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@@ -0,0 +1,63 @@
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+
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+extends Navigation2D
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+
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+# member variables here, example:
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+# var a=2
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+# var b="textvar"
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+var begin=Vector2()
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+var end=Vector2()
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+var path=[]
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+
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+const SPEED=200.0
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+
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+func _process(delta):
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+
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+
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+ if (path.size()>1):
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+
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+ var to_walk = delta*SPEED
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+ while(to_walk>0 and path.size()>=2):
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+ var pfrom = path[path.size()-1]
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+ var pto = path[path.size()-2]
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+ var d = pfrom.distance_to(pto)
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+ if (d<=to_walk):
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+ path.remove(path.size()-1)
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+ to_walk-=d
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+ else:
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+ path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
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+ to_walk=0
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+
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+ var atpos = path[path.size()-1]
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+ get_node("agent").set_pos(atpos)
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+
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+ if (path.size()<2):
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+ path=[]
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+ set_process(false)
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+
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+ else:
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+ set_process(false)
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+
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+
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+
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+func _update_path():
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+
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+ var p = get_simple_path(begin,end,true)
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+ path=Array(p) # Vector2array to complex to use, convert to regular array
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+ path.invert()
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+
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+ set_process(true)
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+
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+
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+func _input(ev):
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+ if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1):
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+ begin=get_node("agent").get_pos()
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+ #mouse to local navigatio cooards
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+ end=ev.pos - get_pos()
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+ _update_path()
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+
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+func _ready():
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+ # Initialization here
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+ set_process_input(true)
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+ pass
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+
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+
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