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Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.

Juan Linietsky %!s(int64=11) %!d(string=hai) anos
pai
achega
67a806ed7e
Modificáronse 3 ficheiros con 98 adicións e 28 borrados
  1. 2 0
      3d/platformer/engine.cfg
  2. 96 28
      3d/platformer/stage2.xml
  3. BIN=BIN
      3d/platformer/tiles.res

+ 2 - 0
3d/platformer/engine.cfg

@@ -22,3 +22,5 @@ shoot=[key(Z)]
 
 max_shadow_buffer_size=1024
 framebuffer_shrink=1
+shadow_filter=1
+;debug_shadow_maps=true

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 96 - 28
3d/platformer/stage2.xml


BIN=BIN
3d/platformer/tiles.res


Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio