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Merge pull request #1041 from chrisl8/2.5d-editor-view-update

Update 2.5D GDScript demo to display the editor plugin in Godot 4.
Aaron Franke 1 år sedan
förälder
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6e44341d67

+ 84 - 60
misc/2.5d/addons/node25d/main_screen/gizmo_25d.gd

@@ -1,103 +1,127 @@
 @tool
 extends Node2D
 
+
+# If the mouse is farther than this many pixels, it won't grab anything.
+const DEADZONE_RADIUS: float = 20
+const DEADZONE_RADIUS_SQ: float = DEADZONE_RADIUS * DEADZONE_RADIUS
 # Not pixel perfect for all axes in all modes, but works well enough.
 # Rounding is not done until after the movement is finished.
 const ROUGHLY_ROUND_TO_PIXELS = true
 
 # Set when the node is created.
 var node_25d: Node25D
-var spatial_node
+var _spatial_node
 
 # Input from Viewport25D, represents if the mouse is clicked.
 var wants_to_move = false
 
 # Used to control the state of movement.
 var _moving = false
-var _start_position = Vector2()
+var _start_mouse_position := Vector2.ZERO
 
 # Stores state of closest or currently used axis.
-var dominant_axis
+var _dominant_axis
+
+@onready var _lines = [$X, $Y, $Z]
+@onready var _viewport_overlay: SubViewport = get_parent()
+@onready var _viewport_25d_bg: ColorRect = _viewport_overlay.get_parent()
 
-@onready var lines_root = $Lines
-@onready var lines = [$Lines/X, $Lines/Y, $Lines/Z]
 
