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Merge pull request #34 from Faless/split_screen_rebased

Backport split screen platformer to 2.1 compatibile API
Rémi Verschelde 8 gadi atpakaļ
vecāks
revīzija
67313fc1be
46 mainītis faili ar 2231 papildinājumiem un 0 dzēšanām
  1. 16 0
      2d/split_screen_platformer/bullet.gd
  2. BIN
      2d/split_screen_platformer/bullet.png
  3. 115 0
      2d/split_screen_platformer/bullet.tscn
  4. 19 0
      2d/split_screen_platformer/coin.gd
  5. BIN
      2d/split_screen_platformer/coin.png
  6. 146 0
      2d/split_screen_platformer/coin.tscn
  7. 83 0
      2d/split_screen_platformer/enemy.gd
  8. BIN
      2d/split_screen_platformer/enemy.png
  9. 206 0
      2d/split_screen_platformer/enemy.tscn
  10. 47 0
      2d/split_screen_platformer/engine.cfg
  11. BIN
      2d/split_screen_platformer/icon.png
  12. 20 0
      2d/split_screen_platformer/moving_platform.gd
  13. BIN
      2d/split_screen_platformer/moving_platform.png
  14. 52 0
      2d/split_screen_platformer/moving_platform.tscn
  15. BIN
      2d/split_screen_platformer/music.ogg
  16. BIN
      2d/split_screen_platformer/one_way_platform.png
  17. 36 0
      2d/split_screen_platformer/one_way_platform.tscn
  18. BIN
      2d/split_screen_platformer/osb_fire.png
  19. BIN
      2d/split_screen_platformer/osb_jump.png
  20. BIN
      2d/split_screen_platformer/osb_left.png
  21. BIN
      2d/split_screen_platformer/osb_right.png
  22. 101 0
      2d/split_screen_platformer/parallax_bg.tscn
  23. BIN
      2d/split_screen_platformer/plank.png
  24. BIN
      2d/split_screen_platformer/plankpin.png
  25. 233 0
      2d/split_screen_platformer/player.gd
  26. 341 0
      2d/split_screen_platformer/player.tscn
  27. BIN
      2d/split_screen_platformer/robot_demo.png
  28. BIN
      2d/split_screen_platformer/scroll_bg_cloud_1.png
  29. BIN
      2d/split_screen_platformer/scroll_bg_cloud_2.png
  30. BIN
      2d/split_screen_platformer/scroll_bg_cloud_3.png
  31. BIN
      2d/split_screen_platformer/scroll_bg_fg_1.png
  32. BIN
      2d/split_screen_platformer/scroll_bg_fg_2.png
  33. BIN
      2d/split_screen_platformer/scroll_bg_sky.png
  34. 60 0
      2d/split_screen_platformer/seesaw.tscn
  35. BIN
      2d/split_screen_platformer/sound_coin.wav
  36. BIN
      2d/split_screen_platformer/sound_explode.wav
  37. BIN
      2d/split_screen_platformer/sound_hit.wav
  38. BIN
      2d/split_screen_platformer/sound_jump.wav
  39. BIN
      2d/split_screen_platformer/sound_shoot.wav
  40. 15 0
      2d/split_screen_platformer/split_stage.gd
  41. 83 0
      2d/split_screen_platformer/split_stage.tscn
  42. 30 0
      2d/split_screen_platformer/stage.tscn
  43. BIN
      2d/split_screen_platformer/tiles_demo.png
  44. 1 0
      2d/split_screen_platformer/tiles_demo.png.flags
  45. 195 0
      2d/split_screen_platformer/tileset.tres
  46. 432 0
      2d/split_screen_platformer/tileset_edit.tscn

+ 16 - 0
2d/split_screen_platformer/bullet.gd

@@ -0,0 +1,16 @@
+
+extends RigidBody2D
+
+# Member variables
+var disabled = false
+
+
+func disable():
+	if (disabled):
+		return
+	get_node("anim").play("shutdown")
+	disabled = true
+
+
+func _ready():
+	get_node("Timer").start()

BIN
2d/split_screen_platformer/bullet.png


+ 115 - 0
2d/split_screen_platformer/bullet.tscn

@@ -0,0 +1,115 @@
+[gd_scene load_steps=6 format=1]
+
+[ext_resource path="res://bullet.gd" type="Script" id=1]
+[ext_resource path="res://bullet.png" type="Texture" id=2]
+
+[sub_resource type="CircleShape2D" id=1]
+
+custom_solver_bias = 0.0
+radius = 10.0
+
+[sub_resource type="ColorRamp" id=2]
+
+offsets = FloatArray( 0, 1 )
+colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
+
+[sub_resource type="Animation" id=3]
+
+length = 1.5
+loop = false
+step = 0.0
+tracks/0/type = "value"
+tracks/0/path = NodePath("particles:config/emitting")
+tracks/0/interp = 1
+tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
+tracks/1/type = "value"
+tracks/1/path = NodePath("sprite:visibility/self_opacity")
+tracks/1/interp = 1
+tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
+tracks/2/type = "method"
+tracks/2/path = NodePath(".")
+tracks/2/interp = 1
+tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[  ], "method":"queue_free" } ] }
+
+[node name="bullet" type="RigidBody2D"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 1.0
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 2
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+script/script = ExtResource( 1 )
+
+[node name="particles" type="Particles2D" parent="."]
+
+visibility/opacity = 0.559322
+visibility/blend_mode = 1
+config/amount = 24
+config/lifetime = 0.1
+config/local_space = false
+config/texture = ExtResource( 2 )
+params/direction = 0.0
+params/spread = 10.0
+params/linear_velocity = 0.0
+params/spin_velocity = 0.0
+params/orbit_velocity = 0.0
+params/gravity_direction = 0.0
+params/gravity_strength = 0.0
+params/radial_accel = 0.0
+params/tangential_accel = 0.0
+params/damping = 0.0
+params/initial_angle = 0.0
+params/initial_size = 1.0
+params/final_size = 0.0
+params/hue_variation = 0.0
+params/anim_speed_scale = 1.0
+params/anim_initial_pos = 0.0
+color/color_ramp = SubResource( 2 )
+
+[node name="sprite" type="Sprite" parent="."]
+
+texture = ExtResource( 2 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="Timer" type="Timer" parent="."]
+
+process_mode = 1
+wait_time = 1.0
+one_shot = true
+autostart = false
+
+[node name="anim" type="AnimationPlayer" parent="."]
+
+playback/process_mode = 1
+playback/default_blend_time = 0.0
+root/root = NodePath("..")
+anims/shutdown = SubResource( 3 )
+playback/active = true
+playback/speed = 1.0
+blend_times = [  ]
+autoplay = ""
+
+[connection signal="timeout" from="Timer" to="." method="disable"]
+
+

+ 19 - 0
2d/split_screen_platformer/coin.gd

@@ -0,0 +1,19 @@
+
+extends Area2D
+
+# Member variables
+var taken = false
+
+
+func _on_body_enter( body ):
+	if (not taken and body extends preload("res://player.gd")):
+		get_node("anim").play("taken")
+		taken = true
+
+
+func _on_coin_area_enter(area):
+	pass # replace with function body
+
+
+func _on_coin_area_enter_shape(area_id, area, area_shape, area_shape):
+	pass # replace with function body

