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@@ -47,6 +47,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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+0/shape_offset = Vector2( 0, 0 )
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+0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+0/shape = SubResource( 1 )
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+0/shape_one_way = false
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+0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -63,6 +68,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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+1/shape_offset = Vector2( 0, 0 )
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+1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+1/shape = SubResource( 2 )
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+1/shape_one_way = false
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+1/shape_one_way_margin = 1.0
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1/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -79,6 +89,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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+2/shape_offset = Vector2( 0, 0 )
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+2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+2/shape = SubResource( 5 )
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+2/shape_one_way = false
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+2/shape_one_way_margin = 1.0
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2/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -95,6 +110,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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+3/shape_offset = Vector2( 0, 0 )
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+3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+3/shape = SubResource( 6 )
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+3/shape_one_way = false
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+3/shape_one_way_margin = 1.0
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3/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -111,6 +131,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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4/tile_mode = 0
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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+4/shape_offset = Vector2( 0, 0 )
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+4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+4/shape = SubResource( 7 )
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+4/shape_one_way = false
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+4/shape_one_way_margin = 1.0
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4/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -127,6 +152,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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5/tile_mode = 0
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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+5/shape_offset = Vector2( 0, 0 )
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+5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+5/shape = SubResource( 8 )
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+5/shape_one_way = true
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+5/shape_one_way_margin = 1.0
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5/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": true,
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@@ -143,6 +173,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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6/tile_mode = 0
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6/occluder_offset = Vector2( 0, 0 )
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6/navigation_offset = Vector2( 0, 0 )
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+6/shape_offset = Vector2( 0, 0 )
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+6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+6/shape = SubResource( 9 )
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+6/shape_one_way = true
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+6/shape_one_way_margin = 1.0
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6/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": true,
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@@ -159,6 +194,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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7/tile_mode = 0
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7/occluder_offset = Vector2( 0, 0 )
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7/navigation_offset = Vector2( 0, 0 )
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+7/shape_offset = Vector2( 0, 0 )
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+7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+7/shape = SubResource( 10 )
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+7/shape_one_way = false
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+7/shape_one_way_margin = 1.0
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7/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -175,6 +215,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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8/tile_mode = 0
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8/occluder_offset = Vector2( 0, 0 )
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8/navigation_offset = Vector2( 0, 0 )
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+8/shape_offset = Vector2( 0, 0 )
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+8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+8/shape = SubResource( 11 )
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+8/shape_one_way = false
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+8/shape_one_way_margin = 1.0
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8/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -191,6 +236,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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9/tile_mode = 0
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9/occluder_offset = Vector2( 0, 0 )
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9/navigation_offset = Vector2( 0, 0 )
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+9/shape_offset = Vector2( 0, 0 )
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+9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+9/shape = SubResource( 12 )
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+9/shape_one_way = false
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+9/shape_one_way_margin = 1.0
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9/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -207,6 +257,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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10/tile_mode = 0
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10/occluder_offset = Vector2( 0, 0 )
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10/navigation_offset = Vector2( 0, 0 )
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+10/shape_offset = Vector2( 0, 0 )
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+10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+10/shape = SubResource( 3 )
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+10/shape_one_way = false
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+10/shape_one_way_margin = 1.0
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10/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -223,6 +278,10 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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11/tile_mode = 0
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11/occluder_offset = Vector2( 0, 0 )
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11/navigation_offset = Vector2( 0, 0 )
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+11/shape_offset = Vector2( 0, 0 )
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+11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+11/shape_one_way = false
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+11/shape_one_way_margin = 0.0
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11/shapes = [ ]
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11/z_index = 0
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12/name = "tree_trunk_1"
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@@ -233,6 +292,10 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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12/tile_mode = 0
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12/occluder_offset = Vector2( 0, 0 )
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12/navigation_offset = Vector2( 0, 0 )
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+12/shape_offset = Vector2( 0, 0 )
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+12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+12/shape_one_way = false
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+12/shape_one_way_margin = 0.0
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12/shapes = [ ]
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12/z_index = 0
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13/name = "tree_base"
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@@ -243,6 +306,11 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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13/tile_mode = 0
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13/occluder_offset = Vector2( 0, 0 )
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13/navigation_offset = Vector2( 0, 0 )
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+13/shape_offset = Vector2( 0, 0 )
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+13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+13/shape = SubResource( 4 )
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+13/shape_one_way = false
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+13/shape_one_way_margin = 1.0
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13/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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@@ -259,5 +327,9 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
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14/tile_mode = 0
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14/occluder_offset = Vector2( 0, 0 )
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14/navigation_offset = Vector2( 0, 0 )
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+14/shape_offset = Vector2( 0, 0 )
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+14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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+14/shape_one_way = false
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+14/shape_one_way_margin = 0.0
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14/shapes = [ ]
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14/z_index = 0
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