 func _process(_delta):
-	if not lines:
-		return # Somehow this node hasn't been set up yet.
-	if not node_25d:
-		return # We're most likely viewing the Gizmo25D scene.
+	if not _lines:
+		return  # Somehow this node hasn't been set up yet.
+	if not node_25d or not _viewport_25d_bg:
+		return  # We're most likely viewing the Gizmo25D scene.
+	global_position = node_25d.global_position
 	# While getting the mouse position works in any viewport, it doesn't do
 	# anything significant unless the mouse is in the 2.5D viewport.
-	var mouse_position = get_local_mouse_position()
+	var mouse_position: Vector2 = _viewport_25d_bg.get_local_mouse_position()
+	var full_transform: Transform2D = _viewport_overlay.canvas_transform * global_transform
+	mouse_position = full_transform.affine_inverse() * mouse_position
 	if not _moving:
-		# If the mouse is farther than this many pixels, it won't grab anything.
-		var closest_distance = 20.0
-		dominant_axis = -1
-		for i in range(3):
-			lines[i].modulate.a = 0.8 # Unrelated, but needs a loop too.
-			var distance = _distance_to_segment_at_index(i, mouse_position)
-			if distance < closest_distance:
-				closest_distance = distance
-				dominant_axis = i
-		if dominant_axis == -1:
-			# If we're not hovering over a line, ensure they are placed correctly.
-			lines_root.global_position = node_25d.global_position
+		determine_dominant_axis(mouse_position)
+		if _dominant_axis == -1:
+			# If we're not hovering over a line, nothing to do.
 			return
-
-	lines[dominant_axis].modulate.a = 1
+	_lines[_dominant_axis].modulate.a = 1
 	if not wants_to_move:
-		_moving = false
-	elif wants_to_move and not _moving:
+		if _moving:
+			# When we're done moving, ensure the inspector is updated.
+			node_25d.notify_property_list_changed()
+			_moving = false
+		return
+	# By this point, we want to move.
+	if not _moving:
 		_moving = true
-		_start_position = mouse_position
-
-	if _moving:
-		# Change modulate of unselected axes.
-		lines[(dominant_axis + 1) % 3].modulate.a = 0.5
-		lines[(dominant_axis + 2) % 3].modulate.a = 0.5
-		# Calculate mouse movement and reset for next frame.
-		var mouse_diff = mouse_position - _start_position
-		_start_position = mouse_position
-		# Calculate movement.
-		var projected_diff = mouse_diff.project(lines[dominant_axis].points[1])
-		var movement = projected_diff.length() / Node25D.SCALE
-		if is_equal_approx(PI, projected_diff.angle_to(lines[dominant_axis].points[1])):
-			movement *= -1
-		# Apply movement.
-		spatial_node.transform.origin += spatial_node.transform.basis[dominant_axis] * movement
-	else:
-		# Make sure the gizmo is located at the object.
-		global_position = node_25d.global_position
-		if ROUGHLY_ROUND_TO_PIXELS:
-			spatial_node.transform.origin = (spatial_node.transform.origin * Node25D.SCALE).round() / Node25D.SCALE
-	# Move the gizmo lines appropriately.
-	lines_root.global_position = node_25d.global_position
-	node_25d.property_list_changed_notify()
-
-
-# Initializes after _ready due to the onready vars, called manually in Viewport25D.gd.
+		_start_mouse_position = mouse_position
+	# By this point, we are moving.
+	move_using_mouse(mouse_position)
+
+
+func determine_dominant_axis(mouse_position: Vector2) -> void:
+	var closest_distance = DEADZONE_RADIUS
+	_dominant_axis = -1
+	for i in range(3):
+		_lines[i].modulate.a = 0.8  # Unrelated, but needs a loop too.
+		var distance = _distance_to_segment_at_index(i, mouse_position)
+		if distance < closest_distance:
+			closest_distance = distance
+			_dominant_axis = i
+
+
+func move_using_mouse(mouse_position: Vector2) -> void:
+	# Change modulate of unselected axes.
+	_lines[(_dominant_axis + 1) % 3].modulate.a = 0.5
+	_lines[(_dominant_axis + 2) % 3].modulate.a = 0.5
+	# Calculate movement.
+	var mouse_diff: Vector2 = mouse_position - _start_mouse_position
+	var line_end_point: Vector2 = _lines[_dominant_axis].points[1]
+	var projected_diff: Vector2 = mouse_diff.project(line_end_point)
+	var movement: float = projected_diff.length() * global_scale.x / Node25D.SCALE
+	if is_equal_approx(PI, projected_diff.angle_to(line_end_point)):
+		movement *= -1
+	# Apply movement.
+	var move_dir_3d: Vector3 = _spatial_node.transform.basis[_dominant_axis]
+	_spatial_node.transform.origin += move_dir_3d * movement
+	_snap_spatial_position()
+	# Move the gizmo appropriately.
+	global_position = node_25d.global_position
+
+
+# Setup after _ready due to the onready vars, called manually in Viewport25D.gd.
 # Sets up the points based on the basis values of the Node25D.
-func initialize():
+func setup(in_node_25d: Node25D):
+	node_25d = in_node_25d
 	var basis = node_25d.get_basis()
 	for i in range(3):
-		lines[i].points[1] = basis[i] * 3
+		_lines[i].points[1] = basis[i] * 3
 	global_position = node_25d.global_position
-	spatial_node = node_25d.get_child(0)
+	_spatial_node = node_25d.get_child(0)
+
+
+func set_zoom(zoom: float) -> void:
+	var new_scale: float = EditorInterface.get_editor_scale() / zoom
+	global_scale = Vector2(new_scale, new_scale)
+
+
+func _snap_spatial_position(step_meters: float = 1.0 / Node25D.SCALE) -> void:
+	var scaled_px: Vector3 = _spatial_node.transform.origin / step_meters
+	_spatial_node.transform.origin = scaled_px.round() * step_meters
 
 
 # Figures out if the mouse is very close to a segment. This method is
 # specialized for this script, it assumes that each segment starts at
 # (0, 0) and it provides a deadzone around the origin.
 func _distance_to_segment_at_index(index, point):
-	if not lines:
+	if not _lines:
 		return INF
-	if point.length_squared() < 400:
+	if point.length_squared() < DEADZONE_RADIUS_SQ:
 		return INF
 
-	var segment_end = lines[index].points[1]
+	var segment_end: Vector2 = _lines[index].points[1]
 	var length_squared = segment_end.length_squared()
-	if length_squared < 400:
+	if length_squared < DEADZONE_RADIUS_SQ:
 		return INF
 
 	var t = clamp(point.dot(segment_end) / length_squared, 0, 1)

+ 6 - 8
misc/2.5d/addons/node25d/main_screen/gizmo_25d.tscn

@@ -1,23 +1,21 @@
-[gd_scene load_steps=2 format=2]
+[gd_scene load_steps=2 format=4 uid="uid://cx4xo5jddm0g"]
 
-[ext_resource path="res://addons/node25d/main_screen/gizmo_25d.gd" type="Script" id=1]
+[ext_resource type="Script" path="res://addons/node25d/main_screen/gizmo_25d.gd" id="1"]
 
 [node name="Gizmo25D" type="Node2D"]
-script = ExtResource( 1 )
+script = ExtResource("1")
 
-[node name="Lines" type="Node2D" parent="."]
-
-[node name="X" type="Line2D" parent="Lines"]
+[node name="X" type="Line2D" parent="."]
 modulate = Color(1, 1, 1, 0.8)
 points = PackedVector2Array(0, 0, 100, 0)
 default_color = Color(0.91, 0.273, 0, 1)
 
-[node name="Y" type="Line2D" parent="Lines"]
+[node name="Y" type="Line2D" parent="."]
 modulate = Color(1, 1, 1, 0.8)
 points = PackedVector2Array(0, 0, 0, -100)
 default_color = Color(0, 0.91, 0.273, 1)
 
-[node name="Z" type="Line2D" parent="Lines"]
+[node name="Z" type="Line2D" parent="."]
 modulate = Color(1, 1, 1, 0.8)
 points = PackedVector2Array(0, 0, 0, 100)
 default_color = Color(0.3, 0, 1, 1)

+ 44 - 98
misc/2.5d/addons/node25d/main_screen/main_screen_25d.tscn

@@ -1,173 +1,119 @@
-[gd_scene load_steps=5 format=2]
+[gd_scene load_steps=5 format=4 uid="uid://d3xt5cbt06bfy"]
 
-[ext_resource path="res://addons/node25d/main_screen/viewport_25d.gd" type="Script" id=1]
-[ext_resource path="res://addons/node25d/main_screen/view_mode_button_group.tres" type="ButtonGroup" id=2]
+[ext_resource type="Script" path="res://addons/node25d/main_screen/viewport_25d.gd" id="1"]
+[ext_resource type="ButtonGroup" path="res://addons/node25d/main_screen/view_mode_button_group.tres" id="2"]
 
-[sub_resource type="ViewportTexture" id=1]
+[sub_resource type="ViewportTexture" id="1"]
 viewport_path = NodePath("Viewport25D/Viewport2D")
 
-[sub_resource type="ViewportTexture" id=2]
+[sub_resource type="ViewportTexture" id="2"]
 viewport_path = NodePath("Viewport25D/ViewportOverlay")
 
 [node name="MainScreen25D" type="VBoxContainer"]
+anchors_preset = 15
 anchor_right = 1.0
 anchor_bottom = 1.0
 size_flags_horizontal = 3
 size_flags_vertical = 3
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="TopBar" type="HBoxContainer" parent="."]
-offset_right = 1600.0
-offset_bottom = 32.0
-rect_min_size = Vector2(0, 32)
+layout_mode = 2
 size_flags_horizontal = 3
 
 [node name="ViewModeButtons" type="HBoxContainer" parent="TopBar"]
-offset_right = 798.0
-offset_bottom = 32.0
+layout_mode = 2
 size_flags_horizontal = 3
 
 [node name="45Degree" type="CheckBox" parent="TopBar/ViewModeButtons"]
-offset_right = 94.0
-offset_bottom = 32.0
-pressed = true
-group = ExtResource( 2 )
+layout_mode = 2
+button_pressed = true
+button_group = ExtResource("2")
 text = "45 Degree"
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="Isometric" type="CheckBox" parent="TopBar/ViewModeButtons"]
-offset_left = 98.0
-offset_right = 188.0
-offset_bottom = 32.0
-group = ExtResource( 2 )
+layout_mode = 2
+button_group = ExtResource("2")
 text = "Isometric"
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="TopDown" type="CheckBox" parent="TopBar/ViewModeButtons"]
-offset_left = 192.0
-offset_right = 283.0
-offset_bottom = 32.0
-group = ExtResource( 2 )
+layout_mode = 2
+button_group = ExtResource("2")
 text = "Top Down"
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="FrontSide" type="CheckBox" parent="TopBar/ViewModeButtons"]
-offset_left = 287.0
-offset_right = 379.0
-offset_bottom = 32.0
-group = ExtResource( 2 )
+layout_mode = 2
+button_group = ExtResource("2")
 text = "Front Side"
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="ObliqueY" type="CheckBox" parent="TopBar/ViewModeButtons"]
-offset_left = 383.0
-offset_right = 473.0
-offset_bottom = 32.0
-group = ExtResource( 2 )
+layout_mode = 2
+button_group = ExtResource("2")
 text = "Oblique Y"
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="ObliqueZ" type="CheckBox" parent="TopBar/ViewModeButtons"]
-offset_left = 477.0
-offset_right = 568.0
-offset_bottom = 32.0
-group = ExtResource( 2 )
+layout_mode = 2
+button_group = ExtResource("2")
 text = "Oblique Z"
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="Zoom" type="HBoxContainer" parent="TopBar"]
-offset_left = 802.0
-offset_right = 1600.0
-offset_bottom = 32.0
+layout_mode = 2
 size_flags_horizontal = 3
 alignment = 2
 