BIN
2d/split_screen_platformer/coin.png


+ 146 - 0
2d/split_screen_platformer/coin.tscn

@@ -0,0 +1,146 @@
+[gd_scene load_steps=10 format=1]
+
+[ext_resource path="res://coin.gd" type="Script" id=1]
+[ext_resource path="res://coin.png" type="Texture" id=2]
+[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
+[ext_resource path="res://bullet.png" type="Texture" id=4]
+
+[sub_resource type="CircleShape2D" id=1]
+
+custom_solver_bias = 0.0
+radius = 10.0
+
+[sub_resource type="Animation" id=2]
+
+resource/name = "spin"
+length = 1.5
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
+
+[sub_resource type="Animation" id=3]
+
+length = 8.0
+loop = false
+step = 0.0
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0 ] }
+tracks/1/type = "value"
+tracks/1/path = NodePath("sound:play/play")
+tracks/1/interp = 1
+tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ "coin" ] }
+tracks/2/type = "value"
+tracks/2/path = NodePath("particles:visibility/self_opacity")
+tracks/2/interp = 1
+tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
+tracks/3/type = "value"
+tracks/3/path = NodePath("sprite:visibility/self_opacity")
+tracks/3/interp = 1
+tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
+tracks/4/type = "value"
+tracks/4/path = NodePath("particles:config/emitting")
+tracks/4/interp = 1
+tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ true ] }
+tracks/5/type = "method"
+tracks/5/path = NodePath(".")
+tracks/5/interp = 1
+tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[  ], "method":"queue_free" } ] }
+
+[sub_resource type="SampleLibrary" id=4]
+
+samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
+
+[sub_resource type="ColorRamp" id=5]
+
+offsets = FloatArray( 0, 1 )
+colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
+
+[node name="coin" type="Area2D"]
+
+input/pickable = true
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+gravity_vec = Vector2( 0, 1 )
+gravity = 98.0
+linear_damp = 0.1
+angular_damp = 1.0
+script/script = ExtResource( 1 )
+
+[node name="sprite" type="Sprite" parent="."]
+
+texture = ExtResource( 2 )
+hframes = 4
+
+[node name="anim" type="AnimationPlayer" parent="."]
+
+playback/process_mode = 1
+playback/default_blend_time = 0.0
+root/root = NodePath("..")
+anims/spin = SubResource( 2 )
+anims/taken = SubResource( 3 )
+playback/active = true
+playback/speed = 3.0
+blend_times = [  ]
+autoplay = "spin"
+
+[node name="collision" type="CollisionShape2D" parent="."]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="sound" type="SamplePlayer2D" parent="."]
+
+params/volume_db = 0.0
+params/pitch_scale = 1.0
+params/attenuation/min_distance = 1.0
+params/attenuation/max_distance = 2048.0
+params/attenuation/distance_exp = 1.0
+config/polyphony = 1
+config/samples = SubResource( 4 )
+config/pitch_random = 0.0
+
+[node name="particles" type="Particles2D" parent="."]
+
+visibility/blend_mode = 1
+config/amount = 8
+config/lifetime = 0.4
+config/emitting = false
+config/half_extents = Vector2( 5, 5 )
+config/texture = ExtResource( 4 )
+params/direction = 0.0
+params/spread = 10.0
+params/linear_velocity = 0.0
+params/spin_velocity = 0.0
+params/orbit_velocity = 0.0
+params/gravity_direction = 0.0
+params/gravity_strength = 0.0
+params/radial_accel = 0.0
+params/tangential_accel = 0.0
+params/damping = 0.0
+params/initial_angle = 0.0
+params/initial_size = 0.2
+params/final_size = 0.2
+params/hue_variation = 0.0
+params/anim_speed_scale = 1.0
+params/anim_initial_pos = 0.0
+color/color_ramp = SubResource( 5 )
+
+[node name="enabler" type="VisibilityEnabler2D" parent="."]
+
+rect = Rect2( -10, -10, 20, 20 )
+enabler/pause_animations = true
+enabler/freeze_bodies = true
+enabler/pause_particles = true
+enabler/process_parent = false
+enabler/fixed_process_parent = false
+
+[connection signal="body_enter" from="." to="." method="_on_body_enter"]
+
+

+ 83 - 0
2d/split_screen_platformer/enemy.gd

@@ -0,0 +1,83 @@
+
+extends RigidBody2D
+
+# Member variables
+const STATE_WALKING = 0
+const STATE_DYING = 1
+
+var state = STATE_WALKING
+
+var direction = -1
+var anim = ""
+
+var rc_left = null
+var rc_right = null
+var WALK_SPEED = 50
+
+var bullet_class = preload("res://bullet.gd")
+
+
+func _die():
+	queue_free()
+
+
+func _pre_explode():
+	# Stay there
+	clear_shapes()
+	set_mode(MODE_STATIC)
+	get_node("sound").play("explode")
+
+
+func _integrate_forces(s):
+	var lv = s.get_linear_velocity()
+	var new_anim = anim
+
+	if (state == STATE_DYING):
+		new_anim = "explode"
+	elif (state == STATE_WALKING):
+		new_anim = "walk"
+		
+		var wall_side = 0.0
+		
+		for i in range(s.get_contact_count()):
+			var cc = s.get_contact_collider_object(i)
+			var dp = s.get_contact_local_normal(i)
+			
+			if (cc):
+				if (cc extends bullet_class and not cc.disabled):
+					set_mode(MODE_RIGID)
+					state = STATE_DYING
+					#lv = s.get_contact_local_normal(i)*400
+					s.set_angular_velocity(sign(dp.x)*33.0)
+					set_friction(1)
+					cc.disable()
+					get_node("sound").play("hit")
+					break
+			
+			if (dp.x > 0.9):
+				wall_side = 1.0
+			elif (dp.x < -0.9):
+				wall_side = -1.0
+		
+		if (wall_side != 0 and wall_side != direction):
+			direction = -direction
+			get_node("sprite").set_scale(Vector2(-direction, 1))
+		if (direction < 0 and not rc_left.is_colliding() and rc_right.is_colliding()):
+			direction = -direction
+			get_node("sprite").set_scale(Vector2(-direction, 1))
+		elif (direction > 0 and not rc_right.is_colliding() and rc_left.is_colliding()):
+			direction = -direction
+			get_node("sprite").set_scale(Vector2(-direction, 1))
+		
+		lv.x = direction*WALK_SPEED
+	
+	if(anim != new_anim):
+		anim = new_anim
+		get_node("anim").play(anim)
+	
+	s.set_linear_velocity(lv)
+
+
+func _ready():
+	rc_left = get_node("raycast_left")
+	rc_right = get_node("raycast_right")

