+tracks/2/loop_wrap = true
|
|
|
+tracks/2/imported = false
|
|
|
+tracks/2/enabled = true
|
|
|
+tracks/2/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ true ]
|
|
|
+}
|
|
|
+tracks/3/type = "method"
|
|
|
+tracks/3/path = NodePath(".")
|
|
|
+tracks/3/interp = 1
|
|
|
+tracks/3/loop_wrap = true
|
|
|
+tracks/3/imported = false
|
|
|
+tracks/3/enabled = true
|
|
|
+tracks/3/keys = {
|
|
|
+"times": PoolRealArray( 0.1, 0.25 ),
|
|
|
+"transitions": PoolRealArray( 1, 1 ),
|
|
|
+"values": [ {
|
|
|
+"args": [ ],
|
|
|
+"method": "set_attack_input_listening"
|
|
|
+}, {
|
|
|
+"args": [ ],
|
|
|
+"method": "set_ready_for_next_attack"
|
|
|
+} ]
|
|
|
+}
|
|
|
+
|
|
|
+[sub_resource type="Animation" id=4]
|
|
|
+
|
|
|
+resource_name = "attack_medium"
|
|
|
+length = 0.5
|
|
|
+loop = false
|
|
|
+step = 0.05
|
|
|
+tracks/0/type = "value"
|
|
|
+tracks/0/path = NodePath(".:rotation_degrees")
|
|
|
+tracks/0/interp = 1
|
|
|
+tracks/0/loop_wrap = true
|
|
|
+tracks/0/imported = false
|
|
|
+tracks/0/enabled = true
|
|
|
+tracks/0/keys = {
|
|
|
+"times": PoolRealArray( 0.05, 0.25, 0.35 ),
|
|
|
+"transitions": PoolRealArray( 0.439427, 1, 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ 95.0, -95.0, -90.0 ]
|
|
|
+}
|
|
|
+tracks/1/type = "value"
|
|
|
+tracks/1/path = NodePath(".:scale")
|
|
|
+tracks/1/interp = 1
|
|
|
+tracks/1/loop_wrap = true
|
|
|
+tracks/1/imported = false
|
|
|
+tracks/1/enabled = true
|
|
|
+tracks/1/keys = {
|
|
|
+"times": PoolRealArray( 0, 0.1, 0.2, 0.25 ),
|
|
|
+"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
|
|
|
+"update": 0,
|
|
|
+"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
|
|
|
+}
|
|
|
+tracks/2/type = "value"
|
|
|
+tracks/2/path = NodePath(".:visible")
|
|
|
+tracks/2/interp = 1
|
|
|
+tracks/2/loop_wrap = true
|
|
|
+tracks/2/imported = false
|
|
|
+tracks/2/enabled = true
|
|
|
+tracks/2/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ true ]
|
|
|
+}
|
|
|
+
|
|
|
+[sub_resource type="Animation" id=5]
|
|
|
+
|
|
|
+length = 0.01
|
|
|
+loop = false
|
|
|
+step = 0.1
|
|
|
+tracks/0/type = "value"
|
|
|
+tracks/0/path = NodePath(".:visible")
|
|
|
+tracks/0/interp = 1
|
|
|
+tracks/0/loop_wrap = true
|
|
|
+tracks/0/imported = false
|
|
|
+tracks/0/enabled = true
|
|
|
+tracks/0/keys = {
|
|
|
+"times": PoolRealArray( 0 ),
|
|
|
+"transitions": PoolRealArray( 1 ),
|
|
|
+"update": 1,
|
|
|
+"values": [ false ]
|
|
|
+}
|
|
|
+
|
|
|
+[node name="Sword" type="Area2D"]
|
|
|
+
|
|
|
+input_pickable = false
|
|
|
+gravity_vec = Vector2( 0, 1 )
|
|
|
+gravity = 98.0
|
|
|
+linear_damp = 0.1
|
|
|
+angular_damp = 1.0
|
|
|
+monitorable = false
|
|
|
+collision_layer = 16
|
|
|
+collision_mask = 3
|
|
|
+audio_bus_override = false
|
|
|
+audio_bus_name = "Master"
|
|
|
+script = ExtResource( 1 )
|
|
|
+_sections_unfolded = [ "Transform" ]
|
|
|
+
|
|
|
+[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
|
|
|
+
|
|
|
+root_node = NodePath("..")
|
|
|
+autoplay = ""
|
|
|
+playback_process_mode = 1
|
|
|
+playback_default_blend_time = 0.0
|
|
|
+playback_speed = 1.0
|
|
|
+anims/SETUP = SubResource( 1 )
|
|
|
+anims/attack_circular = SubResource( 2 )
|
|
|
+anims/attack_fast = SubResource( 3 )
|
|
|
+anims/attack_medium = SubResource( 4 )
|
|
|
+anims/idle = SubResource( 5 )
|
|
|
+blend_times = [ ]
|
|
|
+_sections_unfolded = [ "Playback Options" ]
|
|
|
+
|
|
|
+[node name="sword" type="Sprite" parent="." index="1"]
|
|
|
+
|
|
|
+position = Vector2( 4, 0 )
|
|
|
+texture = ExtResource( 2 )
|
|
|
+offset = Vector2( 67, 0 )
|
|
|
+_sections_unfolded = [ "Offset", "Transform" ]
|
|
|
+
|
|
|
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="2"]
|
|
|
+
|
|
|
+build_mode = 0
|
|
|
+polygon = PoolVector2Array( 28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001 )
|
|
|
+
|
|
|
+
|