 [node name="ZoomOut" type="Button" parent="TopBar/Zoom"]
-offset_left = 680.0
-offset_right = 710.0
-offset_bottom = 32.0
-rect_min_size = Vector2(30, 0)
+custom_minimum_size = Vector2(32, 2.08165e-12)
+layout_mode = 2
 text = "-"
 
 [node name="ZoomPercent" type="Label" parent="TopBar/Zoom"]
-offset_left = 714.0
-offset_top = 9.0
-offset_right = 764.0
-offset_bottom = 23.0
-rect_min_size = Vector2(50, 0)
+custom_minimum_size = Vector2(100, 2.08165e-12)
+layout_mode = 2
 text = "100%"
-align = 1
-clip_text = true
+horizontal_alignment = 1
 
 [node name="ZoomReset" type="Button" parent="TopBar/Zoom/ZoomPercent"]
 modulate = Color(1, 1, 1, 0)
+layout_mode = 0
 anchor_right = 1.0
 anchor_bottom = 1.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
 
 [node name="ZoomIn" type="Button" parent="TopBar/Zoom"]
-offset_left = 768.0
-offset_right = 798.0
-offset_bottom = 32.0
-rect_min_size = Vector2(30, 0)
+custom_minimum_size = Vector2(32, 2.08165e-12)
+layout_mode = 2
 text = "+"
 
+[node name="Spacer" type="Control" parent="TopBar/Zoom"]
+layout_mode = 2
+
 [node name="Viewport25D" type="ColorRect" parent="."]
-offset_top = 36.0
-offset_right = 1600.0
-offset_bottom = 900.0
-rect_clip_content = true
+layout_mode = 2
 size_flags_horizontal = 3
 size_flags_vertical = 3
 color = Color(0.301961, 0.301961, 0.301961, 1)
-script = ExtResource( 1 )
+script = ExtResource("1")
 
 [node name="Viewport2D" type="SubViewport" parent="Viewport25D"]
-size = Vector2(1600, 864)
-transparent_bg = true
 disable_3d = true
-usage = 1
-render_target_v_flip = true
+transparent_bg = true
+size = Vector2i(1600, 864)
 
 [node name="ViewportOverlay" type="SubViewport" parent="Viewport25D"]
-size = Vector2(1600, 864)
-transparent_bg = true
 disable_3d = true
-usage = 1
-render_target_v_flip = true
+transparent_bg = true
+size = Vector2i(1600, 864)
 
 [node name="ViewportTexture" type="TextureRect" parent="Viewport25D"]
+layout_mode = 0
 anchor_right = 1.0
 anchor_bottom = 1.0
-texture = SubResource( 1 )
-expand = true
-__meta__ = {
-"_edit_use_anchors_": false
-}
+texture = SubResource("1")
+expand_mode = 1
 
 [node name="Overlay" type="TextureRect" parent="Viewport25D/ViewportTexture"]
+layout_mode = 0
 anchor_right = 1.0
 anchor_bottom = 1.0
-texture = SubResource( 2 )
-__meta__ = {
-"_edit_use_anchors_": false
-}
+texture = SubResource("2")
 
 [connection signal="pressed" from="TopBar/Zoom/ZoomOut" to="Viewport25D" method="_on_ZoomOut_pressed"]
 [connection signal="pressed" from="TopBar/Zoom/ZoomPercent/ZoomReset" to="Viewport25D" method="_on_ZoomReset_pressed"]

+ 35 - 25
misc/2.5d/addons/node25d/main_screen/viewport_25d.gd

@@ -7,15 +7,16 @@ var pan_center: Vector2
 var viewport_center: Vector2
 var view_mode_index := 0
 
-var editor_interface: EditorInterface # Set in node25d_plugin.gd
+var editor_interface: EditorInterface  # Set in node25d_plugin.gd
 var moving = false
 
 @onready var viewport_2d = $Viewport2D
 @onready var viewport_overlay = $ViewportOverlay
-@onready var view_mode_button_group: ButtonGroup = $"../TopBar/ViewModeButtons/45Degree".group
+@onready var view_mode_button_group: ButtonGroup = $"../TopBar/ViewModeButtons/45Degree".button_group
 @onready var zoom_label: Label = $"../TopBar/Zoom/ZoomPercent"
 @onready var gizmo_25d_scene = preload("res://addons/node25d/main_screen/gizmo_25d.tscn")
 
+
 func _ready():
 	# Give Godot a chance to fully load the scene. Should take two frames.
 	await get_tree().process_frame
@@ -29,17 +30,19 @@ func _ready():
 	# Alright, we're loaded up. Now check if we have a valid world and assign it.
 	var world_2d = edited_scene_root.get_viewport().world_2d
 	if world_2d == get_viewport().world_2d:
-		return # This is the MainScreen25D scene opened in the editor!
+		return  # This is the MainScreen25D scene opened in the editor!
 	viewport_2d.world_2d = world_2d
 
 
-func _process(delta):
-	if not editor_interface: # Something's not right... bail!
+func _process(_delta):
+	if not editor_interface:  # Something's not right... bail!
 		return
 
 	# View mode polling.
 	var view_mode_changed_this_frame = false
-	var new_view_mode = view_mode_button_group.get_pressed_button().get_index()
+	var new_view_mode = -1
+	if view_mode_button_group.get_pressed_button():
+		new_view_mode = view_mode_button_group.get_pressed_button().get_index()
 	if view_mode_index != new_view_mode:
 		view_mode_index = new_view_mode
 		view_mode_changed_this_frame = true
@@ -53,8 +56,9 @@ func _process(delta):
 	var zoom = _get_zoom_amount()
 
 	# SubViewport size.
-	var size = get_global_rect().size
-	viewport_2d.size = size
+	var vp_size = get_global_rect().size
+	viewport_2d.size = vp_size
+	viewport_overlay.size = vp_size
 
 	# SubViewport transform.
 	var viewport_trans = Transform2D.IDENTITY
@@ -66,27 +70,31 @@ func _process(delta):
 
 	# Delete unused gizmos.
 	var selection = editor_interface.get_selection().get_selected_nodes()
-	var overlay_children = viewport_overlay.get_children()
-	for overlay_child in overlay_children:
+	var gizmos = viewport_overlay.get_children()
+	for gizmo in gizmos:
 		var contains = false
 		for selected in selection:
-			if selected == overlay_child.node_25d and not view_mode_changed_this_frame:
+			if selected == gizmo.node_25d and not view_mode_changed_this_frame:
 				contains = true
 		if not contains:
-			overlay_child.queue_free()
-
+			gizmo.queue_free()
 	# Add new gizmos.
 	for selected in selection:
 		if selected is Node25D:
-			var new = true
-			for overlay_child in overlay_children:
-				if selected == overlay_child.node_25d:
-					new = false
-			if new:
-				var gizmo = gizmo_25d_scene.instantiate()
-				viewport_overlay.add_child(gizmo)
-				gizmo.node_25d = selected
-				gizmo.initialize()
+			_ensure_node25d_has_gizmo(selected, gizmos)
+	# Update gizmo zoom.
+	for gizmo in gizmos:
+		gizmo.set_zoom(zoom)
+
+
+func _ensure_node25d_has_gizmo(node: Node25D, gizmos: Array[Node]) -> void:
+	var new = true
+	for gizmo in gizmos:
+		if node == gizmo.node_25d:
+			return
+	var gizmo = gizmo_25d_scene.instantiate()
+	viewport_overlay.add_child(gizmo)
+	gizmo.setup(node)
 
 
 # This only accepts input when the mouse is inside of the 2.5D viewport.
@@ -101,7 +109,7 @@ func _gui_input(event):
 				accept_event()
 			elif event.button_index == MOUSE_BUTTON_MIDDLE:
 				is_panning = true
-				pan_center = viewport_center - event.position
+				pan_center = viewport_center - event.position / _get_zoom_amount()
 				accept_event()
 			elif event.button_index == MOUSE_BUTTON_LEFT:
 				var overlay_children = viewport_overlay.get_children()
@@ -118,11 +126,13 @@ func _gui_input(event):
 			accept_event()
 	elif event is InputEventMouseMotion:
 		if is_panning:
-			viewport_center = pan_center + event.position
+			viewport_center = pan_center + event.position / _get_zoom_amount()
 			accept_event()
 
 
 func _recursive_change_view_mode(current_node):
+	if not current_node:
+		return
 	if current_node.has_method("set_view_mode"):
 		current_node.set_view_mode(view_mode_index)
 	for child in current_node.get_children():
@@ -130,7 +140,7 @@ func _recursive_change_view_mode(current_node):
 
 
 func _get_zoom_amount():
-	var zoom_amount = pow(1.05476607648, zoom_level) # 13th root of 2
+	var zoom_amount = pow(1.05476607648, zoom_level)  # 13th root of 2
 	zoom_label.text = str(round(zoom_amount * 1000) / 10) + "%"
 	return zoom_amount
 

+ 18 - 11
misc/2.5d/addons/node25d/node25d_plugin.gd

@@ -5,15 +5,16 @@ const MainPanel = preload("res://addons/node25d/main_screen/main_screen_25d.tscn
 
 var main_panel_instance
 
+
 func _enter_tree():
 	main_panel_instance = MainPanel.instantiate()
 	main_panel_instance.get_child(1).editor_interface = get_editor_interface()
 
 	# Add the main panel to the editor's main viewport.
-	get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
+	EditorInterface.get_editor_main_screen().add_child(main_panel_instance)
 
 	# Hide the main panel.
-	make_visible(false)
+	_make_visible(false)
 	# When this plugin node enters tree, add the custom types.
 	add_custom_type("Node25D", "Node2D", preload("node_25d.gd"), preload("icons/node_25d_icon.png"))
 	add_custom_type("YSort25D", "Node", preload("y_sort_25d.gd"), preload("icons/y_sort_25d_icon.png"))
@@ -21,27 +22,33 @@ func _enter_tree():
 
 
 func _exit_tree():
-	main_panel_instance.queue_free()
+	if main_panel_instance:
+		main_panel_instance.queue_free()
 	# When the plugin node exits the tree, remove the custom types.
 	remove_custom_type("ShadowMath25D")
 	remove_custom_type("YSort25D")
 	remove_custom_type("Node25D")
 
 
-func has_main_screen():
+func _has_main_screen():
 	return true
 
 
-func make_visible(visible):
-	if visible:
-		main_panel_instance.show()
-	else:
-		main_panel_instance.hide()
+func _make_visible(visible):
+	if main_panel_instance:
+		if visible:
+			main_panel_instance.show()
+		else:
+			main_panel_instance.hide()
 
 
-func get_plugin_name():
+func _get_plugin_name():
 	return "2.5D"
 
 
-func get_plugin_icon():
+func _get_plugin_icon():
 	return preload("res://addons/node25d/icons/viewport_25d.svg")
+
+
+func _handles(obj: Object) -> bool:
+	return obj is Node25D

+ 1 - 1
misc/2.5d/addons/node25d/node_25d.gd

@@ -2,8 +2,8 @@
 # The transformation of its 2D form is controlled by its 3D child.
 @tool
 @icon("res://addons/node25d/icons/node_25d_icon.png")
-extends Node2D
 class_name Node25D
+extends Node2D
 
 
 # SCALE is the number of 2D units in one 3D unit. Ideally, but not necessarily, an integer.

+ 14 - 11
misc/2.5d/addons/node25d/shadow_math_25d.gd

@@ -3,12 +3,10 @@
 # is below the target object in the scene tree (not as a child).
 @tool
 @icon("res://addons/node25d/icons/shadow_math_25d_icon.png")
-extends CharacterBody3D
 class_name ShadowMath25D
+extends ShapeCast3D
 
 
-# The maximum distance below objects that shadows will appear (in 3D units).
-var shadow_length = 1000.0
 var _shadow_root: Node25D
 var _target_math: Node3D
 
@@ -16,8 +14,14 @@ var _target_math: Node3D
 func _ready():
 	_shadow_root = get_parent()
 	var index = _shadow_root.get_index()
-	if (index > 0): # Else, Shadow is not in a valid place.
-		_target_math = _shadow_root.get_parent().get_child(index - 1).get_child(0)
+	if index > 0: # Else, Shadow is not in a valid place.
+		var sibling_25d: Node = _shadow_root.get_parent().get_child(index - 1)
+		if sibling_25d.get_child_count() > 0:
+			var target = sibling_25d.get_child(0)
+			if target is Node3D:
+				_target_math = target
+				return
+	printerr("Shadow is not in the correct place, expected a previous sibling node with a 3D first child.")
 
 
 func _physics_process(_delta):
@@ -25,11 +29,10 @@ func _physics_process(_delta):
 		if _shadow_root != null:
 			_shadow_root.visible = false
 		return # Shadow is not in a valid place or you're viewing the Shadow25D scene.
-
 	position = _target_math.position
-	var k = move_and_collide(Vector3.DOWN * shadow_length)
-	if k == null:
-		_shadow_root.visible = false
-	else:
+	force_shapecast_update()
+	if is_colliding():
+		global_position = get_collision_point(0)
 		_shadow_root.visible = true
-		global_transform = transform
+	else:
+		_shadow_root.visible = false