BIN
2d/split_screen_platformer/enemy.png


+ 206 - 0
2d/split_screen_platformer/enemy.tscn

@@ -0,0 +1,206 @@
+[gd_scene load_steps=12 format=1]
+
+[ext_resource path="res://enemy.gd" type="Script" id=1]
+[ext_resource path="res://enemy.png" type="Texture" id=2]
+[ext_resource path="res://bullet.png" type="Texture" id=3]
+[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
+[ext_resource path="res://sound_hit.wav" type="Sample" id=5]
+
+[sub_resource type="CircleShape2D" id=1]
+
+custom_solver_bias = 0.0
+radius = 14.0
+
+[sub_resource type="Animation" id=2]
+
+resource/name = "explode"
+length = 6.0
+loop = false
+step = 0.0
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:visibility/self_opacity")
+tracks/0/interp = 1
+tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
+tracks/1/type = "value"
+tracks/1/path = NodePath("sprite:frame")
+tracks/1/interp = 1
+tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4 ] }
+tracks/2/type = "value"
+tracks/2/path = NodePath("Particles2D:config/emitting")
+tracks/2/interp = 1
+tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "values":[ true ] }
+tracks/3/type = "method"
+tracks/3/path = NodePath(".")
+tracks/3/interp = 1
+tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values":[ { "args":[  ], "method":"_pre_explode" }, { "args":[  ], "method":"_die" } ] }
+
+[sub_resource type="Animation" id=3]
+
+length = 6.75
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ] }
+
+[sub_resource type="Animation" id=4]
+
+resource/name = "walk"
+length = 1.25
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
+
+[sub_resource type="ColorRamp" id=5]
+
+offsets = FloatArray( 0, 1 )
+colors = ColorArray( 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 )
+
+[sub_resource type="SampleLibrary" id=6]
+
+samples/explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
+samples/hit = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
+
+[node name="enemy" type="RigidBody2D"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, -1.08072, -2.16144 )
+shapes/0/trigger = false
+shapes/1/shape = SubResource( 1 )
+shapes/1/transform = Matrix32( 1, 0, 0, 1, 6.48431, 3.24216 )
+shapes/1/trigger = false
+shapes/2/shape = SubResource( 1 )
+shapes/2/transform = Matrix32( 1, 0, 0, 1, -12.495, 3.53415 )
+shapes/2/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 2
+mass = 1.0
+friction = 0.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 4
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+script/script = ExtResource( 1 )
+
+[node name="enabler" type="VisibilityEnabler2D" parent="."]
+
+transform/pos = Vector2( 16.2569, 11.0034 )
+transform/scale = Vector2( 23.5056, 10.8629 )
+rect = Rect2( -10, -10, 20, 20 )
+enabler/pause_animations = true
+enabler/freeze_bodies = true
+enabler/pause_particles = true
+enabler/process_parent = false
+enabler/fixed_process_parent = false
+
+[node name="anim" type="AnimationPlayer" parent="."]
+
+playback/process_mode = 1
+playback/default_blend_time = 0.0
+root/root = NodePath("..")
+anims/explode = SubResource( 2 )
+anims/idle = SubResource( 3 )
+anims/walk = SubResource( 4 )
+playback/active = true
+playback/speed = 3.0
+blend_times = [  ]
+autoplay = ""
+
+[node name="sprite" type="Sprite" parent="."]
+
+texture = ExtResource( 2 )
+hframes = 8
+frame = 4
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+transform/pos = Vector2( -1.08072, -2.16144 )
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="CollisionShape2D 2" type="CollisionShape2D" parent="."]
+
+transform/pos = Vector2( 6.48431, 3.24216 )
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="CollisionShape2D 3" type="CollisionShape2D" parent="."]
+
+transform/pos = Vector2( -12.495, 3.53415 )
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="raycast_left" type="RayCast2D" parent="."]
+
+transform/pos = Vector2( -33.2868, -9.34363 )
+enabled = true
+cast_to = Vector2( 0, 45 )
+layer_mask = 1
+type_mask = 15
+
+[node name="raycast_right" type="RayCast2D" parent="."]
+
+transform/pos = Vector2( 29.1987, -9.34363 )
+enabled = true
+cast_to = Vector2( 0, 45 )
+layer_mask = 1
+type_mask = 15
+
+[node name="Particles2D" type="Particles2D" parent="."]
+
+visibility/self_opacity = 0.121212
+visibility/blend_mode = 1
+config/amount = 32
+config/lifetime = 0.5
+config/emit_timeout = 0.5
+config/emitting = false
+config/explosiveness = 0.1
+config/texture = ExtResource( 3 )
+params/direction = 0.0
+params/spread = 180.0
+params/linear_velocity = 90.0
+params/spin_velocity = 2.0
+params/orbit_velocity = 0.0
+params/gravity_direction = 0.0
+params/gravity_strength = 9.8
+params/radial_accel = 0.0
+params/tangential_accel = 0.0
+params/damping = 0.0
+params/initial_angle = 0.0
+params/initial_size = 2.0
+params/final_size = 3.0
+params/hue_variation = 0.0
+params/anim_speed_scale = 1.0
+params/anim_initial_pos = 0.0
+randomness/spin_velocity = 1.0
+color/color_ramp = SubResource( 5 )
+
+[node name="sound" type="SamplePlayer2D" parent="."]
+
+params/volume_db = 0.0
+params/pitch_scale = 1.0
+params/attenuation/min_distance = 1.0
+params/attenuation/max_distance = 2048.0
+params/attenuation/distance_exp = 1.0
+config/polyphony = 3
+config/samples = SubResource( 6 )
+config/pitch_random = 0.0
+
+

+ 47 - 0
2d/split_screen_platformer/engine.cfg

@@ -0,0 +1,47 @@
+[application]
+
+name="Split Screen Platformer"
+main_scene="res://split_stage.tscn"
+icon="res://icon.png"
+name_es="Plataformero"
+target_fps="60"
+
+[display]
+
+width=800
+height=480
+stretch_mode="2d"
+stretch_aspect="keep_height"
+
+[image_loader]
+
+repeat=false
+
+[input]
+
+move_left1=[key(A), jbutton(1, 14)]
+move_right1=[key(D), jbutton(1, 15)]
+jump1=[key(W), jbutton(1, 0)]
+shoot1=[key(Space), jbutton(1, 2)]
+spawn1=[key(F2), jbutton(1, 11)]
+move_left0=[key(Left), jbutton(0, 14)]
+move_right0=[key(Right), jbutton(0, 15)]
+jump0=[key(Up), jbutton(0, 0)]
+shoot0=[key(Return), jbutton(0, 2)]
+spawn0=[key(F1), jbutton(0, 11)]
+
+[physics_2d]
+
+default_gravity=700
+
+[rasterizer]
+
+use_pixel_snap=true
+
+[render]
+
+mipmap_policy=1
+
+[texture_import]
+
+filter=false

BIN
2d/split_screen_platformer/icon.png


+ 20 - 0
2d/split_screen_platformer/moving_platform.gd

@@ -0,0 +1,20 @@
+
+extends Node2D
+
+# Member variables
+export var motion = Vector2()
+export var cycle = 1.0
+var accum = 0.0
+
+
+func _fixed_process(delta):
+	accum += delta*(1.0/cycle)*PI*2.0
+	accum = fmod(accum, PI*2.0)
+	var d = sin(accum)
+	var xf = Matrix32()
+	xf[2]= motion*d 
+	get_node("platform").set_transform(xf)
+
+
+func _ready():
+	set_fixed_process(true)

BIN
2d/split_screen_platformer/moving_platform.png


+ 52 - 0
2d/split_screen_platformer/moving_platform.tscn

@@ -0,0 +1,52 @@
+[gd_scene load_steps=4 format=1]
+
+[ext_resource path="res://moving_platform.gd" type="Script" id=1]
+[ext_resource path="res://moving_platform.png" type="Texture" id=2]
+
+[sub_resource type="ConvexPolygonShape2D" id=1]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
+
+[node name="moving_platform" type="Node2D"]
+
+script/script = ExtResource( 1 )
+motion = Vector2( 0, 0 )
+cycle = 1.0
+
+[node name="platform" type="RigidBody2D" parent="."]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 3
+mass = 1.0
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+
+[node name="Sprite" type="Sprite" parent="platform"]
+
+texture = ExtResource( 2 )
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
+
+build_mode = 0
+polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+

BIN
2d/split_screen_platformer/music.ogg


BIN
2d/split_screen_platformer/one_way_platform.png


+ 36 - 0
2d/split_screen_platformer/one_way_platform.tscn

@@ -0,0 +1,36 @@
+[gd_scene load_steps=3 format=1]
+
+[ext_resource path="res://one_way_platform.png" type="Texture" id=1]
+
+[sub_resource type="RectangleShape2D" id=1]
+
+custom_solver_bias = 0.0
+extents = Vector2( 100, 10 )
+
+[node name="one_way_platform" type="StaticBody2D"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.46304, -13.1672 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+one_way_collision/direction = Vector2( 0, 1 )
+one_way_collision/max_depth = 20.0
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="sprite" type="Sprite" parent="."]
+
+texture = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+transform/pos = Vector2( 1.46304, -13.1672 )
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+

