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@@ -1,218 +0,0 @@
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-[gd_scene load_steps=13 format=1]
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-
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-[ext_resource path="res://dynamic_colobjs.gd" type="Script" id=1]
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-[ext_resource path="res://circle.png" type="Texture" id=2]
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-[ext_resource path="res://box.png" type="Texture" id=3]
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-[ext_resource path="res://poly.png" type="Texture" id=4]
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-
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-[sub_resource type="CircleShape2D" id=1]
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-
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-custom_solver_bias = 0.0
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-radius = 28.8504
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-
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-[sub_resource type="RectangleShape2D" id=2]
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-
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-custom_solver_bias = 0.0
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-extents = Vector2( 32.1805, 30.0328 )
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-
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-[sub_resource type="ConvexPolygonShape2D" id=3]
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-
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-custom_solver_bias = 0.0
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-points = Vector2Array( 49.5669, -27.9744, 45.1564, 15.3961, 18.6931, -1.51105 )
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-
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-[sub_resource type="ConvexPolygonShape2D" id=4]
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-
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-custom_solver_bias = 0.0
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-points = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -40.1345, 21.2602, -53.3067, 15.8716 )
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-
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-[sub_resource type="ConvexPolygonShape2D" id=5]
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-
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-custom_solver_bias = 0.0
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-points = Vector2Array( -40.1345, 21.2602, -37.1739, 2.89948, -14.386, -14.0076, -6.30005, 0.694214 )
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-
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-[sub_resource type="ConvexPolygonShape2D" id=6]
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-
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-custom_solver_bias = 0.0
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-points = Vector2Array( -14.386, -14.0076, 18.6931, -1.51105, 45.1564, 15.3961, -6.30005, 0.694214 )
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-
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-[sub_resource type="Animation" id=7]
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-
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-resource/name = "movethem"
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-length = 4.0
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-loop = true
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-step = 0.1
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-tracks/0/type = "value"
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-tracks/0/path = NodePath("base/circle:transform/pos")
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-tracks/0/interp = 1
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-tracks/0/imported = false
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-tracks/0/keys = {
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-"times": FloatArray( 0, 2 ),
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-"transitions": FloatArray( 1, 1 ),
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-"update": 0,
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-"values": [ Vector2( 0, 0 ), Vector2( 52.7569, -70.845 ) ]
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-}
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-tracks/1/type = "value"
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-tracks/1/path = NodePath("base/box:transform/pos")
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-tracks/1/interp = 1
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-tracks/1/imported = false
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-tracks/1/keys = {
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-"times": FloatArray( 0, 2 ),
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-"transitions": FloatArray( 1, 1 ),
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-"update": 0,
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-"values": [ Vector2( 193.173, -2.72076 ), Vector2( 195.894, -72.0999 ) ]
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-}
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-tracks/2/type = "value"
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-tracks/2/path = NodePath("base/box:transform/rot")
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-tracks/2/interp = 1
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-tracks/2/imported = false
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-tracks/2/keys = {
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-"times": FloatArray( 0, 2 ),
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-"transitions": FloatArray( 1, 1 ),
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-"update": 0,
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-"values": [ 0.0, 92.8111 ]
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-}
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-tracks/3/type = "value"
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-tracks/3/path = NodePath("base/polygon:transform/pos")
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-tracks/3/interp = 1
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-tracks/3/imported = false
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-tracks/3/keys = {
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-"times": FloatArray( 0, 2 ),
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-"transitions": FloatArray( 1, 1 ),
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-"update": 0,
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-"values": [ Vector2( 382.265, -2.72076 ), Vector2( 495.176, -10.883 ) ]
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-}
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-
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-[sub_resource type="Animation" id=8]
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-
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-resource/name = "toggletrigger"
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-length = 6.0
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-loop = true
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-step = 0.1
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-tracks/0/type = "value"
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-tracks/0/path = NodePath("base/box:trigger")
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-tracks/0/interp = 1
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-tracks/0/imported = false
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-tracks/0/keys = {
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-"times": FloatArray( 0, 4 ),
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-"transitions": FloatArray( 1, 1 ),
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-"update": 1,
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-"values": [ false, true ]
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-}
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-tracks/1/type = "value"
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-tracks/1/path = NodePath("base/box:visibility/opacity")
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-tracks/1/interp = 1
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-tracks/1/imported = false
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-tracks/1/keys = {
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-"times": FloatArray( 0, 4 ),
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-"transitions": FloatArray( 1, 1 ),
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-"update": 1,
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-"values": [ 1.0, 0.2 ]
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-}
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-
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-[node name="base" type="Node2D"]
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-
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-script/script = ExtResource( 1 )
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-
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-[node name="base" type="KinematicBody2D" parent="."]