+ 2 - 2
misc/2.5d/assets/cube/cube_math.gd

@@ -11,9 +11,9 @@ func _ready():
 	_parent = get_parent()
 
 	for i in range(27):
-		# warning-ignore:integer_division
+		@warning_ignore("integer_division")
 		var a: int = (i / 9) - 1
-		# warning-ignore:integer_division
+		@warning_ignore("integer_division")
 		var b: int = (i / 3) % 3 - 1
 		var c: int = (i % 3) - 1
 		var spatial_position: Vector3 = 5 * (a * Vector3.RIGHT + b * Vector3.UP + c * Vector3.BACK)

+ 9 - 9
misc/2.5d/assets/demo_scene.tscn

@@ -1,4 +1,4 @@
-[gd_scene load_steps=12 format=3 uid="uid://bc8akj25hcmiy"]
+[gd_scene load_steps=12 format=4 uid="uid://bc8akj25hcmiy"]
 
 [ext_resource type="PackedScene" uid="uid://6o8sm5bti8d1" path="res://assets/ui/overlay.tscn" id="1"]
 [ext_resource type="PackedScene" uid="uid://bg27d8sfehmr4" path="res://assets/player/player_25d.tscn" id="2"]
@@ -23,23 +23,23 @@ size = Vector3(10, 1, 10)
 [node name="Overlay" parent="." instance=ExtResource("1")]
 
 [node name="Player25D" parent="." instance=ExtResource("2")]
-z_index = -3952
-position = Vector2(0, -226.274)
+z_index = -3956
+position = Vector2(0, -11.3137)
 
 [node name="Shadow25D" parent="." instance=ExtResource("3")]
 visible = true
 z_index = -3958
-position = Vector2(0, -5.3033)
-spatial_position = Vector3(0, 0.234375, 0)
+position = Vector2(3.5845e-13, 11.3137)
+spatial_position = Vector3(1.12016e-14, -0.5, 1.12016e-14)
 
 [node name="Platform0" type="Node2D" parent="."]
-z_index = -3954
+z_index = -3952
 position = Vector2(-256, -113.137)
 script = ExtResource("4")
-spatial_position = Vector3(-8, 5, 0)
+spatial_position = Vector3(-8, 5, 2.08165e-12)
 
 [node name="PlatformMath" type="StaticBody3D" parent="Platform0"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 5, 0)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 5, 2.08165e-12)
 collision_layer = 1048575
 collision_mask = 1048575
 
@@ -52,7 +52,7 @@ texture = ExtResource("6")
 script = ExtResource("7")
 
 [node name="Platform1" type="Node2D" parent="."]
-z_index = -3956
+z_index = -3954
 position = Vector2(-256, -339.411)
 script = ExtResource("4")
 spatial_position = Vector3(-8, 5, -10)

+ 3 - 4
misc/2.5d/assets/player/player_25d.tscn

@@ -1,12 +1,11 @@
-[gd_scene load_steps=6 format=3 uid="uid://bg27d8sfehmr4"]
+[gd_scene load_steps=6 format=4 uid="uid://bg27d8sfehmr4"]
 
 [ext_resource type="Script" path="res://addons/node25d/node_25d.gd" id="1"]
 [ext_resource type="Script" path="res://assets/player/player_math_25d.gd" id="3"]
 [ext_resource type="Texture2D" uid="uid://bfdfertqyhf1u" path="res://assets/player/textures/jump.png" id="4"]
 [ext_resource type="Script" path="res://assets/player/player_sprite.gd" id="5"]
 
-[sub_resource type="BoxShape3D" id="1"]
-size = Vector3(1, 2, 1)
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_b17hs"]
 
 [node name="Player25D" type="Node2D"]
 z_index = 100
@@ -19,7 +18,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
 script = ExtResource("3")
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerMath25D"]
-shape = SubResource("1")
+shape = SubResource("CapsuleShape3D_b17hs")
 
 [node name="PlayerSprite" type="Sprite2D" parent="."]
 z_index = 1

+ 5 - 6
misc/2.5d/assets/player/player_math_25d.gd

@@ -1,6 +1,6 @@
 # Handles Player-specific behavior like moving. We calculate such things with CharacterBody3D.
-extends CharacterBody3D
 class_name PlayerMath25D # No icon necessary
+extends CharacterBody3D
 
 var vertical_speed := 0.0
 var isometric_controls := true
@@ -38,7 +38,7 @@ func _horizontal_movement(delta):
 	var movement_vec2 = Input.get_vector(&"move_left", &"move_right", &"move_forward", &"move_back")
 	var move_dir = localX * movement_vec2.x + localZ * movement_vec2.y
 
-	velocity = move_dir * delta * 1200
+	velocity = move_dir * 10
 	if Input.is_action_pressed(&"movement_modifier"):
 		velocity /= 2
 