BIN
2d/split_screen_platformer/osb_fire.png


BIN
2d/split_screen_platformer/osb_jump.png


BIN
2d/split_screen_platformer/osb_left.png


BIN
2d/split_screen_platformer/osb_right.png


+ 101 - 0
2d/split_screen_platformer/parallax_bg.tscn

@@ -0,0 +1,101 @@
+[gd_scene load_steps=7 format=1]
+
+[ext_resource path="res://scroll_bg_sky.png" type="Texture" id=1]
+[ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" id=2]
+[ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" id=3]
+[ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" id=4]
+[ext_resource path="res://scroll_bg_fg_2.png" type="Texture" id=5]
+[ext_resource path="res://scroll_bg_fg_1.png" type="Texture" id=6]
+
+[node name="parallax_bg" type="ParallaxBackground"]
+
+layer = -1
+offset = Vector2( 0, 0 )
+rotation = 0.0
+scale = Vector2( 1, 1 )
+scroll/offset = Vector2( 0, 0 )
+scroll/base_offset = Vector2( 0, 0 )
+scroll/base_scale = Vector2( 0.7, 0 )
+scroll/limit_begin = Vector2( 0, 0 )
+scroll/limit_end = Vector2( 0, 0 )
+scroll/ignore_camera_zoom = false
+
+[node name="sky" type="ParallaxLayer" parent="."]
+
+motion/scale = Vector2( 1, 1 )
+motion/mirroring = Vector2( 800, 0 )
+
+[node name="Sprite" type="Sprite" parent="sky"]
+
+transform/scale = Vector2( 32, 0.94 )
+texture = ExtResource( 1 )
+centered = false
+
+[node name="clouds" type="ParallaxLayer" parent="."]
+
+motion/scale = Vector2( 0.1, 1 )
+motion/mirroring = Vector2( 800, 0 )
+
+[node name="Sprite" type="Sprite" parent="clouds"]
+
+transform/pos = Vector2( 28, 127 )
+texture = ExtResource( 2 )
+centered = false
+
+[node name="Sprite 2" type="Sprite" parent="clouds"]
+
+transform/pos = Vector2( 404, 24 )
+texture = ExtResource( 2 )
+centered = false
+
+[node name="Sprite 3" type="Sprite" parent="clouds"]
+
+transform/pos = Vector2( 154, 46 )
+texture = ExtResource( 3 )
+centered = false
+
+[node name="Sprite 4" type="Sprite" parent="clouds"]
+
+transform/pos = Vector2( 525, 130 )
+texture = ExtResource( 3 )
+centered = false
+
+[node name="Sprite 5" type="Sprite" parent="clouds"]
+
+transform/pos = Vector2( 255, 158 )
+texture = ExtResource( 4 )
+centered = false
+
+[node name="Sprite 6" type="Sprite" parent="clouds"]
+
+transform/pos = Vector2( 674, 70 )
+texture = ExtResource( 4 )
+centered = false
+
+[node name="mount_ 2" type="ParallaxLayer" parent="."]
+
+motion/scale = Vector2( 0.2, 1 )
+motion/mirroring = Vector2( 800, 0 )
+
+[node name="Sprite" type="Sprite" parent="mount_ 2"]
+
+transform/pos = Vector2( 0, 225 )
+texture = ExtResource( 5 )
+centered = false
+region = true
+region_rect = Rect2( 0, 0, 800, 256 )
+
+[node name="mount_1" type="ParallaxLayer" parent="."]
+
+motion/scale = Vector2( 0.4, 1 )
+motion/mirroring = Vector2( 800, 0 )
+
+[node name="Sprite" type="Sprite" parent="mount_1"]
+
+transform/pos = Vector2( 0, 225 )
+texture = ExtResource( 6 )
+centered = false
+region = true
+region_rect = Rect2( 0, 0, 800, 256 )
+
+

