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@@ -5,17 +5,17 @@
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[ext_resource path="res://ball.png" type="Texture" id=3]
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[ext_resource path="res://pallete.tscn" type="PackedScene" id=4]
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-[sub_resource type="CircleShape2D" id=3]
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+[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 4.74303
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-[sub_resource type="RectangleShape2D" id=1]
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+[sub_resource type="RectangleShape2D" id=2]
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custom_solver_bias = 0.0
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extents = Vector2( 320, 10 )
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-[sub_resource type="RectangleShape2D" id=2]
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+[sub_resource type="RectangleShape2D" id=3]
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custom_solver_bias = 0.0
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extents = Vector2( 10, 200 )
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@@ -31,7 +31,7 @@ texture = ExtResource( 1 )
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transform/pos = Vector2( 320.29, 195.901 )
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input/pickable = true
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-shapes/0/shape = SubResource( 3 )
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+shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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@@ -46,7 +46,7 @@ texture = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ball"]
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-shape = SubResource( 3 )
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+shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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@@ -69,7 +69,7 @@ modulate = Color( 1, 0, 1, 1 )
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[node name="top_margin" type="Area2D" parent="."]
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input/pickable = true
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-shapes/0/shape = SubResource( 1 )
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+shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 320, -10 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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@@ -80,14 +80,14 @@ angular_damp = 1.0
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[node name="shape" type="CollisionShape2D" parent="top_margin"]
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transform/pos = Vector2( 320, -10 )
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-shape = SubResource( 1 )
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+shape = SubResource( 2 )
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trigger = false
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_update_shape_index = 0
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[node name="bottom_margin" type="Area2D" parent="."]
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input/pickable = true
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-shapes/0/shape = SubResource( 1 )
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+shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 320, 410 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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@@ -98,14 +98,14 @@ angular_damp = 1.0
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[node name="shape" type="CollisionShape2D" parent="bottom_margin"]
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transform/pos = Vector2( 320, 410 )
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-shape = SubResource( 1 )
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+shape = SubResource( 2 )
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trigger = false
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_update_shape_index = 0
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[node name="left_margin" type="Area2D" parent="."]
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input/pickable = true
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-shapes/0/shape = SubResource( 2 )
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+shapes/0/shape = SubResource( 3 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, -10, 200 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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@@ -116,14 +116,14 @@ angular_damp = 1.0
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[node name="shape" type="CollisionShape2D" parent="left_margin"]
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transform/pos = Vector2( -10, 200 )
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-shape = SubResource( 2 )
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+shape = SubResource( 3 )
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trigger = false
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_update_shape_index = 0
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[node name="right_margin" type="Area2D" parent="."]
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input/pickable = true
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-shapes/0/shape = SubResource( 2 )
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+shapes/0/shape = SubResource( 3 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 650, 200 )
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shapes/0/trigger = false
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gravity_vec = Vector2( 0, 1 )
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@@ -134,7 +134,7 @@ angular_damp = 1.0
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[node name="shape" type="CollisionShape2D" parent="right_margin"]
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transform/pos = Vector2( 650, 200 )
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-shape = SubResource( 2 )
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+shape = SubResource( 3 )
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trigger = false
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_update_shape_index = 0
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