@@ -47,10 +47,9 @@ func _horizontal_movement(delta):
 
 # Checks Jump and applies gravity and vertical speed via move_and_collide.
 func _vertical_movement(delta):
-	var localY = Vector3.UP
 	if Input.is_action_just_pressed(&"jump"):
-		vertical_speed = 0.55
-	vertical_speed -= delta * 2 # Gravity
-	var k = move_and_collide(localY * vertical_speed)
+		vertical_speed = 60
+	vertical_speed -= delta * 240 # Gravity
+	var k = move_and_collide(Vector3.UP * vertical_speed * delta)
 	if k != null:
 		vertical_speed = 0

+ 1 - 1
misc/2.5d/assets/player/player_sprite.gd

@@ -30,7 +30,7 @@ func _process(delta):
 		if movement:
 			hframes = 6
 			texture = _run
-			if (Input.is_action_pressed(&"movement_modifier")):
+			if Input.is_action_pressed(&"movement_modifier"):
 				delta /= 2
 			_progress = fmod((_progress + FRAMERATE * delta), 6)
 			frame = _direction * 6 + int(_progress)

+ 5 - 12
misc/2.5d/assets/shadow/shadow_25d.tscn

@@ -1,13 +1,11 @@
-[gd_scene load_steps=7 format=3 uid="uid://ivolxaqaaddk"]
+[gd_scene load_steps=6 format=4 uid="uid://ivolxaqaaddk"]
 
 [ext_resource type="Script" path="res://addons/node25d/node_25d.gd" id="1"]
 [ext_resource type="Script" path="res://addons/node25d/shadow_math_25d.gd" id="3"]
-[ext_resource type="Texture2D" uid="uid://dunp4dxxpftxb" path="res://addons/node25d/icons/shadow_math_25d_icon.png" id="4"]
 [ext_resource type="Texture2D" uid="uid://4fvxohv2aowy" path="res://assets/shadow/textures/forty_five.png" id="5"]
 [ext_resource type="Script" path="res://assets/shadow/shadow_sprite.gd" id="6"]
 
-[sub_resource type="BoxShape3D" id="1"]
-size = Vector3(1, 0.002, 1)
+[sub_resource type="SphereShape3D" id="SphereShape3D_v7tld"]
 
 [node name="Shadow25D" type="Node2D"]
 visible = false
@@ -15,17 +13,12 @@ position = Vector2(0, 22401.1)
 script = ExtResource("1")
 spatial_position = Vector3(0, -990, 0)
 
-[node name="ShadowMath25D" type="CharacterBody3D" parent="."]
+[node name="ShadowMath25D" type="ShapeCast3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -990, 0)
-collision_layer = 16
+shape = SubResource("SphereShape3D_v7tld")
+target_position = Vector3(2.08165e-12, -100, 2.08165e-12)
 collision_mask = 16
 script = ExtResource("3")
-__meta__ = {
-"_editor_icon": ExtResource("4")
-}
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="ShadowMath25D"]
-shape = SubResource("1")
 
 [node name="ShadowSprite" type="Sprite2D" parent="."]
 texture_filter = 2

+ 1 - 1
misc/2.5d/assets/ui/overlay.tscn

@@ -1,4 +1,4 @@
-[gd_scene load_steps=2 format=3 uid="uid://6o8sm5bti8d1"]
+[gd_scene load_steps=2 format=4 uid="uid://6o8sm5bti8d1"]
 
 [ext_resource type="Script" path="res://assets/ui/control_hints.gd" id="1"]
 

+ 24 - 24
misc/2.5d/project.godot

@@ -16,7 +16,7 @@ in Godot by mixing 2D and 3D nodes. It also adds a
 2.5D editor viewport for easily editing 2.5D levels."
 config/tags=PackedStringArray("2d", "demo", "official")
 run/main_scene="res://assets/demo_scene.tscn"
-config/features=PackedStringArray("4.2")
+config/features=PackedStringArray("4.3")
 config/icon="res://icon.webp"
 
 [display]
@@ -34,120 +34,120 @@ enabled=PackedStringArray("res://addons/node25d/plugin.cfg")
 
 move_right={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 move_left={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 move_forward={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 move_back={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 movement_modifier={
 "deadzone": 0.2,
 "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 ]
 }
 jump={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 reset_position={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 forty_five_mode={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":85,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":85,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 isometric_mode={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":73,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":73,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 top_down_mode={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 front_side_mode={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 oblique_y_mode={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":75,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":75,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
 , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
 ]
 }
 oblique_z_mode={
 "deadzone": 0.2,
-"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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