BIN
2d/split_screen_platformer/plank.png


BIN
2d/split_screen_platformer/plankpin.png


+ 233 - 0
2d/split_screen_platformer/player.gd

@@ -0,0 +1,233 @@
+
+extends RigidBody2D
+
+# Character Demo, written by Juan Linietsky.
+#
+# Implementation of a 2D Character controller.
+# This implementation uses the physics engine for
+# controlling a character, in a very similar way
+# than a 3D character controller would be implemented.
+#
+# Using the physics engine for this has the main
+# advantages:
+# -Easy to write.
+# -Interaction with other physics-based objects is free
+# -Only have to deal with the object linear velocity, not position
+# -All collision/area framework available
+# 
+# But also has the following disadvantages:
+#  
+# -Objects may bounce a little bit sometimes
+# -Going up ramps sends the chracter flying up, small hack is needed.
+# -A ray collider is needed to avoid sliding down on ramps and  
+#   undesiderd bumps, small steps and rare numerical precision errors.
+#   (another alternative may be to turn on friction when the character is not moving).
+# -Friction cant be used, so floor velocity must be considered
+#  for moving platforms.
+
+# Member variables
+var anim = ""
+var siding_left = false
+var jumping = false
+var stopping_jump = false
+var shooting = false
+
+var WALK_ACCEL = 800.0
+var WALK_DEACCEL = 800.0
+var WALK_MAX_VELOCITY = 200.0
+var AIR_ACCEL = 200.0
+var AIR_DEACCEL = 200.0
+var JUMP_VELOCITY = 460
+var STOP_JUMP_FORCE = 900.0
+
+var MAX_FLOOR_AIRBORNE_TIME = 0.15
+
+var airborne_time = 1e20
+var shoot_time = 1e20
+
+var MAX_SHOOT_POSE_TIME = 0.3
+
+var bullet = preload("res://bullet.tscn")
+
+var floor_h_velocity = 0.0
+var enemy
+
+export(int, "Player 1", "Player 2") var index = 0
+
+func _integrate_forces(s):
+	var lv = s.get_linear_velocity()
+	var step = s.get_step()
+	
+	var new_anim = anim
+	var new_siding_left = siding_left
+	
+	# Get the controls
+	var move_left = Input.is_action_pressed("move_left" + str(index))
+	var move_right = Input.is_action_pressed("move_right" + str(index))
+	var jump = Input.is_action_pressed("jump" + str(index))
+	var shoot = Input.is_action_pressed("shoot" + str(index))
+	var spawn = Input.is_action_pressed("spawn" + str(index))
+	
+	if spawn:
+		var e = enemy.instance()
+		var p = get_pos()
+		p.y = p.y - 100
+		e.set_pos(p)
+		get_parent().add_child(e)
+	
+	# Deapply prev floor velocity
+	lv.x -= floor_h_velocity
+	floor_h_velocity = 0.0
+	
+	# Find the floor (a contact with upwards facing collision normal)
+	var found_floor = false
+	var floor_index = -1
+	
+	for x in range(s.get_contact_count()):
+		var ci = s.get_contact_local_normal(x)
+		if (ci.dot(Vector2(0, -1)) > 0.6):
+			found_floor = true
+			floor_index = x
+	
+	# A good idea when impementing characters of all kinds,
+	# compensates for physics imprecission, as well as human reaction delay.
+	if (shoot and not shooting):
+		shoot_time = 0
+		var bi = bullet.instance()
+		var ss
+		if (siding_left):
+			ss = -1.0
+		else:
+			ss = 1.0
+		var pos = get_pos() + get_node("bullet_shoot").get_pos()*Vector2(ss, 1.0)
+		
+		bi.set_pos(pos)
+		get_parent().add_child(bi)
+		
+		bi.set_linear_velocity(Vector2(800.0*ss, -80))
+		get_node("sprite/smoke").set_emitting(true)
+		get_node("sound").play("shoot")
+		PS2D.body_add_collision_exception(bi.get_rid(), get_rid()) # Make bullet and this not collide
+	else:
+		shoot_time += step
+	
+	if (found_floor):
+		airborne_time = 0.0
+	else:
+		airborne_time += step # Time it spent in the air
+	
+	var on_floor = airborne_time < MAX_FLOOR_AIRBORNE_TIME
+
+	# Process jump
+	if (jumping):
+		if (lv.y > 0):
+			# Set off the jumping flag if going down
+			jumping = false
+		elif (not jump):
+			stopping_jump = true
+		
+		if (stopping_jump):
+			lv.y += STOP_JUMP_FORCE*step
+	
+	if (on_floor):
+		# Process logic when character is on floor
+		if (move_left and not move_right):
+			if (lv.x > -WALK_MAX_VELOCITY):
+				lv.x -= WALK_ACCEL*step
+		elif (move_right and not move_left):
+			if (lv.x < WALK_MAX_VELOCITY):
+				lv.x += WALK_ACCEL*step
+		else:
+			var xv = abs(lv.x)
+			xv -= WALK_DEACCEL*step
+			if (xv < 0):
+				xv = 0
+			lv.x = sign(lv.x)*xv
+		
+		# Check jump
+		if (not jumping and jump):
+			lv.y = -JUMP_VELOCITY
+			jumping = true
+			stopping_jump = false
+			get_node("sound").play("jump")
+		
+		# Check siding
+		if (lv.x < 0 and move_left):
+			new_siding_left = true
+		elif (lv.x > 0 and move_right):
+			new_siding_left = false
+		if (jumping):
+			new_anim = "jumping"
+		elif (abs(lv.x) < 0.1):
+			if (shoot_time < MAX_SHOOT_POSE_TIME):
+				new_anim = "idle_weapon"
+			else:
+				new_anim = "idle"
+		else:
+			if (shoot_time < MAX_SHOOT_POSE_TIME):
+				new_anim = "run_weapon"
+			else:
+				new_anim = "run"
+	else:
+		# Process logic when the character is in the air
+		if (move_left and not move_right):
+			if (lv.x > -WALK_MAX_VELOCITY):
+				lv.x -= AIR_ACCEL*step
+		elif (move_right and not move_left):
+			if (lv.x < WALK_MAX_VELOCITY):
+				lv.x += AIR_ACCEL*step
+		else:
+			var xv = abs(lv.x)
+			xv -= AIR_DEACCEL*step
+			if (xv < 0):
+				xv = 0
+			lv.x = sign(lv.x)*xv
+		
+		if (lv.y < 0):
+			if (shoot_time < MAX_SHOOT_POSE_TIME):
+				new_anim = "jumping_weapon"
+			else:
+				new_anim = "jumping"
+		else:
+			if (shoot_time < MAX_SHOOT_POSE_TIME):
+				new_anim = "falling_weapon"
+			else:
+				new_anim = "falling"
+	
+	# Update siding
+	if (new_siding_left != siding_left):
+		if (new_siding_left):
+			get_node("sprite").set_scale(Vector2(-1, 1))
+		else:
+			get_node("sprite").set_scale(Vector2(1, 1))
+		
+		siding_left = new_siding_left
+	
+	# Change animation
+	if (new_anim != anim):
+		anim = new_anim
+		get_node("anim").play(anim)
+	
+	shooting = shoot
+	
+	# Apply floor velocity
+	if (found_floor):
+		floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x
+		lv.x += floor_h_velocity
+	
+	# Finally, apply gravity and set back the linear velocity
+	lv += s.get_total_gravity()*step
+	s.set_linear_velocity(lv)
+
+
+func _ready():
+	enemy = ResourceLoader.load("res://enemy.tscn")
+	
+#	if !Globals.has_singleton("Facebook"):
+#		return
+#	var Facebook = Globals.get_singleton("Facebook")
+#	var link = Globals.get("facebook/link")
+#	var icon = Globals.get("facebook/icon")
+#	var msg = "I just sneezed on your wall! Beat my score and Stop the Running nose!"
+#	var title = "I just sneezed on your wall!"
+#	Facebook.post("feed", msg, title, link, icon)

