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@@ -1,42 +1,59 @@
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-name: Export projects to HTML5 and deploy to GitHub Pages
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+name: Export projects to Web and deploy to GitHub Pages
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on:
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push:
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branches:
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- master
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env:
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- GODOT_VERSION: 3.3.3
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+ GODOT_VERSION: 4.3
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jobs:
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export-html5:
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- name: Export projects to HTML5 and deploy to GitHub Pages
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- runs-on: ubuntu-20.04
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+ name: Export projects to Web and deploy to GitHub Pages
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+ runs-on: ubuntu-24.04
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container:
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- image: barichello/godot-ci:3.3.3
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+ image: barichello/godot-ci:4.3
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steps:
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- name: Checkout
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- uses: actions/checkout@v3
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+ uses: actions/checkout@v4
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- name: Setup
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run: |
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- mkdir -p ~/.local/share/godot/templates/
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- mv /root/.local/share/godot/templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable
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+ mkdir -p ~/.local/share/godot/export_templates/
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+ mv /root/.local/share/godot/export_templates/$GODOT_VERSION.stable ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
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- - name: Export projects to HTML5
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+ - name: Export projects to Web
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run: |
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apt-get update -qq && apt-get install -qqq imagemagick
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- # Don't export Mono demos (not supported yet), demos that can't be run in HTML5
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- # since they're platform-specific or demos that are currently broken in HTML5.
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+ # Don't export Mono demos (not supported yet), demos that can't be run in Web
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+ # since they're platform-specific or demos that are currently broken in Web.
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# Remember to update `.github/dist/footer.html` when updating the list of excluded demos.
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rm -rf \
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- 2d/hdr/ \
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- 3d/global_illumination/ \
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+ 2d/glow/ \
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+ 2d/navigation_mesh_chunks/ \
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+ 2d/physics_tests/ \
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+ 3d/labels_and_texts/ \
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+ 3d/decals/ \
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+ 3d/ik/ \
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+ 3d/navigation_mesh_chunks/ \
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+ 3d/occlusion_culling_mesh_lod/ \
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+ 3d/particles/ \
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+ 3d/physical_light_camera_units/ \
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+ 3d/physics_tests/ \
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+ 3d/variable_rate_shading/ \
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+ 3d/volumetric_fog/ \
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3d/voxel/ \
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+ audio/bpm_sync/ \
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audio/device_changer/ \
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- loading/background_load/ \
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- loading/multiple_threads_loading/ \
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- loading/threads/ \
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+ audio/midi_piano/ \
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+ audio/spectrum/ \
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+ compute/ \
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+ gui/msdf_font/ \
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+ gui/translation/ \
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+ loading/runtime_save_load \
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+ misc/compute_shader_heightmap \
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+ misc/large_world_coordinates/ \
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misc/matrix_transform/ \
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mobile/android_iap/ \
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mobile/sensors/ \
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@@ -45,10 +62,10 @@ jobs:
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plugins/
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for panorama in 3d/material_testers/backgrounds/*.hdr; do
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- # Decrease the resolution to get below the 20 MB per-file limit.
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- # Otherwise, the website can't be deployed as files larger than 20 MB
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- # can't be pushed to GitHub anymore.
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- mogrify -resize 75% "$panorama"
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+ # Decrease the resolution to get below the 100 MB PCK size limit.
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+ # Otherwise, the website can't be deployed as files larger than 100 MB
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+ # can't be pushed to GitHub.
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+ mogrify -resize 66.667% "$panorama"
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done
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BASEDIR="$PWD"
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@@ -56,27 +73,31 @@ jobs:
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# Use absolute paths so that we can `cd` without having to go back to the parent directory manually.
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for demo in */*/; do
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echo ""
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- echo "================================"
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+ echo ""
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+ echo "================================================================================"
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echo "Exporting demo $demo..."
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- echo "================================"
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+ echo "================================================================================"
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mkdir -p "$BASEDIR/.github/dist/$demo"
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cd "$BASEDIR/$demo"
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- # Copy an export template preset file configured for HTML5 exporting.
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+ # Copy an export template preset file configured for Web exporting.
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# This way, we don't have to commit `export_presets.cfg` for each project.
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cp "$BASEDIR/.github/dist/export_presets.cfg" .
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- godot --export "HTML5" "$BASEDIR/.github/dist/$demo/index.html"
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+ # Enable ETC2 texture importing, which is disabled by default (but required for web exports to work on mobile platforms).
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+ echo "[rendering]\n\ntextures/vram_compression/import_etc2_astc=true" >> project.godot
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+
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+ godot --verbose --headless --export-release "Web" "$BASEDIR/.github/dist/$demo/index.html"
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# Replace the WASM file with a symbolic link to avoid duplicating files in the pushed branch.
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- # (WASM files are identical across projects, but not PCK or HTML files.)
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+ # (WASM files are identical across projects, but not PCK or HTML/JavaScript files.)
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mv -f "$BASEDIR/.github/dist/$demo/index.wasm" "$BASEDIR/.github/dist/index.wasm"
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# The symlink must be relative as it needs to point to a file within the pushed repository.
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ln -s "../../index.wasm" "$BASEDIR/.github/dist/$demo/index.wasm"
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# Append the demo to the list of demos for the website.
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PROJECT_NAME=$(cat project.godot | grep "config/name" | cut -d '"' -f 2 | tr -d "\n")
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- echo "<li><a href='$demo'><img width="64" height="64" src="$demo/favicon.png" alt=""><p>$PROJECT_NAME</p></a></li>" >> "$BASEDIR/.github/dist/demos.html"
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+ echo "<li><a href='$demo'><img width="64" height="64" src="$demo/index.icon.png" alt=""><p>$PROJECT_NAME</p></a></li>" >> "$BASEDIR/.github/dist/demos.html"
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done
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cat "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" > "$BASEDIR/.github/dist/index.html"
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@@ -89,12 +110,9 @@ jobs:
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run: |
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apt-get update -qq && apt-get install -qqq rsync
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- name: Deploy to GitHub Pages 🚀
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- uses: JamesIves/github-pages-deploy-action@releases/v3
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+ uses: JamesIves/github-pages-deploy-action@releases/v4
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with:
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- GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- # The branch the action should deploy to.
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- BRANCH: gh-pages
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# The folder the action should deploy.
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- FOLDER: .github/dist
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+ folder: .github/dist
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# Artifacts are large; don't keep the branch's history.
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- SINGLE_COMMIT: true
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+ single-commit: true
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