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-
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-transform/pos = Vector2( 137, 470 )
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-input/pickable = false
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-shapes/0/shape = SubResource( 1 )
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-shapes/0/transform = Matrix32( 1, 0, 0, 1, 7.91353, -10.6267 )
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-shapes/0/trigger = false
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-shapes/1/shape = SubResource( 2 )
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-shapes/1/transform = Matrix32( 0.970626, -0.240595, 0.240595, 0.970626, 193.581, -13.1276 )
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-shapes/1/trigger = false
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-shapes/2/shape = SubResource( 3 )
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-shapes/2/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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-shapes/2/trigger = false
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-shapes/3/shape = SubResource( 4 )
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-shapes/3/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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-shapes/3/trigger = false
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-shapes/4/shape = SubResource( 5 )
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-shapes/4/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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-shapes/4/trigger = false
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-shapes/5/shape = SubResource( 6 )
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-shapes/5/transform = Matrix32( 1, 0, 0, 1, 399.202, -3.9451 )
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-shapes/5/trigger = false
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-collision/layers = 1
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-collision/mask = 1
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-collision/margin = 0.08
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-
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-[node name="circle" type="CollisionShape2D" parent="base"]
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-
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-transform/pos = Vector2( 7.91353, -10.6267 )
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-shape = SubResource( 1 )
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-trigger = false
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-_update_shape_index = 0
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-
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-[node name="sprite" type="Sprite" parent="base/circle"]
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-
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-texture = ExtResource( 2 )
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-
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-[node name="box" type="CollisionShape2D" parent="base"]
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-
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-transform/pos = Vector2( 193.581, -13.1276 )
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-transform/rot = 13.9217
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-shape = SubResource( 2 )
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-trigger = false
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-_update_shape_index = 1
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-
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-[node name="Sprite" type="Sprite" parent="base/box"]
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-
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-texture = ExtResource( 3 )
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-
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-[node name="polygon" type="CollisionPolygon2D" parent="base"]
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-
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-transform/pos = Vector2( 399.202, -3.9451 )
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-build_mode = 0
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-polygon = Vector2Array( -55.093, -14.2052, -37.1739, 2.89948, -14.386, -14.0076, 18.6931, -1.51105, 49.5669, -27.9744, 45.1564, 15.3961, -6.30005, 0.694214, -40.1345, 21.2602, -53.3067, 15.8716 )
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-shape_range = Vector2( 2, 5 )
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-trigger = false
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-
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-[node name="Sprite" type="Sprite" parent="base/polygon"]
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-
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-texture = ExtResource( 4 )
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-
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-[node name="shapemove" type="AnimationPlayer" parent="."]
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-
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-playback/process_mode = 1
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-playback/default_blend_time = 0.0
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-root/root = NodePath("..")
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-anims/movethem = SubResource( 7 )
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-playback/active = true
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-playback/speed = 1.0
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-blend_times = [ ]
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-autoplay = "movethem"
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-
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-[node name="triggertoggle" type="AnimationPlayer" parent="."]
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-
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-playback/process_mode = 1
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-playback/default_blend_time = 0.0
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-root/root = NodePath("..")
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-anims/movethem = SubResource( 7 )
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-anims/toggletrigger = SubResource( 8 )
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-playback/active = true
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-playback/speed = 1.0
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-blend_times = [ ]
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-autoplay = "toggletrigger"
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-
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-[node name="Label" type="Label" parent="."]
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-
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-focus/ignore_mouse = true
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-focus/stop_mouse = true
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-size_flags/horizontal = 2
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-size_flags/vertical = 0
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-margin/left = 21.0
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-margin/top = 21.0
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-margin/right = 719.0
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-margin/bottom = 73.0
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-text = "This demo simply shows that it's possible now to move a CollisionShape and CollisionPolygon after it was created
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-and also turn it into a trigger at run-time. CollisionShape will remain alive during the running game and you can
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-interact with them, even though they are just meant to be helpers.
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-It is always recommended in a real use-case scenario, to move a body instead of a shape, as that path is better optimized."
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-percent_visible = 1.0
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-lines_skipped = 0
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-max_lines_visible = -1
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-
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-
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