+ 341 - 0
2d/split_screen_platformer/player.tscn

@@ -0,0 +1,341 @@
+[gd_scene load_steps=25 format=1]
+
+[ext_resource path="res://player.gd" type="Script" id=1]
+[ext_resource path="res://robot_demo.png" type="Texture" id=2]
+[ext_resource path="res://bullet.png" type="Texture" id=3]
+[ext_resource path="res://sound_coin.wav" type="Sample" id=4]
+[ext_resource path="res://sound_jump.wav" type="Sample" id=5]
+[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
+[ext_resource path="res://osb_left.png" type="Texture" id=7]
+[ext_resource path="res://osb_right.png" type="Texture" id=8]
+[ext_resource path="res://osb_jump.png" type="Texture" id=9]
+[ext_resource path="res://osb_fire.png" type="Texture" id=10]
+
+[sub_resource type="RayShape2D" id=1]
+
+custom_solver_bias = 0.5
+length = 20.0
+
+[sub_resource type="ConvexPolygonShape2D" id=2]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 )
+
+[sub_resource type="ColorRamp" id=3]
+
+offsets = FloatArray( 0, 1 )
+colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 )
+
+[sub_resource type="Animation" id=4]
+
+resource/name = "crouch"
+length = 0.01
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 22 ] }
+
+[sub_resource type="Animation" id=5]
+
+resource/name = "falling"
+length = 0.01
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 21 ] }
+
+[sub_resource type="Animation" id=6]
+
+resource/name = "falling_weapon"
+length = 0.5
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26 ] }
+
+[sub_resource type="Animation" id=7]
+
+length = 7.0
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] }
+
+[sub_resource type="Animation" id=8]
+
+length = 0.5
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 25 ] }
+
+[sub_resource type="Animation" id=9]
+
+length = 0.5
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "update":1, "values":[ 23, 24, 23 ] }
+
+[sub_resource type="Animation" id=10]
+
+length = 0.5
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26 ] }
+
+[sub_resource type="Animation" id=11]
+
+length = 1.25
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 4, 0 ] }
+
+[sub_resource type="Animation" id=12]
+
+length = 1.25
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 5, 6, 7, 8, 9, 5 ] }
+
+[sub_resource type="Animation" id=13]
+
+length = 1.25
+loop = true
+step = 0.25
+tracks/0/type = "value"
+tracks/0/path = NodePath("sprite:frame")
+tracks/0/interp = 1
+tracks/0/imported = false
+tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 10, 11, 12, 13, 14, 5 ] }
+
+[sub_resource type="SampleLibrary" id=14]
+
+samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
+samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
+samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
+
+[node name="player" type="RigidBody2D"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1.76469, 0.291992, -12.1587 )
+shapes/0/trigger = false
+shapes/1/shape = SubResource( 2 )
+shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/1/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 2
+mass = 3.0
+friction = 0.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = true
+continuous_cd = 0
+contacts_reported = 3
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+script/script = ExtResource( 1 )
+index = 0
+
+[node name="sprite" type="Sprite" parent="."]
+
+texture = ExtResource( 2 )
+vframes = 2
+hframes = 16
+
+[node name="smoke" type="Particles2D" parent="sprite"]
+
+visibility/self_opacity = 0.363636
+visibility/blend_mode = 1
+transform/pos = Vector2( 20.7312, 3.21187 )
+transform/rot = 83.4504
+config/amount = 4
+config/lifetime = 0.3
+config/emit_timeout = 0.3
+config/emitting = false
+config/local_space = false
+config/explosiveness = 0.1
+config/texture = ExtResource( 3 )
+params/direction = 0.0
+params/spread = 180.0
+params/linear_velocity = 20.0
+params/spin_velocity = 1.0
+params/orbit_velocity = 0.0
+params/gravity_direction = 0.0
+params/gravity_strength = 9.8
+params/radial_accel = 0.0
+params/tangential_accel = 0.0
+params/damping = 0.0
+params/initial_angle = 0.0
+params/initial_size = 2.0
+params/final_size = 2.0
+params/hue_variation = 0.0
+params/anim_speed_scale = 1.0
+params/anim_initial_pos = 0.0
+randomness/spin_velocity = 2.0
+color/color_ramp = SubResource( 3 )
+
+[node name="anim" type="AnimationPlayer" parent="."]
+
+playback/process_mode = 1
+playback/default_blend_time = 0.0
+root/root = NodePath("..")
+anims/crouch = SubResource( 4 )
+anims/falling = SubResource( 5 )
+anims/falling_weapon = SubResource( 6 )
+anims/idle = SubResource( 7 )
+anims/idle_weapon = SubResource( 8 )
+anims/jumping = SubResource( 9 )
+anims/jumping_weapon = SubResource( 10 )
+anims/run = SubResource( 11 )
+anims/run_weapon = SubResource( 12 )
+anims/standing_weapon_ready = SubResource( 13 )
+playback/active = true
+playback/speed = 2.0
+blend_times = [  ]
+autoplay = ""
+
+[node name="camera" type="Camera2D" parent="."]
+
+anchor_mode = 1
+rotating = false
+current = true
+zoom = Vector2( 1, 1 )
+limit/left = 0
+limit/top = 0
+limit/right = 10000000
+limit/bottom = 10000000
+drag_margin/h_enabled = true
+drag_margin/v_enabled = true
+smoothing/enable = false
+smoothing/speed = 5.0
+drag_margin/left = 0.2
+drag_margin/top = 0.2
+drag_margin/right = 0.2
+drag_margin/bottom = 0.2
+
+[node name="bullet_shoot" type="Position2D" parent="."]
+
+transform/pos = Vector2( 31.2428, 4.08784 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+
+transform/pos = Vector2( 0.291992, -12.1587 )
+transform/scale = Vector2( 1, 1.76469 )
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="sound" type="SamplePlayer" parent="."]
+
+config/polyphony = 1
+config/samples = SubResource( 14 )
+default/volume_db = 0.0
+default/pitch_scale = 1.0
+default/pan = 0.0
+default/depth = 0.0
+default/height = 0.0
+default/filter/type = 0
+default/filter/cutoff = 0.0
+default/filter/resonance = 0.0
+default/filter/gain = 0.0
+default/reverb_room = 2
+default/reverb_send = 0.0
+default/chorus_send = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
+
+build_mode = 0
+polygon = Vector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="ui" type="CanvasLayer" parent="."]
+
+layer = 0
+offset = Vector2( 0, 0 )
+rotation = 0.0
+scale = Vector2( 1, 1 )
+
+[node name="left" type="TouchScreenButton" parent="ui"]
+
+transform/pos = Vector2( 27.7593, 360.87 )
+transform/scale = Vector2( 1.49157, 1.46265 )
+normal = ExtResource( 7 )
+pressed = null
+bitmask = null
+passby_press = true
+action = "move_left"
+visibility_mode = 1
+
+[node name="right" type="TouchScreenButton" parent="ui"]
+
+transform/pos = Vector2( 121.542, 361.415 )
+transform/scale = Vector2( 1.49157, 1.46265 )
+normal = ExtResource( 8 )
+pressed = null
+bitmask = null
+passby_press = true
+action = "move_right"
+visibility_mode = 1
+
+[node name="jump" type="TouchScreenButton" parent="ui"]
+
+transform/pos = Vector2( 666.224, 359.02 )
+transform/scale = Vector2( 1.49157, 1.46265 )
+normal = ExtResource( 9 )
+pressed = null
+bitmask = null
+passby_press = false
+action = "jump"
+visibility_mode = 1
+
+[node name="fire" type="TouchScreenButton" parent="ui"]
+
+transform/pos = Vector2( 668.073, 262.788 )
+transform/scale = Vector2( 1.49157, 1.46265 )
+normal = ExtResource( 10 )
+pressed = null
+bitmask = null
+passby_press = false
+action = "shoot"
+visibility_mode = 1
+
+

BIN
2d/split_screen_platformer/robot_demo.png


BIN
2d/split_screen_platformer/scroll_bg_cloud_1.png


BIN
2d/split_screen_platformer/scroll_bg_cloud_2.png


BIN
2d/split_screen_platformer/scroll_bg_cloud_3.png


BIN
2d/split_screen_platformer/scroll_bg_fg_1.png


BIN
2d/split_screen_platformer/scroll_bg_fg_2.png


BIN
2d/split_screen_platformer/scroll_bg_sky.png


+ 60 - 0
2d/split_screen_platformer/seesaw.tscn

@@ -0,0 +1,60 @@
+[gd_scene load_steps=4 format=1]
+
+[ext_resource path="res://plank.png" type="Texture" id=1]
+[ext_resource path="res://plankpin.png" type="Texture" id=2]
+
+[sub_resource type="RectangleShape2D" id=1]
+
+custom_solver_bias = 0.0
+extents = Vector2( 128, 8 )
+
+[node name="seesaw" type="Node2D"]
+
+[node name="plank" type="RigidBody2D" parent="."]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+mode = 0
+mass = 5.10204
+friction = 1.0
+bounce = 0.0
+gravity_scale = 1.0
+custom_integrator = false
+continuous_cd = 0
+contacts_reported = 0
+contact_monitor = false
+sleeping = false
+can_sleep = true
+velocity/linear = Vector2( 0, 0 )
+velocity/angular = 0.0
+damp_override/linear = -1.0
+damp_override/angular = -1.0
+
+[node name="sprite" type="Sprite" parent="plank"]
+
+texture = ExtResource( 1 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="plank"]
+
+shape = SubResource( 1 )
+trigger = false
+_update_shape_index = -1
+
+[node name="pin" type="PinJoint2D" parent="."]
+
+node_a = NodePath("../plank")
+node_b = NodePath("")
+bias/bias = 0.0
+collision/exclude_nodes = true
+softness = 0.0
+
+[node name="Sprite" type="Sprite" parent="."]
+
+transform/pos = Vector2( -0.290825, 20.2425 )
+texture = ExtResource( 2 )
+
+

