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@@ -1,33 +1,33 @@
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extends Node
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-var Queue
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+var queue
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func _ready():
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- # Initialize
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- Queue = preload("res://resource_queue.gd").new()
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+ # Initialize.
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+ queue = preload("res://resource_queue.gd").new()
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# Call after you instance the class to start the thread.
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- Queue.start()
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+ queue.start()
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func _process(_delta):
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- # Returns true if a resource is done loading and ready to be retrieved
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- if Queue.is_ready("res://main.tscn"):
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+ # Returns true if a resource is done loading and ready to be retrieved.
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+ if queue.is_ready("res://main.tscn"):
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set_process(false)
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- # Returns the fully loaded resource
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- var next_scene = Queue.get_resource("res://main.tscn").instance()
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+ # Returns the fully loaded resource.
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+ var next_scene = queue.get_resource("res://main.tscn").instance()
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get_node("/root").add_child(next_scene)
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get_node("/root").remove_child(self)
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queue_free()
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else:
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- # Get the progress of a resource
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- var progress = round(Queue.get_progress("res://main.tscn")*100)
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+ # Get the progress of a resource.
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+ var progress = round(queue.get_progress("res://main.tscn") * 100)
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get_node("ProgressBar").set_value(progress)
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func _on_Button_button_up():
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get_node("Button").hide()
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set_process(true)
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- # Queue a resource
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- Queue.queue_resource("res://main.tscn", true)
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+ # Queue a resource.
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+ queue.queue_resource("res://main.tscn", true)
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