BIN
2d/split_screen_platformer/sound_coin.wav


BIN
2d/split_screen_platformer/sound_explode.wav


BIN
2d/split_screen_platformer/sound_hit.wav


BIN
2d/split_screen_platformer/sound_jump.wav


BIN
2d/split_screen_platformer/sound_shoot.wav


+ 15 - 0
2d/split_screen_platformer/split_stage.gd

@@ -0,0 +1,15 @@
+extends Control
+
+func _ready():
+	#make bottom viewport have the same world2D as the top viewport, so both show the same
+	get_node("bottom/viewport").set_world_2d( get_node("top/viewport").get_world_2d() )
+	#make player2 camera control the offset of the bottom viewport
+	get_node("top/viewport/stage/player2/camera").set_custom_viewport( get_node("bottom/viewport") )
+	#
+	var parallax_copy = get_node("top/viewport/stage/parallax_bg").duplicate()
+	parallax_copy.set_custom_viewport( get_node("bottom/viewport") )
+	get_node("top/viewport/stage").add_child(parallax_copy)
+	
+	#simple and alternatively, copy them to the other viewport, but they must be erased when level is unloaded
+	#get_node("bottom/viewport").add_child( get_node("top/viewport/stage/parallax_bg").duplicate() )
+	pass

+ 83 - 0
2d/split_screen_platformer/split_stage.tscn

@@ -0,0 +1,83 @@
+[gd_scene load_steps=3 format=1]
+
+[ext_resource path="res://split_stage.gd" type="Script" id=1]
+[ext_resource path="res://stage.tscn" type="PackedScene" id=2]
+
+[node name="main_control" type="Control"]
+
+anchor/right = 1
+anchor/bottom = 1
+focus/ignore_mouse = false
+focus/stop_mouse = true
+size_flags/horizontal = 2
+size_flags/vertical = 2
+margin/left = 0.0
+margin/top = 0.0
+margin/right = 0.0
+margin/bottom = 0.0
+script/script = ExtResource( 1 )
+
+[node name="top" type="Control" parent="."]
+
+anchor/right = 1
+anchor/bottom = 3
+focus/ignore_mouse = false
+focus/stop_mouse = true
+size_flags/horizontal = 2
+size_flags/vertical = 2
+margin/left = 0.0
+margin/top = 0.0
+margin/right = 0.0
+margin/bottom = 0.0
+
+[node name="viewport" type="Viewport" parent="top"]
+
+rect = Rect2( 0, 0, 800, 240 )
+own_world = false
+world = null
+transparent_bg = false
+render_target/enabled = false
+render_target/v_flip = false
+render_target/clear_on_new_frame = true
+render_target/filter = false
+render_target/gen_mipmaps = false
+render_target/update_mode = 2
+audio_listener/enable_2d = false
+audio_listener/enable_3d = false
+physics/object_picking = false
+gui/disable_input = false
+
+[node name="stage" parent="top/viewport" instance=ExtResource( 2 )]
+
+[node name="bottom" type="Control" parent="."]
+
+anchor/top = 3
+anchor/right = 1
+anchor/bottom = 1
+focus/ignore_mouse = false
+focus/stop_mouse = true
+size_flags/horizontal = 2
+size_flags/vertical = 2
+margin/left = 0.0
+margin/top = 0.0
+margin/right = 0.0
+margin/bottom = 0.0
+
+[node name="viewport" type="Viewport" parent="bottom"]
+
+rect = Rect2( 0, 0, 800, 240 )
+own_world = false
+world = null
+transparent_bg = false
+render_target/enabled = false
+render_target/v_flip = false
+render_target/clear_on_new_frame = true
+render_target/filter = false
+render_target/gen_mipmaps = false
+render_target/update_mode = 2
+audio_listener/enable_2d = false
+audio_listener/enable_3d = false
+physics/object_picking = false
+gui/disable_input = false
+
+

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 30 - 0
2d/split_screen_platformer/stage.tscn


BIN
2d/split_screen_platformer/tiles_demo.png


+ 1 - 0
2d/split_screen_platformer/tiles_demo.png.flags

@@ -0,0 +1 @@
+filter=false

+ 195 - 0
2d/split_screen_platformer/tileset.tres

@@ -0,0 +1,195 @@
+[gd_resource type="TileSet" load_steps=14 format=1]
+
+[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
+
+[sub_resource type="ConvexPolygonShape2D" id=1]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=2]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=3]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=4]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
+
+[sub_resource type="ConvexPolygonShape2D" id=5]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=6]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
+
+[sub_resource type="ConvexPolygonShape2D" id=7]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
+
+[sub_resource type="ConvexPolygonShape2D" id=8]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=9]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=10]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=11]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=12]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
+
+[resource]
+
+0/name = "floor"
+0/texture = ExtResource( 1 )
+0/tex_offset = Vector2( 0, 0 )
+0/region = Rect2( 0, 0, 64, 64 )
+0/occluder_offset = Vector2( 32, 32 )
+0/navigation_offset = Vector2( 32, 32 )
+0/shape_offset = Vector2( 32, 32 )
+0/shapes = [ SubResource( 1 ) ]
+1/name = "edge"
+1/texture = ExtResource( 1 )
+1/tex_offset = Vector2( 0, 0 )
+1/region = Rect2( 64, 0, 64, 64 )
+1/occluder_offset = Vector2( 32, 32 )
+1/navigation_offset = Vector2( 32, 32 )
+1/shape_offset = Vector2( 32, 32 )
+1/shapes = [ SubResource( 2 ) ]
+2/name = "wall"
+2/texture = ExtResource( 1 )
+2/tex_offset = Vector2( 0, 0 )
+2/region = Rect2( 64, 64, 64, 64 )
+2/occluder_offset = Vector2( 32, 32 )
+2/navigation_offset = Vector2( 32, 32 )
+2/shape_offset = Vector2( 32, 32 )
+2/shapes = [ SubResource( 8 ) ]
+3/name = "wall_deco"
+3/texture = ExtResource( 1 )
+3/tex_offset = Vector2( 0, 0 )
+3/region = Rect2( 320, 128, 128, 64 )
+3/occluder_offset = Vector2( 64, 32 )
+3/navigation_offset = Vector2( 64, 32 )
+3/shape_offset = Vector2( 64, 32 )
+3/shapes = [ SubResource( 9 ) ]
+4/name = "corner"
+4/texture = ExtResource( 1 )
+4/tex_offset = Vector2( 0, 0 )
+4/region = Rect2( 64, 128, 64, 64 )
+4/occluder_offset = Vector2( 32, 32 )
+4/navigation_offset = Vector2( 32, 32 )
+4/shape_offset = Vector2( 32, 32 )
+4/shapes = [ SubResource( 10 ) ]
+5/name = "flowers"
+5/texture = ExtResource( 1 )
+5/tex_offset = Vector2( 0, 0 )
+5/region = Rect2( 192, 192, 64, 64 )
+5/occluder_offset = Vector2( 32, 32 )
+5/navigation_offset = Vector2( 32, 32 )
+5/shape_offset = Vector2( 32, 32 )
+5/shapes = [ SubResource( 11 ) ]
+6/name = "tree_base"
+6/texture = ExtResource( 1 )
+6/tex_offset = Vector2( 0, 0 )
+6/region = Rect2( 256, 192, 64, 64 )
+6/occluder_offset = Vector2( 32, 32 )
+6/navigation_offset = Vector2( 32, 32 )
+6/shape_offset = Vector2( 32, 32 )
+6/shapes = [ SubResource( 12 ) ]
+7/name = "tree_mid"
+7/texture = ExtResource( 1 )
+7/tex_offset = Vector2( 0, 0 )
+7/region = Rect2( 256, 128, 64, 64 )
+7/occluder_offset = Vector2( 32, 32 )
+7/navigation_offset = Vector2( 32, 32 )
+7/shape_offset = Vector2( 0, 0 )
+7/shapes = [  ]
+8/name = "tree_mid 2"
+8/texture = ExtResource( 1 )
+8/tex_offset = Vector2( 0, 0 )
+8/region = Rect2( 256, 64, 64, 64 )
+8/occluder_offset = Vector2( 32, 32 )
+8/navigation_offset = Vector2( 32, 32 )
+8/shape_offset = Vector2( 0, 0 )
+8/shapes = [  ]
+9/name = "tree_top"
+9/texture = ExtResource( 1 )
+9/tex_offset = Vector2( 0, 0 )
+9/region = Rect2( 256, 0, 64, 64 )
+9/occluder_offset = Vector2( 32, 32 )
+9/navigation_offset = Vector2( 32, 32 )
+9/shape_offset = Vector2( 0, 0 )
+9/shapes = [  ]
+10/name = "solid"
+10/texture = ExtResource( 1 )
+10/tex_offset = Vector2( 0, 0 )
+10/region = Rect2( 0, 64, 64, 64 )
+10/occluder_offset = Vector2( 32, 32 )
+10/navigation_offset = Vector2( 32, 32 )
+10/shape_offset = Vector2( 0, 0 )
+10/shapes = [  ]
+11/name = "ceiling"
+11/texture = ExtResource( 1 )
+11/tex_offset = Vector2( 0, 0 )
+11/region = Rect2( 384, 64, 64, 64 )
+11/occluder_offset = Vector2( 32, 32 )
+11/navigation_offset = Vector2( 32, 32 )
+11/shape_offset = Vector2( 32, 32 )
+11/shapes = [ SubResource( 3 ) ]
+12/name = "ramp"
+12/texture = ExtResource( 1 )
+12/tex_offset = Vector2( 0, 0 )
+12/region = Rect2( 128, 128, 64, 128 )
+12/occluder_offset = Vector2( 32, 64 )
+12/navigation_offset = Vector2( 32, 64 )
+12/shape_offset = Vector2( 32, 64 )
+12/shapes = [ SubResource( 4 ) ]
+13/name = "ceiling2wall"
+13/texture = ExtResource( 1 )
+13/tex_offset = Vector2( 0, 0 )
+13/region = Rect2( 448, 64, 64, 64 )
+13/occluder_offset = Vector2( 32, 32 )
+13/navigation_offset = Vector2( 32, 32 )
+13/shape_offset = Vector2( 32, 32 )
+13/shapes = [ SubResource( 5 ) ]
+14/name = "platform_floor"
+14/texture = ExtResource( 1 )
+14/tex_offset = Vector2( 0, 0 )
+14/region = Rect2( 128, 0, 64, 64 )
+14/occluder_offset = Vector2( 32, 32 )
+14/navigation_offset = Vector2( 32, 32 )
+14/shape_offset = Vector2( 32, 32 )
+14/shapes = [ SubResource( 6 ) ]
+15/name = "platform_edge"
+15/texture = ExtResource( 1 )
+15/tex_offset = Vector2( 0, 0 )
+15/region = Rect2( 192, 0, 64, 64 )
+15/occluder_offset = Vector2( 32, 32 )
+15/navigation_offset = Vector2( 32, 32 )
+15/shape_offset = Vector2( 32, 32 )
+15/shapes = [ SubResource( 7 ) ]
+

+ 432 - 0
2d/split_screen_platformer/tileset_edit.tscn

@@ -0,0 +1,432 @@
+[gd_scene load_steps=14 format=1]
+
+[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
+
+[sub_resource type="ConvexPolygonShape2D" id=1]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=2]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=3]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=4]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=5]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=6]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=7]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=8]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=9]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
+
+[sub_resource type="ConvexPolygonShape2D" id=10]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
+
+[sub_resource type="ConvexPolygonShape2D" id=11]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
+
+[sub_resource type="ConvexPolygonShape2D" id=12]
+
+custom_solver_bias = 0.0
+points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
+
+[node name="Node" type="Node"]
+
+[node name="floor" type="Sprite" parent="."]
+
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 0, 0, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="floor"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 1 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="floor/collision"]
+
+build_mode = 0
+polygon = Vector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="edge" type="Sprite" parent="."]
+
+transform/pos = Vector2( 64, 0 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 64, 0, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="edge"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 2 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="edge/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="wall" type="Sprite" parent="."]
+
+transform/pos = Vector2( 64, 64 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 64, 64, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="wall"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 3 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="wall_deco" type="Sprite" parent="."]
+
+transform/pos = Vector2( 96, 128 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 320, 128, 128, 64 )
+
+[node name="collision" type="StaticBody2D" parent="wall_deco"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 4 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall_deco/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="corner" type="Sprite" parent="."]
+
+transform/pos = Vector2( 64, 192 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 64, 128, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="corner"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 5 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="corner/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="flowers" type="Sprite" parent="."]
+
+transform/pos = Vector2( 128, 192 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 192, 192, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="flowers"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 6 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="flowers/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="tree_base" type="Sprite" parent="."]
+
+transform/pos = Vector2( 192, 192 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 256, 192, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="tree_base"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 7 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="tree_base/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="tree_mid" type="Sprite" parent="."]
+
+transform/pos = Vector2( 192, 128 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 256, 128, 64, 64 )
+
+[node name="tree_mid 2" type="Sprite" parent="."]
+
+transform/pos = Vector2( 192, 64 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 256, 64, 64, 64 )
+
+[node name="tree_top" type="Sprite" parent="."]
+
+transform/pos = Vector2( 192, 0 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 256, 0, 64, 64 )
+
+[node name="solid" type="Sprite" parent="."]
+
+transform/pos = Vector2( 0, 64 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 0, 64, 64, 64 )
+
+[node name="ceiling" type="Sprite" parent="."]
+
+transform/pos = Vector2( 0, 128 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 384, 64, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="ceiling"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 8 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling/collision"]
+
+build_mode = 0
+polygon = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="ramp" type="Sprite" parent="."]
+
+transform/pos = Vector2( 256, 224 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 128, 128, 64, 128 )
+
+[node name="collision" type="StaticBody2D" parent="ramp"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 9 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ramp/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="ceiling2wall" type="Sprite" parent="."]
+
+transform/pos = Vector2( 0, 192 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 448, 64, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="ceiling2wall"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 10 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling2wall/collision"]
+
+build_mode = 0
+polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="platform_floor" type="Sprite" parent="."]
+
+transform/pos = Vector2( 0, 256 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 128, 0, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="platform_floor"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 11 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_floor/collision"]
+
+build_mode = 0
+polygon = Vector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="platform_edge" type="Sprite" parent="."]
+
+transform/pos = Vector2( 64, 256 )
+texture = ExtResource( 1 )
+region = true
+region_rect = Rect2( 192, 0, 64, 64 )
+
+[node name="collision" type="StaticBody2D" parent="platform_edge"]
+
+input/pickable = false
+shapes/0/shape = SubResource( 12 )
+shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
+shapes/0/trigger = false
+collision/layers = 1
+collision/mask = 1
+constant_linear_velocity = Vector2( 0, 0 )
+constant_angular_velocity = 0.0
+friction = 1.0
+bounce = 0.0
+
+[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_edge/collision"]
+
+build_mode = 0
+polygon = Vector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
+shape_range = Vector2( -1, -1 )
+trigger = false
+
+[node name="help" type="Label" parent="."]
+
+focus/ignore_mouse = true
+focus/stop_mouse = true
+size_flags/horizontal = 2
+margin/left = 1.0
+margin/top = 331.0
+margin/right = 727.0
+margin/bottom = 422.0
+text = "This scene serves as a tool for editing the tileset.\nNodes (sprites) and their respective collisionsare edited here.\n\nTo create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.\nThis will save a tileset. Saving over it will merge your changes.\n\nFinally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map."
+percent_visible = 1.0
+lines_skipped = 0
+max_lines_visible = -1
+
+

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